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Let's Talk About If Passives Are Good For Overwatch 2 

Emongg Two
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28 авг 2024

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Комментарии : 179   
@jackcern6776
@jackcern6776 Месяц назад
Unyielding is so funny with sleep dart. You just trip and stand back up right away
@rogue4340
@rogue4340 Месяц назад
balanced
@olegdusov4273
@olegdusov4273 Месяц назад
​​​@@rogue4340not really Ana gets no value from sleep = cant run away from sleeping tank at all. As much as I hate debuffs, some heroes have them for a reason. Some.
@THETVGCHANNEL
@THETVGCHANNEL Месяц назад
@@olegdusov4273it could be a joke dude. Chill
@rogue4340
@rogue4340 Месяц назад
@@olegdusov4273 I know, it was sarcastic comment
@sparquisdesade
@sparquisdesade Месяц назад
Ah so it's like every time I land my sleep in bronze then.
@DJBaphomet
@DJBaphomet Месяц назад
Honestly the 20% increased ammo capacity felt REALLY good on Junkrat. Somehow having that one extra bomb just made him flow a lot better, even despite his currently poor state
@matthewshaya8701
@matthewshaya8701 Месяц назад
if you do bad with junk rat I think it's you
@DJBaphomet
@DJBaphomet Месяц назад
@@matthewshaya8701 Never said I did bad at him, just that he's weak, I think I'd know how he feels with him being my most played hero. Sure he's got a low skill floor and spam gets a lot of value in lower ranks, but it's hard to do properly well with him with his current state. Ask any high-rank junkrat player that actively plays him and they'll say the same thing.
@ItzSpritz
@ItzSpritz Месяц назад
I’ll say this, I think a HUGE part of any game is customization. People LOVE having their character/hero in a game be a reflection of their personality or play style. OW for the most part has a pretty good selection for skins and intros and stuff. Having each hero have their own 3 passives would be awesome for the game. I think it’d change meta picks (hopefully), could encourage map based heroes, TONS of different comp styles, etc. Just make it where you can’t constantly swap passives every time you die. Of course that’s all being vague, but done correctly with LOTS of thoughts and tests could make it very interesting
@kctheshadowman9651
@kctheshadowman9651 Месяц назад
I’ve been watching a lot of spilo and flats recently, that we don’t role passives even if they’re pickable. Though I do think it would be really cool for the game and possibly even healthy if all heroes had pickable benefits, I thought about this last night but it would be so cool if there was a even more mobile version of reaper that was better at flanking but a little worse at life stealing and a even better life stealing version that was worse at flanking so mirror matches can be different plus it gives just more options to different playing styles.
@brennanrodriguez122
@brennanrodriguez122 Месяц назад
Make it cost ult charge, not a drop to a threshold like a hero swap but some ult.
@ItzSpritz
@ItzSpritz Месяц назад
@@brennanrodriguez122 oh genius
@chawa5594
@chawa5594 Месяц назад
wrecking ball passive: while in ball form , gain the ability to slightly nudge people out of your way (to prevent body blocking)
@jdaturtle1697
@jdaturtle1697 Месяц назад
Not saying there hasn't been a lot changed since OW but a pickable passive for every hero would be a change that actually warrants the 2 in OW2. I really hope they do this!
@TheRoseReaper
@TheRoseReaper Месяц назад
I'd disagree. If people want this sort of thing that badly, they should just play Paladins. The game was MADE for this sort of thing. It'd ruin the identity of Overwatch more than it already is.
@bromora989
@bromora989 Месяц назад
@@TheRoseReaperPaladins has full loadouts where you can scale the benefits, and immensely playstyle altering options for the talents. OW2 having *just* role-based passives isn’t on the same scale. And also, as someone who’s liked both games at different times… Paladins has a lot less of a ‘polish’ feel than OW, and releases way more champions : having more similarities wouldn’t mean the point of playing Overwatch is gone.
@TheRoseReaper
@TheRoseReaper Месяц назад
@@bromora989 idk. I just don't like where overwatch is going. If they go through with this, this will be without a doubt in my mind add an extra layer of balancing that the game was never designed for. Unpredictable results and whatnot. I just want to go back to what worked for Overwatch and continue that route instead.
@LifeandVarietyArts
@LifeandVarietyArts Месяц назад
This idea has a lot of potential and I hope they experiement more with it! I wanted to come up with some ideas for Lucio that might be interesting: Lo-fi: Increase healing by 10%, decrease aura size by 10% Loudspeaker: Increase boop knockback by 10%, decrease speed boost by 10% Modulation: Increase damage per bullet by 3, decrease healing by 10% I think it'd also be cool if you had the option to not choose an extra passive at all, just to give another option, you know?
@kctheshadowman9651
@kctheshadowman9651 Месяц назад
That’s exactly what I was thinking last night as it would be cool if every hero had their own version of pickable passives, like imagine a reaper that was better at life stealing but may be a little worse at flanking and a version that was better at flanking like being able to teleport two times but had worse lifesteal!
@EJtoU
@EJtoU Месяц назад
I agree hero-specific passives would be cool. Pretty sure of these ideas, the first two are nurfs
@kctheshadowman9651
@kctheshadowman9651 Месяц назад
@@EJtoU not necessarily, the first one does decrease the size but his aura is pretty big so having better healing is pretty good depending on the situation, loudspeaker is also good as it would allow you to get more people off the map or away from your team/yourself. there definitely are clear downsides but there’s also benefits so this would allow people to play the character more in their own style.
@rexman1231
@rexman1231 Месяц назад
@@kctheshadowman9651 The scrapped Hero talents from the supposed PVE could be used and tweaked for Hero-specific passives
@__-hu1ph
@__-hu1ph Месяц назад
That last one is broken af
@xIronwafflexx
@xIronwafflexx Месяц назад
Passives could be amazing for the health of OW2, but I really don't trust the OW2 devs to do this without breaking the game.
