@Johnathan Stoker no joke I can't tell you the number of times on one of the Allied missions where you have to keep Tanya alive where the the Tesla Coil charging sound became the "well I just failed that one," sound.
Yeah, and it got me thinking if there was a self-powering weapon like that the part you'd have to start replacing would be some kind of fuse that absorbs transients between the generator and the output. In Evangelion an HID rifle is shown (mecha sized) and it's "round" is actually a fuse/bus that works by turning to plasma during the weapon's cycle in a Z-machine like fashion; the plasma then acts as the actual conductor, naturally this works once and is ejected like a rifle cartridge. It does imply large and routine variations between the generator's output and the weapon's intended or at least maximum output but that could very well be the nature of energy weapons, getting at the unstable Big Energy and weaponizing it at all would be the point of even making a real one rather than finding a way to reinvent the wheel so to speak.
Dude! The production quality of your stuff just keeps increasing. Keep up the incredible work, it is awesome to have someone who loves to do lore on Command and Conquer
This account and others are great. I hope EA sees this as the CnC community is still alive and hungry for content. And real content, no more mobile games. There’s enough of a world here for strategy and other genre of games. Hell, give me battlefield: Tib 1
Nod will always have the superior laser and stealth tech, because they were the focus of Kane's research aside from tiberium. It's as if he knows how such technology should work and is trying to recreate them from scratch.
I wonder if Nod had a monopoly on Stealth and Laser technology because they had a better understanding of Tiberium as an energy source that could fuel these weapons and make them more practical. Of course the extraterrestrial angle isn't a bad one.
As far as my understanding goes, the crashed alien ship that contained the Tacitus in Tiberian Sun, Kane had access to well before and going into the First Tiberium War.
Those lasers are superior only because the C&C universe doesn't allow GDI to use ceramic composite armor and highly polished surfaces. Hell, even a fog machine or glass of water can defeat a laser. I imagine a real GDI assault against an Obelisk would include stopping at the local Party City before going to the assault staging area.
@@StudleyDuderight This comment maybe 6 months old, but I don't think "lasers" in C&C are similar in function and misidentification to "turbolaers" and "lightsabers" with the former NOT being a laser at all (more like a condensed plasma bolt with the yield of a missile and an ammo capacity of a practically unlimited) and the latter is not made of light as all (at least when you compare it to light constructs of the forerunner) . If anything it's or sensibly should be a plasma beam of death accelerated accelerated really quickly and as we all know in most cases plasam > solid projectile in a lot of scenarios. Then again, it's Kane we're talking about so at worse he's found a way to make lasers breaks through such things like fog or primitive composite and highgly polished armor
Good stuff! One thing of note, if I remember correctly, is that laser weaponry was more viable for Nod due to their mastery of tiberium-based power sources - which could explain why such weaponry would be impractical for GDI.
@@azwanajeeb2167 No that that was an alternate timeline. Kane was never there on Earth. Red alert 1 is more dedicated to Tiberian Universe. Red alert 2 is more of a seperate reality where Yuri, one of Kane's creation ended up in same world with no Hitler, but no Kane means no Brotherhood
The Hub Defense systems that the laser turrets are part of contains nanoassembly technology to rebuild the turrets, the same technology used to construct the other structures and vehicles.
I always found it a little strange that GDI didn't somehow adapt Nod's laser tech. Of course for game play reasons, it was to make the factions different. But in universe lore, you think they'd maybe have some kind of experimental laser unit. Amazing video, can't wait for more
Strykers have them, hybrid between a titan and wolverine that acted as a fast response/anti tank unit that used lasers. Most of the time railguns and 120mm cannons are used though due to massive ammunition inventories.
Well nod have headstart from tiberium war 1 in field of laser tech...and GDI try to reverse engineer the nod stealth tech but still fail and left alone in research station, GDI have railgun why waste they money on laser tech
@@azwanajeeb2167 because combine laser and rail gun give you plasma weapon (ionize partial weapon) which is overpowered, first you ionize gas with a few focus laser beam in the chamber then propel it forward with the railguns magnetic field, and at the end of the barrel with the normalization chamber to form the hot plasma into a projectile which penetrate, and vaporize the enemy it touches.
sound theory only problem is you need to keep the plasma in an contained magnetic field otherwise it disperses way to quick turning your whole plasma gun at worst into an glorified hair dryer. Though those contaiment fields should be reverse engenerable from the banshee and cyborg commando units from the second triberium war... then again it is more likely that NOD would reverse engwneer railgun tech before GDI gets two extrem high techs from NOD
@@Blutwind yep a bolt of hot plasma turn you into ash even melt the whole tank turn the crew to roasted chicken inside( if it large enough to cover whole tank)
I always admired the architecture of the Obelisk tower from the Frist Tiberium War. They got this Egyptian Middle Eastern vibe and is further seen on C&C 3 as an ambiant background.
