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Macs Can Game. But Apple Can’t. 

Snazzy Labs
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Gaming on the Mac isn't a hardware problem. It's not a software problem either. It's a culture problem.
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Gaming on the Mac has never really been a thing.. Boot Camp enabled Mac owners to dual-boot into Windows for access to their gaming library on x86, but Apple Silicon has dashed the hopes and dreams of gamers on the Mac. Or has it...? Turns out, Apple has put some of its most performant hardware ever in a form factor that uses less power than ever. It's a winning combo if the tech works out. Here's the thing... it does. Gaming isn't a thing on the Mac because of Apple-not because of the Mac.

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2 июл 2023

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Комментарии : 1,2 тыс.   
@notenoughmonkeys
@notenoughmonkeys Год назад
I game on my Mac all the time. The closed lid of my Macbook Pro is the purfect surface to plonk my Switch onto.
@skycubix8943
@skycubix8943 Год назад
Macbooks can be great mousepads as well, you know
@adredy
@adredy Год назад
@@skycubix8943 Only PRO :)
@kibabyte
@kibabyte Год назад
Could also emulate the switch on mac. Performance would be better lol
@notenoughmonkeys
@notenoughmonkeys Год назад
@@kibabyte I did consider that, but I only have one Macbook Pro, and that's holding up my Switch. I guess maybe I could buy a second one, I mean it is already the right size to sit ontop of my current Macbook Pro, whereas the Switch looks kinda silly sitting ontop like that.
@kibabyte
@kibabyte Год назад
@@notenoughmonkeys Understandable, have a great day!
@RealJoseph123
@RealJoseph123 Год назад
None of this would’ve been possible without both the Valve and the Linux community.
@danceyrselfkleen
@danceyrselfkleen Год назад
Wildly innacurate statement
@accountid9681
@accountid9681 Год назад
@@danceyrselfkleen what? You realize that the game porting toolkit is literally just rebranded wine + Molten VK right?
@random_bit
@random_bit Год назад
@@accountid9681they’re apple fanboys, dont expect critical thinking from them
@AngryApple
@AngryApple Год назад
and Codeweavers they contributed nearly 50% of the whole WINE code
@Jst4vdeos
@Jst4vdeos Год назад
@@danceyrselfkleenapple literally admitted it in their documentation they just repurposed the Linux wine
@SinistralEpoch
@SinistralEpoch Год назад
This is the best breakdown on this subject in a single video. I think you're right, that the management doesn't realize what the issue actually is. It's not about getting game devs to port things at this point. It's proving that the Mac is a stable ecosystem for games. A good first step would be to have some sort of translation layer for 32bit libraries, since a lot of games specifically have that. Libraries having backwards compatibility would go a long way in building trust. I didn't say re-building, because Apple has never had that trust the same way Microsoft did. Not to mention, it would go a long way in making things that are currently - "this will never work again on Mac" - and fixing it. I, and a lot of other developers I know, stay in the Windows environment because it's stable. And I don't mean like, "oh Windows doesn't crash." I mean, Windows doesn't fundmentally *change* its internals. Shit, we bitch when Microsoft changes a function in .NET *slightly.* What I appreciate about MacOS is that the desktop doesn't change. I love that it's the same thing it's been since OSX, really, with new things added on. I don't like that Windows' UI has changed. I *do* like that .NET 3.0 still works on Windows 11. I *do* like that old sound libraries from 1998 still work on Windows 11, if you tinker enough (granted that's an extreme use case.) My apps don't randomly break from OS to OS version. Microsoft takes great care not to break userspace. With MacOS, the guts have changed so much that I was excited to find out midis still worked natively. 32 bit libraries are gone. Apple's frameworks are far behind everyone else's in some ways. Swift is hidden behind some obscure wall that you have to go somewhere other than Apple to find good documentation on it. Their graphic APIs are not well documented, etc, etc. I *remember* the PowerPC era. Games came out for Windows and Mac at a pretty even tilt during this era. Anything you could play on Windows, you could play on the PowerPC in MacOS. Now you can't even play shit from the PowerPC era on a modern Mac, and you're probably better off trying to find a source port or running a GOG version through a translation layer. Apple switching architectures didn't initially destroy that trust, but god damn if it didn't add to it. And Apple has fundamentally always been at odds with game devs, because game development as a rule of thumb doesn't really "advance" in the same way other programming disciplines do. Apple loves to leave old stacks behind. Game devs will stick on a specific version of a tool that they're using and never move away from it if they don't have to, most times, because it works for their creative flow. It's the same thing with musicians, but Apple has less control over their toolsets. The best Mac gamers can hope for here is that Apple gets their head out of their ass on this particular subject, and works on a tool to translate these older programs to run on modern MacOS. That alone would incentivize a lot of game developers to take a second look at MacOS. And the best bet there is to create a translation layer that makes it easy for Devs to target. They also need to develop this as a *stable* framework, that even if it's the 1.0 of the framework, will still work on their OS in 10 years. Which Apple has *never* guaranteed. And is what is currently shooting them in the foot. I think another way Apple could potentially fix this would be with their universal packaging system, in that, each App is it's own "environment." Therefore the App never breaks as long as a Mac can read the package. As long as the hardware instruction sets are there, it could fix it. Similar to how Flatpaks/AppImages/Snaps run in Linux. There would never be a worry for me, as a dev, that my app is going to randomly break, and I'm going to have people screaming at me and opening tickets. Either way, this was a great video. Thank you. One day, I hope I'll be able to daily drive a Mac and *not* have to regularly switch to Windows for various things. But. Today is not that day.
@kuhluhOG
@kuhluhOG 11 месяцев назад
purely out of interest: from a stability pov (I am talking about the one you described here), which one do you think is better from a game dev pov currently: macOS or Linux Desktop
@carstenb23
@carstenb23 11 месяцев назад
Holy essay
@MrChipathenIsMyDoggo
@MrChipathenIsMyDoggo 10 месяцев назад
@@carstenb23And it’s so long most people won’t even bother to read it.
@LeoMkII
@LeoMkII 8 месяцев назад
Man and I complain when an older game doesn't work on windows lol, imagine having your whole mf os and all it's apps faced out and turned incompatible with what's new
@rogerwilco2
@rogerwilco2 Год назад
I have had a Mac as my main gaming computer from about 2007 to 2017. I have used a Mac since 1997. I think my 2010 Mac Pro, with GTX1080, 32 GB RAM, upgraded X5690 CPU and PCIe SSDs still runs more Mac games than a modern Apple silicon Mac. Nearly my entire Steam Library runs on my 2010 Mac. In OSX. A few more things like GTA5 run in bootcamp. But since Metal, dropping 32bit and moving to ARM Apple gaming has been horrible. I moved to Windows in 2021. After more than a decade, I have given up on Mac gaming.
@float32
@float32 Год назад
My steam game list went from 30 to 3, with the 32bit deprecation.
@justindiffenderfer7484
@justindiffenderfer7484 Год назад
And this is why Apple gaming dies, because Apple likes to depreciate things very often and very quickly. They ditched the original Rosetta after like a year, and then they dropped 32 bit support and OpenGL stopped getting updated (why???). Even Metal doesn't get that many features updates, to be honest. After that, I was done with OS X, but my brother keeps saying that every time he updates he finds more of his apps don't work anymore. How can the Mac be a good gaming machine when every game needs constant updates in order to work at all?
@mskiptr
@mskiptr Год назад
Apple silicon Macs will have more luck at running Windows games under native Linux. Especially once the Vulkan driver arrives
@ericbauer4559
@ericbauer4559 Год назад
Same boat for me. I ditch my 2009 Mac Pro in favor of a dedicated gaming pc in 2017. Once my Mac games stopped working in Catalina, that was the nail in the coffin. Now I just have a Mac Studio as my daily and my dedicated gaming rig. I could be interested in trying AAA games on the studio but why bother if I can just play it better on my pc. Secondly I picked up the Ally for on the go gaming instead of getting a Mac book pro or equivalent gaming laptop.