@anthonycarter1528
@anthonycarter1528 Месяц назад
I've always wanted to see a "Damage Cool down" skill for certain tanks - where something like a Rein Hammer swing could add time to an enemy cooldown skill ie. Genji Dash, Sojourn Slide, Doom Punch.
@sagechanged7923
@sagechanged7923 Месяц назад
I like this idea.
@xatusound3637
@xatusound3637 Месяц назад
Cool idea, but that would really suck to play against. Like everyone having sombra's hack on top of their damage. They took a lot fo the CC out of the game cuz it's not fun to play against and takes away player agency.
@geoffking6525
@geoffking6525 Месяц назад
: Hanzo : Heavy bow - Longer draw time for damage increase (1 shot headshot squishies) Assassin - No footstep sound and 50% bow volume Fire Archer - Sonic arrow ignites target (i also think there should only be 2 or 3 passives per hero max) I really like the idea of pickable hero passives. Spilo has mentioned this very idea months ago. Reminds me of the flexibility of playstyle within a class as in TF2. Although you'd have to have the passives visible on the scoreboard.
@kctheshadowman9651
@kctheshadowman9651 Месяц назад
Those are some cool ideas and I was thinking of some for reaper but I don’t really have any for my, just one that makes him better at life stealing, but worse at flanking and one that makes him better at flanking but worse at life stealing. I think it’s really cool and would be healthy for the game to allow people to play different play styles for these characters but I think each version should have a downside to balance what is getting stronger so it gives you a more firm idea what play style you’re going for if you choose one!
@Artemi22
@Artemi22 Месяц назад
not sure I like the 50% bow volume, it's only a disadvantage for people who aren't wearing headphones
@sparquisdesade
@sparquisdesade Месяц назад
Honestly if the DPS passive was a choice between healing debuff, no footsteps, and like... I dunno off the cuff something "deathwish: damage done to heroes who have their ult generates double the ult charge for you" it could be kinda interesting.
@dagclo
@dagclo Месяц назад
Give hanzo a limited quiver, but he can summon all his arrows back like JQ's knife
@geoffking6525
@geoffking6525 Месяц назад
@@kctheshadowman9651 agree! this is how TF2 generally handle their weapons.
@WolfAeternus
@WolfAeternus Месяц назад
I have an idea with this passives thing. It can either be just passives that are small and not super crazy for individual roles or characters, or there could be a version where you can upgrade the passive. This can either be tied to the on fire system, or kills can increase power and be capped. It would also maybe make people think, Would swapping be worth losing this passive to win this fight? Just to add some dynamics and make the counterwatch issue lessened. Interested to see what everyone thinks. : >
@kctheshadowman9651
@kctheshadowman9651 Месяц назад
The ideas I’m saying from a lot of people and I came up with myself for reaper at least or passive that increase a certain part of the characters power but decreases something else maybe to keep it balance, for example you could go for a even stronger life stealing version of reaper ware. It increases how much damage he does and how much health he steals but his mobility options are more limited so he’s not as good at flanking, the other option can be one that makes it where you’re even faster after intangibility goes away for a short time and you can teleport two times instead of just one, so you have better flanking capabilities but your life steal and damage is maybe lower.
@charaznable8082
@charaznable8082 Месяц назад
I really loved the passives. I think Overwatch can really overhaul itself if they do more with this. I'd say take all the scrapped PVE ideas and work them into the PVP like Paladins. Could be really great! A passive for a hero could be like Rein's Fire Strike could leave a burn effect, or something.
@D-Doc-C
@D-Doc-C Месяц назад
Still needs more options imo. 3 is too few when you consider a hero like Hanzo who can't really capitalize off of any of the passives. If there were 5 options it'd be a lot better but I agree, I think this is pretty cool. Also, If they wanna keep having these a role passives, I feel like every role should be broken down into 2 categories (meaning 6 sets of passives to choose from) because the difference between one hero and another in the dps and tanks roles are so massive, it would be impossible to have these as global role passives and still have them be balanced.
@stumbling_
@stumbling_ Месяц назад
@@D-Doc-Cwell 3 unique passives to pick form for each hero is different than just 3 generic passives that may or may not help a hero, like hanzo
@D-Doc-C
@D-Doc-C Месяц назад
@@stumbling_ yeah that'd be the most ideal solution, but if they don't wanna make 3 perks for all 40 heroes then that's the solution I'd suggest
@omgbutterbee7978
@omgbutterbee7978 Месяц назад
So I thought it would be fun to come up with some passives ideas for Brigitte that could support different play styles and situations. Are these balanced? Nope. I didn't even want to guess at numbers so I just put in vague suggestions of directions. Would they make Brig a monster? I don't know. I'm not good at the game. But I think if I were playing and I had the option to pick a more tanky Brig and hold a corner for just a bit longer than the enemy expects me to, especially when playing with a tank like Ball who's job is to be elsewhere. Also maybe an option for when we get into poke situations. Sure if we're playing Havana I know the passive you pick is to select another hero but let's pretend it doesn't have to be that way. She still shouldn't be optimal or even good. Just not a total throw. And then it's always fun playing dive. Having a specialization that plays into that would be super fun! Also, she might not feel as bad on Suravasa. "I will be your shield!" Pick this passive when you need to be the anchor point or play a bit of off-tank. - Shield is a little bigger and has more hp - Whipshot has more damage, but reduced range and doesn't boop (intention is for it to be a net nerf) - Shield bash travels further "Hang in there!" Sometimes the match is playing out of Brig's usual range. That's fine! But there might be a way to give her a little more wiggle room around poke situations. - Armour packs give armour (intention only enough to reduce the damage of like the very next bullet the recipient takes. Like 5 armour or something). - Cooldown on Armour packs reduced. - Whipshot has slightly extended range. "Let's get in there!" Team wants to play dive, let's gooooo - Personal speed boost after using shield bash. - Rally gives team speed boost again. - Inspire and Rally radius reduced So those are my thoughts on one of the most hated characters in the game! 😈
@SmileyFrawg
@SmileyFrawg Месяц назад
Winston Heavy Handed- 100% melee damage Regenerate- Healing passive activates after 2.5 seconds Laser- Winston's secondary no longer charges up and acts like zarya's laser
@stumbling_
@stumbling_ Месяц назад
I do think unique character passives would be a great way to adjust heroes without changing their base kit. Allows to sort of counter certain heroes without needing to full on swap.
