Some beta exclusive additions has been made. Perv drinking from the machine cutscene, hunter dancing, different torture room placement, Of course unused cutscene and dialogues.
This game placeholder voices sound straight up funny in general, but the Georgy boy scene is right up there.
While final's loss a lot of contents, they still did a good job for finishing up sound design and dialogues.
You can notice wall ambush with red class sharp weapon can cut enemy head like finals, but animation here wasn't polished yet, so they look like they alive long enough to turn around without head. (I mean, you can do a glitch that make NPC alive without a head in final releases, its tricky to do so)
For this build, you cannot complete this mission without debugging. Some room can't be open at all, even by enemies. Since opening all the rooms is required to open the exit, its impossible beating it in normal playthrough. You need to use debug mode to open these said rooms from the other side.
In the last part, I didn't quite see the door open, I was looking at the light and it was yellow hue-ish, so I run around like an idiot to check which doors I miss. Eyes too small for this one.
5 сен 2024