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Maya Hypershade Overview 

Nexttut
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Hey guys! in todays video we go over some of the important things to know about the hypershade! Enjoy!
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2 мар 2023

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Комментарии : 25   
@00beast7
@00beast7 Год назад
Thankyou so much for your concern and am happy about you dont worry. Thank you for this topic covered. Peace🙂
@aryansoni4822
@aryansoni4822 Год назад
Yayy!! really needed something on hypershade Thanks a lot😄
@Nexttut
@Nexttut Год назад
You're welcome 😊
@AndresWalsh
@AndresWalsh 10 месяцев назад
Can you save all the materials you make in a library, so you can reuse them?
@marcelodeniz3932
@marcelodeniz3932 3 месяца назад
Nice explanation guy! thanks for share
@Nexttut
@Nexttut 3 месяца назад
You're welcome! ☺️
@ronreyes395
@ronreyes395 8 месяцев назад
hi i love this. thank you for making this tutorial. im your fan.
@Nexttut
@Nexttut 8 месяцев назад
Thank you! 😊
@simonebergamini7240
@simonebergamini7240 Год назад
Thanks, it is very helpful for me. I like hypershade but I don't understand it very well.
@Nexttut
@Nexttut Год назад
Glad it was helpful! :)
@selcukturgut3d
@selcukturgut3d 7 месяцев назад
thank you
@Nexttut
@Nexttut 7 месяцев назад
You're welcome! ☺️
@ODSA
@ODSA Год назад
More hypershade tutorials.
@Itsyesfahad
@Itsyesfahad 7 месяцев назад
I love Maya so much and the hypershader but nothing beats 3ds max's material editor not even close.
@_KiMoN_
@_KiMoN_ Год назад
more Hypershade Tutorials
@gal1x1
@gal1x1 10 месяцев назад
To be honest, all these tuts are great, no doubts, but I would need to make a realistic project with you, where you actually apply these principles and not just showing where which button is. For me it would make sense when you show for example on some character or maybe scene or whatever is real. and not an abstract acid example
@Lonertide
@Lonertide 10 месяцев назад
@15:51 So thats pretty much the magic of.... No thats not working..😂😂
@lechumeenu
@lechumeenu 9 месяцев назад
It will be good if you can get straight to the point
@unknownoutlow7015
@unknownoutlow7015 Год назад
Why you don't answer questions in the comments anymore abraham?
@AbeLeal3D
@AbeLeal3D Год назад
I do! It just takes me a little bit to get to the most of them. If you have a specific question let me know! This week was crazy with the release of the course and with a lot of work but i catch up don't worry!
@unknownoutlow7015
@unknownoutlow7015 Год назад
@@AbeLeal3D i asked something about cloth topology in the comment under one of your videos, but still remains not replied, so i triyed to connect you by linkedin and you didn't accept either... It's a bit oppressive couse i always counted on you as my teacher :). If you're soo busy right now I'm sorry for my misjudge :)
@AbeLeal3D
@AbeLeal3D Год назад
@@unknownoutlow7015 no worries! If you could ask the question here I will be happy to help. I don't use LinkedIn as much so I probably missed that message as well
@unknownoutlow7015
@unknownoutlow7015 Год назад
@@AbeLeal3D kk cool, Do we need cleaning topology with quads after finishing the garment creation in marvelous designer? I mean if the character is going to have complete body rigged and the soft cloth to sit on the body, i assume since the cloth is going to be simulated why would bother to do retopoloy on it?
@Nexttut
@Nexttut Год назад
Yes usually a clean topology would be needed for the cloth, you can do the retopology in a lot of different ways such as inside of Marvelous, Manually in Maya or Blender, with zremesher in zbrush, etc. As long as the topology of the cloth is evenly distributed it should work. As for the simulation it is important to have clean topology in order to have a predictable deformation, if we just keep the crazy triangulated mesh from marvelous we could have weird shading and bends in the cloth that would make it look bad. Hope this helps!
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