@user-dz3sq9bf6s
@user-dz3sq9bf6s Год назад
@@ericbauer4559pc is just a better platform
@MaxOakland
@MaxOakland Год назад
This is so true. Apple's commitment to gaming has been extremely halfhearted and spotty. They keep announcing these new "Gaming on Mac" things but then they ignore them for years
@thebuddercweeper
@thebuddercweeper Год назад
I mean it makes much more sense for them to commit to it now that you don't have to spend in excess of £3000 just to get playable frame rates in AAA games, at least now games are accessible to the majority of the user base and not around or less than 10%.
@xenomyr
@xenomyr 7 месяцев назад
They have been too busy waxing their hipster mustaches.
@ZeldagigafanMatthew
@ZeldagigafanMatthew 3 месяца назад
@@thebuddercweeper You do know you don't have to run the games at max settings, right? 99% of the games you find on PC were either developed first with consoles in mind or will eventually get ported there anyways. Xbox Series X is what, $500? A high end gaming PC may have a CPU that costs close to that amount and a GPU that is pricy enough to buy 2 consoles and three full games. But there are also computers that are comparable to what the current gen consoles offer for like $800-1200. And the flexibility in terms of parts selection is insane, and you aren't stuck with a given config for the lifetime of the machine. Drop in another SSD, swap out the GPU or RAM, etc.
@thebuddercweeper
@thebuddercweeper 3 месяца назад
@@ZeldagigafanMatthew I don't see how anything you said relates to what I said... I'm talking about Mac gaming, not consoles or gaming PCs.
@ZeldagigafanMatthew
@ZeldagigafanMatthew 3 месяца назад
@@thebuddercweeper "I mean it makes much more sense for them to commit to it now that you don't have to spend in excess of £3000 just to get playable frame rates in AAA games" your words.
@IsamBitar
@IsamBitar Год назад
I was this close to buying the M1 MacBook Pro. Gaming was the reason I changed my mind and never looked back. I wonder how many people felt the same, and whether Apple would ever manage to win us over.
@unkown34x33
@unkown34x33 Год назад
Funny coz I was the same lol back in 2015 I wanted to game on PC. My mac... Was not an option. I installed windows on bootcamp and started gaming with amd reasonably well. But then I started to get used to windows, and bought a legit gaming laptop. since than I never went back to apple
@Carbon1344
@Carbon1344 Год назад
Bought the strong m2 MacBook and I didn’t think of that
@octav7438
@octav7438 Год назад
@@Carbon1344 Idk I'm a programmer. I bought an m2 max and gaming performance was if anything an after-thought.
@AtomicBoo
@AtomicBoo Год назад
Same, thats the sole reason i went with an ASUS ROG instead
@teambenjamin1
@teambenjamin1 11 месяцев назад
I game on my MacBook all the time with Xbox cloud gaming. It works perfectly.
@ABowlofWeetabix
@ABowlofWeetabix Год назад
Valve's effort with proton perfectly shows the level of commitment needed to get a foothold in the gaming space. Steam Deck would have been a flop if Proton was there for developers to implement like the porting toolkit
@njnjco
@njnjco 4 месяца назад
The steam Machine and Steam Controller walked so the Steam Deck could run.
@DerTodesSamstag
@DerTodesSamstag Год назад
Finally, an awesome take on the whole macOS Gaming marketing gibberish and fiasko!
@elpsycongroo4275
@elpsycongroo4275 Год назад
They also need to optimize their OS for gaming a little bit, recently in the beta they added the option to disable mouse acceleration (finally) but there's still work to do, for example If you have 2 monitors, the game's cursor goes thru the borders of the main screen and appears for a bit in your secondary screen and gets kinda stuck in the 2nd screen.
@shakibrahman
@shakibrahman Год назад
minor thing about the performance data you presented at around the 2 and a half minute mark, it seems that these results would look even worse on the M series chips if you showed data that would more easily show frametime data i.e. stutters. The continuous graphs you showed running ingame seem to be stuttering quite often (according to the graphs)
@dangelo2728
@dangelo2728 Год назад
I certainly agree with the premise that apple needs to figure out a more cohesive business strategy for getting gaming on the Mac to become a real, viable business for developers to get into. That said, that still can’t happen without proper tools to get their titles running on ARM, which they just started providing. It looks like they’ve done a great job of creating tools that highlight the compute performance of their laptops, but they need to have a better performance angle for their desktops and needs a better solution for distributing games on their platform.
@exsto_app
@exsto_app Год назад
There are proper tools for having native support. The tooling is not the issue.
@HydraCFW
@HydraCFW Год назад
They just have to do what Microsoft is doing and buy big publishers
@jani0077
@jani0077 8 месяцев назад
the biggest issue that affected gaming on massive scale was cutting opengl and 32-bit support. Many friends of mine just cut ties with Apple because of this decision and went either Linux or Windows.
@hydrargyrumnight
@hydrargyrumnight Год назад
I was gaming on a mac. In fact, paradoxically, because when I was gaming on a mac, I haven't played the best games worth playing yet, I had an absolute blast gaming on a mac as some of those games did work on it, mostly but not exclusively in windows over bootcamp. Now I have a vastly superior as a gaming machine PC (inferior in every other way), and I have only comparable quality of an experience overall, simply because the games left to play aren't as good in departments other than graphics, resolutions, and frames per second. It's a pure coincidence created by the timing of the events, however. Point being, one, there are amazing games out there for everyone, whether they value competition and the game game part of the game, or they value experiences, stories, character development, world building, role playing, escapes from reality, playing with friends and social and/or para-social relationships, whether they are fast or slow, have a couch and a TV, or a laptop, or a desk with a computer on it - everyone will find something deeply enjoyable in gaming space, if they try. And two, games just working is far more important, than anything else like ultra-high FPS extravaganza (albeit it is nice), or retina resolutions (for text - YES, for games - not as important), etc. Apple needs to bring games to the mac. Macs make very good computers. They are being handicapped by being unable to deliver soon to be leading form of entertainment. And that's a damn shame.
@SwissRuediger
@SwissRuediger Год назад
I remember the good old days when AAA games came to the Mac thanks to the Quake III and Unreal T engines… And also when Tomb Raider II appeared… Hope this times will come back. Thanks for your work!
@chrissoclone
@chrissoclone Год назад
There already was something like a golden age for Mac gaming, that's from when Steam came to Mac until Apple cut 32bit support. It must be really frustrating for any game dev to work for Mac, not to mention users. On the PC I can still run the same games that would've been through 3 "cuts" by Apple already, nobody's going to update their 10 year old game every time Apple feels the itch to cut out legacy support again. For a short time in the mid 2010s I couldn't believe my eyes when I opened Steam on Mac and saw how many of the games I had bought on the PC side actually were ready to install in a native Mac version - for a short time I even believed one could actually live with just a Mac as a gaming platform. But with 32bit support at least 2/3 of my game library disappeared, that was probably the worse cut than the Apple Silicon switch which just sorted out a few more of the already meager library. You just can't rely on Apple for long time support, nor on game studios to play this stupid game and regulary re-port their games again and again. Also, every other platform than Steam would stand no chance on the Mac, Apple's App Store won't do it - but whether Apple would leave that yummy 30% cut to Valve - doubtful. Although, I doubt Valve's long-term support too under these conditions, I noticed even staples of games on Mac like the Sims aren't available for MacOS on Steam anymore, you have to get that elsewhere. Last but not least there's the issue of the high entry price for adequate gaming hardware, adequate for gaming meaning no base model, and the biggest issue everyone has with Apple is surely their upgrade prices for +8GB RAM or whatever, not to mention SSD space when today's games easily need >100GB.
