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Level Up Your Metahumans With Scan Store Metahuman Identities and Textures 

3D Scan Store
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Elevate your Metahuman creations to the next level with our ultra-high-resolution Metahuman textures and seamless mesh-to-Metahuman transformations. 40% OFF INTRODUCTORY OFFER
Available now :: www.3dscanstore.com/
00:00 Intro
00:25 Getting Started
01:05 Select your Identity
01:56 Unreal engine setup
03:01 Mesh to Metahuman
05:40 Metahuman creator
07:36 Import Metahuman to Unreal
09:38 Setup basic lighting
10:51 Setup Scan Store textures
12:51 Wrinkle Maps
16:09 Setup Rig
18:00 Shader tweaking
18:46 Cinematic Camera and additional lighting
22:24 Swapping textures
23:41 Outro

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28 июн 2024

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Комментарии : 185   
@steve_ire321
@steve_ire321 6 месяцев назад
The Mario 64 title screen has come a long way.
@3dscanstore
@3dscanstore 6 месяцев назад
lol
@darksushi9000
@darksushi9000 4 месяца назад
Letsa go
@ruseboy
@ruseboy 6 месяцев назад
These look great, and lovely clear explanation. I've been doing those wrinkle maps additions ever since metahuman was in beta. Nice work as usual. Cuts out needing to use wrap.
@3dscanstore
@3dscanstore 6 месяцев назад
Thankyou, yes I did all the boring wrap stuff for you :)
@joshwallaceart
@joshwallaceart 6 месяцев назад
Amazing! You are the best, James! Can't wait to play around with these!
@3dscanstore
@3dscanstore 6 месяцев назад
Thanks so much Josh! I hope you like them :)
@twistedjourney
@twistedjourney 5 месяцев назад
I love the 3D Scans and tutorials. Definitely going to pick a few up. Please upload more tutorials.
@Tylru
@Tylru 6 месяцев назад
Great process! Would love to see some 3DScanStore provided wrinkle maps in the future. I could see it being useful having a pack of 10 or so wrinkle normal/AO sets that we can overlay on any character textures which don't contain any baked in pores/details like the exported MH ones do. Could also decouple them from the skin textures as well, and simply blend them in the Unreal skin material, avoiding the need to have 1+3 textures for every MH, but instead 1 texture + 3 shared wrinkle maps for all characters.
@3dscanstore
@3dscanstore 6 месяцев назад
Cheers! yes I could do some nice wrinkle maps, were actually working on a prototype for that at the moment :)
@SBBBurney
@SBBBurney 15 дней назад
Just purchased one of these! Very happy! Great work :)
@marianocvart
@marianocvart 4 месяца назад
Beautiful. When you said "in this video, we are going from this to this" and the contrast between the base model material from MH and your setup, beautiful, I'm delighted with your results, the base MH materials always looked, for lack of a better word, "plastic" for me.
@3dscanstore
@3dscanstore 4 месяца назад
Thanks you so much! I’m really glad you like what we’re doing :)
@JoeParente
@JoeParente 6 месяцев назад
Absolutely Amazing! Looking forward to more custom metahuman content!
@3dscanstore
@3dscanstore 6 месяцев назад
Thank you I’ll do my best :)
@williamlacrosse9389
@williamlacrosse9389 6 месяцев назад
Pure gold. Thx for sharing!
@3dscanstore
@3dscanstore 6 месяцев назад
Cheers and my pleasure :)
@elartistadelosartistas
@elartistadelosartistas 6 месяцев назад
Amazing workflow, Thanks a lot for providing clear explanation.
@3dscanstore
@3dscanstore 6 месяцев назад
My pleasure :)
@QReviews412
@QReviews412 6 месяцев назад
These are dope! Great work sir!
@3dscanstore
@3dscanstore 6 месяцев назад
Thank you!
