@@Finger4138 Neither of these are underrated though, there's tons of videos around them and they're literally the terraria modding standard, literally have talked to hundreds of people and those are like the first 3 mods they'll ever tell you to get
13:56 Yeah, that was the same reaction I had when playing Lunar Veil. 🤣 Also if you do a part 2 of this video format, PLEASE check "AFK's Pets & More". When you read the title you it seems like a mod that only adds pets... But it also adds A TON of new accessories, weapons, random decoration items, and even some bosses and A TON of mini bosses. But the art style of the sprites is gorgeous and insanely detailed and some of the items add have crazy new mechanics that I've never seen in a Terraria mod before (like an arcade machine that actually works inside of the game).
Bro didn't even mention Homeward Journey. It's literally Budget Calamity and it's insane. Let's see if we can get skelly to have a go at Homeward Journey. Also Siege Downer from Siege Engine is the best accessory I've ever seen.
It's a very strange video Remnants is not at all an underrated mod MEAC is also a popular mod Calamity Overhaul has gotten a fair amount of popularity too Wayfire really isn't a popular mod and I think there are definitely reasons why it's not popular, although skeletron was cool Mech Bosses Rework is a popular mod Lunar Veil was very buggy at launch and still hasn't been brought back to normal. Yes and the mod itself looks too random. That's why it is not popular
Something of note: The remnants mod.. really does not like being mixed with other mods that add new biomes or structures. It's best for a mostly vanilla playthrough.
@@adrian-lacson why bro like its impossible. Its like saying that a number is greater than 5 while being less than 0. Remnants changes the world gen completely. Calamity isn't used to it. Calamity will still generate structures and biomes correctly but it will not feel good. That's not remnants fault, its the fault of calamity devs. They should add compatibility with remnants but it's take a lot of work to change the code. I'm pretty sure you don't even know the C of C#, so you can stop blaming others for not doing it. Why don't you learn c# and add compatibility for other mods
The Mech Boss Rework mod is compatible with Thorium, Mod of Redemption, Calamity, lnfernum, and Fargo's Souls. Mechdusa is also reworked and can be fought outside of GFB. The mod creator also made a mod for jungle bosses called Jungle Bosses Rework.
"Knock off plaguebringer" He says as if Plaguebringer wasn't originally supposed to be a mechanical queen bee (because making iterations of bosses that already exist is apparently Calamity's kink).
@@MenacingTato69420 Even Supreme Calamitas was based on the Eye of Cthulhu at one point. So that leaves like, 4 - 5, including Cryogen - which aren’t based on bosses that already exist. Y’know.. out of 26. 2 of which are Hollow Knight references.
i dont know if this exists within the limitations of the game, but the first mod reminds me i want like, ultraultralarge worlds where you can genuinely just get lost, less structured, having to go out and explore to find structures instead of knowign all their spawns the second you see a snow block
its a shit mod actually lmao. in general its not a good mod with its "unique" (literally just minecraft) crafting system and op weapons its not at all a good mod
@@InheritingNightmaresDev idc if its minecraft crafting system or not as long as its good. Ppl are way too obsessed over something being unique over it being good. Though if the weapons are not balanced and stuff that would be a cause for concern
@@TheRealAstro_ The weapons are well balanced. Sometimes they're even worse than base Calamity, but for the most part, they're balanced good enough and make the weapons more interesting/rework them. It's just that people talk outta their ahh and don't play death or infernum, so literally everything is op if you're playing ez Calamity difficulties just like classic Terraria.
@@InheritingNightmaresDevthe "op weapons" are all mega endgame requiring hundreds of endgame materials, crafting them isnt easy like other calamity dev weapons
Calamity overhaul is one of my favourites mods, for example, half a month ago I did a full infernum runs with the overhauled murasa and it one of my favourites runs of infernum I have done, yea 10/10 mod for me.
calamity overhaul gets so much hate from the calamity community for no reason and its confusing my guess is that it makes the murasama work differently i heard someone say its stolen from the stars above code even though its insanely different
All the youtubers have these epic boss hp bars but when I look up boss hp bar mods on youtube they are just recomending a completely different mod i want the one skeletron uses any1 know it?
Try Aequus and Homeward Journey, I play them together with Redemption and Starlight river. They all go together well without messing up world generation. Aequus adds some cool stuff and Homeward Journey end loads a ton of post Moonlord content.
The "punch" of the reworked Murasama is actually just what happens with the actual Murasama from MGR. In MGR Sam has a gun-sheathe that can shoot the guard of the sword to propel it at super fast speeds.
should try forgotten evils ngl it reworks all the bosses up until plantera because it s still in development but still worth trying either way deerclops is the stuff of nightmares in that mod