@thinkpadherrenrasse4334
@thinkpadherrenrasse4334 Год назад
My M2 Air serves as the main work machine especially since I'm highly mobile on weekdays. Did little gaming on my M2 Air (X-Plane 12 and Subnautica) which runs nowhere near 60 fps but still works very well. The rest games especially AAA titles still play on a dedicated gaming PC.
@olnnn
@olnnn Год назад
It does't help that Apple tends to refuse to support cross-platform APIs like Vulkan to make development easier and insist on everyone using only their own APIs and tools. (Microsoft isn't super great in that regard either with e.g directx but they have the marked share for it)
@rogerwilco2
@rogerwilco2 Год назад
Yes. Apple should make Vulkan work well on both Intel and ARM Macs. Apple should make sure as many games on Steam run on Mac. Especially current "Mac games" on Steam as a lot of those were developed for x86 and run poorly or not at all on Apple silicon. So they will probably do a walled garden, Metal only, a few AAA titles solution that nobody cares about.
@tonyburzio4107
@tonyburzio4107 Год назад
There is a reason, and it has to do with bandwidth and sections of metal that were deprecated. If you want 4 M3 Ultra cards in your Mac Pro, then some graphics APIs just aren't going to work.
@retrocomputing
@retrocomputing Год назад
Is it possible to make iOS/Mac apps as optimised on Vulcan as on Metal though? Think about power efficiency
@rasmus5656
@rasmus5656 Год назад
​@@retrocomputing No, but power efficiency isn't that relevant with portable gaming as you might assume, just take a look at the switch, steam deck or any gaming laptop. Most people considers "portable gaming" as you being able to sit wherever you want inside your house. Still close to an outlet.
@nathanlamaire
@nathanlamaire Год назад
@@retrocomputing It shouldn't even be related. Graphics API is just an abstraction layer to talk with GPU and requires support from hardware manufacturers or some serious reverse engineering. Things matter are how GPU manufacturers would utilise it. DirectX 11, for example, runs poorly in so many graphics processors outside Nvidia. Vulkan is quite easy to adopt on many hardware types because of how simple (yet complicated to use) it is, but Apple refuses to add a support for it.
@FAYZER0
@FAYZER0 Год назад
All the things you said need to happen and I don't even own a Mac. It would increase the knowledge and experience of developers with ARM based systems, and prove that you can have a balance of upper mid range gaming with the gains in power efficiency. With greater market competition and accessibility everyone wins. Of course, this will never happens because the executives, at best, play one game ever, so I think that is why they continue the cycle of "look, here is a game!"
@helloukw
@helloukw Год назад
Apple can't generate money from games unless its from Apple Arcade, that's why they are so passive. They are not the traditional PC vendor that needs to make better components for gamers so they can sale year after year.
@rasmus5656
@rasmus5656 Год назад
Apple can generate money from games, but they're too passive. Sony spends 220 million dollars on their latest first party titles. Microsoft spends billions to buy game studios. Apple spends, well probably some millions for the yearly Mac game they port, but people don't invest in a gaming platform for one AAA game per year.
@moritzjp
@moritzjp Год назад
They absolutely can generate money from games, it’s just not that easy. The games themselves don’t pay Apple, it’s the customers that come with the games. For a lot of people, not being able to play their favorite games on a Mac is more or less the only remaining reason not to switch to a Mac, especially since the hardware has become really great, and even kinda affordable in comparison.
@abulka
@abulka Год назад
Apple Arcade seems full of toy games for children. I can't find anything worth playing. At least Call of Heroes 2 runs in my Mac M2 just fine - a proper grown up game.
@alvallac2171
@alvallac2171 Год назад
*it's from (contraction of "it is" or "it has") its = possessive *Arcade. That's (to fix your comma splice run-on) *sell (verb) sale = noun (and pronounced slightly differently)
@jensbronton
@jensbronton Год назад
but with games they would sell more apple hardware and attract young people to the ecosystem. most people can't afford 2 systems.
@nou2931
@nou2931 Год назад
love your channel, could you do a "how i setup my mac , the settings and customization and shortcuts' video. keep up the awesome content.
@marekmecir5822
@marekmecir5822 Год назад
Imagine Apple adding Vulkan API support besides their Metal..
@alexmeek610
@alexmeek610 Год назад
Imagine apple not depreciating all other graphics tech in Mac OS in exchange for metal that move alone is probably what killed mac os gaming that and culling 32 bit mode which purged a good bit of Mac OS games
@saileshrachapudi8486
@saileshrachapudi8486 Год назад
@@alexmeek610imagine OpenGL not lagging behind years and years behind DirectX
@Jakef100f
@Jakef100f 18 дней назад
@@saileshrachapudi8486opengl 4.6 is the last ever version of opengl
@darkejon
@darkejon Год назад
One of the worlds most popular games; Minecraft, works incredibly well on Mac and I’ve made a name for myself testing and proving that. Buts a crying shame so much on the Macs new potential is not being capitalised. I really hope they build a dedicated department will stuffed with cash to make this a different story
@mskiptr
@mskiptr Год назад
Java is Minecraft's greatest weakness and greatest strength at the same time Does bedrock edition work on Mac OS btw?
@enderlord5347
@enderlord5347 Год назад
@@mskiptr If it doesn’t, it can probably be done with an android emulator.
@joshuepico75
@joshuepico75 Год назад
@@mskiptr It doesn't, only Java is supported
@dmug
@dmug Год назад
I keep beating on the Mac gaming drum with a similar take, Apple can’t take a field of dreams approach. The porting toolkit is fascinating as it’s so close yet so far. Not supporting Vulkan native or creating at the very least a hyper optimized translation layer like MoltenVK is just rough.
@GingerWritings
@GingerWritings Год назад
If you ever make a second version of this video, could you tell us how the Mac Minis do? They look like a possible contender but I don’t know how to measure them.
@TimbrrWolfe
@TimbrrWolfe Год назад
I actually first really started to (mentally) shift to being a PC gamer after playing games on my MacBook Pro back in 2010 and on. Which is wild because it wasn't good at gaming and the game I played most was TF2. Which I used the trackpad for for an embarrassingly long time. But it happened to be a perfect storm of other factors that got me to start changing my thinking when it came to having. Which ended up being very frustrating because of how limited Macs were and are when it comes to gaming. But I still ran with it for a decade because that's what I had to work with. I do think there's a bit of an issue with Mac gaming as well where the current state of AAA games is to release half-baked and buggy, which I'm sure Apple doesn't like to see on their platform, as well as being horribly unoptimized and inefficient with regards to storage requirements, which is an area that Macs fall down in (in that it's not user upgradable outside of external storage and buying more on the first purchase is extra expensive.) So we'll see if Macs every truly catch up without something like cloud gaming becoming the norm
@sanekibeko
@sanekibeko Год назад
Valve tried the "If you build it they will follow it" approach with the Steam Machines running Linux and it flopped hard so they made Proton to get the games working on Linux.
@Juanguar
@Juanguar Год назад
Exactly If it wasn’t for proton the deck would’ve flopped even harder than these machines
@belzebub16
@belzebub16 Год назад
That's why Apple should do the same and help make Proton compatible with Mantle.
@belzebub16
@belzebub16 Год назад
@DarthAnonymous1 Still it would at least make the games very playable so gamers would take the Mac seriously.
@CC-gy7el
@CC-gy7el Год назад
Linux has a much smaller install base than MacOS
@belzebub16
@belzebub16 Год назад
@@CC-gy7el That's maybe true for laptops and desktop PCs, but the Linux Kernel is running on more systems than any other OS.
