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Let's Design a New Combat System for Sonic 

Pariah695
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It's pretty impressive that so shortly after Final Horizon had some of the worst bosses in all of Sonic, Superstars comes in and immediately at least matches it.
It's bizarre to me that these kinds of things can even be in a game. Isn't this what playtesting is for? You see if the thing you've made is actually enjoyable? Surely they must have gotten a bunch of negative feedback about the fights in these games. Why were these things not addressed? I just don't get it.
Either way, I've been wanting to do this video for a while. So many ideas. Would they be any good? I don't know. But they're fun to come up with.
btw, I think this system could work for a 3D game as well, if it had the physics to support it.
/ pariah695
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26 окт 2023

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Комментарии : 398   
@KaiTheLegend
I disagree and actually enjoy Sonic having combats elements. But I agree that it could be done much better.
@Brianycus
I think Frontiers for the 3D games did a goob job at trying to give Sonic a moveset that canbe used in the overworld. In terms of Classic Sonic, Superstars actually gave us some fun boss fights, but the issue with those is that they are too long and tied with the act. What they should do is go back to the Rush games where those were long, make the patterns worth a damn to pay attention too, but also make them fun and in tune with Sonic.
@LeonardoRodrigues-uj1sm
Meanwhile Spark 3 having better combat, better gameplay and better levels
@rollbustah
One idea I always had for the ring system is that when you enter a boss arena, they entire mechanic changes and rings become converted into a health value just for boss fights. The amount of health you have is equivalent to how many rings you collected in the act. This would give an incentive to collect and hold onto a lot of rings again now that they removed lives from the game.
@andiekatamari
imagine if in the next Mario, you just beat the everloving shit out of Bowser Jr. instead of jumping on him
@CaptainF123
Man the CD animations were really effective at transmitting the idea of "Sonic"" to you but we have literally never got anything like that. As much as I like Frontiers combat (though it does need refinements) I do believe a Sonic CD esque style of combat and general gameplay that would be peak.
@seematahir5970
I quite like the bosses in Gens actually. Not all of them are winners but the Modern fights especially are built more like traditional stages, just with a target to deal damage to. There's less stop-and-start and the pace of the fights is usually controlled by the player.
@zephod
I routinely describe this channels to my friends as the archetypical Sonic gaming channel except good and also not just about Sonic. That’s probably a terrible description, but but it seems to make people give it a chance, which although it is reductive is a useful gateway to a good gaming channel. Please keep giving your honest take on games, especially those those that do or could give give a pure gaming experience. Even if major developers don’t take notice of your critiques hopefully someone eventually will. Thanks again for the earnest take on something many people care about. Please never change.
@CanaldoZenny
The journalists praising Superstars's bosses is yet another solid proof they don't know anything about Sonic gameplay. These bosses would be good for a Mario or DK game, but not Sonic.
@heroicgangster9981
I'm surprised you didn't bring up the Unleashed running bosses because they capture the spirit of what Sonic is about to me. Yeah Colors and Forces made them stale, but the way they depict Sonic's sense of movement in the running track dodge jumping and homing attacking the booses make it feel like Sonic. The way the camera angles are done and shaking capture the intense speed Sonic is known for.
@SuperStaticPro
I honestly enjoy how Sonic Generations goes about with some of it’s bosses.
@CoolBlued
My Idea of boss fights for sonic is literally just the metal boss fight but with actual level design. Idea 1: race them(use the loops in the boss to gain more speed to get ahead of your oponent) Idea 2: the map of the boss is literally the edge of a circle, every time you hit the boss, he gets faster, and you can use the level design of the boss to gain more speed to hit the boss
@NIMPAK1
I'm personally a proponent of being able to cheese boos fights versus the alternative. I also think a scoring system, a GOOD scoring system with chaining and multipliers can do so much to improve the formula. The scoring system could even tie into the gameplay like for each multiplier you have you could get an incremental speed boost and the faster you go the quicker it is to build up the multiplier, so you get this almost infinite skill ceiling where you need skill to get score and you need to get score to go faster and in order to retain that speed you need skill.
@mikaylaakridge4635
Wow, I really love your concepts of how to change the boss fights in sonic. Keeping in mind sonic was always based on speed/momentum based platforming, you’d think the developers would base the boss fights around that mindset. Continue doing great work pal! 😊
@GottaGoFas
I really like your ideas here! Arguably, the best Sonic boss battle is one that is essentially just a level (Perfect Chaos in Gens), but I do think there is some fun in the Eggman chase bosses in Unleashed, or something with the spectacle and depth of Knight in Frontiers! A mix of more level based bosses, chases, depth and spectacle would be ideal imo
@solidusgadget
1) Copy Akiyama's moveset
@fl0837
i can totally get by with the spinball boss ! But i also belive a little bit of cool "Anime-esque fighting" could be sprinkled in them, even if only visual
@miqwerty
Love your idea pitch videos! They always get me to look at Sonic design in a unique way :)
@woahhnicee
Yes! I definitely agree that bosses in Sonic should really emphasize the main mechanics of the game, and I think that incorporating the environment into boss fights really helps that. But you know what could theoretically be even better? Having the environment not just be
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