@badxstudio
@badxstudio 6 месяцев назад
Interesting! Might give this a try on our new Darth Maul metahuman. Thinking of switching the normal & cavity maps and see if there will be improvements. Exciting stuff guys! Thanks for releasing this :)
@3dscanstore
@3dscanstore 6 месяцев назад
Cheers, drop me an email if you like jamie@ten24.info I’m happy to send you over some textures. I used your videos a lot when I was trying to learn unreal so I’m happy to repay the favour.
@mickmeenan
@mickmeenan Месяц назад
This is a fantastic tutorial, pace and everything, thank you for sharing
@3dscanstore
@3dscanstore Месяц назад
Thank you, and it’s my pleasure :)
@SolomonJagwe
@SolomonJagwe 6 месяцев назад
OMG!!! These look amazing!!!!!!! WOOW!!
@3dscanstore
@3dscanstore 6 месяцев назад
Thank you!
@promptmuse
@promptmuse 6 месяцев назад
Bloody brilliant mate!
@3dscanstore
@3dscanstore 6 месяцев назад
Cheers!
@TheDigiVault
@TheDigiVault 6 месяцев назад
Great tutorial. Very helpful. Amazing results
@3dscanstore
@3dscanstore 6 месяцев назад
Thank you!
@ranmanolov5293
@ranmanolov5293 Месяц назад
Great stuff James
@Maddman_AL
@Maddman_AL 6 месяцев назад
YES, this is amazing!
@3dscanstore
@3dscanstore 6 месяцев назад
Thank you!
@deygus
@deygus 6 месяцев назад
Whaaaat, this is Incredible!!
@3dscanstore
@3dscanstore 6 месяцев назад
Cheers!
@Lupo_Den
@Lupo_Den 6 месяцев назад
great work realy adds more to the flat metas!!
@3dscanstore
@3dscanstore 6 месяцев назад
Thank you!
@aviel200
@aviel200 6 месяцев назад
looking great!!! i didnt know about that, thank youu
@3dscanstore
@3dscanstore 6 месяцев назад
Thanks you, I’m glad it’s helpful.
@_D3adB0y_
@_D3adB0y_ 5 месяцев назад
Nice work James! Would love to see new eye textures added to the store as well. The default metahuman eyes break the illusion in my opinion.
@TeddyLeppard
@TeddyLeppard 6 месяцев назад
That intro. Flawless renderings.
@3dscanstore
@3dscanstore 6 месяцев назад
Thank you so much!
@davidmonteiro6822
@davidmonteiro6822 6 месяцев назад
@@3dscanstore do you have a tut on Metahuman rendering, regarding ideal settings?
@3dscanstore
@3dscanstore 6 месяцев назад
@@davidmonteiro6822 no not at the moment I’m afraid but I was thinking about doing one in the new year.
@nickkaverin
@nickkaverin Месяц назад
Briliant... BRILIANT CONTENT
@user-fl3po8hc8s
@user-fl3po8hc8s 6 месяцев назад
Great thing, very practical
@3dscanstore
@3dscanstore 6 месяцев назад
Thank you!
@sarahmansour-3d
@sarahmansour-3d 6 месяцев назад
Great work
@3dscanstore
@3dscanstore 6 месяцев назад
Thank you so much 😀
@RavageStudio
@RavageStudio 6 месяцев назад
Excellent! More tips on how to make the metahumans even more realistic please!
@3dscanstore
@3dscanstore 6 месяцев назад
Coming your way!
@kriskellyfilm
@kriskellyfilm 6 месяцев назад
Excellent
@3dscanstore
@3dscanstore 6 месяцев назад
Thank you!
