The environments were arguably better before the expansions. To make them explorable or useful for ground content they made them a lot less interesting. Then again so did No Man's Sky and they straight up deleted people's planets out from under them. I've played almost 600 hours in No Man's Sky and half that time trying to find a world like the one I was exploring in the release version of the game.
@@ha1ban3 Not sure if they had basebuilding yet back then. But they've regenerated the planets more than once to add new features. I do know that if you used terrain manipulator to sculpt around where you put your buildings that the ground will sometimes be regenerated when you come back, even inside whole buildings. Some objects automatically sculpt their shape into a flat plane which shouldn't refill but many object just inhabit the same space so you have to terrain edit to access them. Those ones seem to refill at random. Why it's probably better to find game generated caverns or only build on bedrock you can't cut with the manipulator.
What I like about the Elite Dangerous galaxy is that it's not a skybox texture showing stars all around you, it's a live representation of the actual stars in the game, in their correct position ... and you can visit any one of them.
Would've been better indeed. Last time I stopped I was on my way to the center of the galaxy about 2 years ago. I just downloaded it for the video, but somehow it hooked me back in and am planning on finishing the journey :)
I tried ED…. It felt empty, like Nomans Sky…. I liked privateer and privateer 2 a lot. It never felt empty or dead when flying around. the X series also felt alive.
There is actually a LOT of things to do in Elite. But some of it can feel repetitive. And there are countless barren worlds. Elite’s planetary graphics can still look good, but have fallen behind. It can’t be beat if you are into VR though.
@@Limiter25 just because there are larger ships doesn't mean it's not a big ship lol. my point was that it's slow, especially compared to something like a cutlass. I have an 890 at the moment so i definitely know about huge ships
That transition between layers in the sky in StarCitizen just scary beautiful. You can feel the intense change when you leave the atmosphere and dive into deep space.
@@robertwagner9265 sure thing Betty Boi, but not the loading screen simulator with no vehicles, that cost almost twice as much and took just as long You so smart Mr Keyboard Warrior 😂
@@robertwagner9265 Bro u call a Alpha Game that has more mindblows and better technology than the most 98% other space sims a scam . That’s scarry . Check the community if it is a scam
@@robertwagner9265you have to try it out for your self instead of watching RU-vid videos, only cost $45 instead of $70 or $100 to, the game is really good, personally one of my favorites, if you have a good pc tho.
The descent to Orison for the first time, accompanied by Pedro's soundtrack for it was actually breathtaking. Not many things like that which stick in my memory so clearly.
Star Citizen does such a good job at immersing the player into the game. Every little detail and the need to manually push every button just goes such a long way to making the game really come to life. Not to mention the incredible visuals and sound design.
@@Angarato86 some doors are automated. Not many ship ones are though, the ones that are automated aren't usually entrances to vital spaces. I think it has to do with ship ownership, (though its not quite implemented yet) its easier to program who has access to a ship if the player has a button prompt, vs automatically checking every person every time they get near a door?
@@xShredsx fair point. most doors in games work on just clicking on the door, i feel a button on the side would only really work for VR. in which case its awesome but it feels abit annoying in flat screen
@@Angarato86 It depends on the ship. The ship he's flying in the video (600i) is actually a pretty old ship that has a rework in the making. Ships that are up-to-date are called 'Gold Standard' ships. Gold Standard ships have entirely automated doors, however they also have physicalized buttons, handles, switches - you name it - for everything. Even light switches and door locks work. So you get the best of both worlds.
@@xShredsxit's also to do with pressurisation, currently ships are airtight whether you have doors open or not to space, but they will be adding actual pressurisation so when you open a door that space gets vented. You wouldn't want to accidentally open a door into space and kill your friend who's got their helmet off to eat a sandwich so it makes sense for the exterior ones to not be automated.
If Starfield just had Elite's supercruise space travel, and planet landing, even as something optional that you could skip I'd be so much more immersed.
I’m okay without the transitional landing for Starfield because I think it would make it much more buggy based on the amount of content on some of the planets, but traveling and being able to walk around your ship while traveling to another planet would’ve been nice. Like I know someone tested it and it took them 7 hours to reach a planet on Starfield, but it was simply a place holder. If they had the ability to, not necessarily do a grav jump, but a faster traveling like in NMS to cut the time down and allow you to walk around, etc in the ship to craft, etc, and the planets not being a place holder and it acts like the planets you arrive to normally, then that would have been enough for most I think
@@metalvox89 i wished they could of simply made it to where the planets were whole and you could fly into them but there's a shift/transition from far-mid atmosphere to close to ground then vice-versa leaving, 1 small thing I hate is how leaving you are facing the planet reminding you its a set loading point and not a cool massive universe.
@@metalvox89 then for the planet it doesn't load the random generated place until you get close or pick it so its easy to put in, then space can be left as random generated nothing as is but at least there is some kind of flying in/out so immersion isn't broke. I wonder if modders could add a "sandbox" of atmosphere you could fly in for a bit once you click to enter planet then after you travel down a bit it puts you to floor like normal. Id even be 100% fine with that which would be easy, another loading point but worth it . Plus you could leave a option for fast landing if someone doesn't want that
Keep in mind, Starfield is an RPG first and foremost, running on an old (albeit, updated) engine. I think a lot of the - let's be honest - uninteresting gameplay was cut, giving them more resources to use elsewhere. I love Elite and Star Citizen to death, but flying around Supercruise or in Quantum takes up a rather large portion of game time. Everyone was constantly looking for ways to shorten those trips, because they wanted to get to the meat of the gameplay. More Immersive? Yes, which is great for a sim. But good gameplay for a video game? No.
Elite: Dangerous - beautiful, realistic landings (also atmospheric ones with Odyssey update), commander has all control over the ship, must acknowledge the height, speed and all the systems by himself while approaching the ground NMS - arcade, yet very pleasant to watch landings and take offs, easy way to land and engage Star Citizen - similar to E:D but yet more breathtaking realistic atmospheric landings Starfield - a Bethesda game.
Star Citizen: Hold (W) for 3 min Elite: Hold (W) for 2min 30s NMS: Hold (Shift+W) for 1 minute Starfield: Hold (X) for 1 second, 10 second loading screen 🤔Can you tell which of these games are "sims" and which are sandbox narrative quests?
actually out of the 4 games, the "bethesda game" is the only which has a storyline instead of a short array of repetitive _chores_ (planetary landings are also that...) and does not get utterly boring after 2 days.
