I just realized a mistake in the video. For the crit injury healing you want to use the Raider Outfit. That actually gives you 50% natural crit healing as opposed to the Commando Outfit which only gives you 20%. Sorry about the missinfo there. Not sure how that one slipped through the cracks.
When 1.0 Experimental was originally released, Awesome Sauce still provided a 20% bartering bonus. So originally you could purchase things from traders with a 95% discount.
They should add a addiction system like fallout that be actually kinda cool, not sure if they took out the Hangover debuff but just getting dehydrated from chems is kinda ehh I probably could mod it in but I feel it should be in the game
I have always wondered if the 15 meter fall book was bugged. It says up to 15 meaning it should raise to 15 not add 15. Which would help non-agility builds with falling.
As long as CM exists, I'd never waste time on Dukes glitches. I mean, if I'm going to cheese the game, just cheese it straight up. Other than that, I really do like the armor revamp and set bonuses. My favorite static buff before these changes was the book that allows you to fall 15m without taking damage as long as you had 5k Dukes on you. I never needed much more than that.
Don't you think 3 extra fall damage is from you jumping using space bar vs dropping from Dishong tower, making you technically fall from 1 block greater height? My physics are bit rusty but I'm pretty sure that vertical component of the velocity is identical regardless if object falls free straight down or have some initial horizontal component when it falls from the same height.
The speed one is very situational. The 2 magazine buffs you cant count on them for movement so the max realistic movement should be just the static and at least a 5min or longer buff. Other then that you waist to much time trying to get the buffs. were you would of made it farther just running in a straight line then trying to get hit and kill stuff.
Great video, as usual. Been a fan since Conan. I'm wondering about the fitting mods that boost your mobility. You can add one to each armor slot at +3% each for a total of 12%. Would that also add to your total movement speed? Or does it just reduce negatives from heavy armor?
I was initially excited when 1.0 came out. After playing for a bit, it's just a jumbled mess now. After the first 14 days in game (which are still pretty fun), you might as well be in God mode, with no mods needed.
Mine then craft then sell. Can you extract more than what a rock is made up of? e.g. How much clay from 1 clay block? how much rock from rock if you remake the blocks?
Console is behind everything I'm showing currently should work the same when you get it. PC is the only one getting constant updates. This is because of console certification. They just posted the other day that they got their Xbox cert and are waiting on PlayStation.
Might be something to look I to if it could potentially make it cheaper to buy then sell maybe it will be a way for infinite duke's with enough prep time
You should test out putting dye on gear. Like on and off, and look at the prices of something you sell. Yesterday it let my item increase its worth by like 60 dukes after 10 times or so.
Tip 1: commando outfit required for crit healing boost (raider outfit is actually better) Tip 2: enforcer sunglasses or equivalent required for barter boost Tip 3: rogue boots or equivalent required for safe fall damage boost Tip 4: enforcer shoes or equivalent required for run speed boost Try out these tips in A21 and tell us how it works out, assuming you can find the 1.0 gear in the previous build.