Thanks for another excellent video of this game, because nobody demonstrates this game better than you. Your original Mage Knight series should come in every box of the game, because you explained and demonstrated the rules so clearly. The way you included your original attack plan in this video along with your revised attack plan to get the victory perfectly demonstrates what makes this game so mentally satisfying -- you're often short 1 attack or lack a crystal when playing your turn one way, but you realize that swapping the order around scores what you need. Then again, there are also times when you can't pull it off after all. In that case, flip the table and have another game.
Thank you ! Yes, I hoped keeping the first attempt in the video and showing my thoughts, would be a good reflection of how these big battles can go. I tend to play quickly until I get to the end ! Thanks for supporting the show ! RR
I think what I love so much about Mage Knight is that there's a lot of stuff that seems very tough, and even makes me think "how would the designers ever expect a player to be able to deal with this?" but then, somehow, you look at the cards you have and what you can do and realize, oh, wait, actually this problem is totally surmountable. I remember my very first time playing, at the endgame, there was a Draconum and the city I needed to defeat. And I was just baffled how I was expected to actually win either fight; surely these super powerful monsters are just there for players who have had all the luck and got the perfect hand, and dealing with three enemies in the city? It seemed impossible. Then I realized how I could use the cards in my hand to defeat the Draconum while putting damage to one of my units, and the turn after I realized I had a spell that would let me remove fortification from the enemy and a bunch of siege and ranged attack that let me kill all but the weakest enemy in the city, whose attack I took and then killed with my remaining unit. And it all just kinda worked out. I haven't played a ton of Mage Knight so I'm sure you can get situations where you really are just SOL, but this opened my eyes that absolutely everything in the game *can* be beaten, even by a completely green player.
Some sound advice at the end there. Another great series Ricky, really enjoy watching your stuff and particularly the Mage Knight content. Thanks for doing it!
Absolutely fantastic videos. I don't even know what else to say. You clearly have solid working knowledge of the game, and are well spoken without unnecessary flourish. Just well done indeed. I look forward, very much, to watching some of your other videos.
Nicely done! I seem to recall Volkaire was a nastier fight, had to take him and his army right out, not just concentrate on him and knock him out? I forget now... with that pile of enemies, I figured it'd be a rough fight but its interesting how you can 'just' knock the priestess down a few levels and poof. So you really 'just' need enough movement to get into the hex, and enough attack (ideally siege or ranged) to hit, and you needn't worry too much about the response as long as you have a few guys to absorb the hits. ie: If you can kill the priestess, and have not filled your entire hand with wounds, you win I guess. You made it look easy ;)
yes, different than Volkare in that you have to have a BIG attack to take down the faction leader; facing them multiple times is possible, but harder. It makes for a different kind of challenge; but yes, when you know what's coming you plan for it. I hope it was a nice surprise ! lol
Noice, you made it look easy. Which it is anything but, I remember derping for, like, half an hour, before downing my first city. A bunch of friends nudging me and asking whether I was asleep didn't help much either. Say, is it possible to film a game with a few mage knights pillaging the map, with the blood and the carnage and all the good stuff?
Hey Ricky, great videos! Just curious, do those two green enemies sitting outside the city not have ambush and/or not attack you when moving from the forest into the city tile?
Hey Ricky, great playthrough! I have a doubt, during your final fight you attacked the high priestess in the range attack phase and in the mele attack phase... from the rulebook: “ You must play all Attack abilities targeting a faction leader in the same attack during that combat phase.” I was playing this as if i had to pick either the range attack phase or the mele attack phase to attack the priestess, was i wrong?? If so what does the rule mean? Thanks again! Im a big fan of your MK playthroughs.
You can attack during both phases; however, you cannot attack TWICE (or more than ONCE) in each phase and apply an Ability you used during one attack and a separate set of abilities in a second attack; e.g. you can't, for example, during melee phase do a fire attack and then a separate ice attack - i.e. it is just one attack per phase.
Finally got around to watching this series and that looks like a fun and interesting fight. Just got the ultimate edition on Christmas and it's been a blast to play. The faction leader tokens are a lot bigger in the UE. Kinda threw me off for a moment. Also, are those custom crystals you're using? They're really vibrant.
oh wow, you are lucky getting the Ultimate Edition. Hope you enjoy it! The crystals are not custom, but I know the first edition ones were slightly different to later versions, so maybe this is why.
