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Luthais Blog for Scum Developers - I'm Not a Dev I'm a Player and Love Helping People 

Luthais
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This is my Final Development Blog on Scum and im done being negative about the future of Scum and the current puppet system. I'm going to do what I do best and promote Scum. The Developers must do what they do best and complete the best Survival Game on The Planet.
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21 июл 2024

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Комментарии : 80   
@nicholasluckey3921
@nicholasluckey3921 18 дней назад
ready to talk and get things moving forward with a growth mindset
@sh4d0wMoon
@sh4d0wMoon 18 дней назад
DayZ? 😂
@joebiggs5408
@joebiggs5408 18 дней назад
I had no idea the puppets got this bad Luth! I quit playing after they introduced the hordes… it’s a shame, the game is so aesthetically pleasing. I miss it.
@Luthais
@Luthais 17 дней назад
I feel you bud ; ]
@sh4d0wMoon
@sh4d0wMoon 18 дней назад
Luthias you did well - you give them CONSTRUCTIVE FEEDBACK - thats one of the reason why stopped playing and support this game as couldn't understand some of the decisions regards vision/features or quality of work/patches - you fine mate do what you have been doing - BE YOU mate
@Luthais
@Luthais 17 дней назад
Thanks bud
@TheAvelN
@TheAvelN 18 дней назад
It was a great game and I'm glad I was able to enjoy it for two years. It's a shame I won't be able to play it anymore, but hopefully it will continue to evolve in the future
@Luthais
@Luthais 17 дней назад
I'm sure it will. We must just be very patient.
@TheAvelN
@TheAvelN 17 дней назад
@@Luthais I was very skeptical about the game when it came out (given the very poor optimization at the time), but then after playing it I realized that it's just awesome. So awesome that I can't even properly hate the developers for their stupid broken anti-cheat system that banned me FOREVER just for pvp'ing with my friend on a pvp server when we were about to drop it and find a better server. So now I can only watch from the sidelines, which is a real shame.
@Kamenskk
@Kamenskk 18 дней назад
The Horde update destroyed this game. Before it was perfectly fine (puppet wise). I have been playing DayZ for almost a decade, and SCUM since 0.8, I won’t mention PVE, but for PVP there is A lot of work to be done. SCUM in my opinion lacks in the PVP aspect, for example, it’s extremely hard to PVP someone at the airbases or camps/bunkers, because of the Mechs on guard. In DayZ when you walk into a PVP zone you’re going there expecting to kill or get killed, I understand these mechs are part of the lore but in my opinion they should only be at bunkers outside, they ruin all the fun and tactic that goes into PVP in those areas. Also, the game needs more organic PVP servers, with regular X LOOT, most PvP servers with high pop are the max loot servers with that stupid discord function to give yourself loot, it’s an absolute joke in my opinion, especially late wipe there are barely any normal high pop PvP servers, this needs to change asap. I also can’t stand this stamina system and having to stop every minute after sprinting, the exhaustion, fast-paced movement (like jumping during PVP), slowly going up mountains, etc.. in DayZ the movement is smoother and more fluent. Please redesign movement all together, it’s a game on realism yes, but it’s still a game. Encounters in this game are nearly non existent in PVP servers, it’s just a free for all, I believe they should make a system where players spawn in one part of the map and move more or less in the same direction, again I understand this might go against lore, but this system would create more interactions. But the way the map is designed, this will not happen most likely. SCUM also needs redesigned towns, each with its own vibe and style, and needs a lot more PVP areas like military camps, military bases, airports, etc.. (WITHOUT MECHS PLS) Also, the current situation with the Chinese is way out of hand. It’s Chinese players of every server, even American and European, they need to be IP locked and blocked from servers too far. As for puppets, the spawn system is horrible, and also the fact that they can now jump through windows and break doors, it’s too much, I get the PVE interest, but in PVP servers it kills the immersion and tactic that goes with entering a certain town/place. There are other issues, but these that I mentioned are extremely important ones, these are part of what make DayZ a unique and working game, and before you cry and tell me to play DayZ instead, SCUM can take a lot from DayZ if it wants to succeed, and I surely want this game to succeed because it has a lot of potential if these devs wake up.