@Manacra13
@Manacra13 Месяц назад
Passive ideas from a metal rank tank main D. Va - Enhanced Defense Matrix: Heal 20% of damage blocked with DM and reduce incoming beam damage by 30% but increase booster cooldown by 3 seconds Rein - Hold the line: Increase barrier health by 400 ( total 2000) but reduce movement speed while barrier is active by 50% and armor is decreased by 100. Alternate for Rein - Live with Honor Die with Glory: barrier health is reduced by 600 but gain, movement and attack speed boost and reduced charge cooldown Winton - I’m a scientist! Increase damage on Tesla cannon and health on barrier but reduce health and damage during primal rage Sigma - the power of gravity: Kinetic grasp no longer provides over health but instead increases the damage of your next accretion rock by 25% of damage blocked (i.e. if you eat 100 damage your next rock will do an extra 25 impact damage) Orisa - Cavalry charge: Fortify no longer gives over health and has reduced damage reduction but instead a gives movement speed increase, to both herself and nearby allies, and reduced spear cooldown for the duration (throw not spin) Zarya - Gravity kills: Reduces charge gained per bubble and reduces overall primary fire damage but primary fire applies a slowing effect similar to Mei’s primary fire by rooting enemies to the ground. This also pulls down airborne enemies similar to Ramattra’s vortex. I don’t play the others enough to think of anything interesting. 😂
@Manacra13
@Manacra13 Месяц назад
Thought of one for Mauga Making a scene: Cardiac overdrive has significantly reduced healing output but while active Mauga ignores damage reduction from both abilities and armor.
@Alluminn
@Alluminn Месяц назад
I was just so confused why they did it on a Monday/Tuesday. That just feels like the two days you pick if you specifically want the lowest sample pool possible.
@bromora989
@bromora989 Месяц назад
It’s because people complained about it on weekends because a lot of people just want to play regular Overwatch 2 when they’ve had a long work week. Making it an arcade mode also results in even LESS of a sample size, so the best compromise is two weekdays and taking over quickplay.
@biglomix1934
@biglomix1934 Месяц назад
One of the Mortal Kombats tried this with different moves for different styles, they dropped it because it tripled the roster and they couldn't balance it, taking 40 character roster and making it a 120 character roster will be difficult.
@proksenospapias9327
@proksenospapias9327 Месяц назад
Sombra Royale passive. Hack now turns the target into a realm royale chicken for 3 seconds, target receives no damage while in chicken form.
@bigfudge2031
@bigfudge2031 Месяц назад
Passives that alleviate weaknesses/counters rather than going for power creep are the way to go with passives. And a lot of heroes may need to be nerfed so passives don't make them OP.
@D-Doc-C
@D-Doc-C Месяц назад
Cassidy (because I have 700 hours on this hero): Passive 1: Sharpshooter: Increase start damage dropoff distance to from 20m to 40m. Health is decreased from 275 to 225. Passive 2: Reinforced Gear: Gain 25 temporary armor after using Combat Roll. Reduce primary fire damage from 70 to 60. Passive 3: Close range Replace primary fire with a tight spread .410 shotgun attack. 5 shots, ~18m effective range. Fan the hammer is replaced with second revolver he pulls out with 5 six shots until it goes on cooldown. (Think of Hanzo storm arrow)
@lohifi8471
@lohifi8471 Месяц назад
Junkrat trap master: you get an extra mine every time you trap an enemy. Your max mine is just 3 though.
@bigfudge2031
@bigfudge2031 Месяц назад
please no
@user-pf6pw6un7s
@user-pf6pw6un7s Месяц назад
here’s my opinion: the passives were great for mercy, especially giving back her old crit healing. however, they weren’t as impactful for other characters. i was under the impression when we first got the passives that it was hero specific, but obviously that is not the case. i think character based passives is a great idea rather than role based. that really would give each player their own play style with their specific character. if it was character specific it will target them specifically and how to make them feel different. similar to the idea of paladins where you have 3 sets of five cards specific to the character that you can mix and match and pick at the beginning of the match. even tho the character is the same for everyone, because of those cards you get to play the character how you want. for example: ying. you can pick a set that focuses more on healing your team, one that is helpful with damage, or a set that is a mix of both. some people like the set with the card that heals your team with her illusions when they explode, i however enjoy the card that makes her illusion target enemy players and explodes doing damage. i also enjoy that with that option i can choose if i want to play differently in a different match as well, so you don’t have to play one play style all the time. so in conclusion: i think they have a good idea but should shift it so instead of thinking how does this make the role feel to how can we make each character feel unique to how someone might want to play. like moira, those who enjoy dpsing with her but lack healing maybe a passive that assists with healing based off her damage would be impactful. (that’s a broad thought idea, ofc it needs a bit more thought to it but it would help it feel not as terrible to play with a moira who doesn’t want to heal while still giving people the ability to have their own play style.)
@Archimedes76
@Archimedes76 Месяц назад
I think passives should be visible in-game to opponents. For example, for Rein: - Froststrike: firestrike is blue, has reduced damage and slows targets (which would allow him to close distances easier at the cost of ranged kill potential) - Amped shield: shield has heat shimmer visual and amplifies allied damage that passes through by 10% - Valiant: Rein passively heals when on an objective shown by a glow effect.
