Also the spearline units. In the Incas overview, you can see that the halberdiers animation looks like they're attacking a lot more frequently than their actual attack speed.
me: alright, time to research arson! infantry: what's arson? me: basically means setting buildings on fire infantry: but we already set buildings on fire by hitting them with our swords. me: yeah, but now you'll be able to do more damage to the buildings per hit! infantry: so why is it called arson if it has nothing to do with buildings catching fire? me: because there's only so many scary words relating to buildings that we can use for research names, okay?
Something like deconstruction or Stress points would be a better name. Much easier to tear a building down through pulling out its prime support vs setting stone building ablaze.
@@tortron Neither can a torch. Unless your telling me thats a 1200*C flame ya got there. Tearing it down by pulling a couple pillars out does the same job.
Cannon Galleons do +200 bonus damage vs Buildings (+275 for Elite) The Demo ship line is in order: Demo Raft (+180), Demo Ship (+220) and Heavy Demo Ship (+280) While the Turtle Ships do no bonus damage at all. (And they are one of a few units don't have any bonus damage, the others are the Militia, the Knight line and the Boyars) That's what I know from testing and from the AoE wiki. :))
I had no idea you were into Spirit of the Law or Age of Empires, MDB! You gotta do an AoE2 vid or challenge sometime. Even just the memey Supremely Unexpected achievement.
Nice to see you going into the game files to get more technical information and 100% confirmation on these more complex things, even if it may be excessive seeing how the developers laid things out is interesting. You already seem to be the most in depth explainer of all things AOE2 and you are only getting better versed in the inner workings as time goes on.
I honest believe that once AoE II DE is released, Spirit of The Law will spend 2 to 3 years making videos about every single aspect of the game's mechanic.
@@tomh4754 I'm trying to show you that you are acting like a condescending, stuck up jerk. But if you have to ask, I guess I overestimated your intellect, sorry for that. I will try to keep it simple for you: Original commenter was excited about more videos by SotL AND a new game. Why not let him enjoy it? Oooor, you could start a normal discussion. "You really think there's enough new material to make 3 years of videos?". Looks like someone lacks in social development.
@@kiddhkane Quit it. Your feelings about his comment aren't shared by many others here, as evidenced by the votes you can see below them. And if the only person who feels he's being "a condescending, stuck up jerk" is you (with at most a few others), you might want to reconsider why that may be. Those 'internet points' are a measure of social approval / disapproval, which makes it ironic for you to be criticizing him for not behaving in a sufficiently socially acceptable manner while simultaneously dismissing them.
"But now you know what's going on behind the scens" No, I don't, I didn't understand much, and I'm sure I won't actually remember anything when it matters the most xD
I always though obsidian arrows didn't make any sense (wanna do more damage to buildings ? shoot glass at them !). It should be 1 bonus damage against infantry or something like that.
@@adwans1491 Obsidian is a special stone that is more akin to glass than metal; it can cut flesh extremely well, but is so brittle that you would probably break it if you hit metal... or wood... or stone. Obisdian was used as weapons by many cultures across the world, but generally as spears and blades, not clubs and hammers.
@@adwans1491 Obsidian is a product of cooled lava flow and is considered a type of glass (it breaks like grass, is non-crystalline, is somewhat transparent in small enough sheets, etc). It turns out Obsidian is actually extremely good at making tools; a well-sharpened blade of Obsidian thousands of years ago can be far thinner than most *modern* consumer knifes. Obsidian is unfortunately not as strong as steel (being glass and all) but is a surprisingly strong form of glass and can at least penetrate skin and armor without usually breaking. It is thus somewhat reasonable that Obsidian would be used, though in truth the chronology would probably be Midieval People switching **from** Obsidian to Steel once techniques and infrastructure were sufficient to make the Steel thin enough and strong enough.
So... The building armors types are: -Stone vs swords and spears -Stone vs arrows -stone vs 6 wheeled wooden carts -stones vs multiples rocks thrown -stones vs big rock launched from too far for ours arches range -stones vs pyromaniac cavalry. -stones vs ivory armed cavalry. -stones vs big arrows launched from wheeled bows that walk by their own. -stones vs big arrows launched from somewhere on the deck of ships. (Really, where these arpoons come from???) -stones vs canons dragged by one really strong person. -stones vs poison darts. -stones vs balloons thrown from ships. -stones vs flamethrower attached on ships. -stone vs smooth monk talk. -stone vs rocket launched from Shelby Cobras. -stone vs the low class enraged by economics conditions of their empire. -stone vs "torpedo#" ??? Did I miss any armor type?