@Luthais
@Luthais 17 дней назад
Thank you for your constructive feedback.
@woozeq
@woozeq 18 дней назад
Totally agree with U. 20:05 yesterday i was running by foot back to base and want to rest in bush. After i lay down, puppet spawn on my head! WTF?
@Luthais
@Luthais 17 дней назад
Have no idea why they havent brought them back into the open.
@scavyboi
@scavyboi 18 дней назад
I haven't touched the game since the horde update, real sad to see this game end the way it is. Could have been the best of the best, I won't ever be returning I don't think unless they revert or overhaul current puppets
@curiumphoenix1324
@curiumphoenix1324 18 дней назад
Excellent video!! You talk for everything bothering me too! Congrats! Hope they see the video, and do something to fix them.
@MattMeatbag
@MattMeatbag 18 дней назад
Glad you are getting back to enjoying Luthais ❤ i still have hope there will be even more fun with this game in future
@Luthais
@Luthais 17 дней назад
We can only hope my friend ; ]
@snuups
@snuups 18 дней назад
I stopped playing with 0.95 and I don't plan to play it again. I have doubts they can fix all the problems. I lost the fun playing SCUM. So much content is just broken. Puppets, hunting, vehicles and a lot of PvE content. Since 0.5 I have the feeling the game got worse every mayor update. By now I don't see that this is fixable in any way. The development went into a totally wrong direction. Also I see or better I don't see players playing. A hell lot of players are gone.
@Morphinem
@Morphinem 18 дней назад
Total different feeling. I spent last months on the game after a 5 years gap. I did everything possible. Dayz feels a lot more like shit. And that's the only serious competitor. Vehicles are ok lol. AB are ok, they're not broken (major PvE). The alpha feeling is gone already compared to other projects I know. What they're trying to achieve is difficult. You have to get patient or go away for a while. It will goes on anyway. I'm quite satisfied atm and they're lore than enough players to kill me np
@Luthais
@Luthais 17 дней назад
Thank you for your feedback and yes we have lost 1000s of players.
@ivarsigorsson1999
@ivarsigorsson1999 18 дней назад
my 5 friends pretty much stopped playing only cuz of the new poppet spawn :(, and me later on cuz i didnt have fun playing alone
@willeeff4394
@willeeff4394 15 дней назад
I love your vibe in this video and the positivity of moving forward without all the hyped up negativity i see from too many other. Scum "promoters". I spent many hours in DayZ loving the fact that all i had to do is survive and then Scum came into my life and i built three computers specifically for both my kids and i could play it together. Scum motivated my increased knowledge in building computers and scum specifically gave me the drive to actually build a good rig, as well as my cousin trading me his 16gbs of ddr4 he swapped out of his Alienware. Just like DayZ, YOU decide what you want to do with your life beyond surviving and that's just the most satisfying part of Both games. Thanks for your continued coverage of one of my top 5s!
@Luthais
@Luthais 12 дней назад
My pleasure bud.
@AntlerMama
@AntlerMama 18 дней назад
I'm so proud of you, I knew you'd figure it out. ❤
@Luthais
@Luthais 17 дней назад
; ] Always
@OblivionHand
@OblivionHand 18 дней назад
For me i just set puppets at 3x , set horde activation at 0 and noise respond activation at 60... Its just a more realistic Horde.when the puppets cry out, they really call a horde.😊
@wadimujibmedia2388
@wadimujibmedia2388 8 дней назад
Thanks, as always, for what you do for the game, for players, for other content creators and, quite frankly, for what you do for the developers of this game. What you are calling 'judging' has a name in business and is known as constructive criticism. I'm sure I don't have to explain further on the benefits of that. I love this game and do with it what I can with a smile but that doesn't change the fact that SCUM is an unfinished, buggy game that just needs some love.