@Piketom1
@Piketom1 Год назад
Game devs must also be looking at the loyalty of Mac Users and seeing that as a good thing. If you create a game as a service for a Mac you'll have a very long lasting user base because Apple's customers are so so loyal and keep buying their products.
@phillipgoat00
@phillipgoat00 Год назад
Being able to emulate games with my air makes me think by 2025 there will be good games for the mac, not a wide variety but okayish games, by 2030 we will have a steam page for mac. and by 2040 or so the full transition will be completed. These machines are just too powerful to avoid gaming anymore.
@rasmus5656
@rasmus5656 Год назад
You're forgetting the loyalty of gamers. Mac users isn't even remotly close to gamers.
@nathanlamaire
@nathanlamaire Год назад
It still doesn't outweigh the major userbase which is on Windows PC platforms. Larger paid userbase is much more important than small group of loyal users
@ctrl_x1770
@ctrl_x1770 Год назад
​@@phillipgoat00 The power of the system is almost completely irrelevant. The question is, whether the users of the specific system want to play games or not. Currently, the majority of PC gamers are on Windows, and that's not changing anytime soon. People buy Macs to do office work, not to play videogames.
@amirpourghoureiyan1637
@amirpourghoureiyan1637 Год назад
I know it's inconvenient but if you're wanting to game on an ARM Mac, Asahi Linux is the main way to go right now. They've managed to get full x86 translation on ARM and once they've ironed out some bugs they'll have the full Windows game back catalogue just like PC Linux does. CrossOver is a Mac app that aims to do the same but it's not free.
@adzpana
@adzpana 11 месяцев назад
This is exactly why I love my 2019 Mac Pro which I purchased in 2022 seeing I only wanted Intel which goes along with it just like a normal PC. I did the same with my 2012 Mac Pro holding out for the announcement of trash can and the day of the announcement I bought the 2012 Mac Pro knowing it was the older version at that point. Call me old school but I needed and still do PCIe and back then had TBs of 10K rpm spinning rust which is now converted into solid state. Not to mention my CPU was the 8 core on the 2019 which is now a 16 core plus ram I keep adding when I see fit. I like macs but with a PC style approach. Prob why I’ve gravitated to the Mac Pro. Main use is music creation, also photo and video editor of the family. Hence the big library of photos, videos, documents of at least 12 people other then me. Then there’s my music samples, plug-ins, programs and the rest. That’s the macOS side of my needs. I also either have PC just for gaming (currently do) but with my 5,1 I used a SSD using the second sata port for another DVD drive which was my boot camp drive. Back then nvidia and apple played ball so I always had either the current x80 or last gens x80. My last one that I used in the 5,1 was a GTX980. Plus I would flash the firmware to support boot screen support and nvidia used to release drivers fairly regularly. First AMD card I ever owned was a RX580 when I decided to upgrade to Mojave as it was a better option then the GTX680 that was supported. Haven’t done bootcamp yet on the 7,1 yet as my PC still plenty full. Plus I prefer nvidia. Though would like to run a bunch of test on it with the W5700x Pro I have and my RTX4090. Haven’t been able to find anyone who has tried it yet. I will prob get rid of 4090 and use AMDs latest so it will at lease boot if installed into macOS Anyway I do believe this new model is a stop gap, they must of ran out of time or something similar.
@HVDynamo
@HVDynamo Год назад
This is the biggest reason I miss being able to install windows via bootcamp on my new M2 Max MBP. I have a gaming desktop, but I did like to go to friends places and play games together without lugging my big desktop around, bootcamp allowed me to do that. Sure I had to dial back settings and whatnot but I could get the game to run comfortably and have a fun time. I would really like for gaming to be taken seriously on the mac especially now that Apple Silicon has the much much better graphics than the intel integrated that preceded it on many macs prior.
@Yasharvl
@Yasharvl Год назад
So true! Max need a coherent strategy for gaming. A decent launcher or shop would be a great place to start.
@Yasharvl
@Yasharvl Год назад
I meant a central shop like steam or epic.
@geraldh.8047
@geraldh.8047 Год назад
Who is Max? Is he the brother of Tim Apple?
@Glade4
@Glade4 Год назад
Max Max Max super Max Max super super Max Max super Max
@zack-zn8fo
@zack-zn8fo 10 месяцев назад
the m2 air lets you game whenever wherever without care, and that's a pretty strong niche to hold. you're right on with the strategy criticisms, and it'd be a shame for this kind of product to exist but ignore that potential. and it's entirely silent while it does it, some might not care, but the lower the ambient noise floor, the more I'm gonna enjoy anything I'm trying to focus on
@IneffableRama
@IneffableRama Год назад
I actually play CS-GO on my MacBook and love how smoothly it works. I wish there could be more games, but I think time will tell what might happen.
@emmanuelkontokalos7449
@emmanuelkontokalos7449 Год назад
i used to play rome total war and KOTOR on mac and the fact they could be played on laptop used for work was the best thing ever
@NicholasDeJulia
@NicholasDeJulia Год назад
They also need to create partnerships with the lead engine developers, such as Epic and Unity. Integrate the porting tool kit into these engines and get the ball rolling.
@TBL_stevennelson
@TBL_stevennelson Год назад
G.. g8d6d Klp
@magrudergrinder23
@magrudergrinder23 Год назад
Sadly, given their contentious relationship with Epic Games, that ship will never sail.
@NicholasDeJulia
@NicholasDeJulia Год назад
@magrudergrinder23 and their bad relationship with Valve, nvidia, etc; all doesn't help either.
@mrmacneil
@mrmacneil Год назад
It brings me great pain to watch you use the built in keyboard and track pad on the Macbooks. I really hope developers get in on this because as much as I love my gaming PC, I hate windows so much. I used a 2012 21" iMac to play games for over 5 years before I switched to PC. I miss macOS so much.
@dougdebug
@dougdebug Год назад
I am playing NMS on my MacBook Pro M1 Pro. After figuring out a “rumble” controller bug, it is awesome. And battery life is still great while gaming.
@GankerJr
@GankerJr Год назад
I was a Mac gamer for many years. I remember in college playing counter strike, global offensive, guild wars 2, and League of Legends. The 2012 15-in MacBook pro was my go-to until the computer died.
@redxblood85
@redxblood85 Год назад
If apple invested in gaming I would probably sell my PC next day I'm not even joking. Apple just needs to actually take it serious.
@pieterrossouw8596
@pieterrossouw8596 Год назад
The only gaming they take seriously is Apple Arcade since they get a 30% cut of all sales.
@imelliam
@imelliam Год назад
They are? It’s about the developers……..
@redxblood85
@redxblood85 Год назад
@@imelliam no they aren't, they made one dev tool they probably won't do much more to entice devs to bring their games to Mac.
@ZeldagigafanMatthew
@ZeldagigafanMatthew 3 месяца назад
@@imelliam And why would developers spend untold amounts of resources developing for something that a) isn't free to do so b) holds like 15% of the desktop OS market share as of February 2024, or 1.3% of Steam users according to the Steam Hardware Survey (same time period), and c) has more in common with smartphones than it does other PCs or even the current generation of consoles from Microsoft and Sony? Thor of Pirate Software said that porting just ONE of his games was such a huge undertaking for him and this workload accounted for 0.02% of that game's sales. For every five THOUSAND copies, just one of them is for a Mac.
@SleepyPossums
@SleepyPossums Год назад
I've been playing Diablo IV with max settings and 30-60fps on my M1X MBP. Works perfectly, I thought there was no way I could get it to work after Apple Silicon. Really hope people get their act together and change the culture so gamers who happen to have a Mac have real options.
@AngeAlexiel
@AngeAlexiel Год назад
At least they go in the right directions with the game porting tool and a lot of games are already fairly playable, but you are right , they need to invest more in partnership , but I would not underestimate the fact that they can make it .