How so? If anything, it would make it slightly better, since it's not blockable by Masonry. But in reality, none of that matters because the bonus is about helping you break through early walls, and it's a actually a good bonus for that, despite all the memes about how bad it is.
@@freefallintoflames To be honest, the only thing I see coming out of attacking a wall with archers is the surprise factor. There is something better against walls and buildings in general in every age.
@@leventebardossy5962 What's that better option when you're attacking with a mass of archers in feudal, but the opponent has walled? If you can't get through, your attack does nothing. Getting melee units there takes time, and only like 3 can attack at the same time anyway. The saracen team bonus doubles the speed at which you're breaking through the wall. It's situational, but in those situations it can literally be game-deciding.
It's considered garbage only by inexperienced players. It's actually a decent team bonus that can make a big difference when breaking through early walls.
Age of Mythology added crush damage and crush armor, with units being almost unaffected by crush damage, and buildings getting the most damage out of it. It was much simpler and better.
Researching Architecture and Hoardings has a huge psychological effect too. If I click a castle and see it has 7028 hp, I will definitely think twice before trying to attack it, not so much if it has only 5280 hp.
"Indulge this spreadsheet loving nerd" I'm kinda surprised you didn't give us a spreadsheet of units, buildings and damage types. Good video regardless.
The unanswered question remains as "is it better to use infantery or petards to take down buildings or are rams and trebuches better still" I know that rams and trebuches are better. Im not dumb. But it would be interesting to know how they compair. And why the devs chose to setup all those arour classes
Hey spirit, in the video where you show the units attacking the buildings you say a lot "you can see that this building has x armor" but I cannot, since you didn't show the damage being dealt in real time
Hey, out of curiosity what is the track that you use in the background for going into the game files? I hear it a lot in your videos but I can't find it anywhere else, not even on Epidemic Sound's website.
Thank you for the video, man. Not only I watch it, but so does my father (he's a fan since the first game, back when it was new). He probably has more hours in this than I do in most games combined :P Now we're both waiting for AoE2 DE, I hope it will be worth the wait :D
You say Byzantines come out about the same, but I wonder though more hp vs more armor, wouldn't that mean you would have to repair with more villagers and use more stone when under attack by similar amount of enemy fire?
Question about the attack/defence classes! If a unit has multiple attack classes that coincide with its target's defence classes, and the target's armor in these classes is much higher than the unit's damage, does the game round each class's 0 damage to 1 and sum them up, or does the game sum up all the 0's and then round it up to 1?
So armor classes actually are visible in-game: A Voobly/Userpatch install has additional information in the tech tree, including every unit's attack bonuses and armor classes; a Steam Workshop mod exists to provide the same information for HD players. So you can see (and possibly comprehend better, or possibly not) most of this in-game, including that Masonry/Architecture does not block infantry bonus damage and that it does block half of Manipur Cavalry's. It's still somewhat confusing.
Honestly the difference can be fairly huge, with or without these techs, with certain units, there is a mile of a difference in razing a town with cavalry in imperial of someone with and without building armor techs. Without them it feels like your army is literally cutting through butter at times and with them it's pretty much a slog without siege equipment. Sure for a lot of units you are technically reducing the attack by just 2 damage, but that can be fairly significant percentage of anywhere between 20% - 67% damage reduction per attack. I'm honestly surprised at the amount of people who outright ignore these techs when under pressure when it can buy you quite a nice chunk of time.
this video alone incapsulates why i never got into aoe2 myself. this absolutely and horrendously overcomplicated system for something that is relatively speaking so unimportant in comparison to other parts of the game and it's all just so unneeded. there are plenty of other ways to balance units and buildings, this is just unspeakably stupid that said, i enjoy your videos a lot and watch memb on twitch regularly
Hey, i gotta say this topic really interested me, but this doesn't really help make the issue more clear. Perhaps a bit of an overview of what is, and what is not or partially stopped by masonry would have been nice. Revisiting this video after a day made me realize i remebered very little actual facts from the video, since it was more focused on the process than the outcomes. Just my bit of feedback, love the vids.
So I have a question about wall armor, if you're getting attacked and they're using heavy rams, would it be better to leave your walls unupgraded or upgrade and lose that extra bit of armor for the hp?
from mid video to the end I non stopped thinked : what about petards ? because you said 2 times that "only petards and tarkans..." but in the end I still wanted to know :)