I have Little Hope for this game chat Please watch Man of Medan video game before this for the full story thank u ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-zFxoVqTqGS8.html
Anybody else notice that the brother and sister from the 70s were reimagined by the driver as being intimate? Or the mom as catty about it? Weird, right?
@@bleakautomaton4808 There's a lot more to the story than people catch on to. For example, the "all in his head" plot twist still does NOT explain the supernatural house fire that happened in the first place, and the demon/witch girl. That is one thing that remains consistent throughout the story, and was there in the original, non-hallucinated memory. I've watched a couple playthroughs of this, and at the end they always go "Damn so it was all in his head? So nothing actually happened or meant anything?" But they ALL forget that the witch girl causing the house fire DID happen, and is never fully explained. THAT is the real plot and mystery of the game. Who is the girl? How much of the supernatural stuff was actually real? Etc...
@@TheOnlyGhxst There was no witch girl the house was an accidental fire and she was exploited by reverend Carson (the mum said he was keeping her back after class) who represents carver in the witch hunt era and the family ignored her thinking she was creepy when she actually needs help and was scared.
*spoilers* . . . . . . . . . . . For sure, I don't get why they insisted on the "all in their head" premise for BOTH of these games when one of the most beautiful aspects of Until Dawn was the delightful combo of supernatural+regular natural forces at work, so to just completly abandon the supernatural *when you already have a cool supernatural story* in favor of a cheap plot twist is just a waste.
I actually really like the psychological horror aspect of the enemy being yourself and your guilt the entire time. It isn't just the same rehashing of Man of Medan and is a decent departure from the classical horror of Until Dawn. Little Hope is definitely better than the Iraq one. The enemy and setting was kind of boring.
RT is the proof that the only thing you need to do to transform a scary movie to a comedy is just having a bunch of people not taking the situation seriously at all and doing a bunch of annoying jokes at the expense of the character's misery
As fictionalized Bob Fosse said, "We take what hurts, and we turn it into a big gag, and...they're laughing so hard they don't realize that all that they're laughing at is a person in agony, a person who's peeled off his own skin."
Ah, yes. Reliable old Dark Pictures Anthology, where I can turn the brightness all the way up on my phone while sitting in a semi-dark room and STILL struggle to see what I’m watching
mood. love watching playthroughs on my phone and completely forgetting i've done this to the brightness until i go to answer a text and immediately blind myself even when the app is in dark mode
Weirdly, its saving grace is that the cast aren't just a bunch of horny teenagers (for once, there is some variety in the cast, specifically John and Angela, and there is a lack of budding romance - hookups, marriage proposals, drama, etc.) and for that reason alone it's "bad but not the absolute worst shit imaginable". They could've gone for Satanic rituals and virgin sacrifices, but instead they went for... whatever this is.
it is a little bit hearwarming that RP was fully planning to kill angela, but the moment things went south his paniced instinct was to save everyone including her
The joy of playing these games is making all the right decisions but your character still dies for stupid nonsense reasons. Such as “you should have known to aim for the head” or “guess you should have had a different personality”. Pretty similar to my sister and I’s play through of The Quarry.
@@oakleyves i MEAN, if you want the player's first playthought to be messy then make it so that you dont need to know how to read minds to win, like how the fuck would they have known
@@oakleyves this is why i quite like until dawn and detroit become human for the most part, if your decisions are logical and you devote atleast a little bit of brainpower to keeping track of the characters and their states, you can almost guaranteed get the good ending on your first playthrough, because it rewards the player for being invested in the story of the game. but if the player tries to get invested and then constantly gets screwed over for something that they probably arent at fault for, they're just gonna get real sick of it and not engage in the plot of the game
I like the part where John dies in the house and they didn't even have an option of saving him! No qte, no combat after barricading the door, just death! Really good gameplay design that is super rewarding and not at all aggravating and controller smashing frustrating!
