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Leveling Has Never Been Easier (And More Customizable!) - Morrowind Mod Showcase 

CoffeeNutGaming
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Morrowind has had many leveling mods throughout the years, but one has withstood the test of time and offered more customization, documentation, and features than all others. It's time to get MADD!!
www.nexusmods.com/morrowind/m...
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CoffeeNutGaming is a part-time twitch streamer and full-time video game fan who started gaming at the age of five and developed a passion for the art when he encountered his first role playing game at the age of seven. On that faithful day he got stuck inside the Census Office in The Elder Scrolls III: Morrowind while gaming with his brother in their parent's basement and a way of life was forged. Since then, he has grown into an obsessive caffeine addict, and a stickler for the finer things in all made-up fantasy worlds and gaming universes.
► Title: Leveling Has Never Been Easier (And More Customizable!) - Morrowind Mod Showcase
#morrowind @CoffeeNutGaming

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3 дек 2022

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Комментарии : 78   
@CoffeeNutGaming
@CoffeeNutGaming Год назад
Brb going to grind my Conjuration to 4095 so I can summon Todd Howard
@moosecannibal8224
@moosecannibal8224 Год назад
it'll be a younger version since it's in the past, he probably won't be able to provide any answers, though he may be psyched to know Skyrim got made. (multiple times :l )
@KingThor128
@KingThor128 Год назад
Are you still streaming? Says active a year ago oof
@user-wr6dj4ib9o
@user-wr6dj4ib9o Год назад
you need chim for that not conjuration 4095
@bipolarprobe
@bipolarprobe Год назад
I will say the reset and level check spells are not just there for conflicts with other mods, they help remedy some bugs that you may experience, when using madd leveler I experienced two of these, one what late game when I was extremely wealthy and fast leveling with trainers the mod sometimes misses trait increases if you are leveling too fast, and two is that if you have an attribute drained and need to restore it it will not always return to the appropriate mod level if that is higher than 100.
@CoffeeNutGaming
@CoffeeNutGaming Год назад
This is great to know. Thanks for the additional info!
@kevinfrey6872
@kevinfrey6872 Год назад
Great video! It was actually a combination of MADD Leveler and your videos that inspired me to play through Morrowind again. 🙂
@CoffeeNutGaming
@CoffeeNutGaming Год назад
It's always a good time to return to Morrowind!
@OMJames
@OMJames Год назад
I so appreciate what you do! It's really nice to see someone else playing Morrowind and relishing in it. Production level is top notch. Keep up the excellent work!
@Haddon70
@Haddon70 Год назад
This mod is a must have and works fine with openmw, currently level 21 breton atronach with 120 base intelligence so far.
@sp10sn
@sp10sn Год назад
Mind if I ask how you installed? I didn't encounter the additional esp files mentioned in the video.
@Haddon70
@Haddon70 Год назад
@@sp10sn hi mate just use the esps you want inside the folder they should be there still.
@egorshavlev4924
@egorshavlev4924 Год назад
Great Shoals. Please make playthrough on this mod. You're awesome, keep up good work!
@KaptainCnucklz
@KaptainCnucklz Год назад
Glad to see MADD getting some love. I found the uncapper plugins risk getting a little too strong later in a playthrough, but with or without uncapping, the mod's a huge improvement to the leveling system IMHO. I used a mod for automatic attribute leveling on Oblivion, so I got excited when I found it, myself. Love that it doesn't need MWSE and worked great on OpenMW.
@SirGarthur
@SirGarthur Год назад
Better Sun Dual Faction Membership for NPCs Enchant Capacity Rebalance Imperial Legion Uniforms Wizard Staffs for Wizards Alchemy Takes Time These are my QoL mods that I always play with.
