I honestly think they should actually try to market Hunter more. Probably can be used more as a gateway to the World of Darkness more so than Vampire. The World of Darkness is entirely played by people who LOVE TTRPGS and gave this game a chance. With D&D holding the monopoly of attention to new gamers it's hard for any game to shine. Especially because a lot of 'normies' really don't want to learn new rules for anything.
I played Hunter: the Reckoning on GameCube when I was in middle school. I had no idea it was originally a tabletop RPG from the World of Darkness universe until like a year ago. I'm 30 now and beginning my tabletop career as a storyteller for my first Hunter campaign and I am loving learning the rules and creating a clever narrative. I'll be running a 3 player game. Wish myself and my Hunters happy hunting.
i think the problem with Hunter is that the setting in general just ignores how dangerous humans could be. ultimately the game still thinks too much about fighting, how weak or strong humans should be vis a vis vampires or werewolves. but what makes humans truly effective is not that we are the most physically impressive animal, but the most clever. most vampires are fucking idiots who drive around looking like a troupe of theater kids doing a vampire movie, doing petty crimes and larceny all night. it doesnt take much thinking for a human to find them. they have obvious weaknesses that can be easily exploited. the true threat of a human is not "man with a shotgun in the parking lot" but "man who figured out where you live and sets the house on fire during the daytime."
Honestly I always found that argument a bit weak. Humans being clever IS a real advantage in the real world, yeah, but in a setting like World of Darkness, supernatural beings are smart too. Most of them either started out as humans or blend among humans after all.
@@Theokal3 Yeah. All Vampires used to be human, their weakness wouldn't be intelligence (what humans lack in mass too), but if anything it would be arrogance, considering they have superpowers and they might feel secure in that. Most were-beasts also started out human. Only a few started out as animals and even fewer as Metis. Wraiths, also all human.
@@toolatetothestoryThis. Supernaturals, when clear minded and rational, can make short work of any Hunter or average person, which is why the job of a Hunter is to exploit their innate weaknesses. Werewolves? Dangerous as fuck, but become more irrational when fighting due to rage, meaning trickery can work very well. Vampires? Exploit their superiority complex. Mages? Play the part of a normal human so that they weight the options between casting and risking paradox backlash.
World of Darkness, be it Classic or Chronicles, is such a great game series. There are plenty of interesting fan games as well. Such as Zombie: The Coil, Highlander: The Gathering, Genius: The Transgression, Leviathan: The Tempest, etc. So much to choose from. It makes one wonder just how insane if you were to play one game and cross the others over. Hunter the Reckoning is a pretty good games with a fair few books. One is "First Contact" where the Imbued work with various groups from "Hunters Hunted" basically the mortal monster hunters. Something to note about the Creeds. We have the Virtues of Mercy, Vision, and Zeal. Three for Mercy and Zeal. Vision though......There are two other Creeds for Vision. The "Lost Creeds". Hermit, and Wayward. Hermits are basically so overwhelmed by the messages from the Messengers, they have to keep to themselves, and communicate over long distance. The pain of the "Psychic Static" they get from the messages can only be lessened in the presence of a Visionary. Waywards can't unsee the supernatural. All Imbued Hunters have a sort of Second Sight that allows them to see past supernatural guises. But it comes and goes. Waywards, however, can't turn the Second Sight off. Something about their Imbuing goes...wrong. Waywards effectively go mad. They will hunt the supernatural with little to no scruples. This is only tempered/lessened by the presence of a Visionary.
Man, I've been aware of your character building videos for ages, and I'm so glad to see you're still doing them to this day. And you even hit Hunter, my favorite of the World of Darkness books (while this specific book might be a little bland and milquetoast, the idea of humans banding together against the darkness is by far my favorite ideal of any of the books, but I have been warming up to Vampire and Werewolf). Bit more of a CoD guy these days but ain't nothin' wrong with the classic WoD, except all the stuff that's wrong about it but we'll push that aside for now. Glad to see Hunter won the poll! Anyway, what I'm trying to get at is thanks for the consistent content over so many years, and I hope you continue to do well and find success and comfort in everything you do.
Tbh, I've never been particularly attracted to WoD games, but this one seems actually kinda cool for me. Also, please make a LMUAC for Shadowrun. It's kinda crazy that you haven't done one yet.
For anyone struggling with inspiration for Hunter, don't think of Supernatural - that's too boring. Think of early season of The Boys. The Boys is PEAK Hunter and not enough people think about that
Early The Boys is just a session of Hunter where the DM pits the players against a group of very overeager and douchebag Mages instead of your standard blankbody
I know you're probably making fun of the super flowery text, but this is STRONGLY up my alley, so i may have to finally stop putting off digging into later editions of this and mage in particular
What do you think about chronicles of darknes?? I know many books are in their second edition now. Personally, i'm looking at Vampire: Requiem and Mage: The awakening 2e
Also, is this version of Hunter compatible with the 5th edition of Vampire: The Masquerade and Werewolf: The Apocalypse? Most of the WoD stuff does sound like it works together but like you said, there is just enough different between them that would it make a combination game between them all not quite work out
I don't know how compatible various versions are, but there is a 5th edition of Hunter... even though it's actually the second edition. They got themselves in a funny numbers game trying to catch some "5th Edition" crumbs.
10:50 wait, I was under the impression that using "xp" or "freebie points" to level up the stats compounded as you invested in higher dot counts. In the video you spend 5 points to go from 3 dots to 4 dots. I thought it would've been 20 points for the 4th dot? (5 points per dot x buying the 4th dot = 20 points, right?)
Experience points and freebee points are _not_ the same. Freebee points are spent at a flat rate, whereas experience points generally cost current rating × N points. So taking an attribute from 3 to 4 costs 5 freebee points during character creation, or 12 experience points later-current rating × 4 points.
I know you said this was lame and commented multiple times how underpowered Hunters are, but I genuinely think this game would be *improved* by removing the magic and just having Hunters be literally completely normal, mortal Humans trying to fight these supernaturally-powerful creatures.
0:11 there’s a whole RPG dedicated to everyone being a mummy? I don’t really see how you would get much mileage out of that, zombies are probably pretty simple and boring to roleplay
6 month response ik but Mummy's name is a misnomer. It's more like you are servants reawakening to serve your master once more, beings of sand and time powered by both a wish to continue living and the only thing keeping you alive the order given to you by your master. Once you accomplish that you return to the dust. It's a game about the push and pull of duty and a longing to exist. Also class and the idea of memory as a power system. Mummy is weird. It's really good. Just weird.