@Luthais
@Luthais 6 дней назад
My pleasure bud.
@stevebooz3970
@stevebooz3970 17 дней назад
Wow. Perfectly said! could not agree more and it is crazy to see how bad the puppets really are. Appreciate everything you do for the community. Great video and lets get back to being players! Cheers!
@Luthais
@Luthais 16 дней назад
My pleasure
@solitaregames
@solitaregames 17 дней назад
Honestly, I feel like before 0.95, there was already a horde without having a horde. I mean if there is a bunch of wandering puppets and you run by and they see you, they will follow and the others about that hear you run will follow too. And hence creating a horde that is not a horde but acts like a horde. This is what happened back in meat grinder.
@Luthais
@Luthais 16 дней назад
No problem with the Horde System when they tweak it a bit. The spawn and encounter system is the biggest problem.
@ChaoticZ_246
@ChaoticZ_246 18 дней назад
Well since they wanna make Chinese community happy and ignore the rest of us, let the Chinese buy the supporter packs cause I swear I'm not buying another single one until this puppet situation get sorted out....tbh I recently uninstalled SCUM again...no point clogging up my storage on a game I'm not playing. When they care about us again I'll be back.
@Luthais
@Luthais 17 дней назад
Your choice bud ; ]
@thymezn8857
@thymezn8857 12 дней назад
Not playing much lately. Main reason is frustration with puppets. It’s unplayable until it gets fixed. They’re big part of the game so if the system is lacking because of the puppets it just too much. I enjoyed the time when you could track the village trough scope and plan you way to clear it. We all know how it should be. They know it. They just need time. I can see they’re frustrated too when players are complaining about the encounter system but not see their vision of it. We’ll see.
@Luthais
@Luthais 6 дней назад
We will just have to wait yes
@BBond88
@BBond88 17 дней назад
I miss the game but haven’t played in months. The puppet spawns and through walls on top of the inherent difficulty of the game (which I love but it feels totally broken) just kills it for me. You should be able to scout any mob from at least 100m imo
@Luthais
@Luthais 16 дней назад
Agreed
@Tachynon
@Tachynon 18 дней назад
I second and third the puppet spawn distance. That's the most egregious to my experience. They should also fix items falling inside the storage locker when dragging them from said locker onto the floor. I lost count how much loot I have lost this way.
@Luthais
@Luthais 17 дней назад
Yes there are many issues that needs attension.
@thomaselvidge
@thomaselvidge 18 дней назад
It sucks clearing through a bunker and having them respawn within 15 meteres after about 5-10 minutes. I'm trying to slowly work my way through and loot, so having them re-appear magically is totally immersion breaking and a hassle. I have returned to the game after not playing for about 2 maybe 2.5 years and the zombie spawning was the first negative thing that I noticed. I am a casual player who only plays the singleplayer and it's frustrating as hell.
@Morphinem
@Morphinem 17 дней назад
When you're really playing the game, puppets are not a pb. It's a background noise. Real deal is other players, razors. What you're playing is severely limited in SP. More a tutorial than anything.
@Luthais
@Luthais 17 дней назад
Yes. They spawned 1 meter away in that bunker. If the suicide puppet was on my level he would have spawn killed me
@thomaselvidge
@thomaselvidge 17 дней назад
@@Luthais also I noticed returning to the bunker after an hour and the loot still hasn't refreshed, yet the puppets respawn every 5 minutes. Such a weird direction. You'd think the devs would have the whole location just refresh at the same time when no players are nearby and some time has passed. Instead it's a never ending puppet magic show with nothing to find.
@phrazz
@phrazz 17 дней назад
I don't mind the hordes - and thing the idea is good. The implementation, on the other hand, is disastrous. They didn't have to destroy puppet spawns. They could've just added the possibility of hordes on top of the old spawn system. Puppets NEED to spawn in further away. It's as simple as that. As a man much dumber than me once said: "Do it. Just DO IT".
