@@ReidCaptain Technically this already is a chain fed machine gun. You have a Clip (Cannonstack), Ammunition (cannons), a firing pin (flamethrowers), reciever/eject Mechanism (spinny thingy).. I think this is an amazing job you did there. Building a boltaction rifle might be a bit trickier.
Do traditional gun, where the cannons are basically cartridges stored in a magazine where they are "chambered" (put next to fire) and ejected after. Or maybe cannons feeded via a feedstrip like in a Hotchkiss M1909 or japanese type3
I was thinking of using a belt, but at least for this build it felt too easy to just pull the cannons in a chain and heat them up one at a time. If I was using bombs though, that could be a good way to keep them from exploding
I tried making a weapon like that, it had a magazine of about 12 cannons that were lifted up via a platform with winches. The cannons were lifted into a "barrel" where a torch ignited them, sending the cannonball out the barrel and the empty shell (the depleted cannon) out the back. It worked pretty well, only jammed occasionally
I made a machine gun: got a big belt of hinges with cannons on. Each cannon is secured to the belt with a grabber and is controlled by a sensor. As the belt is pulled along the sensors are activated one at a time, causing grabbers to release cannon and fire it at the same time. Main disadvantage I needed a keybind for every cannon (took a while). Advantage is I now have two accurate projectiles, the cannon ball, and the cannon going straight out the back. no recoil whatsoever so I put cannons on x100 and i could also run it slower or faster. Tried putting it on a turret, but too heavy. Did get small version on a vehicle
Reid, when you said the physics went weird, it is because you seem to have unintentionally created a soft form of something called "flat block stabilization". The game thinks that the armor plate is waaaay farther away (hundreds, if not thousands of meters) than it actually is, making it have massive inertia, thus it is often used for stabilization mechanisms, as you need a ton of force to overcome that inertia.
the main advantage here is that you don't need special construct just to make the ammunition, you only need the cannon. btw, you don't need flamethrowers, the torches make the cannon shoot too
I love how this creation is basically going over some of the fundamentals in firearms. The cannons are literally bullets themselves, getting loaded into the gun and get discarded like a real shell, at speed too. Let alone the ability to jam (That’s where I’m at right now so probably got fixed) Love the video!
*village hearing distant cannon fire* village: atleast its not us a 1 ton cannon with traces of burnt gowpowder being flung through the air at 170 km/h: hello there
This thing is fascinating. The cannons are basically cartridges and the whole system is less of a mini gun and almost more like a Dardick magazine fed revolver? Like a really bad Dardick pepper box
That was a really cool video, but if you would like to do something like this in the future, i think torches or flaming balls would be better, also gattling gun (if i remember correctly) has a separate bullet chamber for every barrel. Keep up good work!
Nice idea, i think you can make something similar, chaingun, you can use chain to carry any type of guns, and using wheels move the chain through flamethrowers or something else
One time I made a dragon in besiege. It could fly, breathe fire, drop bombs, and detach it's head as a missile. It was a bit wonky and hard to control but I'm very proud of it
You made this WAY more complicated then it ever needed. you could just use the torch as it doesnt need fuel or ammo, instead of conveyor belt feeding loose cannons you can just put the cannons on that giant circle you made then spin that with a torch at the top to fire the cannon as it gets there
The cannons in besiege work like real bullets and cartridges so you could just make any modern gun mechanism with it, so long as the janky physics play along
Me: hehe rocket go brrr Raid: “so we’re gonna need to stop to rotation and this will slow it down but launch it farther, as it rotates around it barely scrapes the ape, high speeds, ejecting, cannons, more sciencey stuff.”
interesting, if I made it I probably would have tried to make it belt fed, so that it could be all in a line. I would probably get some cannons and attatch their front and back with connectors, and pulled them through to the firing chamber where a flamethrower would be behind it.
Spinlaunch. Spin a small rocket shaped object VERY FAST around a wheel. and use centrifugal force to push the rocket out. like the cannon. and use sensors to perfect and smoothen the timing.
@@nikkiofthevalley No, it really isn't. You modify the values of vehicle parts in ways you can't do in-game. It's not vanilla. Vanilla is to play with unmodified game data.
Something that would have been easier to do is instead of using flamethrowers you can use torches: if a torch touches the back of a cannon, it heats it up and fires it.
Fun fact : Gatling's ammo feeding design was very similar as to what you've built, it was a column of bullets that fell one after another into each chamber (there was no conveyor belt tho), so yeah, that thing is *ESSENTIALLY* accurate.
since it doesnt resemble a minigun at all, might as well have made an upside down pyramid with a canon wide gap at the bottom and a flame thrower behind the gap. kiss.