If there is a "million like" button, I would press it for this video 😊 Thank you very much for your effort telling us every new features related to lumion.
It's always so nice when video authors organize their content, then include hyper-linked Table-of-Contests. In this case it's especially helpful. Thank you for the great content and for going the extra mile!
@@CWelton6 i mean if we can control speed of people and vehicles so we dont have to render on more fps to get slow motion movements. if u remember we had a chat on this topic
@@CWelton6 found one functionality to be implemented, if i import animated sphere in collada format to use node replace (want to replace omni light). i lost animation on that node. it becomes static mesh.
hi, guys i am looking for 3dsmax cloth modifier simulation to work in lumion. practically that animation should be baked to export animated fbx. but i didnt find any script that works . please share if anyone know workflow to do that.
the area light still traverses the walls... So the final render quality is the same in lumion 11 than in lumion 12? i see a little bit better shadows and lights...
Area lights always went through walls. They didn't get any upgrade in 12 but spot lights do obey walls and those are the only lights that work with the awesome new Volumetric lights.
I mean they have to go through a ton if work going through Quest 3d to bring those in packed for Lumions engine. Lumion itself does not support that import and never has. Maybe one day sigh
@@CWelton6 So why Lumion do not use existing raytracing solutions? Si we still have to place reflection planes - also in editor mode D5 render provides almost final result, Lumion is far worse...
@@jura55 Lumion's engine in completely built in-house. They don't use others' It's not so simple to implement, but it is possible. Hoping it comes soon. Agreed D5 has impressive result...but understand that it sits on a multi billion dollar render engine. All D5 has to do is put a UI on top and add some content. Getting better, but still feels....raw. Results certainly speak for themselves though, kudos to Unreal Engine and it's insane and expensive development into RTX,