@MssBarbaritaa I kinda want to know what the bad endings are if this is the *good* one. Or are they bad because they make even less narrative sense lol
I’m really glad RT spent the whole last game setting up that children dying= Lois griffin voice only for a child to die 10 minutes into the game this time
While the ending sucks, I like how it recontextualizes the bar scene, because if I remember correctly the guy there only interacts with stuff Anthony says, and no one else
The whole twist is very odd because it just leaves alot of questions like why were the deaths so connected to the past, who was the boogyman locking doors in the 70s and What was Grossberg doing at the boathouse?
The deaths are connected to the past because Anthony is "reimagining" the events of the fire. The characters we see in the Witch Trials, except for Carver, never existed, they are just figments of Anthony's imagination. Also, there never was any boogeyman. The prologue is the dream that Andrew/Anthony had at the beginning of the game. It's an exaggerated retelling of that night's events from an unreliable narrator. The actual "boogeyman" was the town's reverend from 1972, Reverend Carson. Much like his 1694 incarnation, he heavily abused his power to satiate his desires. He was abusing Megan behind the scenes, which is why she put the doll next to the stovetop, causing the fire. It was a call for help.
I think its because he is trying to see a reality where they would all be good people? Thats why his parents aren’t dating and his siblings aren’t related and all of them have very different personalities and the dad doesn’t drink.
In the beginning, it was told that Andrew and his siblings are adopted. They're not blood related. There's been hints that his brother did have feelings for the "sister", based on his looks and attitude when she comes back home from a date, but chose not to act on it due to her already having a boyfriend and them being a family.
MASSIVE SPOILERS BELOW FOR THOSE WHO HAVEN’T FINISHED THE VIDEO ENTIRELY. YOU HAVE BEEN WARNED. This probably isn’t needed and I definitely spent too much time on this, but let me try to explain this game’s story and ending(s) as best as I can. Rt and mscupcakes did a great job finding almost everything, but did still miss quite a few key details. Everything mentioned below is taken directly from clues found throughout the game and different choices that can be made. The bus driver is Anthony Clarke, the only survivor of the house fire seen during the prologue of the game. He was rescued from the fire by the local police after running into the burning building to try and save his mother, then held in their department for a time as he was the prime suspect for causing the fire. Some time later the officials found that Megan’s doll had actually caused the fire, so Anthony was released. Many of the townsfolk still blamed Anthony for the fire, however, so he left the town which was quickly dying due to the factory closures. Anthony took a job as a bus driver, where he continued to work until the present day, having repressed all his memories and never gotten over his traumatic childhood. Vince, Tanya’s boyfriend from the prologue, was stricken with grief after the death of his girlfriend and similarly found himself unable to move on. He would return to the site of the family’s grave and leave flowers on her headstone often. This brings us to the beginning of the game, where Anthony experiences a psychotic break when returning to the town where all his trauma stems from. From here on, nearly everything seen by Anthony is a vision stemming from his memories or his interests, starting with him dreaming of the house fire. This dream version of the fire is what is seen in-game as the prologue; as he is woken up he mentions this dream to Taylor and John, as well as occasionally relating things he sees throughout the game back to his dream. As the fire seen in-game is a dream, it’s highly likely that not everything seen in-game is actually what happened (Side note: all choices during the sequence are classified as “head” choices, as seen by the brain icon behind all the choices. Anthony is drawing from his memory of the fire to build the dream). For example, the demonic figure seen behind Megan (I’ll mention who that actually is later) is purely from Anthony’s imagination. Some events are for sure though: the ways each family member died which affects the way they can die for the rest of the game, Megan having caused the fire with the doll, and Vince. (Side note: Tanya can die two different ways in the house fire, thus giving her two unique demons that can chase Taylor for the rest of the game) A lot of Anthony’s visions being tied to the witch trials are because that was always an interest of his; he carried a book with him on the bus and a few can be seen in the prologue before the fire begins. On top of all that, Little Hope itself had a deep history of witch