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Make Your Players THINK You Know What You're Doing 

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Learn DnD strategies that the DM's of #criticalrole , #dimension20 and others use to start their new D&D campaigns
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15 янв 2024

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Комментарии : 88   
@Xacris
@Xacris 4 месяца назад
Lots of these Pro DMs talk about doing session 0s off camera. They still happen, we just don't see them as the audience because it's for the players, not the audience
@TMSlovacek
@TMSlovacek 4 месяца назад
Heck, from my understanding, Dimension 20 is running an entire session without cameras before the first episode as a session 0. And they and I'm sure all the professional actual plays are making plans before anyone is even on set. They are entertainment shows after all.
@RadiantPaladin4
@RadiantPaladin4 4 месяца назад
@@TMSlovacekhaven’t watched CR in awhile, but I’m pretty sure I remember them talking about doing at least a couple sessions with their characters off-camera as well, just to make sure group/character dynamics work well
@alanthomasgramont
@alanthomasgramont 2 месяца назад
I’m not a professional but by popular demand I actually filmed my “session 0” games where I run a mini game before the campaign starts. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Hf3eVSFTndQ.htmlsi=xW_JnNGK8dIzkxW3
@hadesblackplays
@hadesblackplays 4 месяца назад
While its always very important to having a conversation with your players about the game you're about to run, and everything can be negotiatied, i have one very important tip to any new gm's out there: is ok to say no. In the campaign im currently running i made the mistake of not saying no to a player whose characters was the cliche edgy, shady & violent rogue, but i let them play said character because i thought "its my duty as a GM to find a way to integrate this character into the narrative i want the table to play and develop." and that's true, but boy, it was rough at the beginning because he came from a different style of playing dnd and it took some out of the table conversations and time to not be that.
@Barthenn
@Barthenn 4 месяца назад
As someone who has never ban any class or spell or anything at all in any of my game in the past 15 years I would tell new GM and maybe you if you think it can help. To consider if you will, if like me you have this desire to let player play whatever they like; to have a very rough idea of what you might be interesting of running and ask your player to choose maybe between 2-3 sort of game theme and or whatever. This will also limit the chance that the players create something that clashes too heavily with the theme of the player chose the theme. Then build the character with them. Meaning that let them make the character and maybe adjust ever so slightly if there are minor things that you would modify from their backstory so that they are actual people that live in your worlds and not random hobo that just spawn and at the begining and know nothing. (this also means that it would be preferable that you would have an idea of the sort of narrative and geopolitic situation of your world so you are able to tell your player how each of their character can exist and where they would be likely to have been from, with each of their favored background. Lastly build the campaign with their strength and weakeness in mind. Adjusting difficulties and encounter base on the Party composition, so as to not punish players for playing what they want to play as oppose as feeling force to occupy a certain role.
@hadesblackplays
@hadesblackplays 4 месяца назад
@@Barthenn fuck, i had written a full response but i missclicked and i lost it. tl;dr: i agree with you, my mistake was allowing that player to play a character that they made for another campaign (which probably was edgier and full of murderhobbos), but fortunately enough, i keep a very open communication between the players and myself while at the same time i made clear that everything that happens at the table stays at the table and should never be a situation where the player/character is having fun at expense of the other participants. it took a couple of sessions, but it has worked out, mostly because, again, i have a very direct, but honest and not harmufl communication with them.
@Barthenn
@Barthenn 4 месяца назад
@@hadesblackplays That really sucks when that happens(the losing that comment you spent a lot of time writting). Hum. :) I am glad it turned out ok. A good communication can usually fix most problem. I found that even when dealing with some people who would be called problem player. COmmunication and setting expectation can help mitigate a lot of those issues. Actual communication and not just ok, we are doing this right. But actually spending time building each character with each player and spending time with them actually listening to what sort of experience they are looking to get.
@ghostkill221
@ghostkill221 4 месяца назад
I think just being up front about exactly what the problem is, is fine too. Like "Hey your character is super edge darkness , and the other four characters at the table are looking like they are going to be friendly, good natured, one of them is a baker. That's going to take a lot of work for you as a player too, to justify why this guy wants to stay with this group or not butt heads at every moment. Are you ok with having a lot more work to do to make your guys remaining here make sense? " I think telling players that if they are going to want to do something that's going to take extra work, it's fair to tell them sure, but you gotta do more work too. Usually let's them understand what your exact concern is.
@Barthenn
@Barthenn 4 месяца назад
@@ghostkill221 Yes, definitely. I expect the player to want to cooperate, and while I dont mind antagonistic behavior in RP, I expect them to cooperate in combat and in important interaction with NPCs. Also for those who would say well its what my character would do. Thing is even in real life, we sometimes do something we regret or because of social pressure or maybe against our better judgement. Sometime we regret them sometime it turn out not as bad as we anticipated. Maybe the the obnoxious cheerful party member remind your brooding revenge is the only thing, of their siblings or a childhood friend a moment of their past they had forgotten. and over time they grow closer to them, they somehow help you balance the darkness within. Maybe it was fate that brought you together, or maybe your deity doesn't think you should burn all bridges and that there can be a life after all of this and they might grow on you and you may eventually come to see them as your new family. You grow closer to this dysfunctional family and eventually you care about them deeply even though you may never maybe admit that to them, and if anyone dares touch any of them like a mama or papa bear you will kill them (think Vivaladirt survival game Camp mum) youtu. be/4WjlmOTAOwA (remove the space after the youtu.)