@JasonAdank
@JasonAdank 3 месяца назад
Uhm... in this video, your website prices were 13.50 (discounted from 30.00) per scan. 30 pounds seems very reasonable, and 13.50 was certainly awesome. But then I hop over to your website and theyre all 70.00? thats kinda brutal.... a 220% price hike in two months.. Not cool
@Pelisis
@Pelisis 2 месяца назад
Oh shit actually? I'm gonna check that out thanks
@stephanbuth8195
@stephanbuth8195 2 месяца назад
Unfortunately they apparently made the video during a special offer period and just didn't think about it. Without a special offer, these prices are normal. If possible, just wait until there are special offers from this section again (newsletter) That's how I do it too :-) By the way, I also make music and apparently it's a common practice in the industry to publish special offers every day that only cost a fraction of the normal price. So I bought various plugins (EQ's Reverbs etc.) for €29 instead of €200. Of course, €200 is not the “normally calculated” price in sales, they do a mixed calculation. The big disadvantage of this practice is of course, that buyers without a special offer often feel cheated, when they see the prices one week later or so... So, in this case: subscribing to the newsletter is good!
@JasonAdank
@JasonAdank 2 месяца назад
@@stephanbuth8195 Nope. If you pause the video when he's on his website, you can see the regular price was 30, and it was discounted to 13.50.
@JasonAdank
@JasonAdank 2 месяца назад
@@stephanbuth8195 you can see in the video the list price was 30, which was then discounted to 13:50.
@justpoppinthings
@justpoppinthings Месяц назад
Seems like you just don't understand the value of this type of work
@chrisnrs354
@chrisnrs354 6 месяцев назад
could you possibly delve more into the process of Mocap of MH's on unreal? I know there is a fair bit of tutorials on the web but you teaching style is quiet nice and seems to resonate with me. thank you in advance. cheers !
@3dscanstore
@3dscanstore 6 месяцев назад
Hey Chris, I could certainly do something on metahuman animator, but to be totally honest I would just be repeating what countless other tutorials have said. I’m going to do a Portrait Lighting tutorial next I think. Then maybe after that I could do one on MHA but honestly I think it would be a bit of a waste of time for me as no one would really watch it due to the info already out there :)
@AliSahba
@AliSahba 6 месяцев назад
This is great, thanks for the clear walk through, I'm wondering how did you add the realistic animations to these faces on the intro? Is there a facial rig animation preset that people could use? I know there are poses but I couldn't find any animation presets.
@3dscanstore
@3dscanstore 6 месяцев назад
Thank you, I used the metahuman animator plugin with my Phone 14 to capture some animation :)
@ilikeithardcoretv3367
@ilikeithardcoretv3367 6 месяцев назад
Great vid, great store, any plans to models in the characters section, like police or fantasy characters? Either way great product certainly helped level up.
@3dscanstore
@3dscanstore 6 месяцев назад
Thank you! yes we are looking at rigging those and having them Unreal Ready next year :)
@jumpieva
@jumpieva 6 месяцев назад
This is really excellent, however I noticed the neck/body seam. Will there be full body textures later for arms/chest or will this assume the body will be clothed?
@ryuteam
@ryuteam 5 месяцев назад
I've buy the female number 25 and it's a really great work ! love it ! the last thing and how can we tweak the skin tone to match the body and the head, it would be perfect after that ! love your work man
@sinbad4121
@sinbad4121 6 месяцев назад
Hi James, thanks for this workflow and explanation. It's quite good for rendering face, not full character. It will be great if you will create tutorial how to adjust body skin tone or body textures with face. That's the only thing that stops me from buying it.
@3dscanstore
@3dscanstore 6 месяцев назад
Cheer :) I’ll see what I can do :)
@RariJay
@RariJay 6 месяцев назад
🔥🔥
@bernard2735
@bernard2735 5 месяцев назад
This is amazing and opens up a world of possibilities - especially as you add more of your scans. Exciting times!