@Basshead004
@Basshead004 Месяц назад
Here's some wrecking ball passives if want. Improved guns: 50% increased weapon range, and maybe a slight damage boost. I think this would make ball able to fight flying comps, and attack from high grounds before comitting to a dive. Unstoppable: ball cannot be slowed down by abilities in fireball, and cannot be bodyblocked by non tank characters. This would help with the times when the enemy team is too close for ball to actually grapple away effectively. Adaptive healing: basically replacing the shields given to teammates with healing over a couple seconds. The healing effect hits every nearby ally at a cost of150 shields, and does sometging like a baptiste heal burst worth of healing. I always feel like losing my shields to give my teammates a little health doesn't help them much, I think the heal could be great when I'm peeling for my snipers or healers, or the team us just recovering mid fight.
@Rurumeto
@Rurumeto Месяц назад
I think that multiple unique passives for each hero would be a lot to deal with. Needing to know all 3 passives I could come up against for every single hero would be a LOT of information to deal with. I would prefer either each hero getting a set unique passive (brig has inspire, reaper has lifesteal etc), or each hero choosing from a set of universal passives like they did in this quickplay hacked.
@halolover6893
@halolover6893 Месяц назад
That's a pretty valid criticism. I personally want more complexity but i can see that being a problem for alot of people. The complexity of the characters alone is enough to make people not interested in the game. Imagine learning every hero, plus 3 passive each The new player experience would definitely be much more frustrating than it already is. Might be a hot take here I think Overwatch in general should have more tutorials to help teach the general player base some basic skills and strategies at this point in the games life
@TR-ju5re
@TR-ju5re Месяц назад
Imagine ow with 3 individual hero passives and more heroes...........welcome to paladins. It's really not that bad if you play semi consistently but if you take a few months off and come back it is rough if you havent stayed up to date with the changes. Definitely allows for more ways to play the game though.
@kaleidoughscope
@kaleidoughscope Месяц назад
With how popular this game has become, I agree with your take that this kind of shakeup is potentially healthy for the game.
@MutatedAmerican
@MutatedAmerican Месяц назад
Game Suggestion: After the recent QP Hacked, seeing recent OW2 videos, and playing other games in general, I think the devs may want to revisit on how to make passives OW2. To me, they may want to change up the current general role passive as to better generalize the role. For example, though numbers can vary: -Tank: Reduces debuff/CC (i.e. knockback, sleep, etc.) effects/criticals by 25%. Ultimate generation is reduced by 40%. -Damage: Damaging an enemy temporarily reduces their healing received by 20% for 2 seconds (tank's passive will make it to 15%). Critical hits are multiplied by 2x to 2.5x (tanks/supports only do 1.5x to 1.75x) -Support: Reduce the time for passive health regeneration to 3 seconds after taking damage. Shorten the time for teammate's passive health regeneration to start when in close proximity. (does not stack with support next to each other) In addition, they may want to also include separate hero passives as some heroes may still need help to be more viable or better define their sub-role. For example: -Rein: Steadfast, reducing knockback by an additional 25% -Hanzo: Dragon's Touched, replacing every fully drawn arrow with a dragon, thus allowing the DPS passive to extend its duration upon hit (you know you've been affected by seeing two tiny dragons by your screen/character)
@Weightsss
@Weightsss Месяц назад
This would be amazing IF done correctly. Like literally with Doom, you get a reduction in punch power, but you block more damage with fist for your power punch. Or even with weaver having a smidge more damage but less healing with flower by 20% etc. like if done correctly, you can make it VERY worth wild.
@sithfisto303
@sithfisto303 Месяц назад
I love the idea of more hero-specific passives with both a pro and a con: then there wouldn't be one must-have passive and there would also be an incentive to change the passive depending on your team (= more hardy tanking when your supports are DPS supports, and more health boost if your tank is overly aggressive). It would also make the little balance tweaks not as mandatory.
@CalForrer
@CalForrer Месяц назад
I think Cass could have some fun ones. Snub nose: Increased Damage Falloff effect (Say 30%) Increased Critical Damage (Maybe also by 30%) White-knuckle: Decrease Fan The Hammer kick/spread. Bounty Hunter: Increased Critical shot region on a specific randomly selected target. OR Health restore on Bounty Kill.
@felixd3419
@felixd3419 Месяц назад
Playing genji with the speed boost passive is so fun
@j.l.6415
@j.l.6415 Месяц назад
I'm a big Sojurn fan, I've heard her rail used to be broken af but I didn't play her back then. I would really like trade off oriented passive only for all heros but for her I want one for the slide and one for the disrupter ball. Enhanced slide: gain increased charge from primary fire upon successfully hitting an enemy during the slide, +2 sec to slide CD. Enhanced disrupter: Disrupter now applies hinder, reduced damage, reduced AOE, increased duration.
@aaronolson6736
@aaronolson6736 Месяц назад
Retribution: Takedowns in Omnic form reduce the cooldown of Nemesis form by 1 second. Takedowns in Nemesis form increase its duration by 0.5 seconds
@SimonCigolla
@SimonCigolla Месяц назад
Widow: Anti-material rifle: Applies only to scoped shots. Ignore armor, root armored targets for 0.1 sec. Force crit deployables and barriers Incendiary rounds: 20% increased dmg, 50% of dmg is applied as fire dot over 2 sec Ghillie suit: Gain stealth after 2 sec of standing still. Breaks on movement. 5 sec cooldown
@catdaddie
@catdaddie Месяц назад
would be kinda cool to see a mercy passive that sacrifices rez for an increase in hps/increased damage boost or maybe a way to counteract the dps passive, especially dependent on the enemy comp (widow maker, hog, cass, etc..) where they can easily interrupt rez, i rarely feel safe enough to go for the rez anymore anyways ,so i think being able to provide more healing/damage boost would make mercy feel more impactful again.
