@@kabob0077 One year later... You see Red Riding Hooded Mercenary's blade?... It's a scythe... Ergo in this scenario Crescent Rose 2.0 was shattered wholly except for the blade. Having no time to fix it before embarking on her quest for vengeance she attached it to a short grip making essentially a Kama or "Sickle". And grabbing the biggest one-handed firearm she could take, after all, she was used to the caliber she used with her rifle, anything she took would have to be able to inflict similar amounts of damage to be worth it.
She hates the wolf because he torn her face apart, and that's why she uses that mask. I remember in the beta that, when she start to supress the wolf, she takes of her mask before attacking hin and you can see what he did to her face. I don't know If It still happens, but It's still worth to point out :^)
I've had her and the wolf meet a few times and havnt seen that, but... I can be oblivious sometimes x.x I'll check that out, wolf coming soon and plan on having their meeting be a part :D
It is more then that, but that is cool. Big and Might be Bad Wolf also has “digestion problems” that are from a long time ago. Try to guess what that is from. Some hints: this wolf is part of multiple fairytales, including 2 main ones: 3 little pigs and, of course, little red riding hood. The wolf says to make houses out of study bricks. He also feels bad about eating people, as he is sad when he eats your employees without escaping. He is telling you to make a house of brick so he doesn’t eat you, like how he couldn’t eat the 3ed pig. Name someone related to little red riding hood in the fairytale. The grandmother. Little Red Riding Hooded Mercenary wants revenge for her grandmother, along with the “tearing her face apart”.
Also, I just realized this, you know how little red does not react to punishing bird? Punishing bird is “ saving people from a monster “. The Corp. could not find said monster, but it resides in a Forest. The wolf, in the fairytales, resides in a forest. The Corp already had the monster locked up when they looked for it, or it was in it’s happy form. This would also fit the wolf being cunning, luring people and decepting them. Little red called big and might be bad wolf cunning. Neat.
The ultimate run saver. Big bird is such a bitch to suppress but literally doesn’t fight back against mercenary, it’s so beautiful. Of course, they can also butcher an entire half an hour of work if I’m not prepared for them to break out…
if you do things right they are by far the most useful abnormality in the game also her hating big and might be bad wolf is just perfect also i want to see an anime about a mercenary little red riding hood trying to get revenge on the big bad wolf even if its terrible i will watch it
It would be cool if there was a Cross-Over with the SCP Foundation. It starts off as a "normal" day at work when suddenly Angela comes and tells you of your temporary exchange with another Organization, screen would than open to a screen with the Foundation Logo and the SCP: CB menu music starts playing. Gameplay would be similar with some changes, instead of Tayin, Teth, He, WAW and Aleph you get Safe, Euclid, and Keter. Unlike Lobotomy where everything is a mystery everything is already known. Your departments are also different, you will have the usual like security and the likes with the exception that they all can do the job they are assigned to, example being security are only allowed to stop personnel and scp, scientists are only allowed to study scp, and D-Class are allowed to everything but with the exception that they can potentially go rogue and either kill personnel or escape. D-Class dont harm your end day score when they die given how they are an expendable asset. On the first alarm in things get a little heated you can deploy Basic MTF, second alarm you can deploy advanced MTF and/or Nine-Tails, and on third alarm you can deploy off-site scp or even helpful Lobotomy anomalies. Also on third alarm you get a big red button to activate the Omega Warheads which is basically an in-game retry button that starts off with a big bang.
