Тёмный

Limbus Company - Sacristy (3-22 Optional Boss) 

Accel Plays Games Bad
Подписаться 3,3 тыс.
Просмотров 4,2 тыс.
50% 1

What if Limbus Company was somehow less intuitive?
Sacristy is kind of the last of the challenges in the game right now, so idk what to do now. I'm thinking of attempting a budget run of the major ch3 stages, that could be fun i guess.
Sacristy is an optional boss room that appears on the second floor of 3-22. This room is entirely optional and can be skipped in any run of this dungeon, which I initially did because I am an impatient human being. Sacristy has some notoriety as being a particularly hard stage, and in my opinion it is probably the hardest stage in Limbus Company right now. The stage is threatening if you know what to do, cruel and unusual if you don't. Sacristy is a fight that heavily punishes misplays, and it demands that you are smart about how you're clashing with boss abilities.
In terms of comp, the enemies in Sacristy deal a ton of slash and pierce damage and no blunt damage. They are also resistant to slash and pierce, and neutral to blunt. On paper it seems like you should bring a bunch of blunt characters, but this is a trap. Many blunt characters are fatal to slash, and a lot of the slash damage in this stage is unavoidable. Focus on resistances here and just let the fight be as long as it has to be.
You also want a pretty varied collection of single and multi-hit moves (more on that later).
The stage opens with 4 mobs, 2 of them have 4 stacks of instinct and 2 of them have 2 stacks of instinct. They will gain attack power equal to the number of instinct stacks they have, and will enrage once they hit 4 stacks, similar to the dogs earlier in the dungeon. However, in this fight, an enemy loses instinct whenever they get hit by an attack (each hit in a multi coin attack counts as a hit for this, so multi hit attacks are very strong here). If an enemy took no damage for the entire turn, they heal for 15% of their HP and gain a stack of instinct. All of this put together means that you need to hit every enemy at least once every single turn, to prevent them from getting stacks, prioritizing multi coin hits on enemies with more stacks.
Also very important in this fight is respecting enemy skills, as some are far more threatening than others.
-Adjust Shell (pierce) rolls 3 with one +10 coin. If it hits the user heals 10% of hp and gains 1 instinct. This is the most important ability to block, always block of possible.
-Bone Blast (pierce) rolls 4 with 2 +2 coins. If it hits the user heals 10% max hp and inflicts 10 (!) bleed. This one is also threatening but is lower in priority than Adjust Shell
-Eerie Eyes (Slash) rolls 4 with 2 -1 coins. If it hits it deals some sanity damage. This one is the least threatening and if necessary, you can leave this one unblocked to do other higher priority things.
-Imperfect Imitation (Counter/Slash) copies the base, coin, and coin bonus stats from the first attack to hit it, including EGOs. This is why you need some weak single coin skills. Although you need to hit the enemy every turn, you'll eat a bunch of damage reflected at you because of the counter. Using an EGO on the counter means you could potentially eat a 30 roll slash attack, which would be bad. Enemies using this should should only be hit by weak attacks (counter applies to damage calculation after clashing their other skill too, so keep that in mind for the 2-action enemies).
All of this boils down to a simple priority system:
1. Use weak attacks on enemies using the counter move
2.. Use multihit attacks on enemies with more stacks
3. Block Adjust Shell
4. Block Bone Blast
5. Hit all enemies at least once
6. Block Eerie Eyes
The first turn of the fight is the most threatening because the enemies have tons of buffs. Odds are good you'll have a disastrously bad turn 1. As long as you managed to get all of the enemies down to 3 stacks or below by turn 2, you can afford a couple of folks being staggered. If one of them enrages on turn 2, you may need to restart.
Once the mobs lose all of their stacks, you need to take it slow and whittle down their hp while making sure nobody is building stacks again. Your units will probably get staggered once or twice in the process due to the counter dice. Watch hp pools and plan accordingly. Try to avoid having more than 2 units get staggered at the same time.
All in all, this is a very good fight, respectably challenging but not unfair. I really enjoyed it.

Опубликовано:

 

28 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 16   
@conwaysquest6961
@conwaysquest6961 Год назад
"Everything there of an inquisitor", "Adjust Shell" and that Arm-blade... These guys remind me a lot of Nothing There. Maybe an aberration of it?
@ITAndroMedian
@ITAndroMedian Год назад
"Maybe"?
@oatmeal3919
@oatmeal3919 Год назад
I'm guessing everything there is an aberration that turns people into lesser nothing/everything there-lookalikes, kind of like melting love
@JohnDoeADeerAFemaleDeer
@JohnDoeADeerAFemaleDeer Год назад
It’s mentioned that the Inquisitors have begun to suffer EGO Corrosion. So either Mimicry or Nothing There itself was here, or an Aberration of it, and they were affected by extended proximity.
@qiang2884
@qiang2884 Год назад
"TETH" yea sure buddy, I'm pretty sure some of my clerks could beat TETH
@alicengo1662
@alicengo1662 Год назад
Great job bro thanks for the unit list!
@animatt1881
@animatt1881 Год назад
I tried this for four hours and the best I could do was beating 2 of them, but by the time I did I only had one sinner left standing. These guys were fucking diabolical.
@HarambaeXelonmuskfans
@HarambaeXelonmuskfans Год назад
17 minute fight lmao
@defaultretard138
@defaultretard138 Год назад
because of shitty setup and not good levels of sinners i once waisted 25 moves on one wave either from non boss fight against n corps, either against k corps💪
@Alex_-_Yu
@Alex_-_Yu Год назад
Auto win rate is a lie. It was easy until this room. Then i clicked auto and got obliterated. While Ishmael decided to put her allies down from suffering with mind whip. Cleared it after some bad rng in maybe 4 tries . Honestly it's pretty well designed fight and fair one too. Used R. corp Ishmael - Kurokumo Hong Lu - free 3* Yi Sang - Commander Outis (after green stem ego took 90+ dmg in return, worth it) - moskito Gregor .
@shadowsfrost1
@shadowsfrost1 Год назад
Honestly as long as you have slash and pierce res, and take down one asap (while nerfing the others) it's not hard. It's just that the strategy is so weird. Also I encountered a glitch where their buffs stayed at +9 for some reason despite damaging them. Weird stuff. Also multi hit is so helpful
@tonycallme3667
@tonycallme3667 Год назад
I tried fighting this and lost 2 times. Normally i rarely ever read enemy's passive, i only read it because of these dudes.
@mudrockcolossus
@mudrockcolossus Год назад
4 of them.
@lavalegend5659
@lavalegend5659 Год назад
do you get anything if you beat this fight?
Далее
Every Team Type Explained [Limbus Company]
26:47
Просмотров 11 тыс.
Новый вид животных Supertype
00:59
Просмотров 152 тыс.
Limbus Company - Kromer (3-22 end boss)
23:46
Просмотров 20 тыс.
CCB2 625 Points Defender Only
5:55
Просмотров 1,5 тыс.
Limbus Company - Kromer (Boss Guide Overview)
4:10
Просмотров 31 тыс.
Melatonin wants to be a sleepy Rhythm Heaven
11:03
Просмотров 2,3 млн
[Limbus Company] N Corp Meursault - MD4R Solo Run
1:20:25
The BEST CHARACTER For YOU In Jujutsu Shenanigans
17:45
All Sinner's Base Ego's | Limbus Company
2:47
Просмотров 7 тыс.