@3dscanstore
@3dscanstore 5 месяцев назад
Thankyou! I’m glad you like them :)
@chrismithone
@chrismithone 6 месяцев назад
Amazing. This is next level MetaHuman. But in order to be a complete new option to MetaHumans you must have custom expression wrinkle maps for each head that follows the wrinkles that each face have in neutral pose. Particularly older person will have marked wrinkles in the forehead and other areas with out making any expression, so when a expression is made the "expression wrinkles" must follow those particularly wrinkle patterns. I really hope you add custom wrinkle maps for each individual head. It may be a lot of work but is really the only way...
@3dscanstore
@3dscanstore 6 месяцев назад
Thank you so much! I’m afraid custom wrinkle maps for these would represent a economically unviable product. Doing the 6 extra expressions, retopologising, cleaning wrapping and projecting them would add years worth of work to the project. And it simply wouldn’t be viable for a team our size. As cool as they look I doubt we will do huge sales figures and I couldn’t justify a project that long for something like this. We don’t have Epic level funding :) so the choice was lots of diversity and heads with metahuman wrinkle maps (which work well) or a few heads with wrinkle maps. So we chose the former as it allows us to sell them cheap and have a lot of cool diverse faces and maps on there :)
@3dscanstore
@3dscanstore 6 месяцев назад
We are working on a fully captured head now with all the wrinkle maps, just to see how it would look. 🎉
@chrismithone
@chrismithone 6 месяцев назад
Great. I'll be waiting for that!
@jonedis
@jonedis 6 месяцев назад
These look amazing! For 3d artists that don't work in Unreal, what would be the benefit of using metahumans? Is it because of the face rig and facial mocap?
@3dscanstore
@3dscanstore 6 месяцев назад
Cheers :) yeah its all about the rigging and unreal is a great piece of software for lighting and rendering too.
@jozinzzzzzbazin
@jozinzzzzzbazin 5 месяцев назад
great texture quality, but there are 1 bug problem - the mh doesnt looks like the scan due to different face features, do you have any tips on apploying correct blendshapes alongside with your textures?
@TronikXR
@TronikXR 6 месяцев назад
Any advice on what to do to create a somewhat matching body texture ? Or atleast blend the line from the neck to the body so its not as prominent when the character is shirtless or wearing something that shows the line?
@3dscanstore
@3dscanstore 6 месяцев назад
To blend the line you would either have to match the body texture tone and colour to the head texture and then just overlay the original head texture on top of the scan texture and use a large brush of heavily feathered selection along the bottom edge to delete the scan texture and reveal the matching head texture. Then they would match up. or you could do it the other way around and match the head to the body texture and do the selection delete along the bottom edge. Either way would work.
@nikolakocevski2995
@nikolakocevski2995 3 месяца назад
Hey Jamie, really love the tutorial, everything worked as it should in regards to the scan store assets, however I stumbled upon a problem regarding the metahuman from Unreal. I download it at "Highest Quality" but the textures import as 2048x2048. Any help/tips on that? Or am I doing something wrong. Cheers!
@_casg
@_casg Месяц назад
They look so cool up close, but I hope they add attractive looking mofos
@shroommovies
@shroommovies 6 месяцев назад
Can you use stable diffusion images as textures or something in that context of creating your metahuman
@3dscanstore
@3dscanstore 6 месяцев назад
I’m sure you could.
@IsaacTaracks
@IsaacTaracks 6 месяцев назад
Any chance of a walk through of how to apply your realtime hair assets to a metahuman, the previous video for the realtime hair is all maramaset focused after fitting the hair to the new metahuman/character mesh.
@IsaacTaracks
@IsaacTaracks 6 месяцев назад
*a metahuman in UE5 workflow i mean
@3dscanstore
@3dscanstore 6 месяцев назад
Im going to look into this next week, Ive not tried rendering our hair in UE yet.
@micheldemolder
@micheldemolder 4 месяца назад
any update about this? Would be awesome if your hairpackages work within unreal@@3dscanstore
@OverJumpRally
@OverJumpRally 6 месяцев назад
Great video and outstanding results! We are way beyond the uncanny valley! My only concern is about the Normal maps mixed together in Photoshop. I don't think that's the best approach as Normal maps have their own unique way of giving information. Instead, I'd be try and use the node within the material like you'd use for a detailed Normal map. Ben Cloward explains it best in one of his video, let me know if you need a link and I can look it up.