To be fair, the SCPF and LC have vastly different goals. SCPF is oriented towards, well, secure, contain and protection of anomalies, while LC uses abnormalities to generate power. Furthermore, while LC houses some rather dangerous abnormalities, the SCPF contains far more esoteric anomalies (e.g. SCP-𝕐, a mathematical set which eats number from existence; SCP-INTEGER, a ENTITY which is a, and I quote, "HAZARD COMPLEX that simplifies 'incorrect' designations and classifications of itself and instances of SCP-INTEGER-DIGIT". In English, any name used for SCP-INTEGER and any SCP-INTEGER-DIGIT instances will, and always has been the "correct" name, no matter how ridiculous they sound (case in point, Dr. PhD. McPhD., PhD. (Doctor Placeholder McDoctorate, PhD.), director of Site-15)). Furthermore, D-Class are, in consensus canon (a *very* loose term I'm using here to mean "generally agreed upon by most writers") to be slowly less expendable due to ethical issues (yes, ethical issues, there is an Ethics Committee in the SCPF believe it or not (well, at least in consensus canon)), SCPs generally don't breach (because that's pretty much the whole point of the Foundation), and depending on site, some SCP breaches might not even require MTF. Note that it doesn't mean they aren't dangerous, or that they shouldn't be contained. Not every SCP needs an MTF to be called, and *definitely* not a nuke on every Site. Speaking of danger, SCP classification and LC classification are quite different. LC classifies abnormalities based on threat: Zayin, Teth, He, Waw and Aleph, while SCP classification works a little differently: Traditionally, SCPs are classifed by difficulty of containment (containment class), i.e. the "put it in a box" test. Safe if you can put it in a box and forget about it, Euclid if you can put it in a box and have to look after it, and Keter if you gotta put a lot of effort just to keep it in the box. Recently, a new system called ACS was developed to complement the existing system, by adding two more classifications: Disruption class, how much disruption it'll make if it gets out, and Risk class, how harmful that trouble would be. The LC risk level corresponds better to SCP's risk classes, though they aren't one to one: Zayin would probably be Notice, Teth and He would be Warning, Waw would be Danger, and Aleph would be Critical; however, all of their disruption classes would most likely just be Vlam, given that Keneq would be the area of a whole city, and Ekhi (which would correspond better to *the* City) would be, well, a metropolitan area to a country. If a warhead was truly detonated, then either the Site Director is really bad at his job or there was an anomaly too powerful, which, most anomalies either aren't, or are too esoteric to be bothered by a warhead. Also ngl given the performance of most LC Managers I think the SCPF wouldn't dare get them on board with anything huge.
I thought of a cool concept involving Red here: In a spin-off called Wonder Lab, there is a variant (called Aberrations) of Red and Wolf, called Blue-Smocked Shepard and Reddened Buddy. Their dynamic is the reverse of Red and Wolf's, that being the human abusing the dog until it became a beast rather than a human who became a beast due to a dog. I think Red would actually be able to understand Buddy's suffering, as it is essentially her if she was the wolf. She'd hold such hatred towards Blue, a knockoff of her who abused something so small and innocent, reflecting her own trauma. I'd think that while she'd still prioritize Wolf, she'd hold Blue as a close second, as he is not only comparable to the source of her trauma, but also a mockery of herself which is itself the source of trauma for another. Overall, I adore Red and wish she gets plenty of therapy and hugs and probably sweets, and seeing how she'd interact with Blue really makes me think. Red and Buddy would probs be the best girl and dog duo if they can both see each-other for victims of abuse, and being able to find comfort in each other.
Red Riding hooded Mercenary... huh, can her movement speed increase by any chance? (upgrades to the facility or other conditions met?) ... she seem awfully quick, compared to any of our operators (characters we've got to work with). ... Though I wonder, is she just as fast when fought against as when hired?
This game was ENTIRELY based on the concept of SCP. I think it was some legal issues or something that stopped them from making a completely SCP management game.
Ah yes one of the fucking badass abnormality ever but can get messy when abnormalitys escapes in your facility regulary BTW I FUCKING SUBBED BEACUSE THIS SERIES IS GOOD
You know,the game says that they shouldn't meet but I'd say the opposite,if she has like 85%-90% HP left,try to make them meet,she should win and then retrun to her chamber,so that's a good way of recontaining her,also she's a liar,in one of her lines she says that if she ever kills that "furry bastard" her work will be free for the day,look,i understand it would be a Lil' OP but at least give us a discount
i got the dumbest idea to defeat WhiteNight and i want someone to try it, please have queen of hatred in facility, she will go out and fight abnos if you reach atleast 2nd trumpet (WhiteNight automatically makes it 3rd trumpet) send out little red riding hooded mercenary after him fuck it, breach nothing there and pray for the oneshot
For my current playthrough, I mostly avoid having Little Red to escape, if she did escape, I retry cuz NONE of my Top agent is durable enough to face her... At least until I manage to get that sweet Melting Love E.G.O suit, which gives my top Agent an ability to dealt with Her whenever she escape...
Send all your goons into one elevator, then send one of them out to lure her in and then make them return to the elevator again. Remember to give Red Shields to all your goons in the elevator so that they can tank her attacks without much risk. Just remember to use Red Shields again when you see them break in one of your goons as well as some HP bullets to make sure they don't die