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M1 Max & Unreal Engine 5 Problems? | Devlog #1 

Enovair Studios
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In this video we take a look at 1 issues when running a UE5 Cpp project on the M1 Max.
Music: Listen Now
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#ue5, #devlog #m1max

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28 авг 2024

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Комментарии : 39   
@adamsnook5135
@adamsnook5135 2 года назад
Waiting on more videos with baited breath, great stuff. I’m a video editor who wants to dip into game development. Looking to produce games with a Genshin Impact, Mario odyssey design. Nanite / lumin not working, I Agree particularly with the art style I’m going for it wouldn’t be necessary, could you comment on the unreal marketplace issues with regards to a lot of blueprints being Windows only, It’s a bit disheartening browsing through it and seeing things that would be great for future projects and it’s not available for Mac.
@EnovairStudios
@EnovairStudios 2 года назад
Hey, thanks for the comment and I know you will enjoy game development. So, I know that some of the projects say windows only, and I believe there are ways around that. I wasn't aware that the issues were blueprints though. I've actually seen projects that were listed for a specific version and I tested opening them in the latest version on the mac with no issues. Do you have an example that I could look up and try? Also, do you need the assets or the blueprints or both?
@wukakukilion8714
@wukakukilion8714 2 года назад
In Engine/Source/Programs/UnrealBuildTool/Platform/Mac/ApplePlatformSDK.cs line 27 and line 33, set "MaxVersion" to "13.9.9" and "1399.0". it's in cs file, it will work when you build it.
@EnovairStudios
@EnovairStudios 2 года назад
Amazing!!!! Will give this a try. Thank you for this!
@petereriksson6760
@petereriksson6760 2 года назад
Did it work?
@wukakukilion8714
@wukakukilion8714 2 года назад
@@petereriksson6760 it works for me. you can try it yourself.
@kinematics4999
@kinematics4999 2 года назад
Im using Mac Mini M1 for Unreal 5, But is not working, problem with Xcode, (doesn't open) even trying with terminal sudo blabla ), if I install a version 4 will be a better chance ? any previous versions will help, ? I appreciate any tips, I need Unread only for film/movie because the render.... looks like is Very good.... Thanks
@EnovairStudios
@EnovairStudios 2 года назад
M1 mac mini might not be powerful enough. If you are using Unreal for film then you should be fine just using blueprints instead of c++ so xcode doesn't need to open. Make sure you have the correct version of xcode installed and if you must use c++ try using Jetbrains or visual code instead as they work better
@kinematics4999
@kinematics4999 2 года назад
@@EnovairStudios Thank you ... will check again xcode .... Thanks for the Tutorials
@WhassupMax
@WhassupMax 2 года назад
How's compile time from source on M1 Max? Considering buying a Macbook Pro to enable work on the go.
@EnovairStudios
@EnovairStudios 2 года назад
I wasn't able to compile from source only UE 4.27 compiles from source. The initial process is about an hour to download and compile then after that for in game design it's quick. One thing to note is that the feature to compile your game in native M1 code is experimental and I was only able to get it to work using a blueprints project
@WhassupMax
@WhassupMax 2 года назад
Thanks for the reply! 1 hour doesn't sound too bad for first boot up. Initial compile of 4.27 on my Surface Book 3 took several hours.
@EnovairStudios
@EnovairStudios 2 года назад
Ya its definitely much much better
@WhassupMax
@WhassupMax 2 года назад
Very tempted to buy one with top specs.
@EnovairStudios
@EnovairStudios 2 года назад
@@WhassupMax honestly I love it, but what is your use case? There are a few issues with Unreal that I discussed in other videos. Just want to make sure it's the best choice for you. Mine is loaded except 4tb ssd
@skjoldgames
@skjoldgames 2 года назад
Defo stick with UE4 in C++ and migrate the project later. Way less of a headache, unless your whole goal is to tinker, in which case, do the opposite lol.
@EnovairStudios
@EnovairStudios 2 года назад
Lol, thanks for the comment. My goals is to mainly test if the M1 Max + Unreal can be used for game Dev. I was worried that if I do UE5 it may be hard for me to pinpoint unreal 5 issues vs m1 max issues
@skjoldgames
@skjoldgames 2 года назад
@@EnovairStudios I think it's certainly possible to develop as an indie on the M1 platform, it's just going to have roadblocks that have to be overcome where as Windows would not. But if you want to deploy builds for iOS/iPadOS or MacOS, you don't have much of a choice except to develop on a Mac, right?
@EnovairStudios
@EnovairStudios 2 года назад
@@skjoldgames we will see what those roadblocks are, I haven't found any yet. But yes if you want to develop for iOS and Mac os you need a mac and if you want to develop for Windows you need that platform as well
@Weird_Quests
@Weird_Quests 2 года назад
So, essentially, sticking with UE4 might be more stable until UE5 is fully stable/released?
@EnovairStudios
@EnovairStudios 2 года назад
Yes I think so 100% for both PC and MAC. I know that some plugins aren't working on UE5. I think the transition will be easy though so no real time lost by sticking with UE4
@Weird_Quests
@Weird_Quests 2 года назад
@@EnovairStudios that’s awesome :) nice to know game dev can still happen on these productivity beasts :)
@EnovairStudios
@EnovairStudios 2 года назад
Absolutely. So far everything is going well!
@1edber
@1edber 2 года назад
If I’m making a short film with unreal engine 5 and a m1max, as of now, it’s also a no go? UE 5 just won’t work at all with the M1Max because it needs Xcode 12 which the M1Max simply can’t give. So all work in UE MUST be done in UE4 for the meantime? Thanks for this incredibly helpful vid! :)
@EnovairStudios
@EnovairStudios 2 года назад
@@1edber for a short film you won't need c++ you can make a blueprints projects and it will work just fine. Now one thing, nanite and lumen don't work on the M1 Max so if you need that then that could be a deal breaker. For indie games I don't think it's needed. For short films however that could be different. Hope this helps
@HOTA200
@HOTA200 2 года назад
try using visual studio ?
@EnovairStudios
@EnovairStudios 2 года назад
Hey yes i did try, the issue is that the Engine needs the Xcode SDK to build. There was someone who wrote in the comments how to change the code to use the new version but I haven't had a chance to test yet.
@nickgennady
@nickgennady 2 года назад
I say UE4 c++. C++ is better for performance.
@EnovairStudios
@EnovairStudios 2 года назад
Thanks for the comment! I think for now I am going to stick with that
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