@alanthomasgramont
@alanthomasgramont 4 месяца назад
I have a 1:1 with each players and we build their backstory together. It takes about 20 minutes. Then, for a campaign, I do a small adventure, about an hour or so, where they get an excounter with one or two characters. That way I learn about their characters and they get a chance to make changes. The end result of theses mini games is a character entering the game that both the player and the DM are comfortable with.
@curtisholsinger6023
@curtisholsinger6023 4 месяца назад
Neat. Good idea.
@kainzow45
@kainzow45 4 месяца назад
Immediately, your thumbnail is problematic because Brennan has specifically talked about how important session zero is with multiple DMs in Adventuring Academy. Hank Green even talked about how cool and surprising session zero was for Mentopolis on his own channel. It can take different forms but "Don't Session 0" is just bad advice.
@LDIndustries
@LDIndustries 4 месяца назад
Yeah every single one of these pro DMs still do session 0s.
@TonklinFallen
@TonklinFallen 4 месяца назад
I have played DnD from edition 1. Long before "session 0" was a named thing, but it still happened. My understanding of the "session 0" definition is any kind of back-and-forth between player and DM between the agreement to start a new campaign and the start of the first play session is all "session 0". It may not be formal or in face. Maybe over emails, messengers, what's app. It is all "Session 0". And the players getting together to say "hey I'll be the tank, who wants to be healer?" THAT is session 0.
@ghostkill221
@ghostkill221 4 месяца назад
I agree, but I do think that if the players are pretty new, having a more defined sess 0 is good. Like new players might not know about which gods are big in the city they are starting in. But giving them a brief history of the city people are starting out in can be REALLY useful for this.
@SingularityOrbit
@SingularityOrbit 4 месяца назад
The modern Session Zero is basically the equivalent of the agenda for a business meeting, making sure that no important discussions are left out and everybody leaves the table with the same plan. The thing is, once people started seriously questioning what needed to be discussed, they realized that there were a lot of things that could be set up and explained in Session Zero that would be helpful for crises down the line. Everybody back in the day talked about the setting backstory and assigned party roles. None of that helps when one of the players has a panic attack because their latest monster encounter is related to their phobia, or a strangled corpse found at a murder scene causes them to suddenly remember how their dog died from eating something poisonous. Our lives are minefields sometimes, and it's amazing how we can navigate them with an easy-to-follow map.
@MrDavis-oz6uw
@MrDavis-oz6uw 4 месяца назад
I played 1979. We didn’t call it session zero. We made our characters and ran out of time. So we started the next session. I agree. Session zero always existed and the new kids gave it a name.
@SingularityOrbit
@SingularityOrbit 4 месяца назад
@@MrDavis-oz6uw So, what you literally just said is that you never once acually experienced a Session Zero. You made characters together and nothing else. That's not Session Zero, any more than three people standing around a water cooling chatting is the same as a quarterly report. Again I have to ask: why are people so terrified that other groups do things differently than they do, that they feel the need to shout down other people's ideas?
@MrDavis-oz6uw
@MrDavis-oz6uw 4 месяца назад
@@SingularityOrbit respectfully and sarcasm aside. Session zero is a good idea. It basically nothing new other than given a name a structure to something that already existed. We would roll characters and socialize then usually run out of time. Go home and make back stories then present them the next game session.
@emilymares9623
@emilymares9623 4 месяца назад
I keep a slide show full of my ideas for campaigns. Each slide acts as a mood board, pictures tha capture the vibe of the campaign, key words and phrases that outline expectations and styles (combat oriented, creepy, dinosaurs, indiana jones, knights and courts, ect.) and a little blurb about what brings the adventures together with l vauge goals, (finding the lost city, escape borovia, survive the invasion ect ). And we go through the slide show as a group and pick which one sounds the most interesting to everyone. From there we do group character creation. Having a strong theme with vague goals gives me direction as a dm and keeps the scale of the campaign in check. So when each adventure is finished I have a whole catalog of ideas for the next one. This way I'm not putting anything more than a half hour of thought into a campaign that our group doesn't vibe with. But still keep it around. 😊
@Barthenn
@Barthenn 4 месяца назад
I like your process I do something similar with my table, I would for example run Vampire the Masquerade and then ask my player would you prefer I run a game set in Dark Ages Vampire or Victorian or Current Year, and let the player decide. This usually prevent players from creating character that wouldn't fit the theme, and also there isn't has much resistance toward fitting with the theme because they actually chose the theme. Ill also work with my players to make sure their backstory are realistic to the world building of my campaign sometimes adding minor alteration so that the player is able to play what they want.