@@Chino56751 You know in the yellow zones we regular folk make fun of your guy's acronym, my favorite is God Damned Idiots. *I don't think your an idiot. I actually quite like you and this conversation.
IF they remaster Tiberium sun.. I really hope they make the laser turret pop up and down like in the fmw's And its SO obvious that C&C3 was supposed to have walls with the central hub turret layout.. with the hub on the inside of the wall and the turrets on the outside..
GDI's railguns. Now there is a weapon worth talking about. Lasers are easy to counter with cheap solutions but a 120mm railgun will slice through RHA and composite armor like a hot knife through butter.
@@StudleyDuderight HEAT rounds work by superheating metal into a hot jet of material, which melts its way through the armor and then the crew, equipment and ammo. A powerful enough laser, would work similarly by just heating a part of the armor until it melts and enters the crew compartment, setting things and people alight all for lesser weight and the beenfit of not projectile drop Tl;DR Energy weapons > Projecyile weapons in most cases
@@jamarkus5928 Having 3-5 beam emitters on an Obelisk is pretty fucking OP. Trying to brute force your way into that isn't worth it That's usually also how I cheese the Nod campaign
@@BLOrtega 4fully charged Obelisks at 1 entrance can prevent any ground attack from brutal AI in campaign. Even Juggernaut can't fire a short at it because Obelisks are outranged them.
Avatar can take beam cannon for second laser, flame tank for flamethrower, stealth tank for stealth generator, and combat cycle for stealth detection (you can have an Avatar with any combination of these, though fully loading them is *expensive*)
@@shadowalliance3824 I kind of love how the video just stopped without even acknowledging C&C4's existence...not that anything noteworthy happened with lasers anyway other than spider tanks
Excellent video. I would ask you to please add Spanish subtitles for the Spanish and Latin community who are fans of the c & c world. Translator with translator U
Honestly, the reload sound for the tarantula sounds like pulling an energy cell, the venting sound is heat from the internals before the fresh cell is inserted.
Great job as usual! Could you perhaps do one on stealth technology somewhere down the line? Or ion technology (ion cannon style)/GDI's space related technology in general?
10:31 That's exactly it... The control hub sends out tiny robots to rebuild destroyed Shredder, Laser, or SAM turrets... In short... Nanomachines, son...
Nanomachines are already Tiberium canon; the whole backstory behind conyards is that studying Tiberium allowed GDI and Nod to develop self-assembly technology to "grow" buildings and vehicles.
I do wonder.... Is the Laser-tech derived from the Sovjets Tesla-tech, or the Allieds Prism-tech? I would hazard a guess that Nod stole some Prism-tech schematics and worked them over heavily.
Hello friend or friends of this channel, first I thank you for this great video since NOD is my favorite faction, and second I hope you upload more lore of this video game and other RTS are my favorite type of games, again thanks and greetings from Mexico XD. (I'm using google translator)
I like how you actually explained the definition of lasers scientifically... for me the most accurate explanation was the obelisk one... you explained every piece of it... also you forgot to explain that they could also like merge the laser weapons with tiberium and make an even more powerful weapons for nod... just like the black hand basic unit when you do the tiberium laser upgrade thingy i forgot what it was called lol...anyway... amazing video as always. Edit: also that base at 3:33 looks kinda dope... which map is this?
You mean the Confessor Cabal Squad? They are upgraded with "Charged Particle Beam" weapons. Particle beams and lasers aren't exactly the same thing. I was originally going to include them in the video but decided it would be better to do a separate video with particle beam and ion weapons together. The map is called Limited Access. Top left corner starting location.
Jethild thanks for the map and also the info :) Yeah i did mean the confessor cabal squad... I don’t play a lot of black hand that why i forgot its name
@@3arooshy465 As I understand it, railguns and particle beam weapons are similar in that they are ballistic weapons. Main difference being that a rail gun fires a large ballistic round, where as a particle beam weapon fires, well, clumps of particles at high speeds. But it's definitely something I will have to do more research on.
