Yeah it really does but it's just unfortunate that you can't reliably search it. It's definitely one of the best cards for Masterking to trigger though
You're absolutely right! Being a standby phase payment, at least it isn't reliant on being destroyed. It's actually a pretty cool tech now that I think about it. Cosmic Cyclone is much better because I at least remove their cards as well, but it gives me something to think about
Love the master duel content (minus the first few games, they had no idea what they were doing lol) Quick question, what would you say is a good ratio for Pandemonium for a build that focuses heavily on destroying to search off it? With General and Terraforming we can get up to 7 copies. I have to pretty much guarantee I will open that field spell, so yeah :P
Yeah those games were definitely something! I just wanted to blind play through my saved games so that I had enough room to save more. I didn't realise some were that wild, but at least I showcased the Vice King lock in them. As for Pandemonium, do you mean in Master Duel or in general? Berserk Archfiend makes Pandemonium more viable, but right now Pandemonium is really meh. Palabyrinth is much stronger to be honest. However, Pandemonium can search Bone Archfiend, which searches Fiendish Golem for a quick banish. If you run Crimson Gaia then that's a recurring banish. I'd recommend some Unchained cards to help trigger Pandemonium, but it doesn't really shine until Berserk Archfiend comes out (then it helps set up rank 6 plays)
@@TheArchfiendGuy I like experimenting with Pandemonium and Royal Archfiends in EdoPro :) I've been running 5 copies and it's decent (when going second of course). Build completely relies on opening a 2 card combo to be able to play, but it's fine. It's nothing too crazy, definitely not competitive like your builds. Having fun with it though :p
@elite_m97 yeah getting those ratios right can be tough, because there's nothing worse than opening multiple copies and no real way to start your turn. I've found 3 General + 2 Pandemonium to be decent, which is 5 copies as you say. In a 40 card deck that gives you a roughly 50% chance to open one. That and Heiress can search General, but you don't want to waste your search in that way. These days I like searching Bone Archfiend off Pandemonium for the banish via Fiendish Golem, and either Glitch for a pop or Simul for a soft lock via Heiress.
okay, will stay at 5 then. There's more than enough draw power in there to help out as well (Allure, Reasoning, you name it...). And yes, searching General with Heiress is far from ideal. Anyway, thanks for the replies! May I suggest taking Archfiends to ranked in master duel (again), but with a few rules? You start in Rookie II and are only allowed to play chess archfiends (or anything else really, as long as it's entirely pure). Every time you win, you get to pick one new archfiend card (or archfiend related support card lol) to add to the deck. Point of the challenge is to go from a build as pure as possible to the best version currently playable while winning through the ranks (and letting opponents that play starter decks/are new have a bit of a chance :)
@@TheArchfiendGuy Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.
@DarkSymphony777 ah I see! Well, it'd go into your banish zone of you're banishing Vice King, so they wouldn't summon it back to their field unfortunately