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MantaFlow Liquids follow curve force field method 

Fun with Blender
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At the end of this tutorial we show you how to make water/liquid follow a curve using MantaFlow and force field physics.
If you want to learn how to be a water bender in blender using real water simulations then this is the tutorial for you.
We make use of the water physics simulation in blender with force field settings to make liquid follow a curve.
This is more organic than the previous tutorial that shows you how to make MantaFlow liquid follow a curve.

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20 фев 2021

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Комментарии : 42   
@nelzster01
@nelzster01 2 года назад
Good to see South African dude teaching this kinda of stuff. Sounds like you have some experience with Realflow. Thanks for the tutorial, very helpful.
@FunwithBlender
@FunwithBlender 2 года назад
Glad I could help, a better version of this tutorial would be this ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-VvnarQMFoEc.html
@davidwhitaker2559
@davidwhitaker2559 Год назад
thank you!! the was a brilliant tutorial and exactly what I was looking for :)
@FunwithBlender
@FunwithBlender Год назад
Glad it helped!
@aliensoup2420
@aliensoup2420 3 года назад
For water you should lower the shader IOR - Index of Refraction - to 1.33 (optional of course)
@FunwithBlender
@FunwithBlender 3 года назад
Thanks will give it a go
@physicscom
@physicscom 10 месяцев назад
@@FunwithBlender why water stop at the end of curve?
@mull4065
@mull4065 3 года назад
thankyou. i have been looking for this particular tutorial
@FunwithBlender
@FunwithBlender 2 года назад
Awesome!
@cocboss3329
@cocboss3329 Год назад
Thanks sir wonderful tutorial
@MeinCouch123
@MeinCouch123 2 года назад
Thank you!
@FunwithBlender
@FunwithBlender Год назад
pleasure
@thebackdoorhq
@thebackdoorhq 2 года назад
Sick tutorial
@FunwithBlender
@FunwithBlender Год назад
ty
@DivisiRPIGerlink
@DivisiRPIGerlink 22 дня назад
nicee
@Deutsch-Pie
@Deutsch-Pie 2 года назад
Nice tutorial, please, make a tutorial like liquid animation flows around Cola can like in Realflow app.
@FunwithBlender
@FunwithBlender 2 года назад
I added this idea to my trello will make it soon hopefully
@FunwithBlender
@FunwithBlender 2 года назад
@Mehman Camalov managed to make an attempt at your request in my own way. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-VvnarQMFoEc.html
@AnatoliyPetrov
@AnatoliyPetrov Год назад
cool
@FunwithBlender
@FunwithBlender Год назад
awesome
@aikonni
@aikonni 2 года назад
Great tutorial. Could you make the water more turbulent?
@FunwithBlender
@FunwithBlender 2 года назад
Yes I can, you need a more powerful graphics card and patients lol....I have already made a slight better version of this although not exactly what you looking for but it would encompass the same idea. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-VvnarQMFoEc.html
@abiyyupanggalih854
@abiyyupanggalih854 2 года назад
thanks for the tutorial its helpful question tho can I adjust the curve event its already simulated?
@FunwithBlender
@FunwithBlender 2 года назад
You can but you will need to re-bake it. Here is a practical example tut for this tut ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-VvnarQMFoEc.html
@BawonoSA173
@BawonoSA173 2 года назад
I'm still wondering how to do this fluid force simulation with a complex mesh, 'cuz I've been trying to do this with a human model, but it doesn't quite follow the mesh surface, it just keeps splattering around from the inflow source. And yes, I have turn the force power to negative value
@FunwithBlender
@FunwithBlender 2 года назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-VvnarQMFoEc.html
@BawonoSA173
@BawonoSA173 2 года назад
@@FunwithBlender thanks, but sorry, thats that's not what I meant What I meant is to make the complex mesh object simultaneously the fluid collision effector AND the force object, because I want to make the fluid crawl up/along the shape of the mesh I'm trying to pull something like 2017 Power Rangers's Goldar & Rita's magic wand forming up, or Terminator 3's T-X outer layer thing
@Micaeldenebadon
@Micaeldenebadon 2 года назад
Thank you
@FunwithBlender
@FunwithBlender 2 года назад
You're welcome here is a tut on making a colar add using this effect. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-VvnarQMFoEc.html
@Mbg-tech
@Mbg-tech 2 года назад
Why does the emitter HAVE to be in the origin ? What if you have a scene where you have multiple objects and the emitter can not be in the center.
@FunwithBlender
@FunwithBlender 2 года назад
This is an old tut, this newer one might be an improvement to watch. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-VvnarQMFoEc.html
@sidekick3rida
@sidekick3rida 11 месяцев назад
Does water have roughness?
@FunwithBlender
@FunwithBlender 11 месяцев назад
lol it could depending on your art style, material wise less roughness means more shiny more roughness means less shiny...in general
@MastaPFav
@MastaPFav 3 года назад
I'm kinda perplexed. I followed along, but the simulation just stay stagnant at the sphere. Anyway I could send you the file?
@alwayscoding
@alwayscoding 3 года назад
discord.gg/Aj8q3T4x
@alwayscoding
@alwayscoding 3 года назад
post it there i will help
@FunwithBlender
@FunwithBlender 2 года назад
I am so sorry I tried discord I cant get into it, I am on reddit, send the file, screenshots, or a video www.reddit.com/user/CGAfterDark
@mohsenkhalil87
@mohsenkhalil87 2 года назад
@@FunwithBlender same issue liquid moving inside force field only not moving on the curve i made the curve vertical that all i change
@glennet9613
@glennet9613 2 года назад
He changed the Force Field Shape from Point to Curve very quicky, I missed it first time round.
@physicscom
@physicscom 10 месяцев назад
why water stop at the end of curve?
@FunwithBlender
@FunwithBlender 10 месяцев назад
pressure
@physicscom
@physicscom 10 месяцев назад
PLEASE LITTLE EXPLAIN I DON'T WANT TO STOP MY WATER AT THE END. @@FunwithBlender
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