@TwoEcksKay
@TwoEcksKay 7 месяцев назад
1:30 RIP MMH :'(
@skeletonking4119
@skeletonking4119 Год назад
Hope you doing well! Also I am May going to check this style when I fix my morrowind
@CoffeeNutGaming
@CoffeeNutGaming Год назад
Doing great! Thank you for the well wishes, Skeleton 🙏
@The_Magnificent_Moose
@The_Magnificent_Moose Год назад
Morrowinds a game where I never get mods because morrowind never gets boring
@sparktite
@sparktite 2 месяца назад
PS you dont need to worry about those spells unless using another mod that conflicts with the changes made is making implies that the Morrowind code patch isn't already conflicting/colliding. From what I'm reading everywhere the MCP mod does have an issue where you gotta basically turn off the fix for restoring fortified/drained skills. Seemingly may need to turn off the fix for training with fortified/drained skills too. This may just be exclusive to openmw users but I'm still working on the scripts and trying to find where everything is. Im also gonna have to go in and force level or find a way to check and troubleshoot it all to make sure I don't brick my character later on when I do hit over level 100 naturally on any given skill. Im still here tinkering since my last comment lmao just trying to make sure that logically everything makes sense so that it just works straight forward wise without adding in headache or doing all this weird fortify nonsense. MCP already does what I need short of fixing leveling >
@RaggedVentures
@RaggedVentures Год назад
You should take a look at the 'Kezyma's Voices of Vvardenfell' mod, which adds AI voices to all NPC dialogue. Kind of buck wild.
@IWubYooz
@IWubYooz 11 месяцев назад
I love Natural Character Growth and Decay and don't think I'll ever go back to vanilla leveling. I even edit the skill floor limits to allow skills to decay down to 1. I just need that decay to slow down my power gains. I will admit though, punching mudcrabs until my hand-to-hand is 4095 does sound intriguing.
@spatrk6634
@spatrk6634 7 месяцев назад
i will try that mod i played morrowind so much that i only do min max builds that drained the fun out of the game.
@YourBoyNobody530
@YourBoyNobody530 Год назад
So, fun thing with MADD is that you can get 100 endurance at level 1.
@nicholausstevens1262
@nicholausstevens1262 5 месяцев назад
That's not that big of a difference to vanilla, a nord with endurance favored you get a starting END of 85, meaning you can have it at 100 at level 3.
@timson3489
@timson3489 Год назад
You do know that pressing the ESC key will exit the skill points window after resting and literally cancel your leveling-up event. Meaning you don't have to level up until you want to.
@ArniesTech
@ArniesTech Год назад
Morrowinds (and Oblivions) leveling system punishes min-maxers making them afraid of using the skills at all 🤣
@yondie491
@yondie491 Год назад
"I don't want to call myself a min/max player, but..." A rose by any other name would smell as sweet
@SirGarthur
@SirGarthur Год назад
Get to skill level 4095 without dying? Did you just invent a permadeath run for me? Challenge accepted.
@CoffeeNutGaming
@CoffeeNutGaming Год назад
May the odds be ever in your favor
@joshuaclaassen9325
@joshuaclaassen9325 Год назад
@@CoffeeNutGaming ROFL!
@quickpawmaud
@quickpawmaud Год назад
I am using Natural Character Growth and Decay with Decay turned off. Also what do you think of Tamrel Rebuilt and Project Tamriel?
@quickpawmaud
@quickpawmaud Год назад
Does anyone know if there is a good mod that unlevels items so you don't have to wait until certain levels to get them? I cant find any from searching. I know there are for Oblivion and Skyrim though.
@sengan2475
@sengan2475 Год назад
Would be interested to see you compare this to natural character growth and decay
@quickpawmaud
@quickpawmaud Год назад
Yeah that is what I am using currently.
@sengan2475
@sengan2475 Год назад
@Quickpaw Maud same, I like it but it feels a bit OP. Luck shouldn't level so fast
@Maartwo
@Maartwo Год назад
@@sengan2475 Using the openMW version you can select the speed at which your attributes increase (I dunno if it's the same for Oldwind). I wonder if enabling decay will make luck decrease as well.
@sengan2475
@sengan2475 Год назад
@@Maartwo I'll probably try it on slow leveling next time, I just think luck shouldn't be a minor governance of EVERY skill
@cronicasdeltiempo7540
@cronicasdeltiempo7540 Год назад
Does anyone know whether this works on existing characters? Or does it have to be a new character?