trials. Everything experienced in the witch trial timeline did happen in Little Hope’s past, it’s just twisted in Anthony’s mind to have everything look like his deceased family. The hidden premise of the game until the end is to get Anthony to forgive himself for the death of his family, to let go of his trauma, and to uncover the truth behind Megan and her actions in the prologue. That truth being the reverend, a manipulative priest with a secret, satanic side-hobby. He was arrested sometime after the house fire for this fact, and his ancestor, the one seen in the witch trial visions, had his name stricken from history for the same reasons. In the ruined house at the end, mscupcakes found a portrait of Megan being haunted by a man in a black coat; the same black coat worn by reverend Carson during the funeral of the Clarke family. This black coat is worn by the demonic figure standing behind Megan during the prologue, making it likely that this figure represents the reverend, too. It’s mentioned by the mother that the reverend had been holding her back after prayers and a note mentions that Megan was receiving personal lessons from him; for what reasons in specific, or what happened during those lessons, it’s never explicitly stated. As for some side characters: The judge has the same face as the man who asked Anthony “what have you done?” As he saw Anthony was holding the matches in front of the house. The simple reasoning being that this man judged Anthony too soon. The officer in the visions has the same face as the officer who asked Anthony to go on the detour. The only connection here is that they’re authority figures that carry out the law. Nothing else. In order for the characters to survive, they must choose the brave option when facing their demons, and then survive the ensuing confrontation. If they are fearful, they will inevitably die at the house. In the end, the locked traits actually serve a single purpose of making the qte’s harder for the characters they’re tied to; the more locked traits, the harder the qte. I’ll go through character by character for rt and cupcake’s playthrough to explain why they lived or died: Taylor: died to Daniel’s wrong coin flip choice. If not for that, she would have had her brave or fearful choice, followed by a few final qte’s Daniel: made his brave choice, but then died to qte’s (which is why rt got the achievement and led to some confusion) John: escaped his demon, but made the fearful choice, thus dying in the house. Angela: made the brave choice and also escaped her demon. Now, let’s get to the endings. First off, there’s a vital piece missed by mscupcakes early on when she failed a heartbeat and was jumpscared by the cat. If she hadn’t, she could have explored the small shack and found a revolver with four bullets. This gun is tied to multiple endings and can be used to save some of the characters as a last-ditch effort. Keep in mind Andrew/Anthony is the one who finds it; this gun is very much real. Vince has to forgive Anthony and move on himself, as he still partly blames Anthony for the house fire. The primary way to get him to blame Anthony is to fire at the demon just outside the chapel with the gun. Since they are hallucinations, Vince believes you shot at him. If Vince doesn’t forgive Anthony, he will call the cops on him, overwriting all other possible endings by getting him arrested no matter what other following choice is made. Next, let’s talk the best ending which rt and cupcake got. Vince has forgiven Anthony, Anthony has accused the reverend or burned the doll, and one or more of the others are alive. Anthony finds himself back at the diner. He looks back one last time at the vision of his family, as they each tell him one last time to let go of his tragic past. They fade away, and he’s left alone, having forgiven himself. If all four of the other characters died, Anthony will sit at the steps of the house alone, having witnessed his family die for a second time. Vince greets him at the steps, gives him some kind advice, and walks away. It is then revealed at the steps that Anthony is the bus driver. Finally, All of the game’s most tragic endings are tied to the gun, and if all four characters are dead. If Anthony saved Mary by accusing the reverend, she will return to him as Megan in his eyes in one last vision to comfort him, saving him from taking his own life with the gun. If Mary was accused in the final confrontation, she will be burned at the stake (death by fire, like Megan at the house). If this happens, all surviving cast, no matter if they made the brave choice, will die. During the eye zoom in, alongside the locked traits the reverend can be seen smiling as the fire burns Megan. Anthony is now completely broken, with not even Vince’s kind words being able to save him. Megan appears in a vision, but rather than save him, she instead acts as the catalyst for him to pull the trigger, thus YouTubing himself.
