no wonder i sucked at quake... especially with the lack of information in the late 90's and early 2000's in my native language, now you go on youtube and you know everything from a single video ehh kids - appeciate what you have today
Thank you for this. Massive amount of nostalgia running through my veins right now. I used to play Quakeworld in my late teens / early twenties. Glad to see it's still got traction. Seriously considering picking it up again after watching these videos.
I was into competative gaming for other games during the point in which you were playing Quakeworld and sometimes I wish I had not gone down the RTCW road and immersed myself into QW as the community seemed small but super cool. I'm in my 40's now and I only releaized through sheer luck that Quake Remastered had become availble - I installed in January of this year and play on my son's Nintendo Switch and use his 'controller' with cross play enabled. I drop frames (down to 30/40 likely in larger cess DM4/DM6 games and I'm on WiFi but I love it. I can literally create a private server when my family settles for bed and spend alot of time just trying jumps, trying to bunny hop using a controller and watching your videos and QuakePhil's videos. Even in my late 40's this game is so compelling that I've actually thought about buying a PC for the first time in 15+ years just so I can grow. I really wish/hope you upload some more 1v1 games (like your DM4 game against reppie amongst others) because I can't download the demo on a Switch. It would be nice to see a Boss TDM game or find older demos of cyan and myth as well as Def. Outside of fraghighlight videos there is simply zero content for the NA QW scene as opposed to the EU side of things were there are plenty of RU-vid videos. At any rate - 9 years too late but thanks for these videos.
I feel like there is a lot of cool stuff happening in the fringes as we speak... just how to get through to stuff that is inherently exclusive! I know from personal experience if I have something special going, I have no intention of trying to channel it out to the world and seek everyone's opinion. And that goes to a lot of things I believe: gaming communities, movies, animation, music.
@@mistyisland343 Hm, if you have something special going on you don‘t want it to grow and have others take part in it? I don’t think it‘s about opinion seeking but about sharing and also about building larger and more diverse communities. It‘s just more fun that way and it opens up possibilities..
@@DelasVC What I was going at is that there is huge reluctance of sharing an unfinished product with wider audience, meanwhile lots of amazing stuff is cooking up in the fringes. You want to have a polished diamond before you seek other's opinion, and for me the nitty gritty and the camaraderie along the way of making something happen is where the fun is. This comment was somewhat unrelated with your remark about qw/q3 though lol, not really sure why your comment made me want to share this.
I just want to say that if I ever try to get someone to play Quake, this is the first video I show them. No one I've ever seen has been able to show mechanics, and explain them for the 'layman', like this one. Excellent job on the videos. Infinite thanks.
excellent... and with expert hand! I love quake world so much that I’ve been playing it since 1997... I had abandoned it but miraculously the old scene of my area. It’s like a dream... it’s reborn and we play every night! the most beautiful fps game ever created for both playability, speed, dynamics, is not a game for lazy, here :) congratulations again hello
Hey man good to see you on here.I was RuSS mainly on FFA servers back in the days when you played.We played many times together.I just started playing again on this server which the player Blah still plays on...if you remember him.Anyways good to see ya bro!
Russell Hudgins hey yeah, I remember you and blahblah (assuming it's the same blah). I actually think I ran into you more back when we played FvF way back when. Hope you are doing well :).
Yeah I assume so myself.Yes FvF good times :) I'm doing great man you should play on these servers with us soon! :) Hope all has been well yourself brother.
Maybe you should do a brief video introduction to QuakeWorld specifically for competititve Team Fortress 2 Soldier players. Many don't even realise how intimately related TF2 is to its ancestor Quake (1).
Another video says to turn always run off and set cl_forwardspeed to 200, not sure makes a difference, or at least a significant difference. (Quake - Power Bunnyhopping)
kovaak, about now using the lesser weapons, im guessing you've never seen locktar in duels.. he tends to use grenades and the axe just to show people how superior he is.. and he makes it work, so yeah, they are all viable if you have the skill.
