SO THAT'S WHAT THOSE PIVOTS INSIDE DYNAMIC NPCS ARE? Now the question is, do they help entities see each other (presuming that their eyes are like cameras). Do they constraint entities or can be used as such? Is an entitie the result of a connection between a slim pivot (a external point of view) and a thick one (an internal point of view)? So we have a situation where it perceives itself as an event (a camera watching itself, what we call consciousness)?
I don't use sfm and I don't know why I clicked on this video because I knew it wasn't more Interloper, but actually it's really useful outside of sfm coz I didn't know about camera rigging in 3d animation and this gave me some insight. Thanks!
I doubt that I will use this type of camera soonish, but I must say it will gonna be userful when that day comes! Neat guide btw. Looking forward for this type of guides and the other content.
Thanks for the tutorial! This was beautifully presented and explained in so much detail that even someone with a baby sfm brain like me can still understand it! Can’t wait to not use it, and can’t wait to see more of your videos. Keep up the good work Anomi ❤
Here's a cool thing i learned with sfm I end up using human models as camera holders, so they bend with their actual spine and their heads control it like this I also end up using walking animations for a handheld camera look like in scenes where people are walking
In LOVE with the ape escape music. 🥰🥰🥰🥰🙌🙌🙌🙌 Thank you so much for these tips!! I'm Duke, an animator for hire but also not a professional. But good enough for commissions. I will absolutely use these tips in the future!! ❤️🫂 Another thing I wanted to get into was advanced Pose to pose animation. I know the basics and im pretty sure alot of others do cause of Jimmer lins videos. But Jim doesn't go into THIS amount of detail! Growing up i used to animate picture by picture with my action figures and make them move around in video form growing up. Then when SFM came out it was like a dream come true. 😍
I found you from the Interloper series, and just recently picked up SFM and started learning. And these tutorials are so helpful and easy to follow along with! Thank you for all your hard work mate! You're truly doing amazing work. I do have a quick question. Is it possible to save the camera settings for future use? Like if I set it up during one session can I export and import it into future ones or would I need to set it up each time? (I imagine not) anyway, thank you for these awesome tutorials!
Can this apply to the eyes of a model? like in most models that I have they have something called "viewtarget" and it's sort of like a aimer for the eyes and they follow the view target
can't speak for unreal personally but in theory you should be able to replicate this setup by finding the equivalent contraints, since they do appear standardly thru many software like blender, maya, c4d, etc
I’m trying to rig eyes on a fnaf model that don’t have an eye focus built into it, how would I go about doing that? Edit: I found out that the constraint aim option only appears when I have BOTH models clicked, it even says this in the video. Idk how I missed this obvious piece of info but I fixed it so that’s that I guess! 😅
my sfm keeps crashing every time I try to lock the camera transform to the axis helper, very confused about that. other than that I learned something new!!
how rude, you keep flicking us off with those jazz hands of yours. (i actually liked the video. its extremely helpful please dont be offended by my sarcasm)
ok like wtf. i saw somthing getting attacked it was too pixelated and monochrome to tell but i think it was the dmnpc that was used when guiding the video.