You are such an in-depth and niche creator. I hope you continue making this type of content for awhile because you are very skilled! Cheers from America!
I've been looking for this style of modelling and texturing for months and now that I've found your channel, I can't help but watch your videos and make something myself. This is gonna help me immensely in my game development arsenal. I can't thank you enough my friend. Love from India❤️
If the face texture on your render are not pixelated like in the video then you should change texture interpolation to "Nearest". It can be made in Blender "Shading" tab on the top -> Find texture node -> Change texture interpolation from "Linear" (default) to "Nearest".
To be honest... why aren't you squaring your UV islands? It's how it was done back in the day because some stretching is still preferable to pixel misalignment on seams etc. And it wastes less pixels.
Good u mentioned that! ❤🙏 i sadly had to cut corners to get that video under 1 hour. I also skipped the colors limitations and other stuff. Overall i aim for an "inspired" style/aesthetic like I mentioned at the start. the "psx" genre on itch.io is also not that strict. I hope somebody will still get something out of the video. I hope I didn't offended you or something :)
this was the first blender tutorial of this length that I was actually able to follow through the whole time!! that isn't to say I actually did it in an hour (lots of pausing bc i'm a newbie) but I had fun and learned throughout!! well done!
I was following this video for the honest half of 2 hours just going back and forth rewinding and rewatching certain parts to make sure I did everything write, and then at 41 minutes you drop a "this is fucking cursed" and oh my lord I laughed so I hard I thought I would puke. Incredible tutorial, thank you so much ❤
Fun idea and well presented. I followed through up to the texture painting part so far and I must say this is the most genuinely creepy thing I've ever made in 3D. Doing this also helped me realize that, despite doing some stuff with PSX style assets in the past for games, I'm more interested in a modern minimalist low-poly style rather than trying to emulate anything retro. Modern graphics capabilities are pretty incredible and I think for my own purposes using more triangles, materials, and shaders will lead to a more distinct and interesting result. Anyway, thanks for sharing this video!
🙌♥ Thats such a awesome mindset! This will definitely take some pressure of your projects. Also your approach sound like you will sound endup with your own style :)
Thank you very much. I already did a German Shephard Dog with stencils. But this gives me a bit of an idea how to make it not so cursed... specifically the use of the colored texture and the box unwrap to make the pixels even. Grüße aus München 😉
Thank you for making another video detailing how you sculpt faces. The rounded cube is really helpful as is seeing your workflow. Thanks man you da best!
could you do a video with a full-body in ps1 style? only making heads is a bit lame when you wanna use this in animations etc would appreciate it a lot!
I have followed the tutorial great so far and I'm getting great results, but from 28:31 I have had some issues from there. Firstly the pixel grid is not as pixelized as in 28:59 It looks more high quality than pixelized. In 37:31, My character has long curly hair like a mullet, and if i try making it like your making it here, it looks a bit flat and not so curly. It be great if you made a tutorial on other hairstyles for this. If theres any more issues I will reply them below, but if you can please help. (sorry if my English is a bit bad)
Hi. I finished the tutorial and made a head and saved it and the texture UV map. However, when i closed down Blender, then opened it again to load it back in, the head and the UV map is just black. I can't find a way to put my UV map onto the head without it being black. I am completely new to Blender so help would be appreciated.
i commented earlier i coudlnt get the vertices properly working/edited in 4.1 but i realize now that of course it was my own mistake. i was clicking delete only faces instead of just faces
Love this! Was following some guides by other amazing content creators like MikeRoweGaming but found that they were more intermediate rather than beginner. This really explained the basics of modeling and movement and was really tailored towards beginners. Definitely subscribed and will see what else you have in store! Appreciate the vid.
Can I just jump straight into this tutorial or should I do some basic tutorials first? I don't know anything about Blender but PSX style is what I want to do @@StarkCraftsYT
@@Yoni123 I was aiming for a "From Zero to Finished Model" tutorial with this so you should be good to go. But please really take your time. Don't rush it.