@ryanjstever
@ryanjstever 6 месяцев назад
Will you also eventually release textures for the rest of the body?
@3dscanstore
@3dscanstore 6 месяцев назад
We could do body textures no problem but we don’t have corresponding body textures for these heads as they were only head scans. But I could match them up and colour correct them. I’m just not sure if it’s worth it. As 99% of the time they are wearing clothes. Seems like a lot of work for something most people won’t use.
@Djonsing
@Djonsing 17 дней назад
16:10 Why don’t you add wrinkle maps to the “Base Color” slots? After all, they are there too
@hellman2496
@hellman2496 5 месяцев назад
have for iclone ?
@Dpate10
@Dpate10 6 месяцев назад
Do the pores on metahumans stretch like real pores? Or are they just being stretched along the mesh as it moves?
@3dscanstore
@3dscanstore 6 месяцев назад
They are just stretched at the mesh moves.
@user-ku7kw7dg1m
@user-ku7kw7dg1m 6 месяцев назад
good
@3dscanstore
@3dscanstore 6 месяцев назад
Thanks :)
@grimventures
@grimventures 18 дней назад
At 4:53 marker, Track Markers (Active Frame) does not work when using Male 26 model. Also had the below errors when importing the fbx. A little frustrating to be honest. Male_26 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) Male_26 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
@user-ke2mw6mi5s
@user-ke2mw6mi5s 4 месяца назад
Could I use the same texture u used in the video but on a meta human that is a complete opposite race, age and gender and still yield just as good results?
@3dscanstore
@3dscanstore 4 месяца назад
You can use these textures on any metahuman :)
@twinsparadox8700
@twinsparadox8700 6 месяцев назад
Wowwwwww
@3dscanstore
@3dscanstore 6 месяцев назад
Cheers :)
@erikpeterffy7552
@erikpeterffy7552 6 месяцев назад
Me: Completed 2 UE5 tutorials This guy: casually created the Oracle from The Matrix.
@millstoneandrope7808
@millstoneandrope7808 3 месяца назад
hello for some reason when I try to replace the basecolor with the albedo it does not change. I try hovering over the areas with the texture and it is red. Do you have any fix? neither will the normal or cavity maps. I am able to use them but only if I turn off texture streaming. But then nothing changes on the metahuman. Found a fix. Before I tried changing the textures I went into the BP and forced LoD to 1. So I had to change the LoD 1 model. I still had to disable texture streaming to get it to work, still not sure why. Update now any time I try to save the file it causes my game to crash. Going to try reverifying the engine.
@auto_Silencer
@auto_Silencer 6 месяцев назад
Fantastic. However, I already have created a metahuman with it`s distinguished look. I already made. How Can I just add the skin (texture and so on) without changing anything. Also, the character I made could have maybe different proportion of the heads i am seeing (and I want to buy) on the website. Will it be okay.
@3dscanstore
@3dscanstore 6 месяцев назад
You can just use the textures, they will work with any metahuman. You don’t have to do the mesh to Metahuman part of the tutorial :)
@mixey01
@mixey01 5 месяцев назад
This is unreal. wow.....
@juanayala4678
@juanayala4678 5 месяцев назад
For full body its possible?
@ScottBarrettihq
@ScottBarrettihq 5 месяцев назад
two comments - 1. I notice that all of your base textures have eyebrows. Because you didn't select a similar eye brow in the creator, when the new texture is applied there is an eyebrow mismatch. you can see at the end of the eyebrows two 'tails'. This would require painting out the eyebrows on each of your (current) 55 models. 2. The heat maps are ignored - one of the things that give the metahumans the great look is where blood moves to and leaves parts of the face during expressions. Unfortunately, with those missing the upgrades are also downgrades in that department. Overall though, this is some spectacular stuff - and if your chrs don't need your own likeness, this is a great way to go.
