Love this tool Christopher! I am an experienced Mocha pro user but i must say i really enjoy using Lockdown now. The simplicity and effectiveness is great. For logo/text inserts on my drone footage i generally use Lockdown. For tracking my 360-VR-footage and stabilizing it i use Mocha pro.
the subdivision problem you show at 12:00 : I subdivided as you said, and the result is as you can see on the video, when inside the interface things look correct, anyway when I return to After effects and lockdown the result I get is like the wrong tracking as it was before.
If youre on the first frame, you can press the left arrow to go to the last frame. From the last frame, press the right arrow to go to the first. We know we need an actual shortcut fort his, we'll map it to J and K soon. So that way you can go between keyframes, but also easily go further to the start and end frame. We're also going to allow it to find midpoints. This is somewhere down the list though, it may take a few months behind the many many things we're currently working on.
I need some help please. Im not able to manipulate the UV like in 4:11 it doesnt even show me the footage within the extansion points. It only shows the footage within the normal track points (and i can stretch the uv with these points). I followed the steps correctly. Is there a setting i overlooked? Thx
I'm out of the office right now, but do you think you could possibly save the project file in a collection, and send it to me through an aescripts help ticket? I can't make any guesses as to what the problem is from here, But usually when I open a project file, it's pretty fast to solve. You might just have to press "set lockdown mesh uv frame" to create the uvs, then theyll be editable
And if i Auto-Triangulate, it will show the footage within the expansion points BUT if i try to manipulate by dragging an expansion point, the normal tracking points act as "anchor" and wont let me stretch only between the expansion points taking along the normal points like in the video.
Holding Ctrl+shift and click to connect an edge between points? There's a tutorial for mesh building on the home page with all the hotkeys and techniques. If your mesh is behaving in strange unexpected ways, try to make sure none of your points are drifting or straying from the footage. Just one or two bad points can dramatically effect the quality of the planar interpolation. You can use the 'set trackable' and 'set not trackable' keyframe buttons to stop tracks that have gone bad.
@@ChrisVranos yeah thanks , but sometimes you dont do any gfx for months and you forget the hotkeys , just like when i do videos for years on csgo and i dont remember command lines to remove stuff on hud. :s
Yes, it clamps for practical reasons involving tracking, it would probably be better if it rendered graphics 32 bit, but its at the end of a long list. What problems is this causing you? I can probably find a workaround if you send in a help ticket. You may be able to use levels to bypass this because levels is a reversible lossless effect. Set the white outpoint to 50 on the tracked footage, and set the white in point to 50 on the render.
@@ChrisVranos ACES is the problem :) You're right, the workaround with Levels could possibly work. But yeah, ideally just the unwarping and the warping stabilized precomp should be preserving 32bit. We don't need float inside Lockdown, but a stabilized comp like that is a great way to simplify cleanup - and that usually involves some cloning from the stabilized source. More than half of our projects is in ACES now, so a plugin capping values at 1.0 is a little problematic ;)