@thegamer-xf6fv
@thegamer-xf6fv Месяц назад
I think for every hero they should each have at least 2 passives and get rid of role passives
@Nellynelgaming
@Nellynelgaming Месяц назад
Rein Close The Gap: Small speed boost anytime your shield takes damage. Defending Charge: Can charge with shield raised Burning Fire: Back to 1 Firestrike, but the firestrike now burns targets it hits like an ash dynamite
@Heyzeus891
@Heyzeus891 Месяц назад
Charge with a shield would be too OP. I think a better idea would be Unrelenting Charge: while charging become immune to stuns and cc, like Mauga has
@RavenGG.
@RavenGG. Месяц назад
As fun as the passives were in the hacked gamemode and would be fun if implemented it would be a balancing nightmare. Also currently if you see an enemy character you know what they’re capable of with knowledge of their abilities & cooldowns. 3 passives per hero would be so much to learn/deal with. Would be difficult for current players and yet another barrier for entry for new players.
@user-fi7ek9md1y
@user-fi7ek9md1y Месяц назад
Junkrat Passive that makes his primary fire deal 100 damage but for a much faster projectile
@morevrai
@morevrai Месяц назад
As a Moira player some passives that I thought of are: -increased height on fade(for ppl who are less consistent w fade jumps) -increased (~50) hp/dmg on orb -increased speed during fade -increased coal dmg(she never got compensatory buffs when hp pools shifted) Now Ik some of these can be broken(and these can be tweaked ofc) but I think passives allow for different playstyles and more player agency I love it
@gameinforcer01
@gameinforcer01 Месяц назад
Zenyatta Chaotic Pulse: After landing the killing blow on an enemy afflicted with Orb of Discord, any enemies within 3 meters are affected by a minor Orb of Discord effect (increased damage 12.5% instead of 25%) for 5 seconds. Using Orb of Discord again removes this status from other enemies. Flying Kick: Melee attacking the ground sends Zenyatta 9 meters in the air and creates an AoE damaging effect in a 2 meter radius, no longer knocks back enemies Harmonious Bond: While Orb of Harmony is active on an ally, channeling the ability for 2 seconds teleports Zenyatta to that player
@TinyLokiGaming
@TinyLokiGaming Месяц назад
There was an odd interaction where making Dva have 100 armor instead of health also made her baby have armor? I dont think I died at all as baby dva during this patch lmao
@ryannolannnnn
@ryannolannnnn Месяц назад
i’ve always thought they should do what apex does (pickable hero upgrades mid-match) to combat counter-swapping. If you’ve spent the past 10 minutes “building your character”, then you’re not going to want to swap imo. It goes even further and actually rewards not counter-swapping
@esmepipkin6087
@esmepipkin6087 Месяц назад
I think Widow could have some passives that incentivize playing her in an actually interesting way, so here are some Flying Spider - While in the air after grappling, your scoped rifle has a much faster charge time. Grappling Hook has 3 charges. Caugh in My Web - Venom Mine no longer deals damage, and instead slows enemies in the aoe like Pig Pen (maybe hinders instead like cass nade, give her some defense against somb and tracer?) Widow: 76 - Widow can no longer scope with her rifle. SMG does a little more damage with way less spread, with an alt fire for longer ranged engagements Probably not great but, like, I think the ideas are fun, at least
@laifu3578
@laifu3578 Месяц назад
I’ll cook a little bit, I’m definitely biased though. Overall I think passives are pretty fun and can add a lot to the game. Wrecking ball: 1. After being out of combat for 10 seconds be shielded from the first cc effect. Taking any damage removes this shield. 2. Ball’s boop ignores the tank passive. Increase the maximum duration of grapple. Venture: 1. Primary fire will burst into small projectiles able to pressure targets at long range. 2.CC immunity while starting burrow. Shield generation is halved.
@dattdarkness
@dattdarkness Месяц назад
It took so long for youtube to start giving me notifications. I'm having to watch the videos after the mode is gone, and I only got to do a few games of it since I didn't know when it had started.
@kookeekwisp
@kookeekwisp Месяц назад
Mei Frost slider: Walking on ice wall & frost left by primary fire gives a speed boost Refreshment: Getting a kill heals self & nearby teammates Tactician: Freezing point & headshots reveal enemy location
@TrenjaminButton
@TrenjaminButton Месяц назад
I think if they add specific passives for each character or for each “archetype” (like sniper with Ashe Widow and Hanzo) it would be better overall.
@contentconsumer3743
@contentconsumer3743 Месяц назад
Zen: 1) 15% faster projectile speed 2) 15% increased harmony orb range 3) Float short distances up walls
@MutatedAmerican
@MutatedAmerican Месяц назад
Perhaps they can follow Apex's shoes and allow hero upgrades during a match- though best to only go from 0 to 1 to 2 as to not overly complicate it. This is may even help with counter swapping as each swap will result in a reset (i.e.. a level 1 hero swaps to level 0 and level 2 hero swaps to level 1)
@cruzerro3451
@cruzerro3451 Месяц назад
I love the passives I’ve been wanting the game to have more choices for the play to do other than choosing your characters it gives the game more depth
@Jsterman23
@Jsterman23 Месяц назад
As a widow enjoyer, I find it quite frustrating when enemy DPS immediately swap to Sombra when they see me (I'm in low gold btw). I think it would be interesting to have a passive that gives me more survivability against the dive, like more health or damage with the SMG in exchange for less scoped-in damage.
@El_The_Elf
@El_The_Elf Месяц назад
Mercy passives: I am a Mercy main - +5M beam length for critical targets - +10% firing rate while in Valk(I’m not a battle Mercy but Yall have fun🙏) - When Mercy is critical health the cooldown for Gaurdian Angel will reset if she takes 50 DMG or higher
@christopherbartels1823
@christopherbartels1823 Месяц назад
You want counter swap strat to go away, time to abandoned residual ult charge altogether. Make the penalty for swapping a harsher decision. Or a dmg modifier make it take longer to get ult on swapped characters.
