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L14E4: Dark Elf Mages 

d20Tactics
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This week I'm joined by BlindOracle, AzureWolf, LongFish, and Fear_No_Equal as they jerk into the fourth encounter of a level 14 Eye Beast's Lair.
You can find the first encounter in this dungeon here: • L14E1: Behir
Attributions:
Maps by Luke Seefuss, a.k.a Seafoot Games | www.seafootgames.com
Token Assets by Devin Night, immortalnights.com/
Assets by 2-Minute Tabletop at 2minutetabletop.com
Music by Matthew Pablo www.matthewpablo.com

Игры

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28 июн 2024

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Комментарии : 5   
@santiagoperalta6833
@santiagoperalta6833 9 дней назад
The fights are getting tricky , I love it ,good work guys
@d20tactics
@d20tactics 9 дней назад
Yeah, at highers levels they get more complicated, and there is a larger variety of monsters you can combine together.
@007ohboy
@007ohboy 8 дней назад
​@d20tactics A lot of people in DnD talk badly about high level play but they don't know what they are missing. I love playing the higher levels. That's where the real fun for me begins as theory turns into practice. It's one thing think an awkward build like a.Mystical Monk can do very well, its another delight when you test the build out thoroughly and reality confirms theory. I'm working on yet another Sorcerer build called "Chose of Ilmater. That's 1 Life Domain Cleric/19 Divine Soul Sorcerer. He's a pacifist and can only shove and grapple personally. Ilmaters wrath comes in the form of Spiritual Weapon, Blessing my Teammates and Summoned Celestials that can also be Planar Bound nonconcentration summons. Oh and it's the ultimate healer. An Extended Aura of Vitality in between combats can do an AVERAGE of 240 hps (2d6 +5 × 20 rounds). And that doesn't include the Divine Soul feature Empowered Healing which allows me to reroll any low dice. This will be the ultimate support character. 😊
@d20tactics
@d20tactics 8 дней назад
@@007ohboy How much healing do you use at the point where you can use that ability? One thing we have noticed is that a lot of the healing potential goes unused.
@007ohboy
@007ohboy 8 дней назад
@d20tactics I haven't played this build yet. I just crafted it last week and still need to create artwork, background and personality. So I haven't really used any of these abilities yet. Our first game is next Monday after this one. My thoughts are I use this spell in between fights to top off members when we can't get in a short rest. From what I've seen in my other campaigns, if a party has a hard fight they can easily be missing at least 50-100 HPs worth of life. So I imagine many times this spell will be overkill by a factor of 3 but for just a 3rd level slot and Extended metamagics, that's not bad. A 6th level Heal spell will only heal 83 hps with the Life Domain feature active. That's good for combat but wastful outside of it. I would always encourage the party to take a short rest and use HDs when possible but sometimes we can't chance it so a 2 minute healing session to top off HP pools seems reasonable. I'll let you know how it goes when this build takes on the Vecna campaign. I'm still at the theory stage and need to test all this out.
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