@PainnGames
@PainnGames 4 месяца назад
Question, can you apply these textures on any metahuman?
@3dscanstore
@3dscanstore 4 месяца назад
Yes you can indeed :)
@nicolaiv.9757
@nicolaiv.9757 3 месяца назад
Can these be used in with random unrelated Metahumans?
@3dscanstore
@3dscanstore 3 месяца назад
yes they are compatible with all metahumans :)
@craftmetahuman-unrealengin2830
@craftmetahuman-unrealengin2830 6 месяцев назад
After purchasing a Personal Single User Licence, how can I update it to a license that can be used commercially? I would like to know more about Metahuman Identity's license.
@3dscanstore
@3dscanstore 6 месяцев назад
Yes you can indeed, just drop us an email if you would like to upgrade and we can sort it all out for you :)
@Gaamer_93
@Gaamer_93 10 дней назад
hi i have a question in case anyone could help , can i buy one of the meta identities but only use its normal and albedo on my metal human created model ? would it work with those uvs or does it work only for the mesh provided , thanks
@3dscanstore
@3dscanstore 10 дней назад
Yes you can indeed. The texture will work on any metahuman :)
@Gaamer_93
@Gaamer_93 10 дней назад
@@3dscanstore ty
@workflowinmind
@workflowinmind 6 месяцев назад
Hmmm this is a bummer so in the end it's just scan heads and we have to go through all the pipeline of the classic Scan to metahuman?
@3dscanstore
@3dscanstore 6 месяцев назад
Yep, it requires a little bit of work. We can’t sell actual metahumans, that would be totally against the Epic terms and conditions.
@elvismorellidigitalvisuala6211
@elvismorellidigitalvisuala6211 6 месяцев назад
Amazing, I use to do it manually, with zWrap and texture projections, but this makes my workflow really faster! thanks i've already buy 2 heads, I've to make a kids, I think I'll use a young female textures, but I wonder if in future are you planning to scan kids like 7 YO, cause i've find out all your models are 18+, maybe is a restrictions for law? Kid's face are really differents from adults in the shape and rest, is not easy to make a MH kid.
@3dscanstore
@3dscanstore 6 месяцев назад
Cheers, I'm really glad you like it! I'm afraid we cant scan anyone under 18. Child protection is very important to us and we dont want to see anything like that being misused by bad actors.
@mrbensvoicebox
@mrbensvoicebox 3 месяца назад
There is a world 'Elsewhere'.
@mayastatic
@mayastatic 6 месяцев назад
Hey James! This looks amazing! Wow! Could you add Identities for Hero Characters like the one from THE LAST OF US for example. Just "Hero" Type Characters. Female 45 could be an Elf Character from LotR or Male49 an Antagonist from StarWars. Most identities are not "Protagonist" like.. I hope you understand what I want to say. Is it possible to add these sort of identities?
@kool-movies
@kool-movies 6 месяцев назад
fully agree, i just bought a few to try but i was struggling to find any hero/main characters.