@@xiyax6241 I'm pretty mentally challenged due to believing Starfield was gonna be amazing, even after every other new hyped game that came out was a disappointment, but now I'm not even really hyped for ES6 anymore, nor will I ever be hyped for any other game after Starfield. I guess it just took one last time for me to realize, that even if a studio I really enjoy spends years culminating a "masterpiece" I'm never going to let myself get shafted again. Better to expect a pile of manure and it turn out to be gold than expecting greatness and getting shit
Now i have trust issues.. bethesda will be in my not to trust list. Starfield 5/10 Ship building was fun! Exploration was outdated.. bethesda didn’t even tried to change its approach… very lazy and uninspired game. Combat is also outdated! Your follower can’t even do shit. Story is good! I’m very disappointed:( .. it made me feel like cyberpunk 2077 launch.. i guess we can’t trust big companies now because all they care is about money… no love, no compassion for the games they’re creating anymore… I was 15 when i kept hearing about starfield! How they’re making it a best game! How disappointing bethesda…
This video is a bit misleading as you don’t need to fly all the way down to the planet’s surface each time. You can use quantum markers which makes it take a fraction of the time
@@telestasisFor POIs but you don’t get quantum markers when you land randomly on planets, which is what this video is. Not really “misleading” but yes, Star Citizen also has optional quantum markers for POIs.
The sound design is on a different level. I didn't care for this game at all despite liking space sims, but I heard a ship jump to witchspace and I was sold.
@@BlackEagle352 The cracks and aerodynamic noises when you're in glide mode... And that's a landing on a moon /dwarf planet with low gravity. Landing on a planet with a gravity above 1G is way scarier and the take off could be a bit more tricky
The systems in Elite are seriously polished. FSD is so cool how you can play orbital mechanics and have to deal with entry. Then just punching fsd and flying off towards a dot you thought might be a planet. The way coms with towers work felt like actually flying a ship and the landing mode on the radar meant you never felt like you needed to go into 3rd person to tell what you were doing with your ship. Star citizen has so much more in it than Elite but what Elite had in it was really well done. Powering down so your ship went cold and just drifted invisible to radar. Rushing back to a station on light air cause your canopy broke. So many cool systems.
also, I think it would be a better comparison to use a ringed atmospheric planet to all examples. Elite also renders the sky with surrounding planets and bodies magnificently.
Landing and taking off in star citizen looks just gorgeous, tho it takes much more time comparing to other titles, but the feel and immersion is so incredible, definitely worth it. And also the details, the atmosphere, like rain drops on the ships windscreen, and the stars appearing while u are leaving the atmosphere, the star (sun) stays in its place, while u adjust trajectory, just gorgeous.
I agree, it was an amazing experience. Regarding the speed, lots of people told me, there are faster ways to land, but this was my first time playing the game and I took my time :D
And aside using a smaller ship/non atmospheric world, to cut a bit more time, you can also set more power to the engines so it recharges much faster between boosts (hold F5/F6/F7 for default power management bindings).
I have over 1000 hours in star citizen, and i can tell you landing is very fast. There are orbital markers you can fast travel to, and so it only takes like a minute max to land
Used one of the worst ships for it tbh, a starter ship or just smaller ship would have been a better comparison. 600i is so broken because it’s being redesigned from top to bottom at the moment.
it's hard to appreciate star citizen without ever playing it. videos don't do it justice. the immersion is on another level. you actually feel a part of the world even with the bugs. i don't play that often but when i do it's always memorable.
I played star citizen and its great visually, but now I ended up on this video because I've had enough of the the game bugging out on me. If they just made it single player, and focused on the immersive tedious work of a space man, it would've been a good AMerican Truck Simulator in space and it would've been awesome. But no, they needed Million more dollars on top of the half billion they earned from selling Jpeg ships. What a shame.
@@123nicanor squadron 42 is the single player story game and star citizen is the multiplayer. who knows if it ever comes out though at this point. my expectations are pretty low and i also enjoy the current state of it for what it is.
@@123nicanor You can actually fly the Jpeg ships as you said haha they release several ships every 3 months or so, they have over 200 ships. Again, the ships you buy it either cause you're lazy as fuck to make the money ingame, or because you want to back up the project more, not at all necessary and in no way give you advantage (cause bigger ships require bigger crew and bigger management) And they focus on the Multiplayer Star Citizen as you know it, the Squadron 42 Solo game with storyline and another game being made by an exterior team which will be like a gigantic Battlefield with ships, vehicles and infantry. So they are basicaly making 3 games at the same time, im just giving infos haha
The sound design in Elite Dangerous is great, I love the rattling of you ship when you drop from frameshift, however, I have played Star Citizen for a little over a year now, and there is nothing like dropping out of quantum travel and seeing the sun crest over Daymar and Crusader.
@@MR-RU-vidChangedMyHandleMeh, neutron stars are only cool the first time you see them. Then you get bored having to supercharge along to neutron highway to colonia
What i like about No Man's Sky is that is fast paced, you can you land, jump of the ship and start to do your thing, that usually revolves around scanning stuff or dig holes in the ground. NMS is literally more game than simulation to be fair.
Yeah NMS is not 'good' landing or takeoff by any means. But it's physically there and not just loading screens, and it's a game not a sim. Star Citizen does an amazing job as a sim but like... s it a game? Not really.
are two different projects and type of game, but as always what one have lacks on other ones and vice-versa. NMS don't have the other TONS of game that Starfield have. NMS is just fly to planet to planet with no real quests, no story, no humans to talk to, no very weapons. They may added lot of things true, but is a 7 years game old vs one game out in less than two weeks, so is pretty unfair imho. One can anyway enjoy both games.
@@kenshinhimura6280 oh yeah Sean Murray also very professional disappearing from everything for more than a year in complete silence after selling a scam advertising indie game for 50 full bucks 🤣
If we mashed up all these games, it'd be a blast! Picture this: the story and lore from Star Field, the cool physics and graphics of Star Citizen, the vast universe exploration of Elite: Dangerous, and the awesome biome generation of No Man's Sky. "Dangerous Sky Citizen: No Man's Starfield."
