As someone who's tried several times to get into modding, it's great to see a modding guide that's being pushed out right as I made the crazy decision to take another stab at it. Thanks a lot for taking the time to teach us modding dunces and keep up the good work!
ADHDecnt, I just stopped following your Modding Skyrim in 2024 guide, on part 7 to take the time to like each part and to say to you, your guide is hands down the best I have ever seen on RU-vid. Amazing job on putting the tutorials together! Thank you so much for the time and effort! You have more than earned a subscriber, I will also be sending some coins your way. I wish I could shake your hand and buy you a cold one or two.
Just starting with PC modding after switching from years of Xbox Skyrim. All these videos were super helpful in getting the framework down to start successfully modding! Cheers mate!
If I may make a small suggestion. Create a 22nd separator titled "New Installs" so that freshly installed mods can be more easily distinguished from the mods that will eventually live in the 21st separator. It made it a lot easier to grab and move newly installed mods once I got deeper into creating the list. Amazing content as always, my dude.
This is a very good idea. Especially when you grow your mod list. I've actually created one labeled "-" just to keep them apart. It will definitely be written in in future. Thank you again for your motivation! I appreciate you
I must thank you for this very in depth series! My Skyrim SE completely broke out of no where and even though I had just played it a few hours before, something broke. So I decided to start fresh, and using MO2 which is completely new to me. My Vortex was just a jumbled mess of mods and plugins.
Remarkable content. You put time into making it concise and so easy to understand. I learned that vortex was fun to use for the last couple years but now that I want to expand my mod library to its full extent with control this series is too good of timing. Also crashing complications and no understanding of how to fix them other than painstaking troubleshooting motivated me to find some other kind of solution and that’s how I found your page. So thank you for providing a clear and truly helpful guide on expanding my skill set with this, even if it’s just a guide on how to use a different mod manager. This is awesome.
Thank you so much for your incredibly kind words. To know the time invested is appreciated is my motivation and it really means a lot to me to read this
I wish i knew this sooner thx men i am only moding from a month and if you keep like that doing video it will be outstanding i hope your channel grown more and i hope that in every time i have a problem i come to this channel and find what I need keep up with the best of luck 🤞😊
Thank you so much for your kind motivating words. I’m honoured. It really means a lot to me. I’m glad I can help and look forward to sharing the rest! :-)
For worry warts and over thinkers: Mod list is nothing more than Data paths (C:\*\data\Mymodfiles) to the needed information. What's lower with the SAME PATH(s) overwrites what's on top. Plugins are the "instruction Modules," where to get information from, and the order of the instructions. This is important to avoid CTDs. The organization here helps so you don't overwrite the wrong files (New with old or bad for example) and loot helps get your "instructions and references" in order.
Such a great modding guide, well put together and easy to follow along. I can't wait for the next part, i love the organized set up you have given makes everything so much cleaner. If you also mod Fallout 4 you should definately put something like this together for that. Keep up the great work my friend. :)
Thank you so much for your motivating words. I’m so glad I am able to help! Fallout 4 is on my list in future for sure. Not sure when at this moment. Next episode soon!
What I’m about to say may be a bit more advanced and out of the scope of this particular video but would be good to make a guide on later. Something I’ve learned recently is that if you want to mod effectively you need to become comfortable with SSEEdit and using that to double check conflicts and be able to make your own patches because the patches you find online can be a quick bandaid solution but if you have multiple patches for the same mod not all of those patches will necessarily go through since not all of the information may get carried through. Also some mods may get a texture wrong and give you the face bug that happens when textures do not match. One example is a patch between Dibella’s Blessing and AI Overhaul. Patch made them compatible except the patch didn’t carry over the correct eyebrows from Dibella’s Blessing and instead used the default brows and therefore gave me a texture bug for a few npcs. Fixed it by deleting the incorrect reference of eyebrows and replaced it with the correct reference from Dibella’s blessing.
A very good point here. It goes to show the levels of modding with large builds and the work that can be needed to allow them to seamlessly work together. Certainly a topic to cover on its on in future :-)
@@ADHDecent That was the area I struggled with the most on my last foray into modding. Definitely agree that a guide for using sseedit or xedit would be a blessing.
LOOT may not be needed anymore, but WyreBash is. In my case, when LOOT places e.g. patches incorrectly, we can rearrange them in WyreBash so that there are no errors in loading mods.
One question if can answer me : I click "Sort" (in the plugins section) and it appears 2 errors in the list is that normal? or ive done something wrong?
