Love the new campaign, what happens when you die? Do you have heirs? Can you choose them, or is there some sort of succession, and if so is it impacted by your culture or religion?
Similarly to a landed character, your child will inherit the camp if die. However, there are two key differences. First, you can select which child inherits the camp. And second, only an adult can inherit. So if you don't have any adult children and there's no one else in your dynasty in the camp, then you lose the game. As if you don't have an adult member of your dynasty available, then the follower with the highest prowess will inherit instead.
Happy to see another rp series. Unsure how I feel about the DLC right now, maybe it will just take some getting used to. Kind of expected some more events in these contract jobs you are doing though?
Yeah again it seems like a CK3 DLC is launching with far too few events, resulting in seeing the same ones all the time. And there's unfortunately not much to the contracts. I was hoping to see more events overall with the change the scheme system and the agents. The administrative government seems really cool though, need to play around with it a bit more. And the novelty of landless play is quite entertaining IMO, though after 3-4 campaigns I assume it'll get boring.
@@PraetorianHiJynx I agree, the changes they made to the government aspect of the game was fantastic. But the landless character thing I’m just not sure how I really feel about it or if it’s what I was expecting but there’s definitely some cool stuff in there, I like that you can be a mercenary company. I’ll continue to give it a shot though and see if it grows on me, I guess part of it that throws me off is that it’s just such a different game with the landless stuff.
Its great you are doing another CK3 roleplay series! Though I'm not liking what I've seen of landless gameplay. Seems like more pointless boring events and nothing else. Mercenary work is cool for a little while.
Lol, it's nice being able to provide input as the series is happening, but sucks having to wait for the next episode. I'm more of a binge watcher myself as well :)
There is a joseph tarchaneiotescharacter that spawns in 1066. 5 star general. What do you think about a pseudo Belisarius walktrough? Reconquring land to give to your emperor
I know all about him, It's not like I talked about all the landless characters available. I literally only talked about one on that start date, El Cid, because I've stated multiple times on the channel that I wanted to do a campaign with him at some point.
9:10 imo the best approach to the roleplaying aspect of ck3 which I also try to adopt Follow the character traits but dont be bound by it. Our real lives are defined by those moments where we, ugh, have to do that thing that goes against our established personality/ideals because we have a responsability, duty, etc A shy king that regardless has a diligent attitude to his rulership will hold court, even if it stresses him out. This is even more realistic and narratively appealing because it creates tension, conflict and overall real characters that through the stress system ingame can develop vices and coping mechanisms, some better than others, and a few downright funny and crazy like a Christian going "fuck it, I'm only following the old testament now" and adopting Judaism, a real stress event option!
Yeah I think that's the best way to do it; more realistic and entertaining. I only rule out making a certain decision if multiple traits go against it.
3:35 there was a dev log on steam, where they specifically elaborated on why they decided on not allowing landless adventurers to raid. They actually tried to implement it, but it turned out much more complicated, with many unexpected effects on all aspects of the game, also huge balancing issue, plus, affects incentives for playing landless vs landed. I dont blame the devs at all. After all it's a gaming company and they need to allocate their resources/manpower on projects that will eventually yield a financial return. They cant just experiment on and on and on, on different features that are complex, without actually making it work. This is where the modders come in. I have faith that a modder will eventually implement this.
Yeah I figured it was an issue with balance, as it's already quite easy to earn money as a landless character, and how do they stop you from just setting up your camp nearby, quickly raiding a territory, and then running back to your camp and disbanding your army before an enemy can respond. Unlike with normal invaders, the landless characters could easily raid the interior of your territory with ease. In addition, the devs want you focusing on the contract system as a landless character.