The story and lore of Starfield SUCKS, theres not even other alien civilizations in the game! I want MASS EFFECT lore, or STAR WARS lore in a game mixing the other 3 game in this list, hell i was just picturing here, a believeble remake of ME where you would play with Shepard or Joker depending on the situation, when has to fly the ship, you play as Joker, and is the ground combat you play as Shepard, you just need to switch between the two, when theres battles where 2 are involved you could switch instantly and and the AI would assume the control of the other one. This would be awesome and i don't think folks would mind the switching mechanics.
@@efxnews4776 to many just love bitching when its not what They want.. but THEY don't speak for everyone. i myself love Starfield and don't give a damn about other Aliens.. doesn't bother me.. SO MANY games out there to make everyone happy but no one goes back to play the older games. they just want to bitch if the New games don't do what they want.
@@-SkyCat- TLDR: your opinion sucks and starfield sucks its ok to bitch about a game developed by a trillion dollar corporation when they have had over 7 years and near endless resources and they still chose to use an engine that is decades old at this point; have a lack luster story that honestly just rips no mans sky and just is overall underwhelming. Sure you might like it and thats ok but having low standards for games is the reason why big corps pump shitty games is because of people like you having low standards for what a game should be. How is it possible that a crowd funded game like star citizen with a smaller team and lower budget is able to accomplish so much more in 9 years, in terms of immersive space exploration and multiplayer mind you, than a multi billion dollar corp. Instead we just get a reskinned space fallout 4. Idk about you but I think holding big corps to make a good game that BEATS everything else is only fair since they have so much more in terms of resources and creative potential and 7 FRICKEN YEARS to make a decent game. I promise you Bethesda is gonna release paid DLC and just let everything be fixed by the modding community like they have since 2006.
Star citizen is so underrated. The feeling of getting into the game, spending your money on getting resources/weapons etc, getting your missions set that you want, going to the space port, spawning your ship, finding the port it’s in, getting in, leaving the planet, so much more after that, it’s the best gaming experience I’ve ever had
You forgot the random hangar self destructs, invisible asteroids, clipping through objects, and auto ejecting from your seat during QT ;) But yes, when it works and you get to see the vision for what the game will be, it’s incredible.
@@BunkerSquirrelWell if you buy the cheap starter packs or doing freeflight you can still have a ton of fun for not so much money. The community is damn great and if you tell them you are new, they will queue up just to let you fly their shiny Hammerhead and so on Really love the Community. Met a lot of really cool people there and a ton of new friends that also play other games with me :D
I agree 100% Star Citizen is very underrated. About 90% of people who say it's not a good game, they have never played it and the excuse us always about money. Triple A games cot way more to play when you can play Star Citizen for only about $40 if you want, you don't have tons of money on the game yet people still always open their mouths, when you have crap games like COD copying and pasting the same game yet people still spend tons of money on them. Star Citizen is byfar one of the best games ever.
What's crazy is that Spacebourne 2, an Indie game which seems to be developed by a single person (perhaps he has a small team now, I don't know) also uses loading screens to go from atmosphere to space and vice versa, but he's managed to do it in a way that fakes you into believing it was seamless. Starfield just feels so old fashioned after games like No Man's Sky and Star Citizen.
This Ive been playing in an Orga with my Friends and we sometimes go Mining in our MOLE on Lyria. Just entering the Atmosphere during an intense Sandstorm is really damn immersive! Just imagine our pilot navigating with short range vision to find some rocks while we, the turret bois are in the outside Environment (except the guy in the Front Turret) and having that dust and sand blowing into our faces. Star Citizen is literally the most chill and immersive space game that you can enjoy with your friends. Just go in a mining trip, talk together and enjoy the view while relaxing. Game might be buggy as fuck and I have moments where I want to eat my Keyboard because of it but in the end I always had great moments in this game
My first time in StarCitizen, a random wanted to show me around. He made me meet in space and told me to get out and fly over into his ship. I smiled and giggled with joy on that short space walk. It was mind blowing.
@@scorthion Why can't you? There are regular "Free Flight" events where you can play for free. And the base game only costs 50'ish bucks if you want to stay.
Nice. A simple comparison. We can compare and contrast for ourselves. Bonus: I liked how you did it in alphabetical order, ELITE DANGEROUS, NO MAN'S SKY, STAR CITIZEN and STARFIELD.
@@GlarusGaming not space, I was exaggerating. I have been to the point of free fall, zero g's while with the military. The hum of the engines, the kind of muffled interior reminds me of it. Also the views in Star Citizen are actually similar as well.
That's because Star Citizen is the only one amogst these who wants to be a realistic space sim while other have more "convenient" way of traveling around space and landing on planets. Also SC has by far the best graphics and visual design of the others
I remember landing on a planet in Elite Dangerous for the first time in VR. You pick the tiniest crater you can see, fly towards it, it gets bigger and bigger and bigger, and becomes a humongous pit in the ground many kilometers across that dwarfs your ship. Ten you hop into SRV, roll out and look up at the stars you came from. It is a pity that they never updated odyssey for VR... Also, really cool clouds in Star Citizen. That's flightsim level. Reminds me of flying Cirrus Jet in x-plane. The ship aesthetic is kinda similar to it too.
That's my absolute favorite part about ED and Star Citizen. They don't fake the planet surfaces and scale. Features that look absolutely tiny from space just grow and grow until they swallow you up. Then you land your ship and hop out and it hits you just how small you are.
Literally the only thing that Elite is missing is the ability to actually manually board the ship lie in Star Citizen, and it would be such a perfect mix of everything I like about space sims.
true. Same with no mans sky in my opinion. However ships are, by default at most a little bigger than a bus. You can board freighters and use them to warp but it's not the same. Also, just more stuff outside the ship in ED. I would love to explore those insane looking space stations, but I guess that might be too much
true. Elite dangerous is more about the space exploration. The planet in ED did not have an atmosphere so that kinda looked worse, idk if there are any planets with them. @@hectoresteban3410
@@Libertas_P77 because cant start to develop the game until have offices and programers to do that... And i see and played AAA finished games with a lot of bugs of big companys...
