looks great so far! In OPR a 1 always fails and a 6 always save. So those rending hits can still be saved on a 6. For shooting into combat, after a unit charges and fights in combat whoever lost the combat has to move out of contact so in OPR nothing gets "locked in combat" because combat is broken at the end of them fighting. The robot rule dosen't let them regenerate from morale losses. If they tie in combat nobody tests morale and the attacking unit moves back 1 inch. For charging the unit charging has to have a clear path to make it. The target does not have to be in line of sight. Excellent start to what will be a very bloody campaign!