Тёмный

Loot Chests and More! Custom Structures Ep 3 (Minecraft 1.20.4) 

Conure
Подписаться 2,3 тыс.
Просмотров 1,4 тыс.
50% 1

Loot Chests, Exclusion Zones, Selection and Placement Priority, plus Pool Aliases! Maybe you'll learn a thing or two.
Previous Episode - • How Jigsaw Blocks Work...
Series Starts Here - • How to Make Custom Vil...
Download the Creole Village Datapack! www.planetminecraft.com/data-...
Megapack containing all 7 villages can be found here - www.planetminecraft.com/data-...
All builds showcased in this video were created by @RavenRavel and @gecka91 - Go show them your support!
Join the Discord! / discord
00:00 Loot Chests
03:48 Structure Exclusion Zones
05:23 Jigsaw Selection Priority
08:56 Jigsaw Placement Priority
12:15 Template Pool Aliasing

Игры

Опубликовано:

 

1 июн 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 19   
@jaylecoo1
@jaylecoo1 4 месяца назад
Placement priority could be useful if you're doing a 3d space like a dungeon or a big building with rooms with height of multiple rooms/levels. These rooms might never or rarely generate since the top room will take the space above, but if you force to generate the bottom rooms first the problem is resolved.
@ShootNShoot
@ShootNShoot 3 месяца назад
This is a great series, thank you, hope to see more data pack tutorials!
@themissinglink2481
@themissinglink2481 3 месяца назад
And have custom armor like Copper Tools and Armor and many more armor that have custom durability and attack damage?
@heynoi
@heynoi 4 месяца назад
Please don't stop uploading such nice Videos❤
@SirJerric
@SirJerric 3 месяца назад
15:55 -- One might use the direct alias to do things like interweaving vanilla jigsaws with custom ones. For example, add a variant of the taiga village to the new grove biome, where start_pool is the same as the vanilla taiga village center (minecraft namespace and all) but you could use a direct pool alias to swap the roads with heavily snowed ones that you designed and trade some of the decor for icy trees. Basically, useful for any one-to-one swap when you don't want to redo everything in the original.
@DoctorPlasmaMC
@DoctorPlasmaMC 4 месяца назад
those exclusion zones solve ALL my problems. 11:25 I can tell you why - the village is a form of a tree data structure and the timing of generating the leaves(ends) is determined at the highest node in the tree possible. this chains, meaning that if your houses weren't leaves and had several blocks spawning around them, then it might matter what the placement priority is on the road, after the placement priority of the village center is taken into account. 11:58 why depth first? because in breadth first, when several branches collide they will limit each other as they go. in depth first, you'll get some "trunks" that are more fully fleshed out and the last branches will hoard all the failures (in theory). pros and cons to each method. - average glamour across tree's branches, or a few far more glamourous branches.
@conure512
@conure512 4 месяца назад
Exactly, and maybe I could've said this more clearly: you're right in that the placement order of a node is determined by the placement priority of the node 2 steps back. When the houses generate villagers inside them, THAT'S determined by the road's priority. I am aware of how depth-first and breadth-first work *in general* (i took a class that covered it in undergrad) and yeah, i suppose in this case you're right that it would allow for one branch being far less likely to fail than the others. Probably useful if there are a bunch of "decorator" type branches that you don't want overwriting the "main" one.
@RavenRavel
@RavenRavel 4 месяца назад
LEARNING
@VoodooTrashPanda
@VoodooTrashPanda 3 месяца назад
I’m glad this popped up in my recommended after the previous two videos. (o°-°)b great stuff, you have a very clear voice and good explanations. Are the loot tables called as soon as any player opens the chest? (Or if the chest is destroyed). In other words: are the contents of loot chests (be it player generated like these, or vanilla like shipwrecks and villages) in a kind of superposition until accessed for the first time, and not simply filled on world/chunk generation?
@conure512
@conure512 3 месяца назад
It's a little more nuanced than that. If you put a loot table in a chest yourself like I showed, then it'll be basically how you just described it. But when a structure is placed down by the world, it randomly gets a loot table SEED, which then always deterministically decides what will be in the loot table when it's eventually opened. So another thing to remember is that when manually putting the loot tables in yourself, you shouldn't assign them a LootTableSeed, because that would prevent the seed from being randomized every time.
@VoodooTrashPanda
@VoodooTrashPanda 3 месяца назад
@@conure512 Ahh, I see. Thank you!
@admiral_m_10k35
@admiral_m_10k35 Месяц назад
This is a great tutorial series! I do have to ask, how does one make a structure that will spawn in multiple biomes?
@conure512
@conure512 Месяц назад
Biome tags, or direct lists! (Very end of episode 2 :))
@admiral_m_10k35
@admiral_m_10k35 Месяц назад
@@conure512 AH tysm!! I really appreciate the response!!! I'm so happy you made this series bc this sort of stuff is so critically niche but unspeakably HELPFUL!
@Neuron43
@Neuron43 4 месяца назад
Cool features! Could it be that the aliases are an extension of a given name like "Graveyard" and then more specifically "graveyard A" so that you can call "Graveyard" on a specific road or branch of roads and give it an alias for different biomes or call it only if a specific layout is possible? Forgive me, I have absolutely no knowledge of how the jigsaw blocks work other than what I have learned from your videos. I just had this idea as I was watching. Thanks for sharing your knowledge.
@conure512
@conure512 4 месяца назад
All aliases do is they go throughout the entire structure and replace one template pool name with another. There's no specific road dependence or biome dependence - if you wanted to do that, you'd need to make different pools/aliases for different roads and different entire structures for different biomes.
@strikebytestreaming1583
@strikebytestreaming1583 Месяц назад
you mentioned the exclusion zones. is there a way to purposely overwrite general Minecraft Villages?
@conure512
@conure512 Месяц назад
If you create a file with the same name/namespace as a vanilla structure (so you'd need the "minecraft" namespace), the vanilla structure will be overwritten. You can also use the Filter system to just delete a vanilla structure without replacing it with something else. I went over that general process in this video (slightly outdated but the general idea of overwriting still works): ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-yeCHjWSSTUM.htmlfeature=shared
@strikebytestreaming1583
@strikebytestreaming1583 Месяц назад
@@conure512 thanks for the response :D I'm working on custom villages for cobblemon :D
Далее
Waystones in Vanilla Minecraft
9:57
Просмотров 1,3 тыс.
can you repeat it? #tatyanadiablo ##shorts
00:11
Просмотров 925 тыс.
5 Minecraft Structure Ideas!
20:26
Просмотров 4,4 млн
Minecraft Hardcore, But There Are Custom Structures
21:51
Snow Skipper | Artillery (loaded)
14:43
Просмотров 1,1 тыс.
I Broke Minecraft With Your Physics Ideas... AGAIN!
8:09
20 New Minecraft Structures!
8:21
Просмотров 7 млн
67 Actually Helpful Minecraft Things
32:35
Просмотров 2,2 млн
The FUNNIEST FAKE Minecraft Speedruns EVER...
16:29
Просмотров 29 тыс.
Minecraft, But Enchants Are Custom...
31:56
Просмотров 10 млн
Аккробатический фраг | @sn1p3r90
0:58
104000 🏆❤️
0:38
Просмотров 636 тыс.
skibidi toilet 74
7:02
Просмотров 15 млн