As someone who more familiar with gaming on PC, I actually prefer this kind of input over stick or controller , since my thumb is not really used to moving a stick or pressing on a D-Pad
Nanase is one of the characters I wanted to learn the most. I was never interested in the Hitbox until I saw him throwing out Fireball/TK Fireballs like a mad man 👀
I played Skul and a couple other metroidvania style games with the hitboxes and had so much more fun with it than a keyboard or controller. Felt much more in control and more precise to me. Highly recommend.
about the half-circle motion, u can cut it down into 2 separate ones in this layout 1) D,S and 2) A figured this method while trying to familiarize with the bbcf inputs for specials (HCB,forward) where i had cut down the input into 1)D,S amd 2)A,D idk if unist is as forgiving as bbcf, but in my input history it seemed pretty clean that way to me
@@ObiRoseKenobi roughly 2-3 weeks you will get comfortable with it. I actually only use hitbox for some games now and a stick for others. When it comes to timing, you don't want to go too fast on combo's with hitbox. When you do a quarter circle it will only register down forward.
@@MikeLiteraus thank you so much as I have 4 days trying to lbs in Tekken along others things and I was starting to wonder!!! Thank you so much so so much for this
Awesome video! Definitely joining the hitbox train. Might start with an RAC version tho and mod from there. Would love to test this out with Third Strike or Vampire Savior
I tend to go the route of buying enclosures in order to support the businesses that themselves are trying to contribute to the fgc. It costs a little more, but I also don't need to do anything that creative, and there's not much you can screw up besides the wiring, which is easily fixed.
Honestly the enclosure helps a little because I was using a cardboard box until I made one using a wooden cassette case. It limits your dexterity a little bit when the surface your playing on bends and wobbles a little.
Good morning from new Jersey, my name is Jose.....i love my new obsidian fightstick and ordered the mayflash 500 v2 controller for the grandkids to fight me on I'm getting ready to go to Fox chase cancer center to get bloodwork done to see if the cancer that I have (FOLLICULAR LYMPHOMA grade 2) is being more aggressive or not and as I'm getting ready I saw you posting this and cause I have terrible arthritis in my hands I'll stick (get it) STICK to hand held levers good video my friend have a great day and keep up the good work
That very last point about people being used to button for jump, and using the joystick for movement. The thing is this is all button so you get your button to jump but lose your joystick to move. I think the real "hybrid" for someone in that situation would be a jump button mapped to up, and the joystick with up disabled on it :) Just hope no special moves like 360's or other movies that want up as an input.
Looking to build a new stick finally as my last one wont work on new generation consoles. I am really torn between a mixbox with the WASD keys (and cherry switches that I use every day to type) or a hitbox, down further in the rabbit hole the hitbox can be 24 or 30mm for the main buttons and that is another decision, and they have a new format with a second JUMP (UP) button just above the L/D/R buttons to make it even more versatile. I think I am leaning more for the updated hitbox layout over the WASD but still not sure on the 24 vs 30mm buttons.
Oh well, the word Kleenex is a brand but is now also used as a word for tissue. Same with coke for a soda. These are gonna be known as hitboxes from now on bc of the company that created them
I switched to hitbox from gamepad about a year ago and found that it took me a couple months to really build the muscle memory needed to just "will" my movement to happen. Also big jump on right hand advocate. I found jumping with my left thumb crowded the other attack buttons too much.
I see an adaptation of gaming keyboards before the actual hitbox becoming mainstream. There's already a bunch of rhythm game peripherals that are a couple buttons from a mixbox in a "can actually lay this on your desk" form function. Stick and button box are hanging on because of tradition, but the way developers are designing games nowadays the "this or that" of the future will be keyboard vs pad.
you should reconsider sliding. it depends on the game input reader but you can do really dumb things with it. In Xrd, you can pretty much skip all diagonals for some super inputs, e.g. you can do 2624 to get 2363214 super. And that's just pressing 2 with your pointer finger, slide it to 6 and slide back to 4. It speeds the motions up, by a lot. E.g. Xrd again, I-no tk fortissimo is normally 23632148S, you can do 2624 with your left pointer finger, press 8 with your right thumb and press S. Not saying you have to do it but while learning the hitbox, there's no reason to not explore and test input tricks, some of them are really powerful and fun to do. If you intend to use it at all long term start practicing half-circles, those can be really hard depending on the game.