@zaidhajjar8584
@zaidhajjar8584 Год назад
Hey CoffeeNut can you do a video about TrueFlame Sword quest ?
@CoffeeNutGaming
@CoffeeNutGaming Год назад
The big daddy of swords. I'll add it to my list 👍
@kolosmenus
@kolosmenus Год назад
Question: Can you install it mid playthrough?
@benzodiazepinequeen
@benzodiazepinequeen Год назад
Very informative, creative and funny videos! Im preparing for my first gameplay. Which mods do you recommend? (I´m a die-hard Baldur´s Gate and Pillars of Eternity fan) Could you make a video about the top mods to try in 2023? :DD
@quickpawmaud
@quickpawmaud Год назад
I have heard Tamriel Rebuilt and Project Tamriel are really good. They add in the mainland of Morrowind and the other countries of Tamriel respectively. They are still adding new things to them but what is there is complete. Has probably 3x the content of the vanilla game.
@sparktite
@sparktite 2 месяца назад
Any chance youd consider making an update video to this? I found a ton of conflicting info between the mods documentation, your statements, and how ppl say the mod is supposed to work. Im currently in the process of trying to make any kind of sense of how I'm supposed to set the mod up properly as I've never had to install let alone use the TES construction set software before and I'm seemingly required to do this if I want to make sure the mod is working as intended as the mods descriptions/info is sort of broken I believe due to english not being the creators first language it seems. I feel like if the documentation was better or I wasn't questioning your understanding of how the mod/install works based on the inconsistencies I've noticed I wouldn't need to be touching TESCS to verify whats even going on here :( Extra details if they help: A quick example of one of the info inconsistencies I mentioned would be that you said the esp/mods are modular and so you only need to activate one at a time not all or nothing. However the documenation for the mod states you want to activate and not modify the base esp file, then add on the others as to your liking which means if not for incompatibilities using all the files or none would actually be one of the recommendations from the mods author. At the very least my understanding is you want at minimum 2 not 1 of these enabled. Another example that has me way more confused on how to set up this mod is that you say the quest cap remover plugin makes it so your quest rewards can contribute towards your level up. However the documentation in the mod states that it is actually used so that the level/stat caps wont lock you out of your quest reward. It doesn't say anything about it having any sort of interaction with the way leveling works otherwise. Sorry if that was a lot of text I'm usually wordy and tried to shorten this as best I could with the time available to me.
@sparktite
@sparktite 2 месяца назад
Oh also the modd isnt OpenMW compatible yet as I mentioned before there's a big potential issue and so if you check the notes on mlox/plox it says the mod is not fully functional on openmw atm and points out the issue I mentioned. Sorry hope I'm not being overbearing I just really liked the sound of this mod and now I've basically had to set aside a mountain of time to make any kinda sense of this if I still wanna use it. Wish me luck yall.
@valentinovich2149
@valentinovich2149 Год назад
I just cant get it to work with the lady birthsign :(
@Goozeeeee
@Goozeeeee Год назад
Anyone know if this mod works with tes3mp?
@Kutis1
@Kutis1 Год назад
Let's get that Tamriel Rebuilt content going
@SaltyGoodness
@SaltyGoodness Год назад
I play on OpenMW and use Natural Growth and Decay and I ain't never going back to vanilla leveling
@naf8787
@naf8787 Год назад
Does natural growth and decay uncap ur skills?
