I really love the profession of environment artist and this is my first large-scale environment work for games in Unreal Engine. I created some tiled textures, clean and destroyed, to use vertex paint texturing later on, as well as a few texture trims and object trims, also with a clean and destroyed look. After I assembled modular architectural meshes based on the created textures. In some assets I used two uv's channels to use masks. The next was the sculpting of stones and rocks. With the help of SpeedTree, I put together an awesome trees with cool roots and ivy. Ivy also made for the walls at the entrance to the temple. For the grass, I used atlases from quxiel megascan, reworking into my larger atlas, also i used quixel's materials for the landscape. I made several unique props, on one atlas. At the end, I twisted niagara :) to create small and beautiful magical light effects and also for falling leaves. I arranged the light as best I could (I don’t have a lot of experience) and finally I can post the work))
I hope you enjoy this little presentation video and support me with likes and subscriptions, thanks in advance;)
P.S. I hope someday they will take me to create the Witcher 4 :D
Soft: 3dsMax, Zbrush, Adobe Substance Painter/Designer, SpeedTree Games, Megascans, Houdini, Unreal Engine 5
Artstation: www.artstation.com/artwork/03...
22 апр 2022