I had problems looking how to ship the parts to my countyr, but it's fixed now. In some time (very likely after KOF XV sadly) I'll build my hitbox (Used Brook Zero Pi to save some money though), so I'll get this handy for when that day comes
I first started playing fighting games on a keyboard because I had no controller for my PC, and no fighters on my consoles. And I'd like to say I was doing pretty well, but it was awkward and frustrating at times. But once I got a controller, I never turned back. Doing QC motions with separate buttons is really difficult for me, and with games like Guilty Gear, which use diagonals a lot in input motions, I feel like hitboxes would be too inconsistent for me. But that's most likely just habits, since I play with Arcade Stick now. Besides, plenty of hitbox users are seeing great success in competitive zones, so I'm usre it's not a matter of what may be superior, but what somebody feels more confortable using.
stick and pad are certainly more intuitive for games with technical inputs like QCF and HCF motions. But what these split-cardinal controllers lose in intuitiveness they gain in speed and options :)
You point that out, switch between ↙ and ↘ too fast will miss ↓ on hitbox. Play some games like or (恐竜新世紀) , especailly in its run move, it's hard to control with hitbox.
I believe arcade sticks are just a product of necessity back then in the arcades. I've used arcade stick before and the time to learn them is massive and unintuitive unlike directionals or thumbsticks. When arcade legends starts fading away, hitbox/mixbox controllers will be the norm. I bet somewhere out there a kid is getting good at fighting game with a keyboard. Keyboards are underrated for fighting games but yeah double taps with it are meh
Is this a significant difference between ASDF+space and INSERT+HOME+PAGEUP and DELTE+END+PAGEDOWN I just tried that layout, and I liked it more than arrow keys + ASDZXC
The main difference is button size and the socd cleaner. Having a proper socd cleaner makes the controller tournament legal and also allows you to take advantage of button box style “shortcut” inputs.
I wish there was a way I can rent one of these. Playing with stick is super fun but I drop a lot of interrupt commands simply because I can’t move the stick that fast.
If you want to upgrade your hitbox experience, you can likely buy a conversion kit for one of your existing sticks. All you really need is a faceplate.
I main Nanase so I've got a question on TKs. Did you end up trying 2367a fireball? That way you can float backwards as you shoot out the projectile and is a really neat tech with her
@@skyejoiner After Combo Breaker? Pad player won SFV, stick player won Tekken, stick player won Marvel, pad player won Guilty Gear. I think out of all of the finals I watched only one hitbox made an appearance (and won) DBFZ. So I'm still feeling pretty good about it. I never meant to downplay how good hitboxes are though. Just that if you're really good at the game you can perform with whatever input you feel more comfortable with.
I want a box but my left wrist doesn't work so I'm worried I won't be able to use a stick. I'm debating between the keyboard layout and the hitbox layout. The hitbox layout looks un-intuitive because up is down but I haven't tried it so I don't really know.
This is a common view before trying one but the hitbox layout feels very natural after you get used to it a bit. If you think about it like a “jump” button rather than an “up” button then it makes more sense and in many ways it’s closer to most other game genres too!
i just started fighting games like 2 weeks ago and i already stumbled on the hitbox is better feeling (well for me i am using keyboard). I started with a pad and i found the dpad to be inconsistent (sure i could get better but if keyboard is consistent off the bat then why?). i also found some multi button presses to be uncomfortable or inconsistent and i had everything i could binded to single buttons already. they keyboard was much easier right away (i am also used to wasd and space for jump from pc gaming, so less learning curve). i can hit combos and specials way more consistently. i see the hitbox as just a more comfortable and cool keyboard setup. idk if it is just easier for me since im a pc guy but i have a feeling it is actually more accurate, consistent, and less fatiguing (more fingers).
Yeah, I've been playing fighting games since the 90s and I've never successfully made the transition to pads. I'm impressed with the people that can somehow play a fighting game that way. Stick and leverless are a lot easier.