Its funny to me that they got Infantry-sized Laser Weaponry *before* the Vehicle-Mounted ones Its like a mixup on how some weapon evolutions usually go in some cases: Stationary Emplaced Weapon -> Vehicle-Mounted Weapon -> Infantry Portable Weapon But here it's like "Should we mount this powerful weapons onto vehicles first? Nah, let's skip that and just go straight to laser rifles and laser miniguns"
You know - Getting killed by an Obelisk of light probably ranks pretty high on the "owch-o-meter" in terms of ways to go cause being fried to a crisp by a giant laser beam to the point of bursting into flames really sounds like a nasty way to go: And judging by how Nod runs its operation, I bet that they did that on purpose - Along with the Obelisk of Light's charging sound being audible externally...doubles as a base defense, and a very devastating psychological weapon: Imagine seeing your buddy Jim from the barracks get fried to a crisp by one of those things right before your eyes?
Funny thing is in real world (yes, I know this is a sci-fi RTS but the concept of laser weaponry is still real world), it would require a massive reactor of some design to power it for a single shot. Most power efficient would be a MASER-based system if an Obelisk were to be real.
I always loved how nod defences were always so futuristic/sleek/nice to look at. Obelisk of Light being the cherry on the top. Compared to them, GDI defences were always blocky and kinda ugly. PEACE THROUGH POWER
If you ask me, Nod seems more advaced than GDI technologically. The GDI isn't a slouch, but Nod has lasers, cyborgs, and stealth in abundance, and matches GDI in particle beam technology, and power armor. Nod also seems to be better with weaponizing tiberium and spreading it, while GDI may be better at containing it. Other than that, GDI surpasses Nod in railguns, and sonic technology.
I personally like the Steel talons, but when I play as not i capture the nearest GDI war factory and get some apcs with the black hand's militant rocket squads in them, never seen something prettier
Laser turrets in C&C 3 might have underground manufacturing plant built in, that requires central hub to provide energy and materials to rebuild lost turrets. They can recycle remains of old turret and place new ones through whatever system was used previously to hide turrets. Obelisk-specific and overall maintenance details are probably omitted since they are not that interesting, or buildings and equipment tend to be lost in combat before something important breaks down from use.
I assumed the defence hubs in Tiberium wars were like bunkers with underground components. This is how they could repair the turrets from underground and send them to the surface (almost like GLA holes).
I'd like that too, but No Strings Prd already made one. It's good and there may not be enough information about the Forgotten to have a second video that would have new content.
I wouldn't say that NOD are better than GDI at building lasers than GDI, but at constructing portable high energy generators and capacitors. The problem with using lasers as weapons is the high energy usage over the time needed to burn through material. Nod's use of tesla coil based weapons supports this theory and it also matches up with GDI concentrating their weapons development on systems like gauss rifles and coil guns that don't need such a consistant high energy supply. One other thing to consider is the GDI's orbital laser satelite that was powerful enough to generate an explosion equivalent to a nuclear weapon. This speaks to GDI having a similar grasp of laser technology.
Capacitors don't generate energy. They store a charge to a certain value then discharge it. Energy would have to come from an alternate source (I.e. base power plants), otherwise the obelisk doesn't need an energy source if capacitors generated energy.
3:06 in tiberium sun you can shut off the laser fence and then turn it on just as something passes through it will instantly kill infantry and probably damage vehicles.... so yeah
I was originally planning to include them in the video but after doing some research about particle beams and lasers I realized they are not exactly the same thing. So I plan on doing a separate video talking about those weapons.
I am so sorry for the comment im about to make. Your voice heavily reminds me of Frederick Knudson, from Down the Rabbit Hole. I love your content, by the way.
It's possible that the miniaturized Firefly laser crystal was far less durable than the massive obelisk crystal-small objects heat up and cool down faster than large objects, and besides the large tower could incorporate built-in cooling system, and thus the Firefly crystals need to be replaced far more often than the obelisks that are more likely to be destroyed in battle than overloaded.
I think i have a better idea of how the hub assembles the turret in C&C3. ITs mentioned that not war factory uses nano assembly to put together vehicles in its underground sections and given that the turrets seems to use a underground section when you look at their pad section (similar to TW2 turrets) it might be that rather then "repairing" them a new one is simply put together and released up top