@Ty-no8hh
@Ty-no8hh 4 месяца назад
I really like your slideshow idea! I'm currently running Rime Of The Frost Maiden and I'm gonna try this. I think it will help me keep on the themes I'm wanting, etc if I'm able to look back at the slideshow periodically and remind myself of my original intentions.
@emilymares9623
@emilymares9623 4 месяца назад
@@Barthenn I find that it is far less stress for me to wait on campaign planning till after character creation. I have a really great group of friend that rotate through different campaigns and always have amazing ideas (don't tell them that they do all the hard work for me). Since character creation happens all together they come up with some really fun and crazy ideas and the campaign evolves from there. I've always wanted to try vampire but all of my players are so dnd focused, that even trying a coc one-shot was like pulling teeth, once we got playing everyone had tons of fun!
@emilymares9623
@emilymares9623 4 месяца назад
@@Ty-no8hh soo true! I go back and look at my mood board all the time. My first campaign I had wayy to many lofty aspirations and bit way more than I could chew and struggled with burn out that almost made me quit dming. My solution was narrow focused campaigns that only last 12-15 sessions VS my first weekly 2 year campaign that bloated to the point I couldn't even come close to concluding it. Plus focused campaigns are so much easier to plan (and commit to!) since every session takes one step closer to the goal like episodes of a TV show, or anime. Don't get me wrong, there is merit in years long campaigns, and I learned so much as a dm. I just happen to prefer the ebb and flow of a smaller focused campaign VS having to nearly write a novel to keep track of all the bs in a long form game. Plus session planning comes so much easier when you're playing to a theme.
@Barthenn
@Barthenn 4 месяца назад
@@emilymares9623 World building for me is something I enjoy losing time on. On my spare time even when I am not running any game. Writing a random NPC for a unknown future campaign or researching a part of the world geopolitical and lore from the game and in case of Vampire the Masquerade real world. For inspiration. When I propose different option to my players I usually have already an idea of the sort of situation the city will look like unless they happened to be from another side of the globe, then generally I'll ask them to add to their backstory any sort of motivation or event that either force their character or made them want to explore, adventure or travel to the Campaign starting location. With usually something of a time buffer, a few years before so that their character (if necessary would have got time to somewhat adapt to the shift of culture (language) enough so that they wouldn't be 100% lost in that part or region, and able to communicate at least on a basic level with the common people of the region) Unless the character insist on a culture clash, not speaking the common language, only happened once and the players got fed up after 4-5 games in combat when he wasn't able to convey tactical message because no one could understand what he was saying.
@reinsol387
@reinsol387 4 месяца назад
Like, I'm sitting here scrolling through and watching your content and bruh...this is good! The insightful way you present your points, music placement, your obvious enthusiasm for the game, and the overall cut and production quality? Goddamnit, it's fantastic! Only thing that'd be dope to see is some cuts of the in-game scenes you're showing. You explain it super well, but I keep wanting to see the scene. Maybe, introducing the topic, showing the clip, then doing the explainer? Dunno man, just spitballing; shit slaps regardless. Subbed.
@jhonstockings2989
@jhonstockings2989 4 месяца назад
Wow thanks so much for the great videos! i subscribed a couple of moths ago before you hit 1k and its no wonder you've grown so fast
@curtisholsinger6023
@curtisholsinger6023 4 месяца назад
Session zero, then character building, then session 1. That's my model. - Session zero for a brand new group or at the end of a campaign. "What would you like to play next?", "what are your red flags?", "What kind of game do you like the most?", and so on. - Character building: done together, in person or online. Stats rolled, backgrounds chosen, classes announced. Then, backstory. I give up to 3 uncommon magical items, rolled magically, based on how much background is given. A 1-sentence description is good for 1 item. A paragraph or two with some hooks and motivations, 2. Give me that, plus a description of how they got where they are and how that shaped them as a character? 3 items. Works like a charm. Even my wife, who is basically murderhobo-lite, gave me enough for 2 items. - Session 1: how the party gets together and the beginnings of the story. Sometimes in Media Res, sometimes Meet in a Tavern, sometimes individual slices of time, one at a time, until they meet. Session 0 is just making sure your players will be OK and that they will vibe with the game. That's it. Doesn't need to be complicated.
@east2westfan
@east2westfan Месяц назад
The shout out to Connie makes me so happy!
@bretto7
@bretto7 4 месяца назад
this is one of the greatest channels for dnd resources and tip. you have such a high quality of everything. I hope it gets recommended to more people. it’s helped me a ton. thank you for making my dungeons and dragons better by making me a better DM
@epwolf4937
@epwolf4937 4 месяца назад
Okay. Believe it or not this helps me a lot and not even for D&D. But I have been wanting to branch out and try out VTM and I recently just realized after making this massive world based on Current Day New Orleans… I didn’t know how to make my players interested in the lore that wasn’t just their backstories outside the world. So this helps. Because now I know how to prepare for session zero.
