You are an amazing teacher, I admit I was afraid to watch a 30 min. Tutorial because some people drag their tutorials too much, but you explained really well. Thank you so much
@@fxmaniac2839 i have a question about particles...is it possible to make a hand out of smoke Someone told me to fill a 3D hand model with nparticles inside and then change the particles so it appears as it was smoke Someone else told me to use bifrost but my laptop is not very good at handling that much power Can I get your insight on this to see what you reccomend? Please and Thank you
Thank you so much for this tutorial. It really is incredible how advanced the simulated physics are with just a few mouse clicks, and you explained it so well.
Thanks ! First you have to create a cube , and set it as passive collider , then create the particles emitter inside the cube , they will emit only inside that object
Thank you, the new Maya fx series is coming up !! stay tuned And my system configuration is quite old , I have a ryzen 7 2700x and 1060 graphics and 16 GB or RAM
Thanks for a greate tutorial :) Can you make a tutorial on how to make the partical only fall after collition occured? I want to make a sand castle that get hit by a ball. I want the particals to be initially sleeping, is that possible?
Thank you ! Yes you can , you can use the initial state option in the fields and Solvers menu to set the current state of the particles as their initial state so when you go back to the first frame it will start from there , then you can use forces to make them explode or whatever
Great tutorial! I still have some questions, for example, if instead of the spheres, I want to put cereal inside of the big sphere ( I am talking about the 17:00 minute ) how can I turn this particles into other object?
Good tut - but why does my nParticles (emitting from a Torus) pulsate every second? I'm getting smoke ring-like of births - I can't seem to find an attribute to make it a steady-flow.
Awesome!! You explained to me what I was looking for, how to go about animating the container. My next question for which I have not yet found a solution: If I use instancer to use a custom geometry in place of the spheres, the particles still act as spheres, and do not pay any attention to the actual shape of the used geometry. So if I use a capsule shape, for example, the edges of the capsules will simply go straight through each other! Is there a way to fix this?
Thanks, unfortunately that's only thing Maya particles has been lacking since the beginning and there is no way that a custom particle will collide with themselves because there is no custom convex option for the collision shape.
@@fxmaniac2839 I suppose that's why it works so fast...Since they're instances, I wouldn't expect necessarily that it would mimic the geometry itself, but even having options like "capsule" would have already been nice. Thanks for the clarification, 'preciate the answer, and the priceless tutorial!!! (No one else explains the animation part)
Hey Bro awesome tutorial man. Bro can you please help me with one issue. I am trying to fill the bowl with cornflakes or any kind of object. How can I give the particles that specific object shape?
Thanks ! You can use the particle instancer to pick any object as particles but unfortunately it doesn't support inner particle collisions , meaning that those custom object particles won't collide with each other , that's the biggest issue in Maya nparticles
Hi, Sayed! And again, thank you for your priceless tuts. A have a question: I assembled a scene in which I filled a bowl with nParticles-spheres. 300 frames, everything looked fine, IPR in Arnold was more than fine, too. I wanted to leave Maya rendering these frames and run Render Sequence, but for some reason the first image Arnold finished wasn’t the same that I had in IPR. That’s seems a bit strange for me, I didn’t move the camera. I checked IPR again - it was fine. Started the sequence again - the same issue (perspShapeCamera in both cases). I will recreate the whole scene from scratch when I’m back home, but maybe you can explain me what I did wrong and what the reason of that case was. And one more question: how can I make these spheres look like Nesquik choko pops? I mean not to be so smooth and to have a “spongy surface”. Thank you!
Hi, for the first question, yah that can happen sometimes it's better to save your project and close maya and re render it. And for the second question yah you can choose different shapes for the particles using the particle instancer, I have an upcoming maya tutorial series soon , I'll talk about them
Hi, thx for the tutorial are amazing, I have a question, How I can export those animation en fbx format ?, I was trying to bake keys, and export the animation, but I dont have results, I need to export some of those those types of animations to lumion, and lumion only accepts .fbx animations, you can help me ?
Your playback speed is set to "free" (animations settings) which makes your speed adjustments absolutely useless. Big mistake when you make such an effort about explaining that you need to set it to "play every frame" - with that option just below it. Now your anims are playing back as quickly as your comp can compute them - meaning you get several seconds of animation played back within a "real time" second.