@thatplayathough8101
@thatplayathough8101 Месяц назад
oh i actually just commented on the video on your main channel most of my thoughts. to answer the question this season im mostly Kiri Lucio. So ill answer for them For Kiri a range increase would be huge, stuff like tp/healing locking the 20% CD reduction was clutch sometimes so probably a similar passive. and maybe something with her kunai or like "+5 damage per kunai breifly after TPing" For Lucio Def a heal boost, for the Floorcios The low hp speed one actually works well maybe an increased speed on walls below some %hp, for the speed demons Boop strength, but "example%" longer cooldown? for the froggers
@TinyLokiGaming
@TinyLokiGaming Месяц назад
Lifeweaver should have one that reflects his thorns and also utilizes Thorns as a status effect, like the DPS he does with thorn volley charges his heal 1 = 1
@TigerBlood-m4b
@TigerBlood-m4b Месяц назад
I think they should mix in the pve abilities with passives. So maybe you have a stat buff or like you said you can trade out torbs turret it overload for a jetpack. If this were the case than my idea would be to give echo a shield with her wings that replaces the beam, and if you shoot her while shes blocking with her wings than it gives her a brief i frame as it knocks her up and backwards into the air so it can be used as an escape as well as a way to block dmg, this way echo can be more of a dive hero without being a glass cannon, make her play abit more like genji or tracer where they can dive in with that escape.
@sagechanged7923
@sagechanged7923 Месяц назад
adding this type of extensive customization to a multiplayer hero shooter is something only TF2 had already mastered around a decade ago. Overwatch couldn't hope to balance a nightmare like this unless they actually worked more than 1 hour a week when Overwatch 2 was still in development.
@sparquisdesade
@sparquisdesade Месяц назад
While I think passives are kinda not healthy for the game. Here's some crazy ideas. Obviously numbers would need to be tweaked, I'm jus playin around Tank passives Dva Pact: Damage you deal to tanks an receive from tanks is increased by 20% (also, funny name) Alright....So!: Once per 15 seconds, if you receive damage equal to half your health within a 1.5 seconds , you instead take half that damage up front an the other half over the next 5 seconds. (It's monk tank stagger from WoW) Demoralizing Aura: Enemy ult charge gain of targets within 3 meters is reduced by half (if thats too op maybe add something like "for heroes under 50% charge. ) Support Passives Unofficial Off Tank: If a tank dies within 1.2 seconds of you healing them, gain 250 armor health, 5% dmg, and grow in size 25%. But lose 85% healing done an 5% movement speed. Can only occur once per 3 minutes. Level playing field: If you press an hold crouch while moving forward, you slide for 10 meters at 50% movement speed. Can only occur once per 10 seconds. Sitting Duck: If you remain still for 2 seconds you gain +20% healing while remaining still. DPS Shadowmeld: If you remain still for 3 seconds, enter "sombra stealth". Cancels upon action, adds 1.5 second delay from exiting stealth to firing or using an ability. Detection range is 10 meters larger than sombras and is increased by 100% range while moving. Enemy SOmbra's can see you while stealthed but you can't see them. Now everyone can stop complaining about her stealth. Wasn't Using Blade Anyways: You no longer have your ult but still gain ult charge. You gain a % bonus to damage relative to your ult charge. Ult charge is reset to 0 upon death or landing a killing blow. No fun allowed: Killing blows you land "steal" 10% ult charge from the target, killing blows against you, result in them stealing 10% of your ult charge. Anyways. Yeah, that's my ideas. If you're gonna do it make it interesting an actually change up how the game plays. Not jus make 2/3 passives ones that were already removed from the game for being terrible.
@ReivecS
@ReivecS Месяц назад
I feel like the crux of this whole argument is that if you make the game confusing enough that there can't be a meta because even pro players can't foresee every combo and thus any combo you pick could be viable because no meta can take a mental foothold as there is always some way to counter that idea.
@puppyvix
@puppyvix Месяц назад
im not a very creative person but i think it'd be cool if widow had a passive where her primary (unscoped) did more damage but in return her scoped shots take more ammo ? that way she doesnt have to counterswap against a good sombra, just play well against her in return with a quick reaction time and good tracking, and can also be in the fight a bit more if the person playing her is a more aggressive player, ie: if she gets stuck in a spot where there are people all around her (which granted a good widow would avoid that but sometimes things move fast and her only way out is certain death and respawn) especially helps if she's rezzed in the middle of the team fight like we see so often (happens to me all the time.... what am i supposed to do......) now granted i am a bronze player so maybe this passive idea sounds really dumb but idk, from my perspective it could be really cool, more unscoped damage but less pressure on the enemy backline with how often she has to reload ? yay nay ?
@CYWNightmare
@CYWNightmare Месяц назад
Passives should definitely move towards a per character/hero passive. Extra ammo on hanzo is obviously useless and the supports have some of the best passives imo
@Envy-phthonus
@Envy-phthonus Месяц назад
I'd love a passive for reaper that simply reverts their shotgun changes to do more damage close up but not as much from far away. I miss being able to play a sneaky reaper and two shot people with bad positioning. reaper has really lost their identity and playstyle over time.
@joeyio7836
@joeyio7836 Месяц назад
I think I’d rather see pickable abilities versus pickable passes. This still allows you to lean into the customization, decision making, and variety, but the value and skill expression is still on the player to earn the value. Passives are often invisible (some ways to make it visible maybe) and give value for the sake of existing and is not earned. With all of this pickable customization though, I think if you go too far with the number of options selectable (I.e., different and perhaps unique ones per hero) you run the risk of making an even harder knowledge check gate for new players coming into the game or returning players coming back after a long time than there already is.