@426wookie
@426wookie Год назад
Bruh i havent even seen past x3 multiplier lol
@builderofman7057
@builderofman7057 Год назад
It takes work. I'm currently playing Morrowind GOTY edition on Xbox series X (I have an original disk). To get +4/+5 you'd have to level up skill(s) in a 'particular' attribute category (even miscellaneous skills count) 8-10 times 'before' leveling up. Example: 5 increases to Axe (str) & Blunt (str) equals the same as 10 increases in Long Blade (strength). I literally have a tally chart (this run) to keep track so I get +5 in three attributes per level up (because I'm that autistic). Ps: Also swimming around Seyda Neen whilst punching fish as they nibble at my toes (so I can get +5 Speed per level up) is really funny to me 😂
@Ploulaf
@Ploulaf Год назад
you have to increase a skill 10 times. That's why min-maxing in this game is tedious as hell, but once you're aware of it you just can't play the game normally anymore. The thing is to put in Major and Minor the skills that you won't actually use a lot because they're only here to get your level going once you have 5 at the 3 attributes you want.
@robertr.7995
@robertr.7995 10 месяцев назад
0:10 Sorry I gotta go all "lore-beard" on you, but.... *2002
@njsanders
@njsanders Год назад
This mod can fortify your attributes to an obnoxious level. It leveled my Personality with a Fortify Personality 31, 14, 12, 7, 3, 2, 1. All of these were active at once. So every time I met anyone they were my friends. I had no enemies left. It broke and ruined my game. The mod maker saw no problem with this and there is no fix for it.
@povilzem
@povilzem Год назад
Madd uncapped might be a tad overpowered, but I like being overpowered.
@CoffeeNutGaming
@CoffeeNutGaming Год назад
Overpowered is the Morrowind way
@builderofman7057
@builderofman7057 Год назад
Who else here keeps Athletics, Hand-to-Hand and Unarmored as 'Miscellaneous Skills'... Just so they can Swim around Seyda Neen punching fish as they nibble at your toes to +5 that Speed Attribute per level up? 😂 Ps: 😆
@JaysMissingKidney
@JaysMissingKidney Год назад
Morrowind released in 2002, not 2001.
@TribunalSlayer
@TribunalSlayer Год назад
👍👍
@CoffeeNutGaming
@CoffeeNutGaming Год назад
👍 👍 👍
@jovianlitany
@jovianlitany Год назад
I used to play Morrowind for the music if that makes any sense. It does not get any better than these games. I would play morrowind, see the absolute awfulness of the graphics, get paralyzed by a scrib and then get tag teamed by a few worms while being soothed by Jeremy Soule until the nostalgia waned. I have thousands of games on my steam account, yet I still keep coming back. What is it about this game that I can't put it down? Its just weird, a bunch huge mushrooms, extremely slow walking, doors that mayhaps need to be censored, yet here I am swinging at some dude with a hentai tentacle hanging off his face. Help me!
@bjorntrollgesicht1144
@bjorntrollgesicht1144 Год назад
There's a second, easier method. If you add a mod which adds +5 to attribute per single skill raise, you don't have to worry about all this efficient leveling at all. You focus on a skill? Boom, you get +5, no issues. It may make the game a bit easier, though imo it just eliminates very tedious micro.
@shadowmystery5613
@shadowmystery5613 Год назад
I think though the game grows rather stale fast when the majority if your stats are maxed by like level 30. I'd rather have some other shit changed like what MADD leveler does, maybe in conjunction with enchantment system changes so some enchantments are actually worthwile without abusing the alchemy system to create broken items. It doesn't feel very immersive to play a mage of thief with 100 Strength just to log around loot and equipment 😆 Even the original developpers seemed to have thought about that, if you look at Guild Advancement Requirements you'll see Skills >>> Attributes, 35 in the 2 favored attributes is the most you'll ever gonna need.
@bjorntrollgesicht1144
@bjorntrollgesicht1144 Год назад
@@shadowmystery5613 yeah, the characters weren't supposed to be optimized by design. It's not Skyrim, but a normal crpg like let's say Baldur's Gate. If you do want to optimize, you have go through some ridiculously tedious shit though, like not setting up your primarily used skills as primary skills which slows down progression and turns the game grindy. The +5 solves that problem, but yeah- I agree it's a trade off. Plus if you're an advanced player, your high level character will end up broken anyway, so it's probably just OCD aesthetic of seeing that pretty 100 and knowing, you did things e f f i c i e n t l y for us corporate thugs.