If you're worried about stick disappear try playing older games with a hitbox, it's a nightmare, the reason hitbox works so well it's because newer games are designed mostly for pads and have input leniency, if you try old SNK games or Classic Killer Instinct with a hitbox you will have a bad time, those games are clearly designed for stick with their U and Pretzel motions.
I will challenge this notion. SF2 and all KOF are perfectly playable on hitbox. So how could them be worse on old games if by all definitions those games are old?
@@anothernoob9110 They are playable, just harder to the point of not worth it, you are better off with a stick in that case, also if have newer versions of those games, like the steam ones, they're adapted, I've tried them all. Try to play classic killer instinct or KOFXIII with a hitbox you have to be perfect.
@@KusanagiMotoko100 if you're not bothering to be precise with your input, I don't see the point in switching to a HitBox. The whole PITCH of the products is based on precision and cutting down human error.
@@doublevendetta That's the pitch, but the actual use people are giving them is SOCD trickery that lets you input moves in strange and sometimes advantageous ways.
@@Stroggoii *some. SOCD. tech is definitely neat, and in many cases genuinely useful. But to implicate that this is the prime driver for their adoption? More than a stretch. I say this AS one of the early buyers of a HitBox.
I don't know if you've come up with a good name in the last three years or not. But you should probably call it the strike container. I don't really get the arguments people make for pads in fighting games. Yeah, the "modern" or "easy mode" controls reduce the advantage of a stick or leverless, but they don't eliminate it. No matter how they design the controls for a game, pad is bad.
@@NihongoGamer yes, they were made for smash so they have more buttons, but I believe they can adapt to others??? Boxx was made for a guy that couldn't play melee after years of hand deterioration, frame1 is like it's competitor
I was watching Themainman's Tekken video when I first noticed he was using something I never seen before. I didn't know what he was using. My first impression at that moment was literally... WTF is that? Now, here I am. LoL
especially down-up motions are super cool. SOCD makes it so that you can hold down-back (for blocking) and just hit up and an attack button for a flash kick/rising tackle/what ever, without letting go with your left hand.
Now you gotta learn the SOCD tricks. The HitBox YT channel has a bunch of cool stuff you can try. IMO HitBox is kinda difficult if you're not good with moving from middle to ring finger. You almost need piano level finger independence lol.
it's got really nice switches under the buttons for responsive inputs but aside from that yeah like I love my cherry reds for most games but i'm finding it tough to do certain moves consistently in strive without clickier keys
Im afraid that as a 50 year old whos been playing fighting games with arcade sticks for 30 years that it might be too late for me to acclimate to a totally new control paradigm for my fighting games.
it's never too late! But also leverless is not necessarily the best option for everyone. There are a few motions on leverless that are quite a bit harder than an arcade stick or pad
darn it... just when I thought I had finally decided to get a stick, this video pops up on my suggested vids and now I'm torn between a hitbox and a stick again... All I know is that with a pad I have too much of a hard time pulling off the shoryuken ( → ↓ ↘ ) motion. I don't play fighting games THAT much, so I wanted something that would also be nice to use on beat em ups as well, and thought a stick would be better. But I was just fooling around with some of the motions on my keyboard and I think a hitbox would work quite nicely on beat em ups too. I'd love to try them on the games I plan on playing before deciding on which one to invest in. Help!
Button based controllers like this one are likely to make fighting games much more accessible for people who don't like pad or lever based controllers for motion inputs. If u think an all button controller will help get you into fighting games then def go for it
fighting games shouldn't be reaching for great accessability, but for greater execution. the barriers to a fighting game shouldn't ever be "I want to be able to win based on how I want to play" because everything will eventually fall into the divekick clone camp or pure RNG to win camp.
Yeah dude only if fighting games were more popular than hit box and fighting stick parts would have more competitive pricing. The pcb he was using in the video alone is almost a hundred bucks. Except that one plays on almost all consoles.
Not sure the point of the box or the video but to all their own. If you own the some odd $200 in parts (Brooks board/harness/buttons), you might as well stick them on a pizza box and it'd be a $0 hitbox by the definition implied in the video.