Cool list! It's a bit weird that even though they were only able to save Angela and to an extent Anthony, they got the "best ending". It makes a bit more sence why characters can die super easily in this one considering they aren't real, but the trait system and the brave vs cowardly system aren't explained well enough to the player and feel like BS in a first playthrough
@@barbecue1015 aahhhh i really love the premise of the game, even the plot twist that all of it was anthony’s trauma/guilt filled imagination (although i know dan hates those types of endings lol), they just executed it so poorly. it’s really confusing the first time you play it, and i wish they made it more obvious that none of it was real so the final plot twist didn’t feel like it was coming out of nowhere
From another playthrough I've seen, it's possible to end up getting arrested. It's basically the ending to Monty Python And The Holy Grail but not a joke.
Reading this, the game really does have interesting ideas. The problem is that none of this is explained well in the game and so the final twist came out of nowhere. They didn't even hint at the ending/twist throughout the game so it really feels like the entire game was pointless when the twist happens.
Ah Little Hope... It's very hard to explain to people who haven't played the game why this game is both one of the best and one of the worst games I've ever played. For me the twist at the end sours the experience, but before that, I actually LOVE the idea of a family cursed to reincarnate every generation and be lulled back to a mysterious town where they must die the same death over and over. I love the shock the characters experience at seeing their double, the wide eyes from John when he discovers he was married to his student (Angela) in a past life, the way Taylor sees her old tire swing and freaks out because how could that be here?! ( I wanted to interpret that as her making a tire swing in her past life and feeling compelled to make another one in her new life, without knowing why), or the slow discovery that they are being hunted by their past selves. And who can forget how phenomenal the introduction to this game is with the fire!!!! Its amazing. But that's all a red herring. And frankly, the red herring was more interesting than the truth. I was someone who played this game when it was released.There was also the added nuance of playing Man of Medan before with no other DPA game as a reference for what to expect, Man of Medan- where the twist was hallucinogenic gass, and now the twist was a concussion. It feels like 2 'Fake Threats' in a row. I understand some people really like the twist, and I respect that, but I can't tell you how much I wish they could remake this game as an 8-hour long experience with no 'its a concussion' plot twist and more time spent exploring the character shock/trama at discovering that they are reincarnated and all were friends. The irony of how they could have been so close friends in a past life and bickering now would create great character interactions. Btw, the eye zoom in thing was something Little Hope, and ONLY Little Hope did. Players are supposed to look at the screen that tells them about the character status and deduce that they are supposed to work on unlocking the good traits, but the execution was really confusing because the game never told you that, and the decisions that dictate character choices are weird. I think john's death is the most egregious - his 'fearful' decision is asking andrew to help him out as his demon attacks him, which is just... I mean, who's not going to ask for help when they're being attacked by a monster. I don't exactly think that's cowardly. But yeah- Little Hope, a really good game if you just ignore the last five minutes and write your own ending in your head. That's what Fanfiction is for, I guess.
Also I think they could've done so much more with the theme if the threat was real- I mean GENERATIONAL trauma, where we see the same mistakes over multiple generations!!! John is depicted to be an alcoholic, and one of his big arcs is trying to cope with his addiction and cowardice. Imagine if this was expanded on. Imagine if he had to admit his addiction, and had more than one instance where he has to fight it. What if taking a drink could help him with a short term problem (lower his stress to help make quick time events easier or help him pick courageous options) but as a result of picking a short-term solution you had long term impacts, (He can't pick courageous decisions without being drunk later on and he has drunken outbursts, etc). Then you have a plot where the goal of the game is to break each characters toxic traits, forgive themselves, and free themselves from the past. Angela needs to learn to confront her emotions without lashing out and getting defensive, Taylor needs to break her habit of chronic lying (She said to be deceitful, but I think the game could do a better job at displaying her as a chronic liar). Daniel could work on his trust and overprotectiveness. Andrew needs an actual personality (the closest he gets to having his personality explored is if he purposely fails the skill check where he throws a rock through the police station window twice. He has some really funny banter with John, it's sweet, gives father son bickering vibes) I've seen People suggest the idea of him being the 'perfectionist' of the family being easily overwhelmed and sensitive - hence his empathy for Mary. I think that works considering the rest of the family outside of John are sassy/extroverted personalities But yeah, a generational game going over generational trama would be awesome
People give this game a lot of shit but honestly? It takes real talent to make a character so insufferable and annoying the moment she opens her mouth twitch chat puts a price on her head
I watched the VOD and it was super fun. Very excited to see all the editing and Mscupcakes' perspective too. Also to see ANGELA in all her glory. This game was a rollercoaster, overall I enjoyed the ride with Dan and Mscupcakes, but the ending was just *yikes.* I can see what they were trying to do, but a lot of the design decisions feel antithetical to the choice-based story system. The locked traits thing is a cool concept but does not work at all when it's not even explained. It was so close to being something special, but the pieces just aren't cohesive at all. Can't wait to see how HoA turns out.