@ithiriaderitan1745
@ithiriaderitan1745 4 месяца назад
as a fellow VtM player and GM if your playing VTM not Requiem there is a source book for New Orleans that might help you out as well
@SingularityOrbit
@SingularityOrbit 4 месяца назад
This comment helps clarify the difference between campaign setting and the actual campaign. You can have names and backstories for 50 Kindred and all their ghouls and human servants in the city. Session Zero tells you what the characters need so you know which NPCs to put in their path and which of their normal activities the players should learn about. If one character is a Toreador trying to build a career in music, that older Ventrue running the record label needs to be the windmill they tilt at to get what they want, even if the Storyteller needs to add extra business and change a few NPCs a bit to put them in that PC's way.
@pauljordantalbot4100
@pauljordantalbot4100 3 месяца назад
This makes me so grateful for my DM, because turns out he did a bunch of this in the first actual 3 sessions and us players were able to kinda figure these character tips out in-game. We JUST met our BBEG, a politically savvy purity obsessed priestess, since our monk decided to leave his order because of the conservatism, and my barbarian was a former bouncer a rather smutty cabaret that was shut down suddenly. Turns out it was HER order who shut it down in a mission to “rid the city of sin”. Me and the monk immediately had visceral reacts of “oh hell no”, and now we REALLY care about getting back at this lady. None of that was planned (I think) until after a few sessions and he figured out what would push our buttons.
@Mal_3D
@Mal_3D Месяц назад
As a DM, I am the world they players inhabit and every character that isnt their PC. If they have parents, they are mine to do with what I want. If they have siblings they are mine to do with what I want. I will not cross any boundaries laid out in out session 0 but I will never ask a player "hey are you okay with your dad being not what he seems?" cause to me thats too much information given to them. If I want that satisfying "Oh shit!" to come from my players whether audibly or just written on their faces I can't ask them stuff like that. If they don't like it they can leave the game but thats what DnD is to me. They control their players and content boundaries in session 0 but after that, I have control. And in my opinion it makes for better games and more memorable sessions.
@HomelessWarfare
@HomelessWarfare 4 месяца назад
Some of you will need to hear this. You aren’t a pro Dm do a session 0 2-3 hour one shot. You get the feel of the players and how they play.
@davethomas1641
@davethomas1641 4 месяца назад
Great question to ask players in session 0, where do you see your character in the future, what is their life goal.
@Barthenn
@Barthenn 4 месяца назад
1:50 No its not always going to happen. In fact it never happened to me. In my games, as a Game master I help each of my player to create their character I let them create whatever they want, but I will add some minor detail or adjustment like, well say their character would not make sense to be from the starting region , then I will tell the player, did their parent travel, or was the PC adopted or maybe they travel when they were an adult or maybe they were taken prisoner and release in another region... it could be many things. Maybe they begone their adventuring before the rest of the group and their adventuring led them to this region. I will find something that makes sense for the player and they can feel ok with, and that I can also work with. Also making sure that they feel like they've live in that world. I'll talk with them about the politic of the region they are from and the map and the kind of lifestyle people in that region have. So no, my PCs do not feel like they are created in a vaccum
@trickynickofficial
@trickynickofficial 4 месяца назад
Wish I would have seen this last week. 😢
@SingularityOrbit
@SingularityOrbit 4 месяца назад
So many people are posting that they don't use any of these techniques, and therefore nobody needs to use them or hear about them. This is equivalent to a group of grandmothers insisting that, since they're happy talking about local gossip all day, there's no need for other people to play D&D -- the gossip works as storytelling and socializing for them, so why would do you need dice? The fact is, lots of people play, and lots of people play differently. Therefore, lots of people will have a use for this advice and want to hear it. Even the ones who don't have a use for it will think about _why_ they won't use it, hopefully in more detail than "I've never done it before so it must be stupid" or "people who are politically different from me do this so it must be bad." These videos are for the people who will use them. People who just want to complain because the videos aren't built with them specifically in mind are not adding anything to the conversation more meaningful than, "Back in my day we walked five miles to school in the snow, both way . . . "
@cubancavalier3051
@cubancavalier3051 4 месяца назад
When you make a game for friends just for yalls fun I don’t think session 0s are pertinent. But if it’s for entertainment on a higher level, even if your friends just want a high level of immersion then yes session 0 is definitely needed. A million percent yes if you are providing an entertainment service for others. If it’s a show, it needs a certain level of cohesion between story and characters
@pacoes1974
@pacoes1974 4 месяца назад
As a DM, I let people know the style of game I am playing in a post on Discord. I have a world, but I never make a campaign/story. The story grows out of the characters. You don't need a session zero. You can just figure out where the characters fit in the world and add conflict if the player did not provide it. If they have limits, they can share that, and I will avoid those topics, but that's an email, not hours of talking in front of others.
@Goomaster101
@Goomaster101 4 месяца назад
I did a 1 shot as a test run for some players to see how everyone would work together for a campaign, but they decided it should be a campaign and have no backstory, what do i do?!
