working through this atm, i just learned if you add a mirror modifier having moved the object in object mode, not edit mode, it creates the mirror point at origin of where the object was moved, unlike in the video where it creates the mirror from the 0x0y0z point on spawn... handy to know for future stuff, and also if anyone is wondering why their cube for the arms isnt mirroring to the other side of the torso ;)
this has been SUCH a massive help! i followed both of your tutorials for the head/body & you're so clear & concise with your instruction. usually when i watched videos like this, i'm struggling to keep up and get lost along the way but your tutorials are stellar. thank you so much - you're a legend
Thank you so much @Stark Crafts! Your tutorials are very clear and they have a very relaxed pace to follow along as a beginner. I'm quite handy with computers but not so much with 3D software like Blender, nevertheless today I've made the head, torso, arms and feet! I hope to create music video clips or visuals with this some day!
That’s awesome! Take your time with the learning, enjoy the process and leave space for mistakes. Music videos are a underrated art and they are more important than ever
jesus okay, lotta work to texture a character damn, I wash hoping it would be easier, the ps1 style is such a rabbit hole with everytutorial using a completley different approach and never explaining everything, like alot of videos say that libs need to be seperate but they never specify if it should be joined into one object a the end or not, i see that is infact what you did but theres still a thousand things I don't now and at this point I feel I will never have a game ready character
@@StarkCraftsYT Dude, I'm learning so, much from your videos! I was learning grease pencil but I couldn't decide what Blender style to use but then came across the PS1 style. I think I'll learn that. You've earned a new Fan and I'll hit the bell for your next video! Please make a rigging tut! 🙂
Hey Stark! Been following your tutorials for a while and they've been immensely helpful. Would you ever consider making a vtuber tutorial for those who are intersted in making a low-poly v-tuber? And if not, do you have any videos you'd recommend that helped you with yours? Thanks!
I noticed that there are a lot of tutorials available but nothing that really goes from zero to the final thing. the problem with bashing all those diffrent tutorials together is, that you will get a lot of errors. So basiclly, i recommend you to wait a bit. i’m working on a Full Body IK setup based on a VR headset and a setup for smartphones (but thats way more complex) With which hardware do you wanna use Vtube setup???? VR .. Easy and flexible for more Webcam .. Easy but limited Smartphones .. Complex, Limited, but extremly portable and accessible
Thank you for this tutorial! I wanted to move on and try rigging my character, but is there a way to make the texture stick to my UV more? I don't know the right terms. But when I went to move the arms in edit mode to be more in a T pose than by their sides, the texture moves around on it. In object mode it doesn't do this, but it moves in edit mode.
Sorry for the late reply! Sooooo! Ms.Butt ...it's a bit hard to tell! without looking into your project. Posing of a rigged character always happens in the posemode and this poses also apply in the object mode. The edit mode always springs back to your default pose (for editing stuff) To enter Posemode - select the rig - in the drop down menu with object and edit mode in it should be on last possition the posemode. Hope that helped abit! I have here a tutorial on animation and rigging: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qS8VSZsK-yA.html ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-okG86ApjFjg.html
Excuse me, I'm a beginner in blender, I have a problem how to do it when I'm going to paint a model with a texture as an image as shown in 1:43:00 The problem I have is that when I paint the entire character is painted and it doesn't respect the faces I'm painting. Please help
Thank You very much for such interesting and informative tutorials! Would you please answer two questions from a newbie if possible. 1. While designng PS1 models I noticed, that various models are made from just a one cube and some with addition of more separate cubes for body parts (head,arms, legs) like in this video. So can you please give advice which way is more preferable? I'm asking because i would like to import models to game engine (unity) and make swappable equipment for body, arms, legs and etc. 2. Can you please make a guide of making assymetric textures for mirror models (like one body part is red and the other is blue)? Thanks in advance!
To the second question first asymmetrical characters and such are basically just characters u applied the "mirror modifier" to before you uv unwrap them. That way you get all the textures, not just one side(mirrored) For the separation of limbs and such. Having separation is a bit more true to the ps1 and the benefits are .. no weird stretching and deformations in animations .. can save polygons .. easy swappable bodyparts Benefits of a unified mesh on a character ... stretching of the body/skin can look more organic while moving .. importing can be easier/without issues So it really depends.