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Maya or Blender which is Better 

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Blender and Maya are two of the Best 3D packages that 3D artists use today. both of them can be great for a lot of different purposes but they also have different things to offer depending on what you want to do. Maya is an industry-standard in many industries such as VFX, animation and game development. but Blender is also a software that is growing fast lately and becoming a weapon of choice for many 3d artists. in this video, we will take a close look at both of these 3D packages and what they have to offer.
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27 июл 2024

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Комментарии : 1 тыс.   
@csmemarketing
@csmemarketing 4 года назад
Very fair and balanced video. Blender is good if you run your own studio, but Maya is what you should learn when you have to work for other studios. I'd say learn both.
@genma986
@genma986 4 года назад
Some studios have started adopting blender I think.
@chokerzin
@chokerzin 4 года назад
In truth you really only need to learn one. What's important for most studios is the quality of your work. What matters is the result, not how you get there. Concepts and skills you learn in one program can be transferred to others. It might take some time but not that much time. Studios care about the abilities you have and what you can do, not what program you use and that's why they don't mind training someone for a few weeks in a program they don't know if they can deliver high quality products.
@daniel-zt6im
@daniel-zt6im 4 года назад
@@chokerzin i agree it's like programing , the skills that you learn and the basic concepts from one programing language can be transfered to another after a little time for you to get femiliar with the new enviroment .
@tom_paul_3d
@tom_paul_3d 4 года назад
I agree with this, the most important skill is your personal skill, and software literacy is very important too, never constrict yourself to only one.
@alexas8787
@alexas8787 4 года назад
Do we want or not, Blender will be industry standard by it's nature..
@Ottom8
@Ottom8 4 года назад
The fact that Blender can even compete with Maya is awesome to me. Especially considering the price difference
@fitzhugh7463
@fitzhugh7463 4 года назад
I don’t see it as a competition.
@tom_paul_3d
@tom_paul_3d 4 года назад
Competition, as much as people like to say it's positive to a software's development... doesn't matter, Blender never tries to compete against Maya, because it simply doesn't have to, I find that fantastic
@fitzhugh7463
@fitzhugh7463 4 года назад
Thomas Paul true, they’re both great programs and can both be used to accomplish many things!
@rayfighter
@rayfighter Год назад
not really compete, Maya seems to follow the Softimage destiny under Autodesk, and 3ds max developers are also in small numbers, judging by the diet updates every year (maybe 2023 seen acceleration). Blender is also not any "we give you our software for free because we love artists you guys!" miracle, I hope that nobody is stupid enough to fall for that bullshit. The budget of these programs is in fact quite similar lately, and where the Blender is getting the money from is very different from Autodesk marketing policies. Time will show if it is the better and more viable model or not. So far I would predict it might be. But not yet. IN the future. (5+ years)
@Sans274
@Sans274 Год назад
Ofc not, Maya is way more advance
@SlayerDUDE1993
@SlayerDUDE1993 4 года назад
Blender is the ultimate software that gives you one thing that no other 3d software give. The ability to make A COMPLETE product in it. Entire short film can be made in it. But still as a blender user I know about tools blender lack and there are a lot of features still missing in it, but still, in most cases you can find workarounds. Yes, you will loose time dealing with missing features searching for solutions, and this is what you pay for free software - time. You can decide to lose time or lose money for commercial alternatives and that's how the world works.
@RyoMassaki
@RyoMassaki 4 года назад
The ability to make a complete product in it is worth nothing if the tools are abysmal. Following that concept is what held Blender back for years, a generalist software that tries to do anything is always much worse than a bunch of specialized tools. Jack of all trades, master of none. And if you talk a bout time - people always underestimate what its worth. Time is money and if you follow that thought to it's logic conclusion you realize that wasting time is much worse than wasting money - you can always make money, you can never get lost time back.
@downo
@downo 4 года назад
@@RyoMassaki I love Blender, it's dope
@RyoMassaki
@RyoMassaki 4 года назад
@@downo I love most if not all of the available tools for doing Art with 3D. That includes Blender which i almost always use for modelling. But i also don't say no to Maya or Houdini.
@SlayerDUDE1993
@SlayerDUDE1993 4 года назад
RyoMassaki blender is an awesome tool for hobbyists. No one tells that it can be a direct competitor to Houdini or Zbrush, it just gives you ability to make something for nothing. You can make a living using only blender and that definitely worth something.
@vincemendoza9731
@vincemendoza9731 4 года назад
@@SlayerDUDE1993 Make a living out using only Blender--well yeah, but I bet those who uses Maya (and are good at it) definitely earn much higher working for an established studio. They don't even have to buy Maya... I have a coworker before who very good at using Blender but cgi using Maya is his bread and butter software.
@chiragkumar6158
@chiragkumar6158 3 года назад
Your voice is so amazing!! You sound like Jason from The Good Place!
@zackakai5173
@zackakai5173 3 года назад
My main issue with Blender isn't the software itself, it's the fact that most tutorials for it - which are almost all geared toward absolute beginner modelers - teach newbies to be over-reliant on modifiers like the subsurf. To be clear, those are incredibly powerful tools, but they're not a substitute for having good hard surface topology in place. I started with Blender (back in like the 2.4 days) and I struggled for years to figure out why my meshes all looked so blobby and poorly-defined. Wasn't until I switched to Maya for school that I figured out the reason was because I was modeling WAY too low-poly and trying to rely on the subsurf modifier to create far too much of my geometry, because that's how I had been taught to work. Once I actually had to start defining where my polys went, my models started looking infinitely better.
@tom_paul_3d
@tom_paul_3d 2 года назад
I think thats less of a software issue and more of a finding the right tutorial issue.