@lichtderdunkelheit7837
@lichtderdunkelheit7837 4 месяца назад
Say no? Explaining them, why that is a terrible idea, that storytelling wise a Champagne is a very different thing then a one shot. If they love the their group and ineshot character then they cam add their backstory now or make characters that are basicly oberworked inw from the one shot. You could even they the campaign starts 5 years after this first advententure. What did you do in the mean time, why did you all came together again?
@SingularityOrbit
@SingularityOrbit 4 месяца назад
@@lichtderdunkelheit7837 That's actually an amazing suggestion. Even shortening that to a year, or six months later, still works with the leading questions advice from Jerry and Connie in the video. Invent something that happened in the world a couple of months after they got back from the one-shot adventure, something significant enough to disrupt the world around them, like a king dying, a dragon attacking a nearby town and forcing them to run away (I assume they're too low-level to take on a dragon since it's the start of the campaign), major taxation starting up along with militia being called up for a war that, ultimately, was cancelled for a mysterious reason. Ask what they did during that period. Suddenly they're thinking about how their character fits into the world, even if it's just as a way to hold onto the coins they picked up in that test session, or avoid having their party broken up by being called to fight (not that you'd really break them up -- first ask what they do when the call goes out, then tell them it's cancelled and figure out the repercussions of their choices). Lots of D&D games only had "we fought together in the war" for backstory, so I'd imagine "we all stayed together on the road after a dragon attack" or "we all got called for war and never found out why it didn't happen after all" can do the same job.
@ghostkill221
@ghostkill221 4 месяца назад
I'm not 100% sure I'm convinced that "Pro" DMs are always the best basis for some things too. If the DM is focused on creating the campaign sessions as content for viewers, that's fine, it makes sense. But for a non-pro DM, your target market is solely the people at the table (including you!) You should customize a lot of what you do, based around THEM, is this their first campaign or 6th? You will probably treat that differently.
@SingularityOrbit
@SingularityOrbit 4 месяца назад
The point of almost all of this advice was for the DM to make a point of communicating with the players, learning about them, and making sure the DM's plans and the players' expectations match up. If you know your players well from years of playing then that streamlines the process, but you're still going to need to learn about their brand-new characters before they hit he table, and make sure they don't bring a hallucinating, paranoiac comedy wizard into a campaign built to be _Game of Thrones_ serious. It never, never hurts to have the conversation. At worst it'll turn out that everybody's nodding at each other because they were all on the same page all along, which is just confirming to one another that they're happy to be involved.
@jvin248
@jvin248 4 месяца назад
My experience, going back decades now, is that most players want to get into the adventure right away. None of the shopping for iron spikes and rope nonsense nor stumbling about a pub looking for adventure clues. They are there to get into the game rolling dice and making heroic decisions where their characters survival hang in the balance. The stuff of legends and myths. Keep the backstory minimal and launch into the game. This is also the way to have a successful movie or book, viewers and readers don't want to sit through a long boring backstory of the prior ages, they want to get out there and understand the prior ages impact as events unfold, like "why was that wizard wearing a carmine colored hat? The same color as the shop keeper who wouldn't sell us a wooden stake?"
@samakechijowo
@samakechijowo 4 месяца назад
Your table is really OSR minded then. What’s important to your table is the now. Well, that is one style to play. There are also many tables that enjoy making complex backstory (some GMs make thir players candidates to create them as requirement for joining, some GMs wrote their player’s backstory with their consent). They enjoys if their backstory comes up from time to time or even become an important narrative. And also many more styles, which IMO are all valid way to play, except being a jerk at the table.
@Barthenn
@Barthenn 4 месяца назад
I wouldn't want to play with people so selfish and impatient that they cannot care about anything else except their own action and no one else around the table. I for one takes a lot of time writing backstory for most NPCs and have several general arc grand main story line. I have several NPC usually in each important city that will have their own agenda that may align or clash against the interest of the party. And they are usually free to do whatever they want but the NPC will continue with their plan no matter what. Also I sometime hear, when one player share their backstory the other players couldn't care less. Like come on, its part of the fun, you might not like the backstory of the other guy, but you could still be excited about the idea that your team mate is excited to share a bit about their backstory and excited that you get to uncover a bit more about them and maybe get to help them with their past catching up to them or something.
@SingularityOrbit
@SingularityOrbit 4 месяца назад
This is the reason why nobody ever read Agatha Christie books or _Pride and Prejudice,_ I guess. One table's worth of players is anecdotal evidence. The incredible success of the Call of Cthulhu RPG, and the huge response to RU-vid videos giving advice on running mystery scenarios for D&D, tilt the weight of evidence far in the other direction. If your table wants nothing but action, that's absolutely cool and fine for your table. You'd have been really bored with the noble house's dinner parties and name-level dominion-building of original D&D -- but that only means you'd play with your own group instead of at Dave Arneson's or Gary Gygax's houses. Personally, I get bored very quickly watching actual plays run by Chris Perkins, not because he's in any way a bad DM, but because they're usually live event, one-shot, hurry-up-and-get-to-the-adventure affairs, and characters have to sort of squeeze in bits of personality around the plot's edges.