@toddpedersen6694
@toddpedersen6694 Год назад
Gamed on my Intel MacBook Air for the approximately 20 minutes that eGPUs were supported/championed. Also played a decent amount of older Valve games on Steam on the Mac before 32-bit software support was kicked to the curb.
@tonyburzio4107
@tonyburzio4107 Год назад
A while back, Apple had a serious hardware failure. While creating the new graphics engine for the M2, they hit a thermal dead end. So, Apple released a whole bunch of engineers to go do something else at another company, then they joined Blender and sent the remaining engineers to "go and help" get metal working with Blender. Eventually, they did fix the heat problem, but by that time the 3nm line at TSMC was busy making things that go boom. So, Apple pushed forward with their half step M2 (M2 processor + M1 graphics) for this year. If things work out and there is a TSMC next year, the M3 should be the gaming platform we have always wanted. Of course, TSMC sending engineers to the Arizona desert to "help" build their plant does not make one feel optimistic.
@utubekullanicisi
@utubekullanicisi Год назад
I think you're confusing the A16 with M2. M2's GPU is significantly faster than M1's. Even if the fundamental architecture of the GPU cores didn't change, there are 25% more cores on the base M2 (18.75% more on M2 Pro and above) and those cores are clocked 7.7% faster. That makes for a 35% higher theoretical throughput on the M2 and 28% higher throughput on the M2 P/M/U. And in some workloads like Blender the M2 series were found to be anywhere from 75% to >2x faster. Even if at peak power draw the M2 was capable of drawing 30% more power, it was still more energy efficient than the M1 due to the performance increase. However, it's the A16 that improved on the GPU of its predecessor by a very small amount. While as you mentioned there have been rumors floating around about Apple engineers' blunder on the A16's GPU rumoredly causing them to fall back on the A15's GPU again and delaying the new GPU design, I think it's just as possible that they delayed the design due to TSMC's process node delays and 4nm not being a very big improvement over 5nm+/N5P, which means the new GPU design was probably not very efficient, or not very cheap to implement, or both. N4, despite the name being "1nm" less than N5P, only increases density by 5%. N4's improvement was so small in fact that while implementing an LPDDR5 interface on the A16 to increase mem. bw by 50%, they had to lower the system level cache from 32MB on the A15 to 24MB, which in some cases means slight performance regression or at least stagnation. Though I wouldn't be surprised if this decrease in cache amount was planned when the A15 was also in the design process, as it felt weird for A15 to not have adopted LPDDR5 back when it was released and that Apple might have given the A15 32MB of cache to compensate for that.
@tonyburzio4107
@tonyburzio4107 10 месяцев назад
@@utubekullanicisi Turns out, I wasn't confused at all, see yesterday's announcement.
@toadlguy
@toadlguy Год назад
In your frame rate per dollar, to compare apples to, well, Apples, you should be comparing the $500 M2 Mac Mini (which should perform better than the Air) or better yet, the M2 Pro Mac Mini.
@cjeelde
@cjeelde Год назад
For a random PC you can replace the graphics card for future needs, for Macs you can't. And so on. That's a problem for Macs because it's "PC gaming" that we're talking about. So Mac Mini is not even interesting. I cannot imagine that PC gamers that buy a PC that they can upgrade wanna but a Mac Mini instead. Not even Mac Mini Pro. Macs are great for "content creation". Not for gaming. Macs - can - do gaming but not great at it.
@damplamp
@damplamp Год назад
yeah i thought it was weird to use a macbook air and then the mac pro. like a laptop that doesnt even have a fan is obviously not meant for sustained load, and then the mac pro is purely a terrible buy for 98% of people vs the mac studio because most won't need those PCIe slots. mac mini and mac studio are better apples-to-apples (hah) comparisons
@sushimshah2896
@sushimshah2896 Год назад
Great, and what add the Studio Display to it?
@utubekullanicisi
@utubekullanicisi Год назад
@@cjeelde Framerate per dollar will still be a lot better on the Mac minis.
@fVNzO
@fVNzO Год назад
@@cjeelde The fix for this is well... selling your mac mini and buying a new one. Which could be perceived as being no worse value than a similar desktop system assuming apple actually keeps upgrading M substantially each other year. They have pretty good resale value.
@tylerdurden783
@tylerdurden783 Год назад
2:18 lol your slides say "Macbok Air" XD
@offroaders123
@offroaders123 Год назад
Funny how RU-vid videos always have good timing to relatable events, just started trying out PCSX2 and AetherSX2 on my Mac yesterday, and it runs very well!
@jrecio325
@jrecio325 Год назад
Vice city looks great
@TMWriting
@TMWriting Год назад
I’ve recently gotten into playing games on my Intel Mac, but only really old games (Portal, Half Life, The Witcher), and that’s all I would want out of a proper gaming on Mac experience. Anything new and AAA, I would only want to play on my console.
@myrealusername2193
@myrealusername2193 Год назад
Portal doesn't even work given it's 32-bit
@nepetismproductions101
@nepetismproductions101 Год назад
I would definitely agree. The infuriating thing is that Resident Evil Village and No Mans Sky, although very critically acclaimed, definitely *feel* like console games, which makes me so uninterested when they're announced on the mac. On the other hand, support for older franchises like The Witcher, Portal and Half Life, which almost exclusively make sense to play on mouse and keyboard, don't even get silently ported in the background. Weirdly, it feels like Apple is trying to compete with the console market, when at that point, the console versions of these games would clearly be superior with the ergonomics of a controller, and being able to lay far back on the couch, starring at a big TV.
@nikifallen93
@nikifallen93 Год назад
I always spent most of my free time programming, not gaming. So I bought a Mac like I always did. And then I started playing a couple of games on the Switch, and now I’m suuuper-jealous of all the emulators and modding tools on Windows. Because modding combines programming-ish and games. But no. Never thought I’d regret not getting a Windows machine.
@accountid9681
@accountid9681 Год назад
macs have retroarch, ryujinx, cemu, and RPCS3, what else do you want?
@chidorirasenganz
@chidorirasenganz Год назад
There’s tons of emulators for mac
@retrocomputing
@retrocomputing Год назад
OpenEmu is the best emulator in existence, and it's Mac OS exclusive
@spol
@spol Год назад
I could never imagine regretting my Mac 😂
@nikifallen93
@nikifallen93 Год назад
@@accountid9681 I only care about modding Breath of the Wild and, probably eventually Tears if the Kingdom. 😅 A very specific use-case. And the tools for modding them are not available on Mac. They are my special interest. I realise (now) that most people are more flexible with their games. But I can’t help thinking that if more games were on Mac, there would be more tools there as well. Even when Ryujinx can finally run these games well, the tools I need may never come. But I support people working on them, so hopefully that will pay dividends one day.
@IntoTheOrdinary
@IntoTheOrdinary Год назад
Does Apple have a VP of gaming? Perhaps that would be a role to create to tie all the things together and make Apple Arcade a Steam-competitor. I'd love to game on my Mac, but gaming on my PC is just such a more smooth experience.
@KennyVert
@KennyVert Год назад
7:40. Made me 😂. Really great video, man. Everyone at Apple should see it. Did not realize the gaming performance gap was as bad as that. Wow. And this is the year 2023?? Crazy.
@pweddy1
@pweddy1 Год назад
Supporting Vulkan and having better first party support for C++ would be a HUGE boost for Apple gaming. Having to port your code from C++ to Swift and even Vulkan games to Metal is a major hurdle to serious gaming. The other alternative is to encourage iOS games grow up and incentivize making them platform compatible with the Mac on launch. Ultimately I think the base model macs, and iOS/iPadOS, need to be powerful enough to play games at 1080p 60Hz for any major gaming support. Because the base models, and iOS devices, are going to be what the average college student or normie user buys. The best strategy probably will be to leverage iOS development to bring more games to the Mac. But Apple has to stop getting in pissing contests with companies like Epic, the most cutting edge game engine developer on the planet! Dropping Fortnite before the release of unreal engine 5 support was just dumb. You can’t claim to be interested in gaming and alienate Epic Games on your platform.