@justinmercer8141
@justinmercer8141 15 дней назад
How many of you have submitted a support ticket and attached video or screenshot of the bad spawn system?
@Luthais
@Luthais 12 дней назад
Well I made a whole video that got 20 K views with a lot of likes
@OblivionHand
@OblivionHand 18 дней назад
Hi , luth, i feel the devs should just make the railing destructible with hammer or axe?
@Luthais
@Luthais 17 дней назад
That might be difficult
@kd301
@kd301 18 дней назад
"We have game where you fight zombies / Is it good? / It is mostly finished. Stage 0.95. Few DLC's / What is not done? / The zombies / Their visuals? / No. How they spawn, move, jump, walk, attack and sound / And how long is it in development? / We have game where you fight zombies"
@andrejins
@andrejins 18 дней назад
100m would be minimum for puppet spawn… then players could approach cities etc tactically. I know that old system will not get back, but even then performance issues were minimal, but it worked!
@Luthais
@Luthais 17 дней назад
Agreed
@rodney7564
@rodney7564 18 дней назад
What i would like to see is to be able to take your caracter to diffrent servers. this is probably the most time consuming game when its about leveing stats and skills. its crazy to put 1000+ hours to get all stats to the max and then having a server that shuts down, or changes their settings, or might even ban you. you litterly loose 1000+ hours of your real life.......
@Morphinem
@Morphinem 17 дней назад
Too much exploits.
@Luthais
@Luthais 17 дней назад
That can be abused too easily. Toxic clans can empty servers daily
@greenlight679
@greenlight679 17 дней назад
in PvE the short spawn distance makes all sniper rifles useless
@Luthais
@Luthais 16 дней назад
Agreed
@kiptap4021
@kiptap4021 18 дней назад
It never made sense to me that you cant move around a dirt bike. In real live you would just lift the front tire off the rail.
@Morphinem
@Morphinem 17 дней назад
It's a game dude. It's either intended (preventing ppl to stock bikes too easily) or an unfinished feature. It's clearly not a pb atm.
@littlebuddy1140
@littlebuddy1140 18 дней назад
"In Croatia, it's perfectly normal for people to walk through walls or leap through solid concrete floors and start punching you!" - fanatical game-shill on the forums, probably. Really, though, I agree with all you said, and I only started playing after 9.5 - the spawn system needs work. I've rummaged through empty towns and fought ridiculous amounts of zed hanging around a random barn out in the bfe. Or heard the horde roar and seen no puppets spawn, at all. Several times in a row. Or had hordes spawn without the horde sound. And there's so much outside of that which is pretty ridiculous besides. After puppets, maybe. Hoping.
@Luthais
@Luthais 17 дней назад
Thank you for your feedback
@ziltra
@ziltra 11 дней назад
it’s crazy the game could be so much better. the dayz spawn system for zombies is miles better than scum.
@Luthais
@Luthais 6 дней назад
Any spawn system is better than this one
@ziltra
@ziltra 6 дней назад
@@Luthais agreed. thanks for trying to use your voice for all of us man. appreciate it
@Varos.
@Varos. 11 дней назад
Most people realize that the horde system destroys the game for many many players. So why not make a rollback? It's like ramming the iceberg with the Titanic and then saying no problem, we've got it under control, just a small fix and everyone can carry on. The captain is already up to his neck in water! blub blub release 1.0 blub blub now with a new "pay to win" DLC with a chinese gangster with camouflage clothes from the beginning.... blub *thumps up* When arrogance and pride are simply stronger than sanity and emotional intelligence. There is simply no rollback. After all, isn't the Titanic unsinkable?