Haven't played but star citizen has the most real looking out of the 4. I always though nms' planets lacked verticality... Like all the planets' skies end so soon. It's not about ship speed either it just feels so small. Star citizen literally felt like this was a big celestial body. You have to go through the stratosphere, you have to go through the clouds, and even then the stuff on the surface looks tiny.
@@davidfromgeo we have a starfield apologist here It's a slow landing because 1) he didnt know how to properly 2)its a big ship and landing reflects that And when you land on a planet it's for a specific purpose such as a bunker or city so coming down through the atmosphere makes it way more immersive and engaging as you can appreciate the view that you've piloted yourself too or scout something out
@@kaneda7368 @davidfromgeo It does not take 20m to land lol. He's flying a bigger ship and isn't confident. I come flying in hot and land in really fast lol. It's more fun with ships with wheels cause if it's flat I just slide and roll right in. All gas until 1k from the ground lmao
You can play Star Citizen in VR with a piece of 3rd party software called VorpX. CIG (developers of Star Citizen) are working on built-in VR support with some crazy stuff. Silvan is the dev that's going to be pioneering it after he finishes his current work on the rendering engine.
a thing that i like in Starfield and starcitizen is the fact that the ship is not just a space car, a vehicle, is a fucking ship. You can live on it, you can have people on it, you can sleep there, you can build there. Others ships are just a traveling gadget
I like that landing in Elite requires you to pay attention to planetary info, like high gravity, as well as your general trajectory. It's just difficult enough to be rewarding, but it's not burdensome
@@emarskineel you are ridiculous, I'm just saying loading screens get boring FAST. Cyberpunk has almost zero loading screens. Starfield is every goddamn door. I love Bethesda and Skyrim alot but they could've done a better job with Starfield.
@@GlarusGaming Hope you get a chance to experience it in VR, totally different game. Hope the game does not die because nothing currently could replace it.
@@JAMESBOND-rw6ycit does, but VR in ED is just magical. I cant wait to see it in Star Citizen tho, but it will take forever before they touch that sadly
Hello! CitizenCon, the biggest show about gaming, is coming soon. In this case, there is a free trial period. But be careful! At first you only pay 50-60 dollars and you can play with a small spaceship. Then you join the community and start pirating in a gang with a Hammerhead in a corner of Stanton... :)
I've never played it either! Wow I'm blown away by the planetary landing too! I wish Starfield had that feature while I enjoy the landing cutscenes which I don't mind and still enjoying the game with all of the content it offers me especially building your own ship and outpost while I think No Man's Sky has the best building outpost options to me which I think the only thing that both Star Citizen and Starfield are probably missing, the best building options. I surely want to play Star Citizen after I'm finished with few playthroughs of Starfield. Lol.
it has to be, because Star Citizen (like E:D) is nearly a pure space sim, so flying the ship is most of what you do. That's not a criticism, just, that's where the focus is. One of the most memorable times I've had in Star Citizen was an especially hairy landing, in a blizzard, on a planet with a barely-habitable temperature, with a ship full of salvage, while running out of atmospheric fuel because I had to do a go-around due to a mix-up with the spaceport tower.
Don't bother, it's a buggy, unoptimised, content lacking mess. And this is coming from an original backer. You've just seen the best bit about the "game" although, it's more of an unfinished tech demo than anything else.
Star Citizen's entry -- you missed one thing. If you go a bit farther up from the planet you will actually see the frontal entry heat forming. I think that might have added a bit more to the effect. But you can't quantum to the planet then go down you have to start a bit farther from the planet.
@@GlarusGaming I thought the video was great, just didn't see the entry flare. You just have to start from a bit further out of atmosphere to see it. I usually watch in 3rd person to see it.
It's worth mentioning that Star Citizen planetary landing was originally going to be very similar to Starfield, so basically a cut scene (see CitizenCon 2014 demo). Then we got Pupil to Planet demo in late 2015 and everything changed.
As I recall, the entire Crytek dev team (who developed CryEngine, which Star Citizen's StarEngine is based on) was laid off some time prior to 2015. CIG (Star Citizen) wisely hired them and that became CIG's German office. They have some very smart developers, and that's how procedural planet tech--including manual takeoffs and landings--became possible by 2015/16.
Yet sc is still in development. It’s all nice looking but SC is nothing more than a glorified tech demo. I’ll be truly impressed if this ever comes out
indeed it was, cut scence clip of a Connie landing. Was pretty cool to watch though, sometimes I think I'd like to see an auto land plantet side feature added to SC though.
Elite Dangerous' sound design is just at a whole new level in comparison to the other games. It really lets you feel the weight and size of your ship. I especially love how your engines are muffled when you're in space, get loud and clear when you land on a planet or fly in an area with oxygen, and echo when you're inside of a space station. I also love how you can hear the sand and grit hitting against your ship as it's creaking during a burn in on a planetary landing. It's just so damn satisfying feeling and hearing those immense engine rumbles in your ears when you have 5.1 surround sound and a bomb ass sound woofer.
I like the atmospheric entry and sounds from Elite Dangerous, the ability to get out of your chair and walk off your ship (plus take off and land) without loading screens like Star Citizen and the external boost engine noise from Star Field.
Yeah! I've played Star Citizen and while its graphics are cool and the atmospheric entries are gameplay, once you land, there's so little to do. Starfield isn't perfectly realistic by any means, but its the most fun for me because they have a lot more to do once you land on each planet.
Yeah, me too, except that Starfield doesn't have that magical experience, i didn't find it anywhere, as in ME i find that in 3 games, and they only fail me in Andromeda, but even Andromeda had it's good moments, combat in ME has never been better than in Andromeda, also has VEHICLES, something that Starfield doesn't have.
@@efxnews4776not gonna lie if you can't find the magic in starfields version of space, your obviously not experimenting with it or trying things on your own. The missions themselves are just gonna lead you from load screen to load screen. To find the immense wonder of starfields space. you gotta break off and find things to do on your own.
@@grizzlyblackpowder1960People seemed to be under the impression that it was "the next big thing" when really Bethesda only touted it as a third spoke to their RPG lineup. People who buy the game should expect it to feel like an Elder Scrolls or Fallout title in a different setting, not a spaceflight simulator or story-intensive linear experience. It's a sandbox, scattered with places to explore and stories to uncover. They might not be too interesting stories to some, but it's the first in a series. They'll fill the place up as time goes on.