@fluxjoint2388
@fluxjoint2388 4 месяца назад
misleading thumbnail, do not approve
@Drudenfusz
@Drudenfusz 4 месяца назад
So, what do I do if I do not want to embrace the dark side? Do I have to unsubscribe now?
@Gamerboy-qg7lq
@Gamerboy-qg7lq 4 месяца назад
My campaign is basicically skyrim with greek mythology instead of dragons
@this_epic_name
@this_epic_name 4 месяца назад
Why does the thumbnail say Don't Session 0? It's quite a clickbait, and I scrolled past it several times b/c it was ridiculous. But in the end, you won. Once.
@MrDavis-oz6uw
@MrDavis-oz6uw 4 месяца назад
Session 0 so you players are so attached to their characters so they are crushed when they die!
@SingularityOrbit
@SingularityOrbit 4 месяца назад
Yes, because they're characters worth playing to those players. We can throw it right back: why do you bother to play characters so pointless and soulless that it doesn't matter if they live or die? Nobody outside of your table will listen to your story about how you got a +1 sword, but lots of people are invested in why Caleb Widogast started his journey to remove Trent Ikithon from the Cerberus Assembly to return justice to the empire, or why Fabian Seacaster went from a smug, entitled twerp to a heroic examplar both because of, and in spite of, his father.
@MrDavis-oz6uw
@MrDavis-oz6uw 4 месяца назад
I bought my fist PHB in 1979 and never occurred to me that my player were pointless. Players don’t need a session 0 to develop character. You sound like a beta male that need group therapy for comfort.
@jaiamos2019
@jaiamos2019 4 месяца назад
I love how in the round table with Matt, Brennan, and Abrea they SPECIFICALLY say how important a session 0 is and how horribly incorrect and misleading that thumbnail is.
@Angeleyes12956
@Angeleyes12956 2 месяца назад
1:05
@mentalrebllion1270
@mentalrebllion1270 4 месяца назад
I still prefer a session 0. For me, it shows that the group is willing to sit down and actually discuss things and leave an open road to communication. I can also get a feel for what that communication is like and how effective and compatible it is. Even more, it allows me to pick up a vibe on each person’s character and this, then lets me create a character that can, equal parts, align and contrast with the party members. I am someone who prefers to create a character around the campaign and the party for best compatibility and balance. Make no mistake, I do usually have a general idea of what type of arc I would like to see out of my character and share that with the dm and group so we are all on the same page about what I would like out of this game too. But honestly, I do enjoy making a character that can highlight and help along the intended storylines of the other party members and most easily assist the dm if pushing the plot along in the general direction they ask. Honestly, I feel like this is generally why I get tapped for being a later addition and joining games that are already in-progress. So long as I’m given that time, maybe even allowed a sit in for a session before my official first one, I usually can gather all the information I feel I need to inspire up a character for myself. Does this mean that I don’t always get an “official” session 0? Yeah, but I’m over here usually poking around and asking questions and having one-on-one talks with each person at the table and figuring out what type of direction I need to build in. I do have a comfort zone of course, usually having a strong preference for the ranger class. I just enjoy archer builds and builds that allow me to play more along the lines of a battlefield medic (not dedicated healer, I mean prepping healing potions, being able to get in and out of spaces to get to those who need to be healed, making sure I have a healer’s kit, and putting a lot into the medicine skill so I can stabilize or diagnose as needed). This means I have a preference of a lot of mobility and ranged attacks that focus down on high value targets and reward tactical play. This isn’t the only class I have played however. Sometimes, I’m the one joining the session 0 who has the most solid idea of what to play. For instance, I once decided to give a full druid build a go. The build I chose was very healing oriented and I communicated this to the group. Some of the others had been waffling about taking a cleric class or some other class, and my saying this ended up helping them decide to go with a build that wasn’t focused on healing (one did take up artificer so some healing still, but he and I discussed and he told me he wished to keep it supplementary only). Now I know some reading this will pick up on that I play with a lot of strangers, and you aren’t wrong and it is a large reason as to why I push so hard for session 0 where I can get one. But I do also have a regular group I play with whom I have been with for multiple campaigns. We still check in. Perhaps not all that formal, but we prefer to check in. We are all friends after all. It’s good to check in and make sure that what you assume is ok, actually is ok, and a session 0 is an official, nonjudgmental, place to do that, a place where we lay the important cards all on the table and go over them. But what about plot twist secrets? Those are discussed in private, always with the dm in the loop as well as any player that I may be building this secret with. I also check in with the dm and ask if this type of thing we might have come up with is compatible with the rest of the party, their arcs, and won’t be some type of trigger or overshadow something the others wanted to do, and will be something that contributes to the over all story in a way that the party genuinely cares about. For me, secrets are meant to be discovered so I like making sure there is foreshadowing dropped about them throughout without being distracting or pretentious about it. An example I did for