@KP_Uravity
@KP_Uravity Месяц назад
it would be a way to help tanks deal with counter swapping. like for dva one passive is more tanky, second is more assassin, and her third is that dm can eat beams. so now youre playing a weaker dva but her specific "you must swap" counters are no longer effective. so i the player get to keep playing my favorite hero. of course there will be meta passives and meta passive combos, but that will only matter the top of ranked and pro players. for everyone else we get to flex personal skill on a hero rather than just swapping.
@Thewatcher153982
@Thewatcher153982 Месяц назад
A cool passive might be faster projectile speed for projectile heroes. Maybe 10 or 15% would be enough to not break the characters. Would make hitting shots easier for Lucio, zenyatta, ana when not scoped in, junkrat, soujorn, torn, etc.
@S3aw33d55
@S3aw33d55 Месяц назад
I feel like pickable passives completely eliminate the need to swap at all for any reason, which I genuinely think would be a wrong step for the game to make. Yes, counter swapping sucks and is unfun, but only because it’s so far to the extreme due to 5v5. Introducing pickable passives would overcomplicate the game, eliminate variety in heroes, and further homogenize this game into more of a toxic shooter because all of the fun elements (team coordination, team synergy, making plays with abilities) are all mitigated because every hero becomes their own team. I want 6v6 back. Queue times were publicly stated to not even be the main consideration in the swap to 5v5, and queue time issues in general only apply to people who are on at odd hours or are masters +. Overwatch 1 was neglected for so long, and had as many tanks released in 6 years as overwatch 2 has in 2. If it had even received a small portion of the updates OW2 has, we wouldn’t be having this issue rn because it would’ve been obvious that a switch wasn’t necessary. But whatever, I’m just venting because Ive watched my favorite game turn into something I can barely stand playing. I’ve been trying to come back, and even putting a lot more effort into my games by trying to climb the ladder solo, trying to get really into it, but I genuinely hate some games. I hate the constant counter swapping, I hate being the only tank on the field, and I hate the lack of soul the game has. The only thing keeping me from deleting it is blizz, who just hasn’t outright said “fuck you” to the 6v6ers yet by deleting the 6v6 custom game
@jayfel104
@jayfel104 Месяц назад
I'd like to see hero specific passives for the next quickplay hacked.
@DrowningAreYou
@DrowningAreYou Месяц назад
I’d like to see Hanzo get a passive that allows him to reload Storm Arrows instantly if he gets a final blow while using it.
@ventus3610
@ventus3610 Месяц назад
They need to have the Rune system that League of Legends has, have different passive trees that all the heroes can select but that evidently fit better for their related role (Tankiness, Damage, Sustain) For example: (this one is taken out of LoL itself): Replica: after Hard CC'ing an enemy gains additional defenses (or in overwatch damage reduction) for a short amount of time, represented by small shields that rotate around the character like bastion's healing ring. All characters can select it but evidently only some can use it to properly Damage gets: after landing 3 different abilities/attacks gain additional movement speed for a short duration (Genji for example, lands primary, dash and melee and gain the bonus) represented by a blue trail behind the character. This is a bonus almost all characters can if so they wisht to. Sustain: using Healing or Shielding abilities on an ally grants them a small amount of shields All of them with their proper cooldowns
@immortalmadman4822
@immortalmadman4822 Месяц назад
I saw Cyx's video playing with the passives and he felt the Last Stand is probably best for Hog while Armored was the worst. Unyielding was better when the enemy team had multiple counters to him but really useless when it was just one or no counters to him.
@lilpharma
@lilpharma Месяц назад
Sombra passive idea: -She perma dies out of spawn.
@udn5006
@udn5006 Месяц назад
Because of unyielding, I was able to play doom and sombra couldn't do anything to stop me.
@5318008RNice
@5318008RNice Месяц назад
I like the addition of passives as long as they are not global. I like the direction as well, lean into the moba aspect. Maybe even shop like league one day?
@djwolfdragon3771
@djwolfdragon3771 Месяц назад
Give Ana a Baptise exo-boots passive for mobility or really any mobility passive in general
@HmongHeroo
@HmongHeroo Месяц назад
The ideas of passives are fun and interesting, BUT I'd rather not have it accelerate counterwatch or create a setting of hard meta balance shift They would probably need to be very simple playstyle passives or just small shifts in power
@SweetishSnail
@SweetishSnail Месяц назад
Personally, I fell in love with Overwatch because of how digestible it was. I was came to it from League of Legends which had a massive amount of variables. That made it difficult for me to understand how well I was doing or why I wasn't doing well. I love how "flat" Overwatch is. A relatively small cast, no economy outside of ult charge, no experience or leveling up. It feels like I always have a chance to be impactful with the few tools I'm given. So I don't like the direction of pickable passives. The level of depth the game offers me right now is just where I liked it. Any more and I think I'll get overwhelmed.
@shanaeverowe9626
@shanaeverowe9626 Месяц назад
The only problem i have with these passives is some are not very impactful when you really look at it. 20% more ammo sounds great, until you get to cassidy or reaper who get what 1 extra shot? Compared to mei who gets 20+. Same with the 20% cooldown reduction. Most cooldowns its really only dropping it 1 second. Only on things like ana nade or mercy rez is it a drastic reduction (even then less than 5 seconds)
@tuckmasterg
@tuckmasterg Месяц назад
Reinhardt: - Will of the Crusaders Gain immunity to any form of movement control abilities such as knockback knock ups and slowness at the cost of being slower when shielding(even more than now) this doesnt apply to stun effects from abilities such as Spear Hook Punch etc just the displacement part - German Engineering Passive 15%-ish movement speed increase and Charge is now faster and goes farther(with the cost of an extra second to the cooldown) - Bulwark Immunity to critical hits(yes Critical not headshots) and increase shield regen but shield health does drain .5x faster Theses are ideas that ive had for a while but to keep it from being OP had to add in some drawbacks
@Mataaina
@Mataaina Месяц назад
It could add a new layer to the game to make it more exciting, but if they implent it I can already see the struggles to balance the passives out. They already struggle with balacning the current roles..