@@barnstormer546 I went in with the expectations of "Fallout in space" based on the trailers. I became surprisingly pleased that Starfield corrects a lot of Fallout 4's wrong turns as an RPG, both with better writing and also has a longer smoother power curve for skill points and earning credits. I also like the variety of ruined / abandoned sites (leftovers from the colony wars in the lore) with non-ruined futuristic environments.
Gotta love Star Citizen and Elite for going the sim route and cool design, but respect to No man's sky and starfield for getting straight to the point with speed.
@@mrmangosir Nice to have options, but Star Citizen is building the space MMO of the future we'll all be playing in for years to come. It's just going to take some more time before it's 'there'. But as you can see, it's pretty incredible the progress.
@@lolman6759It will be better than any other space game though. Imo it already is but that’s subjective. Although many think it’s a scam or that it will take 20 centuries for release I still believe it will be the greatest space game to ever be made.
@@GlarusGaming Man, after watching this, now I gotta go for a flight! lol Also, little heavy on that BOOST buddy! haha You're damaging your engines when you get into the red too muchI I do wish you would've gone into quantum to show viewers, I was in awe when I first saw it. Oh, and throw in the old school Eve Online in the next one! ;)
@@rakaydosdraj8405 Are you sure? Cuz when I lean on the boost for a long time, my engines are notably, albeit slightly, damaged when I land - it gives me the option to repair them, with the mobiglass menu. Even though I didn’t do any combat. ¯\_(ツ)_/¯
I have elite dangerous on my steam account , bought it when it was on sale , when I played it a few years ago you couldn’t land on planets and walk about has that changed yet
You can use your mouse wheel in Star Citizen to increase your walking/jogging speed, so it doesn't take forever to get somewhere and so you don't have to sprint all the time 😊
Nice video, is cool to see the difference between the games for sure. Am a SC backer since the beginning, if this was your first time flying a ship (thought I read a comment saying that..) you did a great job!
Yes, it was, and thank you. There was a short tutorial before, where I flew from a planet hangar to a space station, plus I had to ask in chat the first few tries, how to land. It was fun and a great experience.
@@GlarusGaming I noticed as I watched you fly- you flew entirely out of atmosphere before turning on the quantum drive. In most planets you can jump far earlier than before the edge of the atmosphere. It saves some time, but if you're into the immersion then flying all the way out can be just as enjoyable as jumping from the planet.
@@feixin_duke There was a free trial for a few days and you could select from a few ships, which were given to you. I had no idea which ship does what and picked this one :)
Star Citizen is on a different level completely. As much as people like to take dumps on this game, nobody can deny that nothing comes even close to the feeling theyve created going in/out of atmosphere and landing on planets.
Graphically you are right, but the flight model of Elite make fell to really a pilot. Same thing was absolutely absent in Star Citizen. But I tried it 2 years ago, may be more, I don’t remember, I hope flight model is improved now.
@@AtrusDesign It has, significantly. In the past, SC's flight model was very arcadey, just like how Elite's flight model is very arcadey. Now in Star Citizen ships have proper drag in-atmosphere (which, Elite does not) and has full maneuvering thruster simulations (in fact, it has since before 2 years ago - again something elite lacks). Elite is based off of a WW2-style dogfighting, so while it may make you feel like how you'd imagine being a pilot, you're not a pilot in Star Citizen - you're an astronaut. Right now Star Citizen is working on implementing a lift and control surface simulator to make it not just a spacecraft simulator, but also an aircraft one as well.
Elite Dangerous's sound design was so on point. Shame the rest of the game didn't have that love. One of the tensest moments in gaming was when I'd barely escaped an ambush with a cracked canopy and had to speedrun my landing on the nearest planet outpost within 2 minutes. Harrowing, lol. The newest devlog for Star Citizen showcased a LOT of sound updates and design for the game that might put it tops on the list for me with landings. I always felt the sounds were a little lacking in SC, but it appears that's because they literally are; that side is just as alpha as the rest and I'm jazzed to see what they do with it.
Question (in three parts) from someone who's never played ED: That moon appeared to have no atmosphere. Why the sonic boom & ship stress noise during descent? Do they just have the one soundtrack for all landings or something? In which case, since there's more airless dross than real worlds, why not have one suitable for vacuum landings?
@@CyberiusT The boom is the sound of the FSD (frame shift drive, what enables FTL and hyperspace travel to other star systems) disengaging, it also happens out in space. In game its usually paired with arriving within normal space flight distance to a destination or to the ground on a celestial body, or if youre forcefully pulled out of supercruise speeds due to an emergency or another player. Think of glide mode as a long shutdown sequence in where the FSD assists planetary approach alongside normal ship thrusters. Glide is complete once planetary gravity overwhelms the FSD and youre brought to normal space. The gravity pull of planets affects landing and makes it harder to stay on course and not crash as youd expect.
@@HatsOnJohn Indeed, on planets with high gravity in Elite, due to inexperience, it is easy to crash without being able to stop in time, which adds realism
I think it would be cool if you landed on similar planets for the comparison, the presence of atmosphere in the star citizen planet vs the airless planets chosen for the other games makes quite a difference
Pretty sure the point was not the planet tech, but more the take offs and landings between all the games, but I can see your point for aesthetic consistency.
in no mans sky i dont know about, bcs i not played, but in Elite Dangerous... is same all planets, have atmosfere or not, when u aproaching feels like is a rock, lifeless, and when u landed have some patchs of flora without anything more, still feels a rock
The annoying thing is a mixture of these games would be the perfect space game. Elite's space combat, amazing ships and realism, nms's exploration and fun and planet generation and starfield's missions, walking around your ship and storylines...
@@GlarusGaming I play N.M.Sky & Starfield both with xbox gamepass. I am getting my money's worth out of it replaying several titles like the mass effect trilogy, fallout 4, fallout nv, skyrim, forza horizon 4, to name a few.
It could just be me but I really prefer when the landings and take offs are as real as possible and not just transitions in a space flight sim game. Same as the egress and ingress, I much prefer being able to walk through the ship to to get to ground. You have really highlighted the differences.
I am glad you like it and I agree with you. This was my first time playing Star Citizen, but it felt so real and satisfying. The whole sequence was just wow.
