I've watched a speed run of this and it's majestic. 5 minutes. Grace, precision, a perfect emptiness. A raindrop drifting through a storm. Watching two stream-charismatic dudes try to deal with this madness is the opposite kind of majesty. This is practically philosophical. This is humanity.
@@liamfoote7164 Making the player lose tens of minutes of progress off single missed jumps is padding. It's arbitrary and doesn't serve any purpose but to be frustrating and to set you back. Good games use checkpoints and don't waste the player's time.
I mean that's the whole point of the game though. Coming from the perspective of having not have played it, I feel like this games premise is much better than QWOP or Getting Over It.