@youknowWho41011
@youknowWho41011 Месяц назад
I dont think passives are the answer. I think they should take the data from this experiment and make new tools for heroes to use. For example, one of Mercy's weaknesses right now is her inability to quickly heal up allies getting bust damaged. The extra healing from Swift Save made her feel much better, but I also think it's TOO much free value for Mercy to be able to deny a kill just by using her healing beam that has no resource limit. But giving Mercy players a button that gives them that passive for a short duration could be more interesting. Or it could be an effect that takes place after using a GA movement tech in a specific way. It would allow for more skill expression for the player and exploitable windows of opportunity for the enemy team. The dev team should address the pain points of each hero that doesn't feel fun to play and give the heroes individual tools to deal with those pain points that provide more opportunities for player skill expression while also giving them clear weaknesses that can be taken advantage of. Passives just make everything stronger all the time and create a stalemate. Abilities/cooldowns/resources that can be traded are much healthier for the game in my opinion.
@Adventist1997
@Adventist1997 Месяц назад
Brig and Kiriko are too powerful with reduced cooldowns but I love them...😂
@frantiseksram9741
@frantiseksram9741 Месяц назад
As a Torb, I want to be able to heal Bastion with hammer hits
@somaraparicio3537
@somaraparicio3537 Месяц назад
Ultimate defender: fortify uses the all the overheat bar, then gives 200 extra overhealth and no overheating when shooting, but orisa is locked in place for the duration. Turret tonk
@nekogami87
@nekogami87 Месяц назад
I'm really against it as a game system, I did not enjoy what the matches felt like, felt even worse than a team that keeps counter picking imo. That being said, 2 things I could see is, this type of unhacked would be nice to try variance of potential changes, eg: if the passives are per hero instead, you could try 3 different potential change within the same week. That'd be great. A permanent arcade mode could be nice with that, for those who like it. But I think I agree with the idea that this is very barebone, I think some rules would help alleviate some frustration I had.
@simonturner4073
@simonturner4073 Месяц назад
Bastion at full health has shield (OW Beta)
@ItzSpritz
@ItzSpritz Месяц назад
173 views in 16 minutes. Dude ain’t falling off
@maury6143
@maury6143 Месяц назад
I always thought mixing LoL items into overwatch would be really refreshing to the game, this maybe be it 😤
@aepokkvulpex
@aepokkvulpex Месяц назад
Straight up they just should've kept the PvE and Talents ideas
@ender554-b8e
@ender554-b8e Месяц назад
Pickable passive that made me allowed to play the tank I want to play no matter what the enemy plays would be the best solution to everything. I'm ball and they go Sombra, Mei, ana I would gladly swap out some or all of my knockbacj resistance to some hard cc resistance. Like it has to be a give and take, it has to be a choice, and it has to improve the health of the game. If they get all that right by all means do it.
@ender554-b8e
@ender554-b8e Месяц назад
Or say I'm dva and they go Zarya symm whatever. Would be cool to swap out matrix for a matrix that stops beams instead of projectiles or something. A way to deal with counter play where you still have to give something up but not give up your character is the ideal solution IMO
@ender554-b8e
@ender554-b8e Месяц назад
If I'm playing illari and my team is playing far away all in let me increase the range of my secondary in exchange for reduced pylon or something. If I'm Ana and they are full dive let me swap nade cool down time for some eco boots or a grappling hook to escape. Obviously these are not completely thought out but just small examples of how to address pain points They should also not be afraid to give them only to tanks at first. They have the most pain and are a reason a lot of us won't play tank. I just can't play the counter swap game. I think most people when playing ow want to play who they want to play not who they have to play based on the other team. You could really do a lot to solve it if they are very thought out and tested like actually tested.
@konstantinoskyriopoulos2854
@konstantinoskyriopoulos2854 Месяц назад
So we are adding paladins talents in the game. Oh boy WE ARE SOOO BACK
@Alart28
@Alart28 Месяц назад
Ana with Bap Boots as the 3rd instead of speed
@sl5945
@sl5945 Месяц назад
I'd like a passive where my hanzo headshots do about 10% more damage. Hmm..
@emixuzumaki
@emixuzumaki Месяц назад
while i do agree that it has potential and could "solve" some of the issues in the game like counterswapping, i feel like it would overcomplicate the game a bit much and it would be a significant amount of work compared to the pve skill tree, which for me it would feel kind of unfair to had to remove a intricate pve sistem, but instead trying to apply it to pvp.
@spacecowboy7193
@spacecowboy7193 Месяц назад
I like the podcast style videos.
@toxic_icecream
@toxic_icecream Месяц назад
What you mostly describe are not passives, its talents. Replacing the ability with another one is the talent tree idea Passives I'm burnt out on, tired of free value, in qp hacked you just pick the cooldown one for tanks, speed for dps and 50% boost heal because they are broken on many heroes, if you get counterpicked on tank its just more painful, but if you don't its just broken
@Cowboyfin
@Cowboyfin Месяц назад
Rein: FOR GLORY: force tanks into rein 1v1
@kctheshadowman9651
@kctheshadowman9651 Месяц назад
This is a really cool idea but I think it would be the most effective and healthiest if it was more for different heroes and not just roles, other people have kind of gave ideas like that and I agree as I was thinking of ideas for reaper last night. It would be cool for them to make it where you can strengthen a certain part of the character but it weakens the opposite, like if you want to have better life stealing for reaper then your flanking capabilities will be a little weaker compared to normal reaper so it has a very clear balance and firm idea of what play styles there are to choose from!
@mr.parker8014
@mr.parker8014 Месяц назад
Somebody get Blizzard on the phone, we NEED pickle passives
@tonerallings1144
@tonerallings1144 Месяц назад
Torb Extra 50 hp during overload Extra 75 hp turret 10 - 15% more molten core
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