Land and take off from planets 50+ times per play session and tell me how you like it? Bethesda playtested it, but it was found to be much too tedious. I'm thinking through something I just did. I was crafting at my home base, ran out of materials. Left the planet to try vendors a, b, c, d, e - all on different planets. All were out. So, I travelled around scanning planets to find the ore I needed, landed and mined some. Got back in my ship, picked another place on the planet, travelled there and mined some more. Repeat two more times. Flew back to home base to finish crafting. Decided I would do some research into another crafting. Needed materials and components. Back to checking vendors and/or mining/gathering/haversting/scavenging. A dozen stops later and I'm back and able to do my research. I then decide to do some quests, pick one, leave current planet and go to new planet for quest. Once I get there I scan it and think it's a good idea to go see if I have a better set of gear with better resistances to this planet's climate, pick up my minigun, and swap companions. So I go back to home base, get gear and companions better suited to the quest and planet and head back. I could go on, but you get the idea. Those long landing cycles may work for those games, but they would render Starfield unplayable, tedious, and frustrating. You'd spend 2 hours landing and taking off just to do a thirty minute quest. I don't want a landing and taking off simulator. That would get obnoxious very fast - which is why Starfield doesn't have it. They COULD have it, but they chose not to for the reasons I stated above. It would be infuriating having to do that menial task 50 times a session when you're just trying to get somewhere and/or get things done. You know, real rpg things?
In SC he didn't even show the amazing 3rd person burn of re-entry or using one of many ground vehicles that can be carried and used with zero cut screens on 125 amazing ships . I've played SC for 10 years and never seen it look that bad , must have a 10 year old video card .Lame .
@bigwoodysauce I did get lost in the first city and took a few laps with the tram. Also, when trying to leave the hangar, I forgot to check where the exit is and tried turning around and almost crashing the ship.
While the realism in the visuals is what greatly differentiates SC from the rest, it's the realism in the gameplay -- such as taking piloting skills seriously because there are many hazards that can kill you (like driving a car in the real world) -- that makes it shine without equal.
You mean, like it has ALWAYS been described? lol ... the haters are literally not right in the head. It's like their daily dose of crack... they go into withdrawals if they don't something to show their hatred to a game they'll never play.
Nonsense, the closes thing to an actual space sim is KSP, the rest, including all in the video and Starfield are simpler space games, dealing with Bethesda fanboys is always something else.
Landing and taking off is such a magical and unique experience for many of us, we've watched countless si-fi movies of space ships taking off through atmosphere and were greeted with vast beautiful cosmos, it's sad that they didn't do it in Starfiled but it is what it is.
@zKingsKiller i mean the graphics are good the engine is old but still i see no reason how the "engine" could prevent them from adding this feature. The planets and how they look are amazing tbh
@zKingsKillerIt's not that their engine wouldn't allow it. Cause planet in Starfield are like cities, or rooms in Skyrim. There are also mods that allow for open cities. It is just that Bethesda doesn't want to do it.
@@aydingharehbaghian7923An engine's graphics and its capabilities are 2 very different things. Bethesda uses what is nearly a 15 year old game engine which means the technology is not up to par with today's standards. They probably could add landing sequences but it would take up way too much of the games "memory". You have to think, they can't even show you to enter/ exit buildings or space ships without a loading screen. Adding landing/take off sequences would take far more work than it would be worth doing for DLC. It would cost more money than Bethesda would be willing to fork out.
As an ED veteran, to me it's the best at it. Although the gliding re-entry is a little "loading screen" trick, because there's no point on re-entry if there is no atmosphere. With Odyssey they implemented thin atmospheres for some planets, but the re-entry has been always there and still is for non atmospheric planets. But still, it's the best. The stellar forge is a technical miracle. It's amazing how you look at the stars, and it's not a skybox, but the actual stars that you can visit. And although the jump is another loading screen, technically you can fly from star to star if you had enough time and fuel. In fact there are systems that are a month/light or so from each other, and you can do it without jump, because the Alcubierre engine allows the ship to fly hundreds of times the speed of light, so the travel would last a few real hours. It's been done and proven. But everything has its own downs, Starfield, NMS... and ED is not an exception. Everything becomes boring and repetitive after a while, no matter if the approach is over the top like in NMS, or realistic like ED. The lack of variety and objectives can kill the fun. But I have to say, that for ED it took me thousands of hours to get bored of it. Sadly, they abandoned the stellar forge development because its creator left Frontier.
It's a bit of a nitpick, but the stars are actually a skybox. What Stellar Forge does is it takes a snapshot of the surrounding area of the galaxy you're in and then places it in a procedural skybox. And an Alcubierre Drive, while technically allowing you to reach speeds faster than light, cannot in practical application as it would violate causality - it is impossible for information to travel faster than light. Thus, Star Citizen's method of performing 25% of the speed of light with an Alcubierre Drive is the most realistic, as they provide a physicalized seamless system where there is no supercruise and no loading screens. That fact alone makes the system feel larger than Elite ever did in my opinion, as like you said, Elite gets boring after a while. I remember exploration being very repetitive, system after system, you eventually see all that there is to see. For me, Star Citizen has not been like that at all despite there being only one system, as most of the gameplay comes with unique interactions with players, the physics system, dynamic events, etc.
Star Citizen is just so captivating.. nothing in star citizen is quick. It's all about being wholly immersed. No transitions, no loading screens. The only thing getting you on and off this rock is carefull planning and your own pilot skill. BTW 600i gang. ✌️my everyday driver in SC.
I think Outer Wilds derserves to be on the list of great space flight/ exploration games. Yes, it's much smaller than all of these games, but the whole experience is seamless from getting into the ship and getting out
@@harrasikaAfter so many “fun” crashes with the Interloper and the Sun thanks to auto pilot I took it upon myself to learn how to fly that thing, made my experience so much enjoyable already.
Breaking through the atmosphere of Giants Deep is such a cool experience, and the movement of all the planets matched with the ships physics makes it feel very real
Elite Dangerous has some of the most gigantic missed potential I've ever seen in any game. The game is so close to being the best space-sim out there, but the devs have practically given up on it and it's just not quite there yet. Out of all of the space games I've played, Elite (imo) has some of the best flight mechanics which make me feel like I am actually a starship pilot, and it also has phenomenal sound design. Coupled with the fact that the entire Milky Way galaxy is in the game, and you have limitless possibilities. I just wish they could have somehow implemented proper atmospheric flight / landings, and done a better job with Odyssey, which imo was a massive letdown. That and the content in the game is extremely repetitive. It makes me sad tbh because I still love the game, but I feel like it could've been so much more if the developers actually tried.