@3dscanstore
@3dscanstore 6 месяцев назад
Hey! archetypal hero characters are very hard to find in real life. A lot of the guys we have on here are super attractive models but the lack of hair and lighting always makes them look a bit strange. If you give me some examples of the types of faces you are looking for I will see what I can do during our next scanning session ;)
@mayastatic
@mayastatic 6 месяцев назад
​@@3dscanstore Hey! Thank you for answering! I know exactly what you are talking about and it is true! I have a Life Action DP Background so of course Lighting and Hair/Costume Design play a huge roll.. but the thing is you can´t make an action hero from a general or attractive person. Leonardo di Caprio as an Action Star? No.. But Harrison Ford definitely. So it would be nice to have Characters to play lead Roles, like I am looking for right now for a Sci-Fi UE5 Mini Series. A man who needs to travel through different Worlds through Portals, to get back in time to his homeworld or his evil Brother will steal his thrown and his wife. So for that I need a hero Character like the main Character from the Game: THE LAST OF US. A Person who went through a lot. Not necessarily with scarfs or Tattoos.. REACHER is a good example as! The Main Character has this "action" Face. I will show the WIP/ Previs soon and of course the final episodes on my new YT Chanel which I just made exactly for that: ru-vid.com/show-UCkmPvfduLCYbFt8XYumbsjQ If I can/will use your "products" I will of course mention you! It is just a great resource!
@3dscanstore
@3dscanstore 6 месяцев назад
@@mayastaticIll see what I can do :) the videos on your channel look great btw :)
@mayastatic
@mayastatic 6 месяцев назад
@@3dscanstore Thank you! I am so much behind.. I already have footage captured.. hours.. But I can´t find time to edit them to upload.. but I will until end of year post the first video. Merry Christmas and I´ll keep watching out! Thanks!
@pandoraskeyboard
@pandoraskeyboard Месяц назад
I'm stuck with the next level. I download a Metahuman from Quixel however it does not have a linked identity so I can't add motioncapture. Any suggestions?
@3dscanstore
@3dscanstore Месяц назад
You need to use the metahuman animator or live link to animate the metahuman face. It’s just a plugin you need to enable in the plugins menu. There are lots of tutorials for it on RU-vid. Check out Bad decisions studios tutorials :)
@pandoraskeyboard
@pandoraskeyboard Месяц назад
@@3dscanstore Thanks for the reply. I can animate them in the project they were created in using those methods. However what I've done is made a new UE project, downloaded the metahumans I previously made from quixel bridge to my new project and they don't download with an identity so you can't apply animation. I'll keep looking.
@3dscanstore
@3dscanstore Месяц назад
@@pandoraskeyboard yeah the metahuman identities that we supply won’t be saved to your quixel bridge metahumans. They are per project.
@pier-oliviermartel713
@pier-oliviermartel713 6 месяцев назад
I'm trying to click on (Use selected asset from content browser) button with my texture selecte and it is not working... Any one has an idea how to fix this ?
@pier-oliviermartel713
@pier-oliviermartel713 6 месяцев назад
ok I just figured it out. if you have a (VT) in your image texture then it means that you are using Virtual textures (Udims) which the metahumans don't use. the solution is to double click on the texture with the VT and uncheck Virtual texture and save. then it will work like a charm ! :)
@pseudopod77
@pseudopod77 6 месяцев назад
can this be used used to level up our own custom heads?
@3dscanstore
@3dscanstore 6 месяцев назад
As long as they are in metahuman yes, all the textures are baked to the metahuman UVs. If you want something more universal with Ztools and 16k textures for custom work take a look at our HD heads on the store :)
@pseudopod77
@pseudopod77 6 месяцев назад
@@3dscanstore thank you
@martinmenso6671
@martinmenso6671 2 месяца назад
Is it still possible to get the 40% OFF INTRODUCTORY OFFER? Thx
@3dscanstore
@3dscanstore 2 месяца назад
There is 45% off at the moment if you're quick :)
@martinmenso6671
@martinmenso6671 2 месяца назад
@3dscanstore missed it and bought to full price :)
@3dscanstore
@3dscanstore 2 месяца назад
@@martinmenso6671 drop me a mail Jamie@ten24.info :)
@syntaxcg
@syntaxcg 6 месяцев назад
Hey James! awesome tut, may I ask if you take internships at Ten24?
@3dscanstore
@3dscanstore 6 месяцев назад
Thankyou, and I'm afraid we're not at the moment but maybe next year! we have a big project coming up.
