Perfect guide as usual. Honestly, you should do a lot more guides in general. This game is really obtuse and hard to play at a deeper meta level. I think you should choose all sorts of meta topics to explain to help us optimize and demystify
I think your non-negotiables should be on one Trust Stone. Like I have Luck and HP on one stone... and everybody just uses that... then I have Atk Up/ Mag Up + Healing Up on the right side as my non-negotiables.. and everybody uses that... then I can change the rest according to the meta or my teams... its more systematic and easier and it will save you a lot of stones in the long run.
I have avoided trust stones like the plague since they dropped refusing to use them. I grew a deep hatred from the similar system in the alchemist code but this is gonna make me set them. It’s super easy now and a lot of the rng is removed thanks for the guide AJ!
There was one I never manage to obtain and it is the all element resist or attack resist up. I love your guide Auronj of which ability's are good, some say it;s the reaction block rate and crit up.
Looking forward to when we get to choose outright the one we want. I still think them currently limiting how many times we get to reroll the stats seems like a waste, but I'll just be waiting for when they add the ability to choose.
3:56 - About this Trust Stone sharing feature, if I were to put the same one on all five of the units I'm sending on a level, would it affect all of them?
use templates..copý paste your finished set (6 TS total) on all the units you want to use.. its the easiest way to do it, you can even separate them by modes(PVP arena, GuildBattles, or PVE missions)
@@lucianoemmanuelramirez1304 No I meant as in if I put that 20 Reaction Block + 20 Acquired AP stone on Astrius, Faris, SGlacie, Rayches, and Deah and run a team with all of them, would that one stone still work on all of them
Are you saying make the same HP UR Trustone 3x for the defense side, and make 3x the same AGI stone for the offense, each with the 3 essentials? Idk if I have that right. Thanks :)
Slightly unrelated, but I recently returned to the game and would like to request an updated “top tier TMR” list with how the meta has shifted away from things like AP restore skills, and the addition of truststones
Reaction Block rate and Adquired AP up should be exchanged for that Crit and Crit dmg up.. great guide i use something similar.. but i divided them by roles.. Mages/Physical attkers, evasive units, tanks and Bruisers.(healer can usually use tank set just use mag % up). great guide AuronJayy. Im sure ill help a lot of new players
Considering how prevalent crits are even among 0 base crit mages, is it better to just go crit type instead of assault/magic truststones?(if you care more about dmg than speed)
I'd rather be able to pick your abilities more than being able to use the same stones on all 5 (or 500) units personally. Setting stones to units is still great though.
4:00 NO sharing trust stones arent the most beathifull.... U used to have it on the TMR. But now u can have one set rune for each element with dmg for all 8 elements. Now All thunder chars can cave thunder atk 10 for extra 10% dmg.
The lazyman guide is back jhahahaha sadly i dont think it can be more lazy. I realize that a big amount of time in this game i was editing Ts's.. Maybe they realized that we play other games too.