@@TotalyNotTonyi wouldn’t say really good, but certainly the best released so far Especially since TDiM (the fourth game) is disappointing on so many fronts
@@useless4692 the future hint vision things in tdim make me so angry for no good reason. theyre not always useful in most games but theres literally ONE in tdim thats even remotely informative
I just realized. When the Curator grabs the five cards, shows they are all different but are each corresponding to the gender/role of each member of the cast, then he places them down and flips them all up to be Kings of the same role. It's literally telling you the whole plot twist of the game. God I wish this was in a better game.
This game feels WAY too preoccupied with making its twist super unforeseen and unpredictable. I feel like if it the hints that "none of it was real" were more obvious, it'd at least clue in the player on what's going on and they wouldn't be as disappointed. HOWEVER, it's not worse than Man of Medan.
Ehhh, I'd argue it is worse than Man of Medna because they actually set that twist up. And while I think MoM's characters are worse, they also dont cease to exist at the end no matter what the player does. There's also no BS locked system overriding the players' choices.
@@mysticdigital5936 this game at least has things I like about it. Unlike Man of Medan, which is probably one of the most worthless experiences I’ve ever had. Like, Conrad and Brad sometimes have a semi-amusing quip, but that's about it.
Huh?? Man of medan isnt the greatest game ever but this game is complete dogshit compared to it bc at least man of medan had some setup and likeable characters
@@fireguy6379 I like almost nothing about Man of Medan. Despite being the best game in terms of how much branching it has, it's also the worst written one. It has the worst characters, the least interesting setting, the worst antagonists, everything. This game? Sure, it's not great, but it actually has redeeming qualities. Like, John is arguably the best character in the game. He's the only one who has a feasible character arc (aside from Anthony). It's also the best looking game in the series, the lighting especially helps. The facial animations are also slightly better than they are in the other games, so that's something.
I can honestly say that I can't wait for them to play House of Ashes. It is an absolutely batshit experience and I can already imagine their descent into madness
Last time I was visiting my brother, we did a marathon of playing these games for a week and it was absolutely incredible. We named our characters shit like Gorp and Oople and just turned our brains off, making them talk like cavemen and we somehow kept the characters alive.
my favorite thing about Little Hope is how Angela went from being a complete nuisance to the absolute best character in the cast in the span of about one scene
For why all the characters keep dying in “weird different ways” (mentioned around 1:40:55), some of these are actual ways that people were killed during the real Salem witch trials. There were actually very few recorded burnings, but one man was killed by being crushed to death with stones. This obviously connects with the dad in the house fire who was crushed by falling beams, then Joseph in the past, then John. Just a fun tidbit
My main problem with this game was the writers’ assumption that the player would just be super down to kill the weird nine year old girl. Honestly as far as nine year old girls go she’s not even THAT weird.