@keco185
@keco185 Год назад
You don’t need to write your games in swift and most games use commonly available tools like unity which support compiling for Mac natively.
@AaronFigFront
@AaronFigFront Год назад
Not gonna happen. AI is huge these days, plus Apple vision pro also needs metal to be tuned to Apple’s demand at anytime. Vulcan is crap in comparison. Nobody uses it for AI, and Apple cannot modify it to adapt to new features quickly and effortlessly because it needs to work with iPhone, iPad, Apple TV where metal already does.
@pweddy1
@pweddy1 Год назад
@@AaronFigFront AI is huge these days. But Apple isn't even a bit player in AI. Having an inferencing engine in a mobile device is somewhat useful, but the big money is in the server market. Right now Apple doesn't have anything that would be useful for the server market. Period. The type of AI engines Apple provides are for processing a pre trained Neural Network locally, not training a neural network. And their GPUs are generally are weaker than the competition's. A fully specced M2 pro with 19GPU cores is weaker than an AMD rx6600, a sub $200 GPU. Until Apple has a server solution that the big tech service providers are interested in they have nothing of interest for AI.
@pweddy1
@pweddy1 Год назад
@@keco185 Not exactly first party support is it? And Unity is not a top tier game engine. It's a entry level game engine for developers without the experience to use something like Unreal or the ability to write their own as some studios do.
@AaronFigFront
@AaronFigFront Год назад
@@pweddy1 Apple has suddenly benefited from the open source community because of the *SUPER large* unified ram, which speed is as fast as vram. Some of the most popular LLM models can run locally on a m2 ultra. A single 4090 cannot do that. Even a single h100 is about half that.
@danbuter
@danbuter 11 месяцев назад
If Apple embraced gaming, they'd probably have 40% of the market, instead of around 15% of it.
@InnocentiusLacrimosa
@InnocentiusLacrimosa 6 месяцев назад
Muah, they would never have 40% of that market.
@mannkeithc
@mannkeithc Год назад
I do game on my M2 MacBook Pro via a mix of native Apple Silicon games, Rosetta 2 (which is surprisingly good), Parallels desktop / Windows 11 arm VM and Crossover (... Elite Dangerous). I am even dual booting Mac OS Ventura and Sonoma developer beta (later via an external TB3 SSD as games and VMs consume a lot of space on my internal 2TB SSD storage), so I can play around with the Game Porting Tool. The TB3 SSD is as fast as my internal SSD! Having done all this, it is still much more straightforward to install and run games on my Steam Deck!
@SeriouslyJaded
@SeriouslyJaded Год назад
Baldur’s Gate 3 on an M1 Pro plays very decently and it’s an awesome game with 100’s of hours of content - I highly recommend the early access and the full release is coming within a few months.
@tazn1
@tazn1 Год назад
Just watched the first 27 seconds so far. Resident Evil Village IS NOT a old game. Its actually a top of the line AAA game released just 1 year after its PC/Console release which is pretty amazing :D
@chrissoclone
@chrissoclone Год назад
True, but the standard title always shown in marketing is usually Shadow of the Tomb Raider, not quite as fresh anymore. Death Stranding isn't exactly new either. He was probably more referring to those titles.
@tazn1
@tazn1 Год назад
@@chrissoclone Yes, I guess that is true ... but he was showing the RE8 slide from the Keynote at that moment in the video :)
@skycubix8943
@skycubix8943 Год назад
Well a 2-year-old game certainly cannot be called 'new'. Imagine calling Cyberpunk 2077 "new"
@chrissoclone
@chrissoclone Год назад
@@skycubix8943 Cyberpunk at least has the one thing going for it that it's basically THE benchmark tool for everything nVidia, no other game on the market is using these high levels of raytracing etc., so some testers still think it's the best test for "future games" (although I doubt it). It's also constantly updated with new features.
@snazzy
@snazzy Год назад
1 year late makes it old
@accountid9681
@accountid9681 Год назад
Apple has no chance in the modern gaming ecosystem, their walled garden approach practically forces game devs to use unfamiliar tools, and APIs, if they want games, they need a partnership with unity or unreal, and they need to bring back openGL, as well as adding vulcan support, then, and only then will they have a chance.
@kirishima638
@kirishima638 Год назад
OpenGL is DEAD. No one is using that for new games. This isn't a tooling issue. It's a marketing issue. No one wants to game on mac when they can play the same releases, better, on MUCH cheaper systems. Even if the big developers could port their games to macOS with ease, they'd still be behind the latest releases on Windows, and they'd run worse than on cheaper hardware - this is what has happened with PC games ported to console. Macs have always been about productivity.
@rogerwilco2
@rogerwilco2 Год назад
Indeed. They would need to go all in on open standards and make sure they use the big game stores like Steam and Epic.
@chrissoclone
@chrissoclone Год назад
The worst I think is they force devs to constantly update and port and port again every time they decide to cut out some legacy support. I can see compatibility issues coming with every major MacOS update, while in Windows it's still mostly possible to run a 20 year old game.
@kirishima638
@kirishima638 Год назад
@@chrissoclone The ability to run ancient software on the latest Windows is so underappreciated! Even software and games going back to the 90s. If I want to a run a mac game from even 10 years ago, say a 32bit intel release. I can't. I'll need an emulator, which is iffy. 68k and PPC stuff is not too difficult to emulate, provided it's CPU only. But there's about a decades worth of software, from the late PPC era to the early intel era, which is basically unsable.
@chrissoclone
@chrissoclone Год назад
@@kirishima638 with 32bit they basically cut 90% of everyone's alltime-favourite games I'd say.
@XInfinity2024
@XInfinity2024 Год назад
Good video. Its crazy to think that there is an even more powerful GPU for the 2019 Mac Pro and someone used it to game at 6k.
@phenixnunlee372
@phenixnunlee372 Год назад
The combined chip would of never worked to provide more performance because it is hard to highly parallelize task. The M1 Ultra just needed to be overclocked and sacrifice efficiency. Great video explaining the system problem.
@ymi_yugy3133
@ymi_yugy3133 Год назад
The Mac of gaming already exists, it's called a PlayStation. It does precisely what Apple does for PCs. It's highly integrated, very easy to use, just works and has a bunch of desirable exclusives. As a bonus it just costs $500.
@connie4334
@connie4334 Год назад
Omg I can finally play Minecraft at 60fps on a Mac 😂
@MJ-92
@MJ-92 Год назад
​@@ramp6727E-sport folks insist they can. And if you do it day and night, it's possible*. But for most it's placebo; And a marketing tactic that relies on "F.O.M.O". *Debatable (ad infinitum/nauseam).
@nathanlamaire
@nathanlamaire Год назад
@@ramp6727 Input delay says hello
@nathanlamaire
@nathanlamaire Год назад
Noting that you can achieve less input delay with low frames, but how many games that really utilised that? One example in my mind is CS2
@Fifury161
@Fifury161 Год назад
I do recall setting up a network for playing Unreal Tournament on several different spec'd Macs back in the day. I did game a lot more on my iMac, but I haven't really bothered playing anything other than Starcraft II on my "newer" Apple kit.
@stephensiemonsma
@stephensiemonsma 10 месяцев назад
I'm quite confused by the idea that the Bose QC45 (last updated in 2017) is still your gold standard in noise cancellation. There have been plenty of advances in ANC capabilities since then.