@shadowmystery5613
@shadowmystery5613 Год назад
@@bjorntrollgesicht1144 And that's why I like mods, I can make the game as hard as I want or optimise stuff that just doesn't feel right. I currently did a playthrough with iskillmult set to to 5 or all increases but that honestly became boring. Sure I still can die because I set the difficulty slider all the way to the right, but ultimately with many attributes almost maxed it just doesn't feel enjoyable. Instead I'd have now to grind skills just to fulfill guild advancement requisits 😆 Daggerfall feels better in this regard, you never had to max attributes exept Intelligence (Casting Cost is fixed at 5 Magicka and the necessary endgame spells are expensive as fuck - predominantly Spell Absorbtion/Reflection) and you get 6 points on level up you can stick where you like them. I'd just recommend mods or settings unrandomizing stat gain and HP gain rolls to fixe values because that random point gain can trigger OCD^^ So even if you leave Endurance at 60 Points upon character generation you still get way enough HP to survive without stat crunching. Nice casual feeling if you just wanna care about questing and dungeon raids. But even Daggerfall is broken as fuck, since the magic spell system takes your level into account and scales that up, so a spell doing 5 damage on level 1 will do 100 damage on level 20 😂 Which causes funny issues like Disease healing or opening spells not being worthwhile on lower levels (yep, you guessed it, you can tie chance to your level), but increasing chance makes them too expensive to cast and that game doesn't have Magicka Potions, and if you rest until your Magicka is refilled you can fail quests because your time runs out or you have to resort to save scumming. But when you know what you're doing you'll have a pleasant experience of just playing which is why I always return back to Daggerfall ✌
@bjorntrollgesicht1144
@bjorntrollgesicht1144 Год назад
@@shadowmystery5613 Never played DF much, the DOS tediousness scares me off tbh. Plus I don't like time limits in quests, I prefer just doing things my way. I like Morrowind for that- and I like to start spicy, with lvl 1 Bloodmoon. There a level up is a godsend every time, so you want to make it significant. I'm currently playing with a +5 Altmer girl, but all my used skills are not marked as major, so I level up when I want. Tbh my favorite style is always ultra low endurance and ultra high damage output. So you can hunt everything, but everything can also hunt you. This forces you to adapt and think and adds mechanics not intended for the original game. I end up jumping around, herding and kiting, timing blows and spells and not getting caught in the exchange, sneaking and escaping. And lots of reloads, lol.
@shadowmystery5613
@shadowmystery5613 Год назад
@@bjorntrollgesicht1144 Daggerfall got remastered in Unity Engine, and that was badly necessary as the name "Buggerfall" wasn't created without a reason. It's now playable without DoS-Box, highly modifyable and got some cluster fuck design flaws eliminated. Although I haven't installed the most recent version I've heard you can actually decide how big dungeons are generated now. Not that big dungeons are a problem itself, but finding quest items in some dungeons was just annoying beyond reason because of hidden doors or switched that control gates several miles away, I had sometimes to use the console because I just wasn't able to find the hidden section in dungeons where the quest target spawned 🤣 But now it's quite playable, I'd only get a walk through for the main quest dungeons because they're static and not procedurally generated, especially Castle Sentinel is just an unlogic mess annoying to no end because the switches have to be pressed in a specific order to finish the dungeon/quest 😆 The time limits are actually irrelevant to some extend, they're actually pretty generous and with mods that regenerate Magicka you don't need to rest as much, because you can now keep healing things like Fatigue/Stamina, which would only regenerate on resting, and if you run out of Fatigue you die 😂 (The Daggerfall Hero must have some kind of heart disease or something when he dies out of breath in the middle of town)
@TheBaca219
@TheBaca219 Месяц назад
Yep, that system would have helped make the game more accessible but of course bethesda had to remove the whole thing.
@nobodyyouknow1065
@nobodyyouknow1065 Год назад
I’m not MADD, I’m just disappointed.
@CoffeeNutGaming
@CoffeeNutGaming Год назад
Actually laughed at this lol
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