Of course I've seen Locktar :P. Grenades are useful in fights where you know the shot will hit since they have slightly faster reload speed than rockets, but in 99% of cases you will want to use rockets. I've got a few axe kills here/there too of course. One more legitimate use of the nail weapons is that they stop momentum of people who are bunnyhopping. Spamming those at certain corners works well.
I figure you're as good as anyone to ask... When did bunnyhop become an actual thing and by who? I remember a guy bringing it to TFC in the year 2001, but I'm really certain the Q1/Q2 guys were onto something before then...
The first time I saw it was at a Quake 1 LAN called TGI (wiki.quakeworld.nu/TGI) where Sectopod rocket jumped off of the mega health wall on dm4 and went around the corner much faster than his opponent (maybe Timber? Xenon? I can't recall) was ready for and his opponent said something in chat like "whoa that was fast." People definitely knew about the ways to change their momentum in air for years since they were doing jumps on dm2 around corners, but I don't know if anyone was chaining jumps together before Sectopod did that stuff. Also, if I recall correctly, the default quakeworld client and/or server had a bug where the client and server would disagree about buffered jumps. The client would think a jump happened, you'd heard the sound, then ms later your view would rubberband back to the ground and you would lose all velocity. It wasn't every time, but it prevented people from really using it in long stretches early on. I don't know if it was a server mod or custom clients that fixed that bug, but it wasn't a concern when I really got into QW by the Summer of 2000.
That's because Quake 1 was the original engine for all of those mechanics. When Valve bought the rights from id software to make the Source engine, it was in-between Quake 1 and Quake 2, so it still had those Quake 1 physics. So the Source engine started from there, and it maintained those physics bugs for a very long time. en.wikipedia.org/wiki/Quake_engine has a neat little family tree of the Quake engine, but it isn't 100% accurate.
3:40 OK so you're moving fast along a squiggly line, but does it really improve the point A to point B speed? Along a squiggly line is much farther distance than a straight line.
It basically depends on how wide/sweeping the turns are. I did it pretty slowly in this video to demonstrate the speed increase on the speedometer, but optimally in game I'd be switching from left to right much more often which would cause the speed to chaotically move around. If you do it correctly (and it isn't too hard), the increase in speed more than offsets the gain in distance.
Ah OK. It would be neat to have 2 speed indicators, the current one which shows speed from where you've just been to where you are now, and one that shows the speed to a far off destination point. Speedometer part of EZQuake?
+Taylor “Fluid” Bryan I think the easiest package to start with these days is nquake at www.nquake.com/. But honestly, I've been disconnected from the QW community for a number of years now.
Unlikely for two reasons - 1) I kinda stopped this series because I feel too disconnected from the QW community, having not played for quite a few years, and 2) I never liked DM2 for duel. It's my favorite 2on2 and 4on4 map though :).
Hey, thanks for replying so quick. No worries, thats cool. TBH dm2 isn't one of my faves for duel (hence why I was asking for a pro's perspective lol). Pity you don't play QW much anymore, would love to see you in action again. :-) =RaggA= PS: How is the aim trainer project going? Well I hope.
Aim trainer has been going pretty well. I want to implement some more useful features for it and give another update video to show it off. You can now create entire scenarios/challenges that are single files that contain all of the profiles you've made + the map and ruleset, so you can distribute that one file to anyone who has the game to let them play with all of your creations.
Holding forward makes your direction of movement shifted by 45 degrees from the direction you are turning. It's kind of an advanced technique that people use to turn around a corner at high speeds and be looking at their opponent early. If you are new to it, try to not hold forward while in the air.
Wish QWCA was still active. QuakeLive CA is total garbage in comparison to QWCA. Really miss the control a player had with the QW physics, QuakeLive is like driving a mini van on ice.
Who wants to play CA? The people who are currently playing CA? The beauty of quake was it's amazing physics. Last I checked all mods benefited from those physics. Thus the pining for days passed.
KovaaK Yeah, I wanna get back into QW, but need to retrain some muscle memory. So it's part of some defrag style pack? do you have a dl link, I don't seem to have trick1 in base nquake.