If you guys wanna see a basic landing tutorial in any other aircraft types let me know! Remember the basic rules of landing in DCS world are: 1. Have a plan 2. Be Patient 3. Be GENTLE on the controls 4. Easy and small throttle adjustments
Hey, Spud, you may already know this, but in the RCAF at least, pilots are taught to 'walk' the throttles on final approach. This is accomplished by straddling the levers with your hand and adjusting power with only your hand and wrist instead of your entire forearm. Good hunting.
Nice relaxing video Spud. Id love a video on the F-15. I find myself coming in fast and floating above the runway, or coming in slow and popping the tires, or ripping the landing gear off. Or even landing and doing the nose up aerodynamic breaking thing, and touching the nose down and yawing to keep it straight, only to find myself going on 2 wheels while scraping a wing on the runway lol. I've gotten better at it since the begining, but landing the Eagle is always an adventure for me. I might as well be landing the Spitfire, which is a whole other challenge. I can land all of the other modern jets no problem, especially the Soviet jets and Tomcat seem to just fly themselves in. But everyone has something in DCS that they just have a hard time doing, while it comes super easy to others.
Got my hotas a couple days ago. Bought my hornet last night. Time to start learning. Most complicated sim I've ever tried was vtol VR and I figure out all the radar systems and weapons mostly. This is a lot more in depth than that. Gotta get a head tracker set up too
I find long straight-in approaches to be harder than a nice wide pattern approach and landing. It’s because with a long straight-in approach you don’t have the normal pattern checkpoints where you know what to do and when to do it based on where you are in the pattern.
Drakov Beats hmmm... it’s interesting cause I find the F-16 to be the hot rod with complex clunky systems and the F/A-18 to be the mini-van with easy to use streamlined systems
@@Spudknocker I love the hornet but I grow up loving the F-16 because I always knew from it's speed but I still have time to discuss on which aircraft I want before Christmas come
@@Spudknocker Nah the Hornet is the one with clunky button mashing, complicated avionics, and weird HOTAS controls. But different strokes for different folks I guess.
towards the end, maybe instead of adding power, just pull back gently trying to deny the aircraft from landing almost and bleed of any remaining energy. Ig power could be added but only a fraction.
Dude, i was looking for videos to improve my landings (new to DCS) with hornet, crushing my mind what im doing wrong, and the best advice you give is "fly the full approach". I assume that y was trying my maximum pretending to learn a new aircraft coming from the P3D MFS world. 😅
Fantastic. I’ve sped past most of this type of fundamentals, I bought far too many modules in a sale :D. So, now I’m going back and concentrating on the FA18, spitfire and KA50. Stuff like this is really helpful to me, esp as I do now understand how the craft react etc, I just don’t have the procedures understood in my mind, even after reading a bunch of guides (TMI, a lot of detail gets lost to me). Stuff like this really helps to fill in holes and give me the procedures in full.
Hello Spudknocker I have DCS with x56 H.O.T.A.S and want to get started I bought something I thought was an aircraft aggressor campaign but the aircraft only works by A.I I was told I dont have the aircraft just the mission also was told via the website I need to get Nevada test range in order to play so I guess I need 2 things but I think I want the F/A 18c aircraft to fly how can I just get that aircraft alone to fly and maybe some missions.
I would definitely not say that the F-16 is the hardest plane to land in DCS, I am pretty sure that "trophy" belongs with the warbirds and even the older classic jets... :)
It's the legacy Hornet (F/A-18C). MSFS has a newer Super Hornet (F/A-18E). You'd have to ask an actual pilot about the flight model but when it comes to systems... Well, last time U tried MSFS super bug most of the systems weren't operable. In DCS however you can fly around and also use the many different armament options on live targets, use the radar, rwr, countermeasures, navigation systems, etc.
Marginalize? What are you, some purple haired SJW? This is a military Sim and there are good guys and bad guys in the world. Go fondle your college professor and get out of here.
A-10A is the only thing I’ve been able to land since I started a couple days ago lol I keep popping the wheels on everything else from touching down too hard, don’t even get me started with carrier landings lol
@@DJones476 It's roughly 750(unit feet per minute?). Controlled slam into the ground. Allows you to idle the throttle properly, gets you slow faster too.
@@TealJosh Yeah, around 500-700 feet/minute. You wouldn't want to exceed 1,000 feet/minute, though. Experimental tests in the United States and Canada from 1978 to 1981 showed that you could reach 3,000 feet/minute, but you'd probably bend those rods on the main landing gear (the Hornet's Achilles Heel).