The absolute contrast between the beginning of this game and the ending is just the cherry on top. God, it's so bad- and not in the fun way. The people playing always make it something worth actually watching again. Rt, you're great
A lot of this game could have been prevented if the Family in the intro hadn't decided to douse their entire House in Gasoline. At least that's what I assume happened, considering how the entire House went up in flames in a matter of seconds because of a minor Kitchen fire.
sophie, seing a balding hairy creature rising out of the water: perfect time for a golllum voice dan seeing nothing out of the ordinary: oh yes, just sophie being sophie
The worst part of these type of games is how ridiculously dumb some of the deaths are-whether they basically come out of nowhere, or are incredibly unforgiving for no reason other than the game wants to punish you for missing a single QTE.
Once again, Daniel proves that being an a**hole is the only way to live ... Literally. The one lady they kept picking jerkwad choices for because they didn't like her and felt being a douche was more in character for her, is the only one who survived. Never change, Dan.
"An... drew?" Yeah it's a name. One that existed at the time. You can't expect a puritan to have heard it though I guess, it was only the name of one of the Apostles, and four other saints.
For the RT is face blind moment with Andrew and Carver, I will admit I did also think the two looked alike. I am very face blind though. So I did have to pay more attention to the NPCs lol
When they talk about how much they love the idea of a game as a metaphor about grief and moving past guilt, but still want the town to be cursed, I was like: so you want Silent Hill 2. That’s literally Silent Hill 2. Just play that!
This is a great example of a media mismatch. Games need to feel like you have control but obviously that can’t happen with this story. If this was a TV show or Movie I’d it would be great
This story would work SO much better if it wasn't part of the Dark Pictures Anthology. It'd still need to foreshadow the twist more, but having characters where it doesn't matter at all whether they live or die goes completely against the point of the series.
I just realized, in the beginning when the house burnt down the little girl was talking to like a spirit? Or some sort of entity about her family being shit, even BEFORE the bus drive. So did that just never get explained? 😅
So what you’re SUPPOSED to piece together is that she had a form of hallucination related mental illness(don’t want to ascribe any one thing) and she was being taken advantage of/manipulated by the priest at the 80s ish timeline. And the “demon” was her hallucinations at the time. On a second playthrough it makes more sense the way he is processing those events to the Witch Trial timeline. However the twist is such a blue ball who would want to play it again to figure that out
the house fire scene is a dream sequence, Anthony mentions that after everyone wakes up at the bus. it is a dream about the actual house fire that killed his family, but it is warped by his recollection and trauma. there wasn't an evil spirit at all. Megan was trying to get someone's attention (in a stupid and childlike way because, shocker, she is a child) to let them know that the reverend was keeping her after prayers to abuse her, but everyone was ignoring her or treating her like a freak.
Watching Daniel struggle with his faceblindness and his denial of it throughout the video has been very funny. Edit: Cupcakes fucking up the QTE when saving Daniel makes it even though what the hell was that lol
Two fun facts You can find a revolver. It will save characters but if you use it around real people there's a bad ending where you get arrested If John gets drunk in the bar he's sloshed for most of the game. I don't actually remember if he sobers up ever.
If you’re planning on playing Hpuse of Ashes, please do, it is somewhat better. Medan has chemical halluinations, Little Hope has “ItS AlL iN YoUr HeAd” but Ashes does have REAL evil.
My personaly favorite take (and maybe the intended point of the game, I could be misremembering) is the modern characters are Andrew's attempt at "fixing" his family, as if the reason they died was some divine cleansing. Which is why all of the modern characters are such opposites of what they were like in the 70s. That's why the locked traits led to their deaths in the modern timeline. In Andrew's eyes, they were still "sinful", still flawed, and so they still deserved to die in god's eyes.
I watch two different channels about tropes, and both have the same to say about plot twists: The twist needs to be more interesting than if the twist hadn't happened. This is not a case where the twist is more interesting.
Spoilers below: . . . . . . . I really hate how they take a page from Outlast 2 and use the whole priest molests a child to turn the story dark. Like it doesn't feel like it has any emotional weight and is just used to make things more dramatic. Not to mention it then it is revealed nothing even happened, so what was the point?
Its unfortunately common for horror media to add in SA as a cheap way to 'shock' the audience or make them uncomfortable, without actually tying it into the plot or characters in any meaningful or important way, especially with female characters.