@syntaxcg
@syntaxcg 6 месяцев назад
@@3dscanstore oh that’s awesome, yes this would be around may-June ideally.
@Mudlbie
@Mudlbie 6 месяцев назад
wooooow!😍😍😍
@3dscanstore
@3dscanstore 6 месяцев назад
Cheers ;)
@oscarlowe1872
@oscarlowe1872 4 месяца назад
when I try to drag and drop the scan texture on my metahuman it shows red and doesnt let me. How would I fix this?
@oscarlowe1872
@oscarlowe1872 4 месяца назад
noticed it also shows VT on the textures dont know if that might be part of the issue
@oscarlowe1872
@oscarlowe1872 4 месяца назад
worked it out.. Just right clicked and there was an option to make it a normal texture !
@hytalegermany1095
@hytalegermany1095 Месяц назад
When I move too far away from the meta human the textures turn back to old
@3dscanstore
@3dscanstore Месяц назад
You need to disable LODs on the metahuman. Have a look on YT for some tutorials there are a few good ones. It’s very easy to do :)
@hytalegermany1095
@hytalegermany1095 Месяц назад
@@3dscanstore ah thank you! After a while I found it out as well. This nasty lod -1 is the reason for all problems in the world, including poverty and war.
@deadend720
@deadend720 2 месяца назад
Not sure if this has been asked, but can I buy stuff with USD?
@3dscanstore
@3dscanstore 2 месяца назад
Yes we accept all major credit cards on the store you can pay from any country in any currency. Prices are in GBP as we are a UK company but you can still pay in Dollars it will automatically do the conversion for you.
@deadend720
@deadend720 2 месяца назад
@3dscanstore Awesome thanks!
@yyin2612
@yyin2612 4 месяца назад
have free test file??
@3dscanstore
@3dscanstore 4 месяца назад
yes check the free section on our website www.3dscanstore.com
@yyin2612
@yyin2612 4 месяца назад
Thanks you guys are so amazing@@3dscanstore
@IstyManame
@IstyManame 6 месяцев назад
yea 300+MB per singular human is too much for 90% of projects imho, or maybe i am wrong? I'd love to be wrong
@foshizzlfizzl
@foshizzlfizzl 5 месяцев назад
Watching all the videos, I wonder if there are only black and Asian meta humans..
@3dscanstore
@3dscanstore 5 месяцев назад
Literally the first two shots of the video are white people. Not sure what your talking about.
@CalmDownHarold
@CalmDownHarold 4 месяца назад
can't you just send the project? hehe i wiisihhhh
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 6 месяцев назад
Ok great, if you want a pretty head shot BUT if you need a complete character with a body which strangly most people have, out of luck, you will end up with the default Epic skin with thoses nasty painted on undies that limit the clothing you can put on them
@3dscanstore
@3dscanstore 6 месяцев назад
I think this looks pretty good for clothing. metatailor.app/
@Galactu5
@Galactu5 6 месяцев назад
No offense, but that is on you right? They are offering these heads. You will have to learn how to do the rest. I know it's not as easy as googling how to make an apple pie, but there are full body assets and software that can parent the skeletons together, match the skin colors and feather the seem etc. Yeah takes work, but look at the level of quality possible now. Only limit is your knowledge. Nearly every tool needed is free.
@not227
@not227 6 месяцев назад
Being specific is way more helpful than being vague and condensing. It sounds like you barely even have an idea of what you’re talking about.
@shroommovies
@shroommovies 6 месяцев назад
this is way to long process
@3dscanstore
@3dscanstore 6 месяцев назад
Ok
@Nathillien
@Nathillien 5 месяцев назад
metahuman free, scan store not. pass.
@arcinfinium
@arcinfinium 5 месяцев назад
It’s worth it, they have a deal going right now too for only 17 dollars. The skin fits on any MetaHuman model you put them on so you’re not stuck using one model. Most importantly they’re higher quality than the MetaHuman base textures which is a drastic difference
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