@@BoxofDelights it's been a ton of fun. Currently 2/5 for solo conquest. Haven't added any of the expansions yet though. Waiting until I teach my Dad how to play. And I see, then I will say, the ultimate edition ones are a lot darker, especially the green, blue, and black. Will probably just cast some new one in brighter colors at some point. Your guides have been incredibly helpful by the way. Recently watched all of your play through again lol.
One question,if you are in battle with a rampaging enemy,and you don't block it but don't attack it either, On your next turn can you just run away from it? (Would it be different if they had ambush ability?)
Ok i didnt quite understand how 12 ranged attack was enough to take down 3 lv of the priestess? Cause the priestess had a 13 armor total.....how does this works?
That's a great question. The stats of the priestess correspond to her CURRENT level only; ignore stats of lower levels. So, since she starts at level 4, here armor is 4. This means we can reduce her by 1 level for every 4 attack. She will start the next turn with stats equal to her reduced level. For example, if we knocked her down to level 2, then her armor would be 5, so we would only reduce her by 1 level for every 5 attack. I hope this helps? R.R.
In the hidden valley battle wouldn't there be 2 more green tokens? "The keep on the White City tile is defended by 2 green Elementalist enemy tokens instead of the normal grey enemy token."
Hey ! bravo ! Sorry but I don't speak english... :/ Je suis désolé de ne pas parler anglais. Je propose moi aussi des vidéos de Mage Knight (en français) avec musique et habillage sonore... 5mn par tour, dans un format assez nouveau.... :) Bonne continuation !
Oh no! Well thank you for following along; the battle is just like fighting a regular enemy, except there are many to face; just go through the phases: 1. We attack them with ranged, 2. They attack us and we block or take damage, and 3. We attack them in melee. In the video I go through the sequence twice to show it failing (because I took too much damage) and then succeeding.
As Ricky says it's much the same as regular combat except the boss monster has a kind of step loss, so you have to do damage multiple times the Boss's Armour value, but you can do that over multiple rounds if you need to, with the Boss monster being weakened after each round. Its a scenario specific rule.
Great series. But, in 11:00, to defeat the level 4 and level 3 of the city, it would be necessary 12 Siege Ice Attack because of the Ice Resistance of level 3, no?? (4 Ice Attack to defeat level 4 and 8 Ice Attack to defeat level 3 Ice Resistance).
No, the faction leader only has the stats of its current level, not the accumulated stats of all levels below it. You do multiple attacks to remove levels according to this stat, and only on a subsequent turn would the faction leader adopt the stats of its new [lower] level. Hope this helps! R.R.
Huummm, cool. I am new on this game, bought the Ultimate Edition five weeks ago. It's hard to absorb all the rules. Thanks for the explanation, it helped a lot!!
1. Do you only play the basic level of difficulty or did you do the basic level because you're doing the video? 2. As I understood when you attack the faction token and want to do multiple levels, you only use the level you start at as a reference (if it has 4 fire resistance, it will have 4 fire resistance on all the additional levels). As I understood it from the rulebook, we played that you treat each level as a separate enemy with different shield values and resistances (in this case you need to overcome 4 fire resistance, then 4 fire and ice resistance, then 5 ice resistance etc.). This makes it much easier....
Hi ! thanks for watching ! 1. I only play basic level difficulty as it suits me fine ... I do like winning though ! 2. The rule is as you saw in the video - i.e. all levels are the same until you knock it down to a new level and launch a new assault. I'm not sure that each level is different in the same assault is going to be easier, especially if you treat each one a a separate monster. That sounds much more difficult.. Good luck !
@@BoxofDelights I meant that the correct way (the way you explained it) makes it much easier. :-) We usually play normal vs Volkare and win 90% of the time (we've beaten the faction tokens level 12 on our 1st try, so I guess that's also normal). We didn't even get near to winning by playing hard vs Volkare, though.
@@BoxofDelights I am thinking about getting shades of Tesla as I love Mage Knight. Do you reckon it is worth it? I see some mechanics that feel a bit unmageknighty to me.
@@BoxofDelights How can I become part of mage Knights testing team? :D That sounds like a dream job of sorts ^^ It would make all those hundreds of hours playing mage knight worth it!
MarquisDeSang depends if you view removing weak starting cards from your deck leaving you with a greater chance of pulling together a powerful hand of all your acquired advanced actions and spells as a bad thing? As with all cards it’s situational, but certainly not something to write off completely. I haven’t played it competitive but when getting through your efficient deck quicker may rob your opponents of a few rounds I can certainly see it’s benefits there.