I was hoping we would get a different wii theme song to go over the intro credits music, but it is still very funny hearing the wii sports theme instead of Oh Death while the curator walks down the hall
Spoilers: That “Follow movement” or “Follow sound” is evil. One character’s fate literally depends on one 50/50 choice rather than a series of choices like most of the deaths here! Close second on the “unfair death possibilities” is the hammer scene where the first correct choice is hitting the head then the next correct target isn’t! Additionally, while Man of Medan had the same base plot twist of, “the threat wasn’t real the whole time.” At least Man of Medan’s execution didn’t make you feel like barely any of the characters mattered!
So there is a movie with that Speed 3 premise- I can't remember the name of it, but there's a bomb on a plane, and it'll explode if the plane goes below 5000' above sea level. They circle around until the climax of the movie... where they land the plane at the Denver airport.
Y'all really manage to make me enjoy games I don't like and/or have already seen I always find it weird how much this game studio relies on particularly other cultures' myths and legends and twists them to fit their stories instead of coming up with any of their own stuff (not as noticeable in this one, but many others)... but watching "pause simulator" is just always such a treat
"I think Andrew is Carver..." It must be hard being completely faceblind RT... Also there's already a Carver analogue from the prologue. Megan is constantly being held back by the Reverend. They're never explicitly shown, but they're the Reverend Carver analogue.
wow! uhh spoilers btw, finish before reading I don’t find any of the Dark Pictures games exceptional but Little Hope is sadly the weakest one in my opinion. Like it almost has an interesting premise but the entirety of everything is completely ruined by the ending where only one character is actually real so saving the others just doesn’t really mean anything, Andrew/Anthony is literally not able to die until the end if you really messed up. It makes the entire game pointless. I think this sort of twist could work better in any other type of game, but in a game where it’s all about how your choices matter, it’s really disappointing to have it all just be in one character’s head. I personally think the next game (House of Ashes) is the best of this anthology and I’m very interested to see how that’ll go for y’all. Love these videos a lot!
I'm watching this while snacking on bread, whenever you pause I'll stop in place until you continue. it doesn't matter if I'm in the middle of swallowing I WILL stop. Nevermind i finished it in 10 minutes...
So allegedly Supermassive pitched a Silent Hill game to Konami and were turned down, and that game was presumably recycled into Little Hope. This is probably why the ending sucks so hard- the story was originally written so you'd assume from the start it was an exploration of one person's trauma and grief, and it wouldn't be a last-minute bullshit twist.
In order for everyone to survive, you had to have every character overcome their flaws. This is very weird since none of them existed in the first place, and therefore none of this matters
Start of the game is just brilliant. House is burning down and smartest guy ever is knocking on the window to get the old guy to wake up and stop suffocating on smoke so that he can open the door instead of doing the obvious and breaking the window. Did he think the house could be salvaged and just didn't want to pay for the broken window?
Anthony dreaming up a better plot for his own game while he's having a concussion-induced PTSD episode is not what I expected for the game's twist, but sure, why RU-viding not at this point
I am looking forward to the next entry in the anthology, played through all of these late at night with some friends. honestly one of the best gaming experiences I have had, its far from the best games. but the experience is what u make of it, and if u allow them to, they can actually be pretty scary.
wow, that ending was horrible, it's like those movies where nothing mattered because everything was a dream, or that series that took place in a hospital and the ending was just some kid's imagination. You guys made it really damn funny.
Out of all the game in this series I actually love the plot of this one the most. The concept is great that the protag was trying to resolve his own trauma/guilt by hallucinate these events. Shit hit close to home, being an orphan and blame yourself for all their death still too lol. But damn the execution is kinda weird. Sad that they kinda rushed out to publish this game without polishing it first.
This whole episode takes heavy inspiration from the book “The Crucible” and I know it is unlikely RT or Cupcake ever read the book because it’s only a classic in America, but I can only imagine what the video would of looked like if RT or Cupcake read the book and understood the whole plot from the start.