FDEV stopped giving a fuck about it once they got involved with games and microtransactions. Sad, this game had so much potential if they just showed it a little love. The core of the game is great, just need something to flesh it out Elite's core game mechanics, with NMS exploration and planet generation, with Starfield's missions... what a game that'd be
Yeah, I've always held the opinion that every space game seems to do one thing especially well. No Man's Sky has great exploration and base building, Elite Dangerous has incredible space-flight and a sense of scale, and Star Citizen has the most detailed and realistic universe. Now that I've been playing Starfield, too, the ship building is really cool, and the missions and storylines are fun and pretty well written. A combination of all of these games with their strengths put together would be the perfect space game.
True. At the time that Elite was new, it was the best sounding and piloting game I've ever played. I can't exactly say it's realistic, but the deep piloting mechanics were so great. There's a learning curve for "assisted" flight, but once you master that, you can go full manual and the piloting just opens up so much. Being able to out-manuever stuff even if I am just using KBM was so satisfying, what more if I had a full-blown HOTAS setup. My first ever landing was also the most memorable. It wasn't quite like the other. The sound effects REALLY made it so immersive and nerve-wracking, and it was a real complex task at first. It's such a missed potential, I absolutely agree. If the idiot devs didn't hire contractual developers to develop the first 20% of their game (bare systems, sounds, physics, etc.) and just literally hired the developers of Elite permanently, the game could've grown much larger and could've made them more money. But alas, they let go of the core team that made the game, and had to work with people who weren't familiar with the systems in place, leaving it in its basic form and having to improvise from it.
@@fillerbunnyninjashark271 there's a mod for that already, and there are mods for docking / undocking, grav jumps, airlocks, ladder climb speed, everything
is not no mans sky a good in-between? Takes no time to land and leave the planet. Even traveling the solar system A to B takes at most 5 min@@GlarusGaming
Except there is no planetary landing in NMS, it's all fake. When you enter the atmosphere, there is a loading sequence masked by the entry effect. It then loads a new map with a flat voxel terrain.
@@GordonSeal Not to be pedantic, but all of the visual representations of landing and taking off these planets, are "fake". It's just a question of how immersive and believable the developers are able to make their representations appear to the game player.
@@GordonSeal Literally all the games (Except Starfield, since that one's a loading screen) are doing the exact same thing as NMS did. Don't put your head in the sand, just look. Neither star citizen nor Elite pre loads the terrain because that would kill performance. They have a planet loading sequence when you get closer. In case of Elite specifically, it loads when you get closer in space whereas in NMS, it loads when you break the atmosphere. Only reason why NMS can't load in earlier is because its worlds are significantly more populated than Elite. Loading it in early will kill your PC with a bunch of moving entities.
I have enjoyed all these games, I will say the flight model in Star Citizen is very unique and fun. The main issue I have with Star Citizen is of course the bugs. Since I started playing it 3 years ago, I have yet to see any of the NPCs in a space station or any space port on land do anything more than t-pose. It really is immersion breaking unfortunately. I've seen videos of NPCs walking around, but never had that on my end. I went ahead and uninstalled Star Citizen for now, but hope to return to it in a couple of years once they get some of the basic gameplay mechanics more bug free and won't do full progress resets with every point release.
I've seen them walk around. One day when I wasn't doing anything, I just followed one on a Lagrange station. He just walked all around the galleria level, stopping every once in a while, to lean on the railing or sit on a chair, but most of the time they do just glitch on top of a chair. But that side glance the NPCs give... creepy AF. I can't wait until they get that completed and integrate the NPC dialog with AI. I think it will be fun to mess with them.
@@aLovelyCookie Absolutely. I have all but Starfield, and I can't believe all the cutscenes happening just to go from one room to another, or even down a damn ladder. And the 'press X to land' made me laugh out loud. Like what? lol Then you're instantaneously on the planet - with a cutscene of the ship landing? :))
Something I do love about Starfield, though, is the 'clunky' feel of the spaceships, you really do get the feeling that spaceships have JUST been invented not too long ago, as if they could fall apart at any minute
You know, I always shunned the 600i cuz it looks like a beluga whale...but I do love Origin ships, with their 'Apple Store' aesthetic. haha Just went up to the 325a from my 100i starter. But this vid is making me consider that 600i next! It's really nice inside!
this was cool to see. the biggest difference that SC has from all the others that his video didn't showcase, is you could have had player crew on board with you and all get out and drive a ground vehicle right off that lift. Elite had NMS have multiplayer(and ground vehicles) but not where you work together to fly one ship.
i wish NMS had crew space like Elite and SC, both have very limited control for crew on the bridge without remote turrets. SC's weapon turrets are fun though
@@waynemaurice9598 I don't play ED. I own it but I can never get into it. But I do try to keep up with the news. When did they add multi-crew? The last I heard you just teleported into your ship seat, I haven't heard that they added extra players on your ship. But the way I'm going to look it up now.
@@tarmel55 it's had multicrew for a while since horizons I think, you can join people with telepresence and control guns and fighters. with Odyssey you can join in person too
@@lottievixen makes sense. But you can't join a group of friends at a space port. Pile into one big ship or a few smaller ones even if there are not seats for everyone. Fly to a land mission to jump out before the ship even lands to raid the out post. From my understanding when ED was promising space legs players were looking forward to walking around their ships. But that wasn't delivered.
Elite clip made me miss playing that game. I remember I was shocked when I wanted to do a jump to a very close system and when my ship aligned for the jump I could visually see the star I am going to. Elite is like, "See that start, you can go there". Too bad there is barely anything do to(at leas when I played) but it creates feeling of huge scale.