4 minutes in and I'm already learning a ton of things that were not covered in the in game tutorials, as well as other videos I've watched. Thank you Spud!
Love the way you explain things! Thanks again for all that you do for flight sim enthusiasts. It may be a lot to ask, but I would watch all the videos you’d make on your suggested landings. Crosswind, F16 and basic circuits.Crosswind landings would be top of the list for me though. Keep up the fabulous work! I find it very beneficial!! 👍🙏👨✈️
@@Spudknocker your a pilot irl? thats awesome my goal is to be a pilot as well, im working on getting my private pilots lesson. its kinda diffucult with the pandemic right now, but its my current goal.
In an F18, you should never flare. If you're going for the full Sim experience, then you should fly like a real f18 pilot, and SOP for F18 pilots is to land the same way whether they're at an airfield or a carrier. Optimal conditions for the F18 is 8 degrees of AOA with the velocity vector at -3 degrees pitch at around 140 knots, to catch the wire (aiming for the 3 wire). You had it dead on with your landing until you flared to soften the touch down.
*Crashes plane regularly when trying to land* I'm something of a fighter pilot myself I've spent two hours trying to land yesterday. I seem to slow down too early. That's how I found myself here.
3 steps to learning to land the Hornet 1st and always overlooked map your throttle controls, without correct control flying on speed AOA is virtually impossible. 2 fly up to 5000 feet, slow to 250 knots, drop the gear and flaps and practice trimming the Hornet to the center of the E bracket while flying level. To do this push up or down on the trim switch until the center mark of the E bracket lines up with the velocity vector on the HUD, then push the throttle forward to go up and pull it back to go down. 3) practice flying the pattern without gear or flaps. Pattern can be found online as can the throttle mappings. If you master on speed AOA then master the pattern and put the 2 together you will have a perfect landing every time. I like these tutorials, but there is way to much irrelevant detail that confuses new pilots starting out with the Hornet.
Great vid Spud! Personal opinion, however, Navy jets, in particular the f-18, doesn't like to flare on landing, as the chance of a tail strike is high due to how the gear is set-up. Had you instead chosen the F-15, F-16, or JF-17 this tutorial would be less risky for the jet. For those watching, everything about this video is correct for landing air-force jets back at base, Navy jets fly the "E-bracket" all the way down, with no flare. You'll still touch down with main gear first, but it'll be a bit "harder" then an air force jet. The ideal for the hornet is to hit the runway on speed, and on AoA with around 500 ft/min descent rate (the number above the speed indicator on the right hand side of the hud, in the box). this isn't meant to be a "Muh realism" comment, and is more intended to save potential pilots from accidentally forcing a 3 minute 10 second repair timer on their navy jets, because they broke their engines flaring their aircraft.
All very true, and awesome comment, just trying to demonstrate to new pilots how to arrest that descent rate with engine power, because even tho the F/A-18 has some strong landing gear a lot of new players will hit the runway with so much force it will break the gear anyway
Spud, I'm subscribed to several sim-related (mostly DCS) channels here on RU-vid including Growling Sidewinder, Grim Reapers, and Jabbers, to name a few. (professionally, I'm a RLPP [real life professional pilot] with over 30 years experience). If I might make an observation, while the content of your videos is above average, you're opening tag line, "Spudknocker here, 'as always' is "lackluster" or "limp", if you will. Have you considered something else that might have more "pop" or "bling"? (Just a suggestion).
Where are all the houses that are on the islands? The ground map looks like it's showing what it looked like back in 2004/'05 . Is that a separate module for DCS? Do they have accurate ground maps? Like does Sheikh Zayed Road have all the high-rise towers and is Burj Khalifa shown? I didn't see Burj Al Arab either as we were on approach.. The explosion of development in Dubai is nothing short off incredible. I was there back in 2004 and since then the islands have been built out with all the homes and condos. The World has residences on it's Islands. Khalifa is now completed. It would make this area way more interesting to be flying over if it showed things like the Marina,. Wild Wadi waterpark, the F1 racetrack Hotel, etc ... Sorry for being somewhat off topic. Of course I appreciate the run thru of how to properly be thinking about your flight plan goals.... I just think it would make for a way cooler aesthetic if the ground detail was more representative of what it really looks like now. Thanks!
So I've basically thrown in the towel on DCS in VR. What a shame on all involved. So I instead dug out my TrackIR and set it up and even in 2D my game doesn't look like this either, lol. Ive spent 4 hours in shimmery hell. This game is a JOKE being played on us by Communists of the old USSR...
