My last week in hospital recovering from my heart attack and your dune videos and dune live streams have been amazing to pass the time. It's like the walking dead here total chaos. Thank you Turin.
Great game, super fun to watch as always. Your ongoing commentary is great and showcases how well you play this game that you're able to continue the steady stream of explaining what you're doing while playing. One minor comment I would add for Fremen is: Don't sleep on Sand Brotherhood (Eco tech 3-2) - Gives +1% Solari production per allied Sietch - so +7% if maxed. - Gives +10% all production in or adjacent to an allied Sietch region - incredibly valuable if you have favorable Sietch spawn locations. - Unlocks Bazaar main base building, which cannot be built in a Sietch. Baazar - Counts as all 3 techs for the purposes of matching bonuses. So you can have 2 military + Bazaar and receive the 3 red bonus. - Gives +10 Solari per active trade with a Sietch - Gives +2 Water per active trade with a Sietch I've been really leaning towards 4 red + Bazaar in main base, for attack speed and health, and then filling out the other techs from building in the Sietches. With a good water start and Stilgar, you can start allying all the Sietches immediately and really kick off your economy game with early Sand Brotherhood + Fremen Solidarity. Also, you can just break off the trade with the Sietch once allied if it's something you don't need and water is tight. Native Customs (Exp 2-3) is another good one for Sietch / Heg play (and combo's well with Outpost Logistics right below it): - Gives +20% authority from agents on Arrakis. - Gives -30% authority cost to annex villages in regions with revealed Sietches.
This was SO FUN!!!! Please play more Fremen. They are your faction for sure. It's your chaotic playstyle. On a side note: you forgot to build the main base hegemony boon building didn't you? And you won anyway. LOL Another side note: Atreides player must got PTSD after all that bullying.
I noticed a neat little trick for Harkonnen. There is a village trait that gives 20 Solari per unit dying in your territory, right? Well, that applies to all your villages. So if you build an Investment Office to double that trait, you get 30 Solari extra when you kill Rebels! That's pretty sweet. You also get money when your own militia die, which is very Harkonnen :D
@@LucasVieira-fr9cu You mean Morbid Climax? Well, after the effect wears off the Trooper dies and you get your money, but you need to be in owned territory
54:30 I shared this bit with the voice actor of the Fremen Warrior and his response was "I didn't say it like that!" :P Anyway, I appreciate the game play, entertaining as always.
that rally point xD.... aaaaahaahah "so we get the rally point setup here" just after 4 military units died at that rally point... I cant.. xD LOVE THE DUNE CONTECT btw
Otheym, second hero, just to be clear, can give his active ability buff to 8 fedaykin squards if all of them are strongest units nearby. In other words, 20% damage to the army, which consist from one of the strongest melee specialists in the game. It can be very powerful doomstack vs ground units
gg Turin! I underestimated the early army of Fremen and thought I could just peace with Jessica but didn't expect the Harkonnen betrayal! (Lore accurate roleplay) was irrelevant the rest of the game with no income so buildings burn down and could never rebuild an army. New Corrino player was super passive unfortunately and didn't take full advantage of my "distraction"
When I first played foxhole as a regiment member it was during like a 6 war lose streak. Roberts right in that during factional losses its worth enjoying the act of snatching small victories from the jaws of defeat. Successful operations, Desparate last stands where the defenders punch above their weight, Completed auxillary goals. Not only does this make the game more fun, This mindset also lends itself towards broader victory.
That was an awesome game. Love the Fremen. They’re the first faction I learned. I’ve been wondering if mass Infiltrators with Chani would be viable. Just harassing a bunch with groups of stealthy infiltrators sounds fun!
Unseat Rabban, the Harkonnen beast, and remake our world into a place where we may raise our families on happiness amidst an abundance of water,-- is this our goal?
Hello I am pretty new to the game and so far I only know how to play a little bit of atreides. So I decided to try out multiplayer and atreides was picked so I was like huh fuck it lets pick fremen and see how that faction works. It felt overwhelming. I kept losing all my units half of them got eaten by a worm that does not leave my units the fuck alone and about the other half they died of thirst and gradually I became weaker compared to rivals so I got tilted and went afk rest of the game. However, I saw one of your fremen game 2 months ago and thought it was pretty cool but it was before update I think so it felt different now I will see how to play correctly thanks to you!
I may just be dumb, but doesn't the traitor status actually INCREASE your dmg against the faction you betrayed? Element of surprise and all that, the Atreides died in the dark as well
Dune tournament prize pool idea: Make the prize based on HOW they win. So like... Hegemony victory: $25 Choam victory: $35 Governorship: $50 Total annellation: $100 Nuke used: +$5 Successful assassination: +$5 Thoughts? (amounts can be changed)
Not every faction is viable for every wincon. With an idea like this, everyone would just attempt to slog it out trying to kill bases rather then going for any other win con, not to mention just dropping nuke after nuke after nuke to get the prize pool as high as possible. Another point is that the prize pool is the prize pool because that is what can be afforded to pay out for the win. Add a scaling pool like this and it becomes much much much more expensive. At the end of the day, its a nice idea to try and reward "harder" win-cons, but all it will really do is make the games less fun to play and less fun to watch. Trying to win the game by any means necessary is interesting, we get to see many different strategies get used. Having a "correct" way to win ends that and heavily heavily heavily favors the factions that excel at that form win-con.