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Maya - Automatic UV Unwrapping Models 

James, How Do I?
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25 авг 2024

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Комментарии : 25   
@AnimatedNico
@AnimatedNico 9 месяцев назад
THANK YOUUUUU!!!!!!!!!!!!!!!!!!! I've been manually doing UV's for 14 hours and this might let me sleep for once haha
@MaleOreo
@MaleOreo 7 месяцев назад
this clearly explained 2 minute video has explained UVs better than anyone thats taught me lmao
@razor-8402
@razor-8402 4 месяца назад
U SAVED MY LIFE!!! THANK YOU!!!
@edjonhadley1
@edjonhadley1 2 года назад
Thank you James this helped me out alot!
@vteckickedin2365
@vteckickedin2365 4 месяца назад
Great, succint tutorial. cheers
@emanueledifranco7765
@emanueledifranco7765 11 дней назад
nice video
@AlpsEntertainment-bq2gw
@AlpsEntertainment-bq2gw Месяц назад
i've followed this video, but when exporting to Substance painter, it somehow only includes some of the UVs. what have i done wrong?
@mrorange159
@mrorange159 Месяц назад
This can work very well on simpler models, but for more complex models you will end up with thousands of little pieces in your UVs. Good video tho
@user-cq3hp6rc9o
@user-cq3hp6rc9o 2 года назад
Big thanks to you
@Theflashaus
@Theflashaus 2 года назад
God dam thankyou. lots of help
@teloscyberman
@teloscyberman 2 года назад
nice one 👍
@cr3d294
@cr3d294 2 года назад
Good video but a bit misleading. Depending on what you're doing that could be a preferred method. However, if you're doing game art I strongly suggest students or aspiring game artist to understand how to efficiently pack your models in one UV space. You also didn't cover UDIMS which are a godsend when dealing with higher fidelity work. It also makes it easier because you don't need multiple material ID's. This can become a hassle when dealing with something like unreal.
@snakebebop
@snakebebop 2 года назад
Except the video is about using the auto uv unwrapper. Also he did show how to efficiently pack models. It's a quick and dirty way but it'll get the job done. At this point you may as well also complain that he didn't talk about hard edges or how he made the model lol
@cr3d294
@cr3d294 2 года назад
@@snakebebop quick and dirty? Yeah, obviously never worked on a game. Quick and dirty is not efficient nor is it ever the optimal. Good luck ever getting a job with that mentality.
@Geouf
@Geouf 2 года назад
@@cr3d294 what are you on about? The video is about automatic unwrapping, not about making videogames or anything like that.
@popthiccle1158
@popthiccle1158 2 года назад
@@cr3d294 everything about battlefield 2042 and cod is quick and dirty tbh
@aussieraver7182
@aussieraver7182 Год назад
Are you saying to have one asset with several 3D models to be packed into one UV space? I'm trying to find the best option to add into my workflow, and I need answers haha!
@frankfrimperton8266
@frankfrimperton8266 10 месяцев назад
Aren't Auto UVs kind of loathed in the industry at large?
@alexgrenlie862
@alexgrenlie862 10 месяцев назад
It's more that it shows that. You know nothing. And you are taking the easiest way out
@mitsuhh
@mitsuhh 9 месяцев назад
These UVs are terrible
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