Spud needs to make tutorials in game for the jets. to this day the tutorials still suck and not every jet has one xd You're a champ Spud, thanks for taking me thru everything to fly, you have thought me most of the knowladge i have of flying, refueling and landing
Well Spud... sorry to say, but as a complete noob... this vid overshoots the entire idea of what you may be thinking as far as the title is concerned. So, with that said, anyone looking for a great cohesive tutorial for DSC good f()$*+@ luck, ..and im not bashing anyone...just saying... the DSC culture isn't about ready to make it easy for noobs trying to get into the hobby easy.
I cannot for the life of me seem to be able to get down to 140knots no matter how hard i try. Best i can do is 150 :/ Honestly have no clue what im doing wrong. Every time i get to 140 the plane just starts to fall short etc. I have tried the training and i seem to be able to do it fine there but once i attempt to do it in 'freeplay' so to speak i cant get that low in speed.
Learning to land becomes much easier if you spend a little time learning to fly in slow flight first. Also landing involves a lot of different flight skills. If you break it down into smaller pieces and build up to a full landing pattern its much easier. That's how the big boys do it.
Suggestion for next video: How to land WW2 fighters. I used to make long finals and that did not go very well because you lose sight of the runway. But doing a tight circuit like landing on a carrier works well. From the break, you are in a constant left turn, having the runway in sight until the last moment.
Hey Spudknocker, this was an awesome tutorial! Solid fundamentals ... sometimes you just have to go back to the basics, and this was spot on! Also, I'd love to know of your thoughts on landing the MiG-29 in DCS, especially now since it uses PFM modeling. It seems to be very finicky to pitch adjustments once the gear is down.
A couple dumb questions here, I apologize.. first things first, how do you allow the view where you can you can look freely around in the cockpit with that cross cursor to press buttons? I can’t seem to find it in the axis options.. secondly, how do you zoom your view in like that to find the runway? Thank you so much!
8:05-8:25…..really dude? Thought this was a beginners guide yet you start throwing around all these letters with no explanation like it’s common knowledge. Smh
"We've got our ALE-47 set on stand-by so we don't accidentally FOB the runway" ALE-47 is Airborne Countermeasure Dispenser System used in the Hornet. FOD is Foreign Object Debris, so any object live or not in place where it can cause damage to the airport/carrier, its personnel or aircraft. So what he does is he puts the countermeasure dispenser system on stand-by as to not accidentally litter the airport with chaff or flare. The rest, as far as I know: HSI - Horizontal Situation Indicator DDI - Digital Display Indicator FCS - Flight Control System (referring to digital system in this case)
BagelSecelle try adding a little bit of power right before touch down to also slow down your descent rate and make the touch down a little smoother along with trying to avoid that nosewheel touching down first
Hey Spud! I'd like to put a little tip in for new people, I'm on at 10:12 so if i miss it, ill put in my method that I taught my friend and he hasn't flipped a jet since, but my tip is, don't expect you to have a perfect textbook landing every time, everyone develops their own "style" of landing, my friend likes to keep speed up till the end and never go under 50% power, and stays close to the ground, but I come in from high and slow, similar to a naval landing, but before i touch down, i personally gas up so its a tad bit smoother (and so jester doesn't yell at me lol) so I come in high and slow, but unlike other people, I basically am gliding until the last minute. Another thing, another huge tip is to study your runway, and everything around it for about 20~ miles and any terrains that can have an effect on your landing. If you have a runway in a valley surrounded by trees and mountains, your gonna want to try to limit sudden movements as much as possible as it can give you a higher chance of becoming a pancake from cousin Antolov.
I need to take muscle relaxers if I’m going to play this game. I was white knuckling my phone and I could feel my blood pressure spike. I always thought landing was so much faster than that for some reason. I was getting anxious waiting for you to land. Lol.
@@Spudknocker please look up the definition of Region of Reversed Command. Your explanation is incorrect. If you're approaching an airport with a speed anywhere near that region you're doing something wrong. i.e.You're on the backside of the power curve...
Great stuff ,I was wondering with your PC specs would you be able to run such top looking DCS on 60fps+ in MP on 4K TV and if so what is the model you reccomend,Samsung Qled? F16 is still "nose heavy",so I kind of like to come bit lower to reduce vertical speed... But ,yes,please F16 and cross wind landing will be great,Thx
Sounds like you’re coming down too fast and too hard if you’re popping tires... also don’t smash on your wheel brakes, bring them in gently, also make sure that anti-skid is turned on
Bring that Nose Up Trim (E-Bracket) right in line with the velocity vector, and keep adjusting it while you use your throttle to point your velocity vector right at those piano keys. Gentle, gentle.