Every time I see a video like this it makes me feel like there are 5000 ways to do anything in Blender, and it makes me despair of having any kind of deep understanding of it.
I liked the overview of the fold method a lot. Could imagine a whole "tutorial" being this style without going into detail on each step, but rather giving an idea of how it works and whicht techniques were involved. Great vid, keep it up 😍😍
I am learning wonderful things from this. My fave thing has to be the constraint. I bet i could use this to make it so limbs and joints can't go beyond a certain point to keep them from breaking...
this is the best tutorial i ever came across, you went straight to the point this educated me more then a udemy course i opted for a month earlier🙂 You are the best This is just another random comment for you but you have no idea what master piece you have made
I needed to make such an animated umbrella and did know it won't be easy. I gave up. I really appreciate this tutorial, for making it easy, but also for showing a bunch of amazing features I will be using in the future. Thanks. Subscribed.
Thanks you for the great tutorial. this is the second time you have come up with a tutorial fixing something that i am stuck on in a different project. ps i would love a bit more in depth tutorial on how to make folds. thanks !
Great tutorial, Thank you, I tried to do the final step as well, but I could not get the displacement modified at the end right, would be great if you could still elaborate on that!
This was a great tutorial, even years later. If you're open to giving advice I'd like to ask for it from you. I've been stuck with my version of the design in that I am unable to unwrap the UV as is (understandably) so that I can paint the underside a special texture. Applying the modifiers will unfortunately not allow the Empty to manipulate the umbrella mesh.
Hi, can you please send the animation , I'm stuck somewhere or the blender version you have used for this animation ? I need this urgently for a project ?
hi .. like this really great way to use blender for umbrella open/close animation without armatures. Simple and easy. However, there's one problem .. you cannot add "image texture" (material) to the umbrella ?:(. Only can change color .. unless perhaps you have a some tips how to do it in 2.92 ?? given this is using just vertex, I suspect not possible .. your advise please.
If I understand your question right, that would mean you'd have to use a cloth simulation to have those kind of "realistic" gravity interactions. My intention here was to keep it lightweight, as simulations always mean a lot of calculating time, resimulating, cache files taking up space etc.
Hey ! thanks a lot for everything ! do you know how it is possible to apply any texture on a vertex ? I'm triing to apply a fabric on the umbrella but it doesn't seem to be affected... thanks a lot
Thanks for the comment! Have you tried using a displacement modifier with a texture? Here's a tutorial for that: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-lVPyPwcxt7Q.html
Sooo I know this tutorial has been out for quite some time already, but hopefully someone out here can help me I followed the tutorial, it's working super well, BUT I can't seem to figure out how to export it for a game engine without messing up the rig. When I apply my modifiers, it breaks the rig and the controls only affect one part of the umbrella. I have a VERY basic understanding of animation and I can't seem to figure it out. I need to have the rig affecting the mesh that I can unwrap and export for Unreal. If anyone could point me in the right direction, I'd appreciate immensely