Check if you changed “Linear” to “Closest” in the material under the texture like here on 28:29 It’s necessary to get rid of blur on low resolution images and to display the accurate pixelation.
iv been trying for years to figure out how to do this. Iv wanted to make a game with perfect dark style graphics for the longest. Thank you so much sir... seriously.... Great tutorial. Also, using a tripod or a shelf or some thing stable and stationary will help with needing to position the subject. usually also a piece of tape on the wall as well. May seem like alot of work, but it will make the photos consistent as well as cut out a bunch of IN process digital work. Thanks again!
I love this tutorial! Thank you! I tried to export the head as a simple rotating animation but for some reason it keeps showing up as part pixel grid though I have deleted the image, anyone knows how to fix this?
Very cool video! I'm making a desert cactus in PS1 style, this is my first time working in blender. Please tell me why when I resize my texture it doesn’t become pixelated like your character’s face, but becomes blurry?
So I've made it thoroughyl through this tutorial ove the weekend, so far getting a lot down ... im not being too picky about details of the shape of my head, or perfection in the testure mapping, as its my first attempt. however, at the end when i reduce the size to 128x128, the testure map is pizelly like it should be, but the model of the head is giving of a blurred texture, which isnt what im looking for... i've checked around to see if there's any way to switch it off but i can't find anything that might be relative to antialiasing or that. any advice/tips for solving this?
nevermind, i actually just stumbled across the answer... for anyone in a similar predicament, go to UV editing tab, then in material properties/surface underneath where you have your head selected as base colour, there is a drop down menu that said Linear for me. you want to change that to closest
this is probably a really good tutorial and I just missed a step and fucked the whole process up 😭 (Update: I retried and it worked really well 10/10 tutorial 👍)
i love the tutorial, your whole channel is gold for a small project im trying to do. very well explained, and easy to follow. got one question thou, when i UV unwrap > cube project my island are all connected and stretch each other when moved. any idea how i messed this up?
@@StarkCraftsYT thanks a lot man I really appreciate your help. Just decided to start learning unity and blender on a whim with zero knowledge and it’s very overwhelming. One step at a time I suppose
Hello Mr.Stark thank for the tutorial! I have run into an issue and figured out a work around but please advise me if you can. When texturing the face along with the nose my brush is not texturing the nose unwrapped mesh. When I hide the nose using L then H and brush in the image it does not apply the texture, my work around is to brush the image texture in the uv wrapping view port and not the texture paint viewport. Any help with fixing my nose texture would be great thanks if I cannot fix I understand that we can continue without a nose. Thank you for the great FREE tutorials!
When Texture painting the shoes, the texture of the arms change. Does that mean there is some history associated between the two geometries that I need to disable?
my xray worked but everytihng after that started getting super messy. idk if its 4.1 or what. but editing the vertices is causing all kinds of weird issues for me
Yup I know! But male focused tutorials are a huge request. I guess a lot of people have trouble reusing learned informations in different ways. Also a huge request this/ the same tutorials for different ethnicities. 😅
I HAVE A QUESTION, why does my stencil appear in the uv edit at the same time as my texture paint? So when I paint on my 3D model, at the same time I paint in a different way on my side window (texture painting)
Saludos hermano! When i start to painting, idk why but it paint in mirror, if i paint one side, the other side is painting too, so the face is like a mirror, do u know to disable this? thanks!
Well it can be the brush size or you something in the brush settings. Are you sure you changed Active Tools> Texture> Mapping> "Tiles" to "stencil" (Its at the start of this chapter ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-OjiwRIE21UA.html )
Your A Good Creator, But When I Tried To Do The Modeling Part And I Failed TERRIBLY, I Did It A Total of 10 Times, And I Failed Miserably. i dont know how you did it, and when i gave up i was dissapointed and i said idk how i can do it even though im watching the tutorial and i said to myself ''he is a pro, and im not''
Hey! First of all thx for this tutorial it is really helpful! But i have a problem for the texturing part, i don"t know why, when i paint like you did, it paint the 'inside' of the mesh, so it's all messed up. I don't know if i made myself very clear...
okay i found why! in case anybody has the same problem : idk why but my normals were flipped, so you need to go to edit mode, select your whole object, go to mesh > normals > recalculate outside !! :)