@Luthais
@Luthais 6 дней назад
Well said bud
@Mortum_Rex
@Mortum_Rex 18 дней назад
The game is dying. 😌
@Luthais
@Luthais 17 дней назад
It's not dead yet and I have big plans ; ]
@lp9280
@lp9280 18 дней назад
Here the key thing - NOBODY is JUDGING SCUM developers. That is not the point, nobody tries to offend them, they choose to be offended. We all here for the same reason - we love the game, we want the best for the game and we want best for developers as well, even if they don't appreciate it. Nobody comes to discord, reddit, youtube comments, steam... you name it. With intent to judge, or with intent to offend anybody. Sure some players do not know how to provide their feedback constructively, and they may offend inadvertently, but even they want the best for the game. Even when they say stupid stuff in angry tone. The problem however is that developers don't take feedback well, they think it is some sort of attack on them, they turn defensive and they can't accept even genuine feedback, which is logical, fair and which would improve the game. FIRST - the fact is that they have made mistakes, we all make mistakes, we all human, they are no different and SCUM is not perfect game... in fact SCUM has loads of problems. But that is okey - nobody judges developers for mistakes, we just point them out so that they can fix them. However, people are judged for not accepting their mistakes, for being defensive, for being ignorant, for dismissing valid concerns, for doubling down on their mistakes. NOT FOR MAKING THEM, for being unwilling to listen and unwilling to fix them. SECOND - developers really need better communication with the players, we in this together, there would be no game without the developers, also there would be no game without players. This is very simple and very transactional - they take the money, they give the product. We gave the money, now we have a right and I don't mean it lightly - A RIGHT to demand that product to be delivered in satisfactory quality. I defend devs when they right, but the attitude some people have on the team is just isn't right... you don't the the customers to "ffck off and get a life when they point out that your product has issues". By the way it often isn't devs who are saying it, but I noticed there are many MODs and "community reps" who are really over the top fanatic sycophant who are brown nosing for devs for no reason. And they sort of creating cult around the game where saying anything that isn't 100% positive is a sin. Devs really needs to distance themselves from such people, from "yes-man"... if they want feedback, that is no the place to get it. And SCUM needs feedback, any "early-access" game not only needs feedback, but it is part of the deal. If you don't want feedback, then develop the game using your own money and release final product exactly as you want... if you do "early access" and "early community funding", then taking and accepting feedback is part of the deal. They just need to set-up efficient process for it. FINALLY - SCUM needs help, SCUM is not in good place as per the points you raised in your first blog. It is not too late, it can be fixed, but the time to LISTEN and FIX is now. There are solid foundation of very good game, but what was promised isn't delivered yet. And promises matter. Now I appreciate not all promises can be kept, SCUM is large and complex game with loads of moving parts and things change. However, when people say "you said A, but you did B", then they shouldn't be ignored or called stupid - developers owe them a game... whatever they paid $20, $40 or whatever it was - that is the prices of COMPLETED game. And game isn't completed. Again - I am not judging, but at very least developers owe the explanation, they should explain why they did B, and why not A, and when C will be done. One cannot go from saying it will take "at least a year" to saying 5 years later "it will take as long as it takes" after already taking the money. In "early access" players who bought the game are basically investors, so at very least developers should explain what is going on and for how much longer it will go... and they very much need feedback. ELSE - well then there is no respect from either way, players don't respect devs that makes promises and don't keep them. It then becomes toxic and devs starts hating the community they have created around the game. So the solution is that devs should be more transparent, owe their mistakes, stand-up and say "look that isn't working, that was mistake, that could be improved and thank you all for feedback, we will now analyse it and we planning to fix X, Y and Z, in release that will happen in X months, then we planning to fix W, T and G in release after that"... and so on. And this communication needs to continue... we are there to help, they just need to accept that help and don't treat it like we judging them for just expressing feedback. But they will be judged for not accepting their mistakes and being ignorant. Again people are judged not for mistakes, but for failing to accept them and learn from them.
@Luthais
@Luthais 17 дней назад
I see your points and all of them are valid. I think they opened themselves up too much and we have no idea what the Jagex decision did now that they are owned by another company so I will give advice but I will remove myself from any judgement or anger and just take responsibility for my decisions which is playing Scum for better or worse till I can't any more.
