Why yes, a game where you can beat Bowser by beating him like a pinata is better than a game where you beat him by baiting him into crashing around on relatively fragile flooring.
Thomas Buchovecky I think that was why westballz was a bit surprised. I’m pretty sure it would have killed no matter the DI, given the percentage and battlefield’s relatively low ceiling, but Lucky still should have waited. I doubt he was doing it on purpose, but rather was way too excited about the clutch.
@@ethanb7657 Yeah you're right it probably would have killed anyway, I just don't think that something probably killing makes it acceptable to pause. There needs to be no doubt. On a side note Battlefield does not have a relatively low ceiling, it's the same as Fountain: external-preview.redd.it/suhYitsm_-rXL5RjavprQ9ecKPwoP4zpV7sYAKFXbug.png?auto=webp&s=6294df535f7e4d90e5758910c432f3fc7a275329
Zechariah Winders I think this is because the people who push that argument tend to use it to delegitimize the game. In my opinion, the game is extremely consistent, even the unintended mechanics. The most “broken” things in this video, like the Stadium infinites, are hard to pull off; and the actual glitches, like people falling through the floor in the fire transformation, are extremely rare and only a select number of smashers have experienced them.
@@levil.6080 ice climbers are generally terrible, with Nana being easy to kill and their range and disjoin being rather poor. Their only saving grace is a strong punish game on the ground, in the form of kill combos. I know newer players don't like to be told "just don't get grabbed", but there's a reason ice climbers are considering overpowered. Wobbling in specific is lowish skill and therefore possibly banworthy, but ice climbers would still have kill combos without wobbling.