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Looped abstract Animation - Blender Geometry Nodes Tutorial 

BlenderDude
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28 окт 2024

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Комментарии : 14   
@Carlosruizart
@Carlosruizart 2 года назад
Thank you very much for this amazing tutorial.
@aaronrothwell7615
@aaronrothwell7615 2 года назад
Loved this, subscribed and looking forward to more videos from you!
@blenderdude5050
@blenderdude5050 2 года назад
Thank you! Hope I can meet your expectations!
@xxxxxx-cd4vt
@xxxxxx-cd4vt 2 года назад
Good job
@blenderdude5050
@blenderdude5050 2 года назад
thx!
@blockthechainer
@blockthechainer 2 года назад
hey nice tut got a question can u use another mesh than cubes im totally new with blender in geometri nodes medium knowlege in blender general and bad english hehehe
@blenderdude5050
@blenderdude5050 2 года назад
hi, yes, you are totally free - works with any other object, too!
@blockthechainer
@blockthechainer 2 года назад
@@blenderdude5050 nice to know it thanks for share your knowledge
@shura8817
@shura8817 2 года назад
coool :-) but how to do if i want rotate randomly the cube on the Z axis? I try to figure it out
@blenderdude5050
@blenderdude5050 2 года назад
Hi, I would suggest to add an "Transform Node" at the very end. the use a "vector rotate node" like I used to move the noise seamless. Don't know exactly what you mean with "random rotation around Z axis". Do you mean a random rotation in all 3 axis...? One axis rotation would not be random.
@shura8817
@shura8817 2 года назад
@@blenderdude5050 I work with instances object instead of mesh primitives. My object use the align euler on Z like you but i would like to randomly rotate them on their axes; all your cube are rotating in the same way. I tried many solutions. I can use the transform on the instance and rotate the Z axis but i can't add a random vector node, i don't know where to place it. Hope it's clear enough :-)
@blenderdude5050
@blenderdude5050 2 года назад
@@shura8817 Ah - think I know what you mean now. Rotating the instances along the normals, but random rotation: The "align Euler to vector" Node has a "Rotation" input. Just plugin a "Random Value" Node before the "euler" node. Set min to "0" and max to what ever you whant". I think when you type in "tau" gives you the maximum random rotation.
@shura8817
@shura8817 2 года назад
@@blenderdude5050 yes of course, omg i tried so many stuff but i didn't see that rotation input on the euler node.. Now it works and i feel like a dummy lol. Thank you so much
@blenderdude5050
@blenderdude5050 2 года назад
@@shura8817 I had exactly the same experience, don't worry :-D
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