@mammithian
@mammithian Год назад
My first real exposure to the CoD franchise was playing the hell out of CoD 2 on my 2006 20” Intel iMac. Anything else was later played via boot camp and it’s been at least a decade since I even did that for many of the reasons mentioned in this video and finding that XBOX (One at the time) provided a much better experience.
@rrrr2150
@rrrr2150 Год назад
this!!! i've been having this thought about how apple is half assed about their mac gaming but keep bringing top game developers to speak at their conference each year. the only reason i still use windows for my home pc is bc i game on my spare time
@Warlock_UK
@Warlock_UK Год назад
I tend to cast from consoles to my Mac (where possible, for Xboxes it's kinda jumping through hoops as they only seem to make it easy for iPad users), but if more games were available I'd probably use it for gaming on the go for a handful of games.
@JakeTheYoung
@JakeTheYoung Год назад
Use my maxed out 2020 27” iMac for gaming with bootcamp. It’s not the best experience, as a lot of the drivers are half baked, but it does the job well enough. It’s nice to have a single system that can fit both my needs. Though, even with potential future game support on macOS, once my iMac hits retirement I think I’m going to have to get a separate windows system for gaming. Many of my favorite legacy titles that were previously mac compatible still haven’t been updated for 64bit compatibility. Highly doubt they’ll be updated for apple silicon.
@stephensmith8474
@stephensmith8474 Год назад
I bought my first Mac a couple f years ago (MacBook Pro M1 Pro, 16 gb etc) after being a dedicated Windows guy for decades. I love the device and the OS. I am a gamer and have a MSI gaming laptop and a SteamDeck. Love them all. I would love to game better on my Mac. I use CrossOver when I can for those games that do not run under Rosetta with mostly good results, for those games that run under Crossover. I can use Parsec (hosted on my MSI laptop) on my MacOS to run games not supported with Crossover or able to run in Crossover and that don't display well on my SteamDeck (tiny text) when needed and if on a great wifi. When No Man's Sky came out running under Apple Silicon I downloaded it to my Mac on Steam (already owned the game for a couple of years) and it runs great. Now I can run it on my Mac and SteamDeck with the cross saves and I do it all the time. So the Mac has the ability to do wonderful things. Real games, not those in the App Store that want to keep selling you coins or what ever to pay and play but real games. But I may have a decision coming up very soon. Starfield releases next month. I suspect it will not run or not well on the SteamDeck initially if at all. My MSI gaming laptop I suspect will run it but I am not real confident it will be as great as I want. And I would bet real money it will not run under crossover at all. So, when it comes out I will buy it day one and install it on my MSI and we will see what we see. If it runs terrible, then I will pull the trigger on a new laptop. I would love to buy a new MacBook Pro with M2 Max with 32gb of memory and be done with it. But I suspect Starfield will not run under Rosetta and of course it will not be an Apple Silicon native game. So I may end up buying another PC gaming laptop for half the price of the Macbook I would want. Sad really, I would love the latest high end MacBook Pro as mentioned for all the other benefits it would give me but if I can't game on it with newer titles I just can't do it. If my existing MSI gamer runs it great then I can still wait things out and enjoy Starfield on my Mac via Parsec which maybe would be the best outcome for me at least. Just a few more weeks and I will know...
@Tanax13
@Tanax13 9 месяцев назад
You also have things like DX/Vulkan APIs that are more mature than Metal API. Plus for PC you typically have access to DLSS or FSR or even XeSS that has a huge advantage over Apple's offerings.
@DavidAlsh
@DavidAlsh Год назад
I loved my MacBook Pro 14". Great enclosure, (seriously) great trackpad, fast internals, battery life was brilliant, silent, cool to the touch. Sadly, I had to replace it with a PC laptop for 3 reasons - it wasn't fit for my professional workloads (software engineering), had issues with external displays, and it couldn't play games. While MacOS is serviceable for development (about as good as Windows), I was faced with the prospect of needing to carry two computers while travelling. One for work, one for play. I looked at buying a SteamDeck or ROG Ally but instead decided to replace my MBP with a Dell Precision laptop that could do both. The Dell is not as nice as the MBP but it's 90% the way there. The trackpad feels 80% as good, the screen is 60hz which is noticeably choppy and the battery isn't as long lasting - but I now just need to carry the one computer. I can also run Linux to get the optimal software development experience and Steam for gaming (dual boot for a backup). I held out for the Asahi project, hoping that I could eventually use Linux on the MBP where Proton/FEX would enable gaming - but that's years away from being a reality. The games porting toolkit is just further proof that Apple aren't serious about gaming on MacOS. Apple is prioritising vendor lock in over the experience of their customers and the utility of their platform. I hope they change their attitude one day, but until then, I had to jump ship
@fred4838
@fred4838 Год назад
Needed to hear this!
@hanswurst7131
@hanswurst7131 Год назад
I did game a lot on my Macs… The 2012 15“ retina worked quite well in bootcamp and with the 2016 15“ I paired an eGPU (GTX 1080) that was great until 2021. Now I use a M1 Pro for work and have a 7950X + 4080 Workstation for CAD/FEM and gaming… I would love to game on my M-series macs, the hardware could do well….
@pntx155
@pntx155 11 месяцев назад
How did you explain it so fluently? That's so good
@DennisSchmitz
@DennisSchmitz Год назад
I actually do game from time to time on my M1 Max Macbook. Running Cities Skylines at max. resolution with Anti Aliasing enabled running smoothly at highest settings is quite impressive to me especially given it's only an Intel binary running through Rosetta.
@seanp7355
@seanp7355 Год назад
I agree with your overall argument - it really isn't a hardware or software issue. I expected to see a gaming oriented WWDC this year. That didn't happen. Not sure why? The AR/VR headset would have been a perfect opportunity. It may have something to do with the operation of the headset that or that Apple is betting that individual programers will come up with case uses for the headset. I think the developer program (which surprised me and may be a part of Apple's gaming plan) will help with a later event in the year. I am hypothesizing that we will see a gaming focus with either the iPhone event in September or a more broadly gaming event in October with a new M3 Mac or two. The iPhone/gaming event (whichever it is???) will come with Apple demonstrating new games, new ties to the gaming world (they may have bought a gaming company or two??) and an Apple TV ultra - with new type of chip with more memory and GPU processing - meant specifically for casual/more serious gamers. I believe this will have lidar gaming like the Microsoft Kinect allowing us to get off the couch and work out (fitness+) and game. Imagine being able to move your arms on the couch to raise the volume or change the channels. It will probably use the iPhone and/or iPad lidar camera to do this. If the TV ultra has its own camera, it will have a physical shutter to protect everyone's privacy. It will be a huge grab for the living room. Additionally, gamers will be able to do this with iPhone, iPad, Apple TV, Macs. It will contest with or possibly replace the Switch and be a grab for casual gamers and move partway into the Switch, Xbox, and PS world. Timing pre-Christmas holidays (could be good)!
@Leggir
@Leggir Год назад
Yeah Marathon and the Apple Logo puzzle were great gaming experiences on my 603e Mac. Literally the last time I gamed on a Mac.
@Leggir
@Leggir Год назад
At the time I bought a 12 Mhz IBM Model 30 80286 with 4MB of RAM and a 30 MB Hard Drive from the 2nd School I was attending. It had Civilization and some other great games. Never looked back. Now 30 years later, still gaming on the PC.
@rhysmuir
@rhysmuir Год назад
I want something like an iPad mini and switch hybrid - thin, light and power efficient to play proper games - controller could be detachable or not - and you could then dock it with your tv for an Apple Tv experience with games
@tannermartz6761
@tannermartz6761 Год назад
really great video well done, this rant has substance. Packed with fantastic insights with both research on past success and future speculation for success. both informative to viewers and a call to action for apple execs. Well done keep up the great work.
