www.Twitter.com/Matt_Lowne I hope you enjoyed! Craft file is in the description below, as well as a link to the music video version of this mission! This channel is supported by lootcrate, you can use the coupon code "Matt" to get a discount if you want :) www.lootcrate.com/Matt
lmao I tried one of the satellite stock rockets and I ran out of fuel trying to correct my orbit around Kerbin, I’m now stuck in a elliptical orbit that’s often disturbed by the sun and the moon
These station-in-a-box craft are brilliant constructions. They remind me of model kits with the bits attached in plastic frames until you snap them off the frames and assemble them.
Not sure if anyone else has already commented this, but when Matt said 'IJK and L for rotation', I'm pretty confident he meant translation. Basically it means you can fully control your rotation and translation with RCS without having to go into docking mode each time you need to translate.
Man, I have to get back into KSP. Last time I played for any extended period of time was during 1.1.2, doing an KSP Interstellar Extended Science mode playthrough.
I actually use the same method, but i instead have a metal chess piece as weight and its perfect fit for one key. Btw love your silly jokes at the end of the videos they brighten my days :D
Nice Video! I would like to see a some more episodes of this station in the future but pleas use a longer music track in the next Video. The soundtrack looping every 1-2 minutes somehow drives me insane.
The Jool lunar assists you do to 'slow' into Jool's orbit seem like they brake you only because your point of reference is Jool itself, which at the point where you are near your solar apoapsis is actually moving toward you relative to your common orbit around the sun far faster than you are moving toward it. So, counterintuitive as it is, what we're actually doing when we seem to be 'braking' at Jool is to speed ourselves up in our solar orbit so that we can keep up enough with Jool in its orbit that it doesn't just quickly fly right past us and leave us to wander along. The big Joolian moons help with this because they actually give you an extra velocity boost (prograde to the sun) as you're falling toward Jool, which, from Jool's frame of reference, just happens to be exactly the same thing as a retrograde burn relative to Jool as it is approaching you. ;) Whether you're 'accelerating' or 'braking' is always just a matter of perspective. In essence all you ever do when you change your velocity is accelerate, relative to one thing or another. Also, as far as destroying debris 'realistically' by flying them into the atmosphere when you're done with them... um... have you seen what near-Earth orbit looks like? Real space programmes basically just leave all their junk floating around. xD At most they boost them to a 'graveyard' orbit. Unfortunately my computer just does not have anywhere near the processing power of the universe, so I'd rather save those cycles for something useful.
You are correct, but it's far simpler to describe it as braking around Jool. I probably should have chosen my words more carefully though. But yes we are basically speeding ourselves up to make our orbital speed equate to the same orbital speed as Jool around the Sun.
Hi Matt, I love your videos, please can you do a tutorial of how to get a space station into a low Kerbin because your narrations really help me understand KSP more because I’m new. Thanks
Great video! But at 10:00, "IJKL for rotation" -- no, those are for _translation_ (and H/N are too, but "forward and backward" are also accurate as well as more specific). WASDQE are _normally_ for rotation, with docking mode swapping them to _translation instead_, a system which I find too restrictive and error-prone. If I push I/K, I know I'm never going to accidentally rotate, for instance. I really wish what docking mode did was just disable your throttle and staging -- then it would actually be useful, because you could put stations in docking mode and any docked craft with engines (or engines built into the station) would effectively be safetied so you couldn't accidentally waste fuel, send them spinning, and/or mess up their orbits.
Wanna practice gravity assists? Go to Jool. Wanna practice encounters? Try to get to the mun. Wanna practice getting science? Get some basic plane parts, turn in into a rover, and drive it around the KSC getting science from buildings...
You were talking about gravity assists they were first discovered by a mathematician in California and nasa pioneered his concept during the voyager program using gravity assists to get their voyager spacecrafts past planets and further into space for example in order to see Jupiter nasa used one of its moons for a gravity assist
Could you do more of these commentary videos? I really enjoy them :) Also is there a chance that you could do a VTOL SSTO? Since you did your SSTO guides I find SSTOs no big challenge anymore and asked myself if VTOL SSTOs are even possible since landing on jets is VERY hard IMO
How did he stop the station from wobbling? I can only solve the problem using KIS/KAS and stabilise everything with struts. Also: I love cheap jokes! Keep em coming! XD
Do a challenge series with hazard-ish where for example who ever gets a SSTO to val and back in a shorter amount of time wins a point and at the end whoever gets the most points wins and is hailed as the best reddit ksp challenge channel.
SSTO to Vall is really really ridiculously hard, I'm not even sure it's possible without mining (or making a craft that's nearly identical to Turbo-pumped's Moho SSTO)
Make a space station with a fully reusable rocket. Once the station core is in orbit, deorbit the booster, refuel it and attach the next phase using docking ports.
quick but stupid question: how did you change from the station to the module really fast? like did you have to press anything? I also thried docking the module with the cupola thing but I couldn't control it so how did you do that too?
I think the station's wobbling is caused by SAS trying to correct all the tiny movements between parts (but making things worse in the process). Disengage it and there should be no more wobbling.
okay now I'm figuring out the second it loads to the launch area it crashes usually, not everytime but usually, and because its all imploding and blowing up instantly
So, how about a floating laythe base? Ir perhaps even a underwater base on any planet with an ocean, though, I'm not quite sure how that would be accomplished...