this one time was simple. I had a character who had a late fiancé. I left several ways the party could have asked a question or discover something that would reveal the existence of this person (yes the fiancé is important even though they are dead). One method was through the poems my character would write as was their hobby. A good many of these poems (yes, I wrote actual poems) would drop hints about this person which I knew one character in particular would not be able to resist asking (it was established they were very nosy about hints of a romance in a person’s past). Another direction was my character, a scholar, had mentioned their area of study was of a particular race and that culture, and was a linguistics expert. This race actually has multiple languages associated with them and my character admitted to all but one blatantly and distracted the party from asking about the “missing” language. The last is my character, a fighter, carries multiple swords but only uses one. The remaining swords have their handles covered and are given generic sheaths. However, once uncovered, one in particular is revealed to be of a distinct make from a certain country, the country of origin of my character’s fiancé. This would stick out like a sore thumb as the country were are set in, is at war with that country. This means that my party has every reason to ask why my character is carrying around a sword that could easily mark them as a traitor. That would end up revealing to the party that secret. Again, yes, the existence of the fiancé is important. Who they were and the loss of them informed a lot of the motives behind my character. What’s more, the fallout of the incident that lost my character their fiancé created some allies and enemies for my character that the party can utilize or not. And even more, this was designed to lure the party towards that country, which it has, since the reveal did have all the other players discussing wanting to head there. So that is one of my examples of how I create secrets. The way the reveal happened, for those curious, was the language route, mixed with the sword a bit. The ex-soldier character and mine were having a conversation, with mine trying to reassure him things weren’t as dire as he thought, and this transitioned into him asking about the missing language. He then explained he was disillusioned with his own country and wanted to learn about those on the other side of the war and was hoping I knew the language and would teach it to him so he could understand those people better. This prompted my character to give a shot at trusting him and handed over the sword, and having him recognize the make when he uncovered it, before explaining the fiancé connection, and that yes, they knew the language, warned that it would be dangerous, but that my character would do it since the reason that player character gave aligned with the idealistic dream their late fiancé always had near and dear to their heart. So yeah, my character shared a secret for a secret and to honor the type of person their fiancé was in life. What’s great was that this really highlighted a ton of the character growth that this player character had gone through. I love that I could contribute to that and my secret made them feel cool for it (also the side conversations by those not in the scene blew up a little when the secret was revealed and I was very amused by it and had a harder time keeping a straight face, but persevered). But off topic. It’s for all these experiences that I prefer a session 0 if at all possible. I very much need a sense of open communication and collaboration to enjoy the game. I get anxious if I don’t have that tool and it feels isolating. The game stops being fun for me when too much isn’t being communicated above board. I don’t mean meta-gaming by the way. I just mean I like creative collaboration and need to information that makes that feasible. I got into this hobby for the group collaboration part of it. That’s what I enjoy and what keeps me continuing with this hobby and having fun with it. If that stops? Or is discouraged? I have no reason to stick around, especially not long term. This is just an aspect of the game I feel I need. Valid for other people to not have it, just not for me. For me it’s a nonnegotiable part of the hobby.
@TheCynicalJay
@TheCynicalJay 4 месяца назад
Jesus fcking christ im not reading all that
@userJohnSmith
@userJohnSmith 4 месяца назад
Calling this safety tools is really jarring. Boundaries seems way less... Dramatic.
@SingularityOrbit
@SingularityOrbit 4 месяца назад
Boundaries, guardrails, barriers, fences, all are safety tools to prevent people from going where they shouldn't and getting hurt. Fiction is psychology, and psychology can touch on things that are bad for people to experience, even harmful. Hence, safety tools, to make that explicit. Also, what the hell is anyone doing playing D&D if they're fine with hacking creatures up with swords, but they're upset by "dramatic" terminology in a discussion?
@userJohnSmith
@userJohnSmith 4 месяца назад
@@SingularityOrbit Oh I get the intent but I'm kind of trying to make the same point. I don't want sexual themes in my games, I'm not made unsafe by them just uncomfortable.
@SingularityOrbit
@SingularityOrbit 4 месяца назад
@@userJohnSmith Okay, so you don't feel you're "made unsafe." Other people do. These safety tools are for those who need them. If you don't need them, that's fine, but it's very bad form to say they're useless because your community doesn't use them. It's like saying that, because you don't need pads and helmets for touch football in your backyard, then professional football players shouldn't get them either.
@userJohnSmith
@userJohnSmith 4 месяца назад
@@SingularityOrbit Oh no. Just don't like calling them safety tools. No one is made unsafe by game content.
