A tetralogy of exemplary laughs
/ jimsonlytweet1
Rules:
- This is a low level run of zombero's hardtype mod: www.romhacking.net/hacks/3299/
- The aim is to keep XP gain as low as possible without affecting my sanity.
- Hard mode, obviously
- No stat boosting items
- All other game mechanics are fair game!
THIRD KALPA
*NOTE: The four horsemen were originally fought all together, but this had to be removed because of issues it caused. That's kind of a terrifying prospect but I'd be lying if I said I didn't want to try it. Instead you can fight them 2 at a time, which is still good fun. Any combination of the 2 can spawn, with the remaining 2 appearing as reinforcements. I didn't think it was worth showing all 6 permutations for obvious reasons, but try it out yourself*
White & Red Riders (0:18) - This was a tough cookie to crack, as between them they have a lot of coverage as well as both Dekunda and Dekaja. However it's the Red Rider who is the real threat, so in the end I found the trick is to Dekunda lock him with Debilitate, and then hopefully the White Rider will lose the remaining turns with Prominence/God's Bow. Focus down the Red Rider and once he's gone you can double Debilitate the White Rider and he'll be fairly helpless, even with Dragon Eye. Tarukaja and Rakunda don't seem to trigger their buff removal so you can get away with these.
Black & Pale Riders - A lot of the potential danger of this combo is nullified by the fact that they have no buff removal, plus my team was already set up to deal with the Black Rider having just come from that fight (and Pale doesn't bring too much else to the table being another ice/curse attacker.) Unlike White Rider I think both of these are more threatening on their own casting Dragon Eye than together with only 3 PTs, so I focussed them down alternately aiming to kill them together. Black Rider has some new toys which is frankly a mercy, as it makes him less likely to spam Megidola.
Cu Chulainn (10:22) - Cu can be a tricky customer with all his ailments, but fortunately by this point I had a functioning Prayerbot. This paired with phys resistance makes him a lot less threatening (it's funny that my Mara team was so well equipped to deal with him.) We get some good dog breath & dip action here too to counterract those Sukukajas. No great magic damage options though so it took a while longer than I'd like.
*NOTE: Cu also appears later on in Yoyogi Park, as a reinforcement to Setanta who usually flees very quickly. I didn't bother showing this encounter as it's not significantly different*
AMALA NETWORK #2
Long (14:53) - Long is easy to deal with alone, but he can summon any of the 4 Mitama and they can make things tricky with buff spam. It really depends what he summons, but try to keep up with the buffs as usual and you'll be fine.
*NOTE: This is another encounter that appears later on with a slight variation - in the Black Temple, all 4 Mitama are present from the start. Again I didn't consider this significantly different enough to be worth showcasing*
ASAKUSA TUNNEL
Okuninushi (18:24) - Not too much to this one, it's kind of like a less intimidating version of the Cu fight. Watch out for sneaky Mamudos.
IKEBUKURO REVISITED
Hanuman (20:28) - Debilitate really neuters his buff spam, he can't keep up. Seriously, keep him debuffed and he won't even attack.
KABUKICHO REVISITED
Jack Frost? (23:01) - Hee ho bois. This is fun but there's not much to it as long as you carry ice immunity. It does give me a little twinge to play... that game... though. You know the one.
13 сен 2021