Starcitizen is undoubtedly the king, that trasition between space and atmosphere is just magical, from barelly having sound in space to the boom from breaking the speed of sounds barrier, the change in vibration based on pressure, the raindrops disappearing as you clear the clouds, the water evaporating from the windshield, it all has so much more impact, never played it but I like watching it, it doesn't matter how many bugs can have, it will be always the king of space games
it's been nearly a decade in development, but it sure gets better update after update. it's an unfinished buggy mess but it sure is fun to play and it's fucking gorgeous to look at, that's for sure. citizencon (the official star citizen convention) just took place yesterday, they showed the new engine and it looks even more surreal and stunning now. they also showed tons of new features like base building. the thing with these guys is that they usually take a lot of time to deliver, but with time they usually do. for now i won't lose hope on this behemoth of a project that they call videogame
@@rubeneles starcitizen is a bit like those projects of weapons or technologies, a decadent and problematic prototype that will lead to the development of super advanced technologies, this is what starcitizen is a prototype, it is not complete and probably never will be, but I can say with almost absolute certainty that there is no game as complex as starcitizen, starting from the most visible aspect of the game up to the minutiae in its writing and coding
I’ve played all but star citizen. To this day, ED for me has the best space/flight sim controls and physics. SC looks really good, though. I really hope it lives up to the expectations when/if it’s released.
Each has their merits I suppose, I miss the old landing sequence from Elite (not played in along time) and when I got NMS and did my first planetary landing, it kinda scratched that itch for me. But not gonna lie, that whole sequence in Star Citizen is by the the best, just a pity it’s taking so damn long. Oh yeah, the Starfield one was pretty good, nice sound effect on the take off but it’s a different animal.
Honestly I couldn't call any one of these games bad. If you want the most realism, I'd say go for Elite. If you want the most immersion, I'd say go for Star Citizen. If you want the most polish, I'd say go for No Man's Sky, and if you want the most story, go for Starfield. They all have their own charm, they all have their own quirks. I'd just say to keep your expectations in check when you go into them. Honestly I'd only really call Elite and Star Citizen true space sims, whereas Starfield and No Man's Sky are both games set in space. All great in their own regards.
The only bad thing about Elite Dangerous is their ship UI, which is the same for everyone. But the best thing about it is the way the warp drive happens when you are going from one solar system to another. That's mind blowing to me even these days.
Approaching massive objects in space in elite sometimes gives me a bit of space horror at how big they are because of the same feeling youre describing
i mean, it depends on what you're looking for in a game - but from an immersion perspective, it's Star Citizen hands down and NMS in last place for me...i'd even rather have the cut scenes of Starfield then that weird color streaking "warp" or whatever it is in NMS.
Damn. Love me some star citizen, been a while since i played. gonna update my launcher and hop in, my stick and throttle getting a bit dusty from being unused
I know that planets in elite are generic but c'mon that feeling when u see all that stars and u know u can go there is just so amazing. It's crazy cool. If elite had cool procedural generation for outposts, creatures and quests it would be so amazing
43 seconds in, you can see how elite dangerous swaps in a new map for the planet itself. They mask it under glyde (even as there is no atmosphere). So it isn't truly seamless, just very well hidden. In older system it even pauses for a second or two 😉
On a fast system it is seamless. And planetary glide is controllable. The way the did it was masterfully. Of all these games here only Elite provides full transitions with seamless like experience. No system/game could ever support an entire galaxy loaded all at once 😏
@@fleetc wth are you talking about? Star Citizen is completely seamless. (unless you mean between star systems as well? granted star citizen doesn't actually have a 2nd star system yet)
You can literally fly down at normal speed in elite if you don't want to use the glide system. It can be seamless, if you don't mind spending 10x as long as in SC landing (planetary bodies are much larger)
@@OneTomato We have all of those things but the problem is they lack any sort of depth, to me its just doing the same thing over and over and sure that's what gameplay loops are but it just makes me think of all the time I'm wasting cause its so repetitive.
You gotta get into pvp to get real mileage out of SC, that’s what gives it a lot of depth of playtime. Just look at some of the crazy events that Katie runs with Skunkworks
@guynamedmaggi5520 you do realize that's what an alpha entails, right?? It's like going to a sit down restaurant, only instead of sitting at your table and waiting for your food, you go to the back and start pointing out all of the uncooked foods and uncomfortably hot conditions that exist in the kitchen. This is the irony, people see SC and automatically think it's a finished product or released game with bugs. And they want all of these things that come with a completed game. Fleshed out loops, working A.I and permanent reputations to name a few. It doesn't make since to put the bun on the burger before the meat. Gotta take the right steps. It's not for everyone right now. That is a fact. Not everybody can be a game tester. That's essentially what we all are, after all.
Hahaha I just know you were taking in the sights on takeoff in Star Citizen :D In all seriousness though, as a long term player of SC, going to other space games is always a big culture shock because of insane difference in level of detail when it comes to basics. Sadly, SC can offer not much gameplay beyond this unless you play with friends...and unlike other games, you have to seek it out, which does not work that well for me.
Come on man....there's salvage , mining, pirating, cargo running, bounty hunting, bunkers, all kinds of things to get into in SC. I think your issue is its so open, no "game story " or pathing to hold your hand. You can literally do what you want in SC. I've sat by the terminals waiting for people to pull up a ship, beat them to the hangar, got on board their ships as a stowaway, and took them out FPS style, dropped them in space, flew their ship to an asteroid field where I left a Reclaimer with a mission box ( so I can locate the Reclaimer) in it, and used the Reclaimer to scrape the hull of the stolen ship. You don't need a crew to have fun in SC. Your only limit in that game is YOU.
@@laurenfazenbaker9777 We really don't. There's no depth to that. There is *no game* to begin, it's a glorified tech demo. "You can literally do what you want in SC" as much as you can do what you want on a desert. It's all cool, but after a few hours you'll get bored playing with dry sand.
@@laurenfazenbaker9777exactly. NPC type players need their hand held and told what to do because they have been brainwashed from truly shittyl triple A titles like COD😂 they get offered a space game with damn near ultimate freedom and because they dont value freedom to do what they want in games they think its bad and has no direction. I see ppl making cinematic movies on SC, cross planet racing, stealing ships..etc etc etc. Theres an endless list of things to do outside of normal missions. If you have imagination and IQ higher than 20
@@SkywalkerWrocwell says a lot when released games have less game loops than a tech demo and even lack features found in a tech demo. Maybe....they are also tech demos 🤔