@SingularityOrbit
@SingularityOrbit 4 месяца назад
@@userJohnSmith Maybe no one is made unsafe by content in *your table's games.* I understand that you can't imagine how psychological safety can be harmed by bad interpersonal circumstances. Try, just try for a minute, to understand that other people are in circumstances where they *can* be harmed psychologically by certain intrusive thoughts that won't harm the vast majority of the public, and these tools are for them. Those people have just as much right to use RPG games as anybody else, and it's a wonderful testament to the humanity of the gaming community that they have created safety tools to use as tools to protect the psychological safety of people who have "spicy" brain states or traumatic pasts. When you said "No one is made unsafe by game content" you literally lied. All you had to do to make it true is to add "at my table." Because your table may be composed of people who have never had terrible experiences that harmed them psychologically, but that isn't true for everyone. That means there are places where these safety tools are helpful to protect the psychological safety of other players. Not screwing up other people just because it seems funny or dramatic is being a decent person. Ignoring that other people in the world might be vulnerable is being a crappy person. That's all there is to it.
@SergioLeRoux
@SergioLeRoux 4 месяца назад
People mistake session 0 for "the character creation session". Session 0 is when you discuss what kind of BS house rules the DM has, if he's going to have "extremely graphic sexual content" and so on, before they make the choice to leave (or reach a compromise) and what are the player expectations. It has nothing to do with PCs or backgrounds. The only reason those happen in S0 is because usually there's some free time at the end. If there's enough time it can even turn into Session 1 almost immediately... Saying don't have a session 0, do private pc chargen is tone deaf.
@danielsanders7538
@danielsanders7538 4 месяца назад
I dont like the idea of making my character "collaboratively". Its MY character, let me create what I want to play. I don't care if everyone wants me to play a paladin. If I want to play a warlock, I'm going to play a warlock. Its really a shitty way to start a campaign.
@RinLoller
@RinLoller 4 месяца назад
session 0 are essential fucking clickbait nice video besides that
@pand1024
@pand1024 4 месяца назад
"Plan like a tv show" I have no idea how to plan a tv show. "What's your secret reason for joining the party" I think players having secrets is certainly a certain style of play but I've learned from experience that it isn't everyone's cup of tea. Secrets can be great but secrets are imo optional. It's just like some campaigns will be dark an gritty and others can be silly and light hearted. "Don't skip a session 0" I have skipped session zeros for multiple projects that I've GMed in the past and don't regret it. I think that it really depends on what kind of campaign you're trying to run. there's a ton of variety in TTRPG games so I don't think that it's one size fits all.
@SingularityOrbit
@SingularityOrbit 4 месяца назад
So if it's not one size fits all, then you're fine with other people who can use this advice getting to hear it, right? Personally, I've been pausing and taking notes in Word to read this back later. In any event, he's not tellling you that you _must_ do these things. They are advice for those who want the advice. _You_ watched the video, and your comment is merely, "I don't know how to do this and don't think it's right for me." How much easier would it have been to just go, "Nah" and watch something else?
@Qutut
@Qutut 4 месяца назад
The thing about people being too sensitive these days is something that I do think is true, but I have a very easy solution to that: when I put out an ad looking for players, I ask for stuff that makes them uncomfortable, and if they give me a fucking 3 paragraph document, I just don't invite them, and instead invite the dude who is chill with everything.
@pst5345
@pst5345 4 месяца назад
See, if you don't like the theme do not play. Human Centipede is disgusting but well fitting for some demons or devils. So if you like sunshine'n faerie farts then do not play. Even a DM can say no. To any! political ideology for that matter.
@BonusAction
@BonusAction 4 месяца назад
Exactly! This is why all tables should talk about boundaries and preferences during a session 0, to see if people are a good fit for the table in the first place and allow any one to bail if they feel like this is not the kind of game for them. Rather than a player having to leave a game 6 months in because another player wants to make a human centipede out of a bunch of NPCs, and the DM letting it happen because they believe in player agency above all else.
@alejandrotuazon4831
@alejandrotuazon4831 4 месяца назад
Ragebait title thats opposite of the content.
@chriss5049
@chriss5049 4 месяца назад
these are all story game techniques, and if you decide the story is better served by a PC having evil parents, don't ask them... do it.
@theprecipiceofreason
@theprecipiceofreason 4 месяца назад
A lot of these guides are interesting suggestions and these people with the resources to make their groups famous and distributed are fine and all but, fr don't listen to the yesses and nos of the casted, partially scripted, entertainment industry GMs. Just like everything else, it's 1. Not real life and 2. not your life. Find what works for your group and know, know, know that what works will change. All this 'advice' is largely useless. Comparison is the thief of joy.
@PsychesGamingAddiction
@PsychesGamingAddiction 4 месяца назад
Session 0s are not needed if you have a group of friend you play with and vibe with. Its good for groups of strangers
@bossbullyboy195
@bossbullyboy195 4 месяца назад
Session 0 is like the PCs looking into a crystal ball if its done wrong ...and Connie is a terrible person and her hate has no place in the hobby
@BonusAction
@BonusAction 4 месяца назад
I would love to know why you think that about Connie? In my research I did not see much controversy?
@martinphillpot2010
@martinphillpot2010 4 месяца назад
Session 0 is a waste of good gaming time. Make some characters, make some situations and chuck the pics in to them. Backstory is unimportant compared with what the pcs do next. Planning big stories is a waste of effort because players may go off and do something else anyway.
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