@philtayler6455
@philtayler6455 16 дней назад
What a hot mess. This makes me miss 8.0
@Luthais
@Luthais 16 дней назад
I miss 0.5 to 0.7. 0.8 is where is started going wrong
@philtayler6455
@philtayler6455 16 дней назад
True, they did remove a lot of important things in 0.8
@ivyfoo502
@ivyfoo502 18 дней назад
It's so frustrating watching you try so hard to help devs understand the player's viewpoint, knowing that they won't listen. I quit playing 6 months ago and it still has all the same problems. It's more than disappointing at this point. Changed my review on steam to neg and won't recommend this game again until this garbage is fixed, but i don't think they will change it. I have over 1500hrs in game btw. Lastly, the bush and tree spawns feel cheap and cheaty.
@Morphinem
@Morphinem 17 дней назад
That's why steam review of alphas are not worth shit. Another obvious example here...
@erickolb8581
@erickolb8581 13 дней назад
@@Morphinem That's pretty much why you won't find a review done by yours truly. The game is too under-developed to warrant a review. I have spent my entire life working in America with American corporations, which are the FASTEST corporations on development processes in the world, btw. Some of the developing processes in America are still pretty slow despite the advantages. For SCUM, there seems to be a major lack of patience on the user end, imo. Arma3 was developed in a similar place of the world as SCUM and it took them nearly 10 years to get it where it is now.
@gutaninblanco
@gutaninblanco 14 дней назад
Can you recommend good server, i been raided on officials by hackers
@Luthais
@Luthais 12 дней назад
Any of mine. Just type Luthais in server search
@alexpan614
@alexpan614 17 дней назад
Ok, guys, I am gonna make my opinion (which in my opinion is unpopular among others) and you tell me what you think. I think 🧐 SCUM needs to be more fast paced and less hardcore. Now, instantly, don’t get me wrong, I like a lot of features that make the game hardcore, I just don’t want it 👨‍💻 to be hardcore in a time consuming way. So, for example, if they add a feature about breaking legs 🦵, I don’t want to go to the nearest hospital 🏥 for the splints, crawling for 3 hours or so… I want to be able to craft them on my own to continue my journey. This type of features will make the game both more interesting 🤔 and complex, while not making it insanely time consuming. Also, to reduce the time consuming part, many things that are either hardly obtainable or practically non obtainable should not be in game. Again, don’t get me wrong, but I think 💭 they should give us the way to find anything we want/need in a shorter period of time. Items like 👍 guns 💪, mods, food, cars 🚙 (with a good 😊 chance of 🌥 getting one ☝️ with an engine block and 4 wheels), medicine, raiding equipment should not be really rare and should not consume a lot of time to get them. Mow, I know that you may say that we gonna lose 🎟 our hardcore game where loot is so valuable and where you have to spend so much time to build a base. But I don’t think we need it. Imagine, if a random guy wants to buy a new survival game and he stumbles upon SCUM. If he will see how loot is obtained in this game and what amount of time does he have to spend to get at least somewhat good 😊 at it, will he buy it 👨‍💻? Probably not… Most people don’t want to spend countless hours in the game. Neither they can. They want a game where they can get into for a couple of hours find something, lose 🎟 something, then go elsewhere. That’s how the game may get a new audience, new clients. What do you guys think? Do you agree or you think 🤔 that SCUM should stay extremely time consuming and hard for those, who like 👍 it 👩‍💻 that way? Be brutally honest and tell why! Thanks ☺️.
@Luthais
@Luthais 16 дней назад
No problem with that thought. With the loot editor you can make a server a lot easier and faster. The Chinese servers is a good example. You drop in get teleported to the admin and get fully geared with what they spawn in for you and everything you loot has the best loot possible. But there is a middle ground that you can find with the loot settings so just have to find the right server.
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