Originally this was planned to cover more but I ended up in hospital. I didn’t want to keep people waiting so found a neat way to incorporate all of load order in one. Another thing is I now have to retest everything planned because of the new updates which is setting everything back. So it’s all making my job a lot harder right now xD I also tailor these to find the middle ground between those who have the time and those who don’t. So everyone can keep up. Some are lucky to go through it all in one go but many have commitments and I’m trying to ensure everyone can follow along. Modding in particular also provides an obstacle with focus and attention. Not everyone is able to take a lot on board in one go as it can be overwhelming. So breaking it up becomes easier for many to digest
Great videos, and easy to follow. However, I must strongly disagree with using the integrated LOOT for MO2 versus the actual LOOT tool. You lose all the features outside of "sort" without using the tool. You should update this video to reflect using the LOOT tool instead.
I appreciate the kind words thank you. RE LOOT: it’ll be introduced further down the line alongside Bodyslide when we get to it. At this point it’s not needed for the mods covered. It was a choice made to try and prevent overwhelming those new to modding with a number of applications at the start and instead introduce them as and when needed :-)
@@ADHDecent Totally makes sense. Maybe a way to approach it would be to say "this is okay to use at first, but we will show a better solution at a later time". Just wouldn't want to see people become dependent on that integrated tool. Keep up the great videos... they definitely are easy to follow, and a very pleasant voice to listen to for directions like this.
Just so I understand better, I shouldn't have Skyrim installed in the common folder with my other games? Or is it just the fact that it's on C drive. That part I don't quite understand.
What i have trouble understanding is where the mods should go, referring to the category. I know those separators are very helpful but i've run across some mods that say along the lines of ".... Overhaul" (such as AI Overhaul, Dialogue Overhaul, Magic Overhaul and so on) and i have problem knowing if those go under the Overhaul tab, or the NPCs tab or any other tab that have nothing to do with the name. Would it be possible to make a video (if you haven't done so already) where you explain each category and which mods should go under each tab? Or explain it simply for me (and anyone that reads this comment) to understand where should they go. Btw, great work and great step by step guide, keep up the good work!
Question. With separator number 7 Plants and foliage, since the mods that go with that separator are loaded under Cities, towns, and other lands (5) doesn't that mean any additional trees and foliage would load over the cities, towns, and other lands, causing tree to stick out of buildings. Or is Plants and foliage meaning textures? So any additional plants and foliage would technically go to environment?
Plants and Foliage are usually the smaller items (often just retextures). But, you're confusing Mod Priority with Load Order so even with the correct order there's a possibility for trees to appear out of objects unless 1) the author prevents them spawning in those places, 2) the tree mod replaces trees with exact same sizes and coordinates meaning they won't occupy any space the original doesn't or 3) patches have been made for areas where this happens.
Appreciate it Luca! Thank you :-) means alot. Next episode next week. I wanted this weeks to be longer but I’m currently recovering from surgery so I’m honestly glad I managed to make one this week aha
Dude, I seriously need help. 100% of the time I drag ANYTHING on my MO2 Left window it instantaneously returns to its original position. Also, when click priority, to sort, the order is way out of wack from what it says numerically. What is happening!?
Following along and got to the “press sort button under the plugins tab;” but every time I press “sort” and then click “yes,” my pop up only says “Loot failed to run. No errors were reported.” In details, it says “(error) Loot failed to run. Exit code was: 0xc0000135” Am I doing something wrong? I didn’t do the Content Picker portion of the previous video due to my cc content files being FAR less than yours (only 5 show on MO2 in the right pane; I assumed this has to do with a newer version and consolidation of individual files?). You were very considerate to respond to a previous message, and I thank you immensely for that; so I will wait to continue until I hopefully hear from you again and then try to keep learning. Any more help is greatly appreciated!
Khajiit has separator names to share with others... ( should be pinned ) (and 'advertised' as an overlay text in the vid) (just sayin') (lol) (maybe it helps others, would have helped me ) This one has good ideas, YEEEEES? 1. Bug Fixes & Game Patches 2. Overhaul & UI 3. Missions & Quests 4. Environment 5. Cities Towns & Other Land 6. Builsings (Within Cities) 7. Plants & Foliage 8. Gameplay Changes & Tweaks 9. NPCs & Followers 10. Visual, Textures & Atmosphere 11. Sound & Audio FX 12. Inventory & Menu 13. Cheats 14. Character Overhaul 15. Animation Framework 16. Weapons, Armour & Clothing Add-Ons 17. Crafting 18. Misc. Items 19. Weapons, Armour & Clothing Adjustments 20. Specific Load Order Requirement Mods 21. Performance Mods (Remove Effects)
What about what game version we should use and everything that goes along with it like downgrading and etc? Since the newest update has alot of people straight up quitting playing altogether.
