I love how you fictionalized your knowledge of SFM and embebbed it on interloper. Your tutorials explain narrative elements on the story. This one seems more like a foreshadowing "the other half (of the use of light) maybe you will found out the next time". It implies the connection with Interloper in that ending, your next tutorial is Interloper, the next lesson is on camera movement an how to rig a camera on SFM. Both light and the techniques you use here appear as elements in interloper. Anyway, very great storytelling!! Congrats from Brasil
Fantastic! Thank you for breaking this down in an easy to understand way. One that shows the effects in real time. I wish more SFM tutorials were like this.
Awesome. I think I've subconsciously developed this method over time, but I'm glad it seems like I'm on the right path. Also, this was a great tutorial. It was fast, punchy, great at delivering info and has brilliant visual aids. Excellent work.
7.5k views, about lighting, and yet the animation is on the level of a million view one lol. don't get discouraged by the low views, it's just the specific sfm tutorial niche, the devotion is there! 100%
Mocap Fusion VR for the base, then I do cleanup. It's basically a VR Mocap interface that's really awesome. If you have a VR kit you should 100% check it out
This helps a lot but what about cinematic lighting on bright maps like dustbowl/Badwater basin/swiftwater? I read that I should make the map dark through the camera and then use the lighting but no matter what combinations I use, they still look plastic and shiny. I'm using the correct models but lighting has always been hard for me.
what spider said, light deleter is the way to go there's also a trick you can use too by setting a models' lighting position to a piece of the map with shadows, but max lebled made a guide on that already ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-adh2i7UNCtU.html ^ this trick is the most "pure" way to do it, but light deleter is the easier way
locked away in a safe in the big wheel military complex haha, no but really, the model atm is pretty jank and I'd wanna get it better b4 releasing it at any point
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