@CharmandrigoGG
@CharmandrigoGG Год назад
I sometimes wish apple pushed the compatibility of external gpus on the arm based macs, specially with the new 2023 mac pro having pcix16 slots. It also became a long standing issue that nvidia never did drivers for new gpus for apple and macs have to always stick to amd gpus
@pytrys
@pytrys Год назад
I do game on a Mac. Hell I am even "old enough user" to remember glorious days when Valve announced Steam for Mac at the Apple Keynote. However I am still skeptical about Mac gaming though I am trying to support it. Maybe, one day. We will see.
@tecoz3083
@tecoz3083 Год назад
I do game on my MacBook Air m1, however only fairly simple and undemanding games like game dev tycoon or papers, please. It's a good experience, barring some problems with scaling on the 16:10 display in gdt. I also do like playing civ VI on my m2 Mac mini, which can get somewhat laggy in the end phase, but that's because I have a base model with 8 gb ram. Overall, not something I'd play AAA games on (I managed to play through the whole batman Arkham city), but for casual games it's fine
@JAWJ24NFB
@JAWJ24NFB 9 месяцев назад
With the new iPhone 15 Pro and it’s A17 Pro chip, allowing for AAA games, it might open up to more games on the App Store for both the iPhone, Macs and even IPads
@briantmorin
@briantmorin Год назад
I love gaming on my MacBook Pro and it doesn’t bother me that that it’s all the older games because I just started getting into gaming
@SiimKuusik
@SiimKuusik Год назад
I finished Vampire Survivors on the M1 Mac Mini. Granted that is barely a game, but I loved that thing every second.
@eudy97
@eudy97 Год назад
I own a gaming PC but I see the potential. With so few hardware configurations beyond RAM/Storage, developers can reach console level optimization in apple silicone.
@stargasior
@stargasior Год назад
I play FF14 on my M1 iMac. I used to play at 30 fps on Medium graphics until SE improved their official launcher and the fps shot up to 60 on high settings! So like you said the hardware performance is there!
@VioletVolchok
@VioletVolchok Год назад
That's really interesting! Would you recommend the official launcher now over the fan-made one? Do you reckon it would play alright on a M1 Air?
@stargasior
@stargasior Год назад
@@VioletVolchok I would recommend the official launcher now that it is more optimized for MacOS than before. I've never used a MacBook Air, so I can't say if it would run FF14 well or not. I'm sure you can look online for reviews from people that have.
@jordanbiffle27
@jordanbiffle27 Год назад
The game porting toolkit was the best DOA announcement at WWDC.
@pqfamilyadventures
@pqfamilyadventures Год назад
I have the base M1 macbook pro 2020 13” and it runs shadow of the tomb raider fine at medium-high settings 900p solid 30 fps. Which on a 13” screen is super playable
@WhiteGoldenApple
@WhiteGoldenApple Год назад
My m1 pro 14 inch Mac is super cool and powerful work machine. I game on it. I played metro exodus, hitman 2016, terraria, no man's sky, modded Minecraft, morowind and some iOS games. Everything worked great.
@Evowar05
@Evowar05 Год назад
thank you for bringing this into people's scope. I honestly wish apple and developers invest resources into mac gaming, as I've had enough with microsoft's bs OS and nvidia/AMD are going stupid on specs/prices right now. just bought my first mac as I stopped gaming and just develop stuff and watch movies, but i'd love to game on it.
@raikiri23
@raikiri23 Год назад
When I was in college I played a few games on my MacBook Pro. Portal/Portal2, MW2, and most impressively Tomb Raider 2013. But this was just because that was the computer I had. The PS4 I got a little bit later did better.
@ignite137
@ignite137 Год назад
So true, I completely agree with what you're saying, also when it comes to the low-priced Mac Mini M1 that I own. It runs games very well, which makes me believe there is definitely a market for it. It's puzzling that Apple can showcase other game companies promoting their games at WWDC but fail to provide a robust infrastructure platform that supports other titles as well. They are clearly missing the mark here, and it's evident to everyone
@allanau
@allanau Год назад
I kind of agree with you. When Steam came out for the Mac it was a amazing but time after time Mac OS would break some parts of it like getting rid of 32bit. I have at the time won’t work anymore with because of Mac OS only supporting 64bit.
@paulmoreira6110
@paulmoreira6110 Год назад
I am debating getting a new Macbook to replace my older laptop. If a good library of games comes to Mac and works well, that gets me more use out of the computer and will make Apple even more money. Hopefully, they get their act together and start competing with Linux/Steam OS and Windows. Gaming is still growing and making tons of money that Apple would love to be making.
@Gerhard_Schroeder
@Gerhard_Schroeder Год назад
I play Guild Wars 2 on my M1 MacBook Air (8 GB) via CrossOver. Since DX12 it lags but anythings else... I LOVE my Mac. and GW2.
@681278
@681278 Год назад
For non-PC steam gaming I play mix of cod mobile & AAA/indie via geforce now on a 2021 2TB iPad Pro 12.9” with RS1X grado’s with beautifulaudio mods, a magic keyboard & an x-box elite series 2 controller lol. I also assume ‘real’ will never happen but I’m not concerned. Granted I also have a PC mainly for my larger screen (32” curved) for tv & steam so I realize I’m not really the main focus. But as someone who did a bit of gaming on my mackbook in the late 2000s I really wish they would.
@mfcl2008
@mfcl2008 8 месяцев назад
the trackpad gaming though😳
@riklaunim
@riklaunim Год назад
World of Warcraft has a native Apple silicon version. And the "porting kit" will probably create few Windows on ARM game versions so they can package it for Apple Silicon without penalty of Rosetta.
@sichan1263
@sichan1263 10 месяцев назад
Bought an M1 MacBook Pro, rather than an Air, 20 months ago in the vain hope that I’d be able to make use of those extra graphics cores to play some of my games library in the future. I was kind of hoping that Microsoft would allow the ARM version of Windows 11 to be installed on Apple Silicon and Bootcamp would be a thing again, but it looks like that will never happen. As it is it, most of the best native Apple silicon ports are of older games that have had their source code released. I’m really glad that there’s a way to get Half-Life 2 and episodes running natively on Apple silicon through homebrew (whatever that is, I just followed the video tutorial to get it installed). In 4K on the MacBook screen, it looks amazing. There are native source ports of Doom 3, Jedi Outcast & Jedi Academy. The intel Mac version of Torchlight 2 seems to work pretty well on the M1 too. I’d definitely buy more games for Mac if there were native ports though. If I could run modern games on my laptop at reasonable frame rates, I’d stop considering getting a SteamDeck.
@Fergy909
@Fergy909 Год назад
I've been playing Life is Strange 2 on my M1 Macbook 13". I thought I'd be able to run it at high settings but had to bump it down. I've been attempting games on my mac as a side hobby. You can tell it is breaking all of the sweat where my PC wouldn't at all. And it's the same with Hitman (2016) as well. The settings need to be bumped way down for it to handle it, but even then it struggled. Just from that it seemed to me that it's such a long way for them to go to being able to game comfortably like a PC.
@archie-127
@archie-127 Год назад
I did game on my dad’s Macbook from 2008. I loved Call of Duty 2 and Modern Warfare; though MW played much better on his 2010 iMac. The graphics were incredible for the size and thickness of laptop. Back then i didn’t appreciate that, but now I can see how they’ve always been great machines for gaming, just lacking in games.
@redditor001
@redditor001 Год назад
The funny thing is that if they were to just make porting most of these to Apple Arcade, and do a discounted price of the games they’re offering instead of msrp, they’d easily gain the market share they need for proper footing.
@jasonsong86
@jasonsong86 Год назад
Kinda funny that on the phone side, their apps are the the ones get updated the quickest yet on the PC side, their gaming is so behind.
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