@ADHDecent i followed you instructions and now my ,,loot" does not work anymore i think it tried to reach the wrong Folder do you kow how to fix it please.
Great video, but I'm still unsure on where to place certain mods that overlap in categories (ie does enairim go in overhauls or gameplay changes?) Will there be a modlist reveal from you so we have an easier visual of what goes where?
Great video, but i'm in holiday and I would like to be able to finish the steps before I go back to work. There is a lot of steps left or is it possible to start like this? Thank you again for your videos :)
I appreciate it :-) thank you. There aren’t too many steps left before adding different mod selections but I don’t know how it’ll work time wise for yourself. But the videos are always here when you have time :-)
Unfortunately, MO2 LOOT doesnt work. Message i get is Loot failed to run. No errors were reported. Log states Loot failed. Exit code was 0x0000135. From what ive read MO2 Loot isnt working, and better to install Loot itself
0x0000135 is a .NET framework error. It means you need to download and install the .NET framework required. MO2’s LOOT function is working. Hope this helps
@@sumiaota3335 How exactly did you solve the problem? I have the most updated version of the .NET Framework, 3.5 included. Still the error persists. [error] Loot failed. Exit code was: 0xc0000135
@ADHDecent hey man ive tried moving from vortex to mo2 withing these past two weeks but im having one major problem..my mods dont appear in-game..okay so ive watched you & alooot of other installation videos about installing outside of program files & launching skse through mo2 but for some reason whenever i load into skyrim its just the base vanilla game. (Note. when i launch skyrim it says it can tell that i have skse installed) any help would be muuuuuchh appreciated.
i had an issue when i ran loot, i did what it said and then launched the game, and it crashes when i start a new game and then mo2 disables all the plugins. could you maybe make a tutorial of how to manually organize the load order?
If you are using Engine Fixes try: If using Engine Fixes, EngineFixes.toml settings must be adjusted (open it in Notepad) to work around the exclusion of Steam integration by Bethesda with its update. Set to false the below options in the toml file, or use the SSE Engine Fixes - Modified .toml File Only For SSE v1.6.1130. After changing the toml, also check to see if your plugins have been disabled in your mod manager and be sure to re-enable them. EnableAchievementsWithMods = false SaveAddedSoundCategories = false SaveScreenshots = false
oh i started this as attempting my first ever skyrim modded without realising the videos are being uploaded now and not years ago. Do i have to wait until next episode or is there any other resource i can look at so i can play today lmao
@@ADHDecent I believe I’m doing it right. Didn’t realise the 5th part was uploaded 5 hours ago. I’m still not entirely sure I’m doing it right but we going gun ho
hi bro , i have a question if a certain mod has it proper fix should it be placed bellow the main mod or should i place all the fix mods under the bug fixes categorie
Patches always load after the mods they fix. I usually put the patch directly after the last of the mods it’s patching. Patching is more about compatibility rather than bugs
Loot is the biggest scam in modding. Nobody needs it. If you think you do don't install mods just use a mod collection, will save you a lt of time and frustration.
Errors: Could not check or read potential symlink path "D:/Program Files (x86)/Games/Skyrim.Anniversary.Edition.v1.6.1179.0.8/Skyrim.Anniversary.Edition.v1.6.1179.0.8": symlink_status: The parameter is incorrect.: "D:/Program Files (x86)/Games/Skyrim.Anniversary.Edition.v1.6.1179.0.8/Skyrim.Anniversary.Edition.v1.6.1179.0.8" Could not check or read potential symlink path "D:/Program Files (x86)/Games/Skyrim.Anniversary.Edition.v1.6.1179.0.8/Skyrim Modding/Mod Organiser 2 Instances/profiles/Default": symlink_status: The parameter is incorrect.: "D:/Program Files (x86)/Games/Skyrim.Anniversary.Edition.v1.6.1179.0.8/Skyrim Modding/Mod Organiser 2 Instances/profiles/Default" When you loaded the LOOT equivalent sorting part i got this error what should i do as i have no idea whats the problem
when i press the Sort button loot gives me 2 errors : Could not check or read potential symlink path "E:/Steam/steamapps/common/Skyrim Special Edition": symlink_status: Falscher Parameter.: "E:/Steam/steamapps/common/Skyrim Special Edition" Could not check or read potential symlink path "E:/Skyrim Special Edition Modding/MO2 INSTANCES/profiles/Niraja": symlink_status: Falscher Parameter.: "E:/Skyrim Special Edition Modding/MO2 INSTANCES/profiles/Niraja" u know how i fix that shit ?