@mayorwest12
@mayorwest12 3 года назад
Really appreciate all the work and effort you put into this video man. As someone who worked in Maya for a while and now not being able to afford it, I was really unsure if Blender was worth trying but I can definitely see now that there's waaay more to it than I thought. I'm genuinely excited to learn it now lol. And of course it being free is the biggest plus, especially since I'm not losing much in terms of necessities.
@postmodernerkindergartner960
@postmodernerkindergartner960 2 года назад
It's not only free, it's way more fun to me to model than in 3dsmax. Also it feels good because theoretically you could do everything in blender without any 3rd party software.
@yagz7820
@yagz7820 4 года назад
dark times has passed guys now blender is rock
@KasunHerath
@KasunHerath 4 года назад
agree ❤
@MohammedAbbasPLUS
@MohammedAbbasPLUS 4 года назад
Hi, I thinking to start designing so I am looking to choose an app. Can you please share your thoughts and tell me more what was blender and how its now? Thanks
@sammonereau2645
@sammonereau2645 4 года назад
Yağız Hello ! Can you tell me what were these dark time and how there is no dark time anymore, please? :-) Im trying to pick a software ! ;-)
@manojlogulic4234
@manojlogulic4234 4 года назад
Blender use to be specific software, let say not easily adopted with right click select, no undo, terrible UI and UX etc but over time thanks to many people all over the world blender keep developing and become better and better month by month, big improvement where blender atrack many artist, big company and other was by releasing 2.8 version in that version blender finally imrpove so many things that is like million times better then beffore, all new interface, evee real time render engine etc. It become more easy to try it amd work with then ever before. About which one you should pick i'd say start with one and if you are seriouse soon or later you will learn it both. Maya is still amazing software and industry standard specialy in film industry but blender is powerful as well and id say way more supperior then maya in some field. Also, Blender is developing insainly fast and developer are listen to artist. Hope i help you understand better what was "dark time" for blender :)
@MohammedAbbasPLUS
@MohammedAbbasPLUS 4 года назад
@@manojlogulic4234 thanks alot. It makes sense. Does Maya has 2D animation option? Because basically I am looking for that and I heard once that blender does so thats why I want to go with blender but maybe if maya has too I will go with it because its rigging is faster than blender they claim. What are your thought on this thing? Best wishes.
@theredbaron999
@theredbaron999 4 года назад
Blender is FREE and guess what we have a guru 😏... . . . . . and yes I also made a Donut 😋
@weltschmerz4606
@weltschmerz4606 4 года назад
😂😂😂😂😂
@ligma_blskarnoym6949
@ligma_blskarnoym6949 4 года назад
😂😂😂 i am making the donut right now
@malgamerz
@malgamerz 4 года назад
I've just finished my donut and yeah I'm proud of it even though it's not that good😂
@youtubesurfing7034
@youtubesurfing7034 4 года назад
Can u plz tell me the name of that instructor i have been looking to this donut thing for a long time and gets confused
@malgamerz
@malgamerz 4 года назад
@@youtubesurfing7034 Just search blender guru donut toturial and you will find it
@yarugatyger1603
@yarugatyger1603 3 года назад
Watched out of pure curiosity. I study vfx and we use Maya and Houdini but among us are some blender supporters. I guess the main Maya support point it's industry standard and if you're looking for a free hobby software blender also does the job.
@AngelPerez-dw8ou
@AngelPerez-dw8ou 4 года назад
Once I "master" Blender, im definitely going to learn as much as I can with Maya. Both are amazing softwares with unique features. Great comparison video, very unbiased. Love your channel btw, especially your profile picture, are you excited for Halo Infinite?
@InspirationTuts
@InspirationTuts 4 года назад
thanks for the feedback, yes i am waiting for Halo infinite.
@chlbrn
@chlbrn 4 года назад
Recently, I am doing character hair styling. Blender's hair system is pretty easy to get hands on. But I still think it lacks many features like full control of particle strands like editing tools.
@YubisSmileStudio
@YubisSmileStudio 4 года назад
Good input Bro thx and One Big Like😜👍
@Lutojar1
@Lutojar1 4 года назад
Bifrost weren't used for Avatar. It was Naiad. Yes they both made by -the same people (and reuse some parts of the solver) but Naiad was a different software with completely different workflow.
@ThatElfNerd
@ThatElfNerd 4 года назад
Maya currently has the advantage of their paid license, which means that the income from monthly subscriptions can pay for more coders and programmers to continuously improve. On the other hand, Blender's catching up. The 2.8 release has attracted a lot of new 3D modelers, as well as veterans. Epic Games and Ubisoft took notice, giving the Blender team huge grants, and the Japanese anime studio Khara has made the switch to Blender. With the sudden influx of users, the big community of tutorial channels for beginners and intermediates, and being noticed by game and animation companies means that not only is Blender catching up, more and more studios are likely to make the switch. What will that mean for Maya? Who knows.
@tom_paul_3d
@tom_paul_3d 4 года назад
Actually, Blender has more devs working on the software than maya
@Azraiel.Bridger
@Azraiel.Bridger 2 года назад
lies and bullshit ..no actual grants have been made as blender is entirely opensource at any given time it is totally susceptible to corruption and neverious actors acting in bad faith there is quite literally no way conceivable to pay every set of fingers that has dabbled at the monstrosity and NO real developer will use it ever entirely because of it being totally unreliable and iys not caught up as mya is already out for 2023vv with massive improvements to its entire productivity line stop drinking the george town koolaid ...
@ThatElfNerd
@ThatElfNerd 2 года назад
@@Azraiel.Bridger "No grants have been made." Literally go to the Blender Development fund website. Their top corporate patrons who pay them are listed. Right up in the list of Patrons are Nvidia, Intel, Amazon, Epic Games, Meta (Facebook), Unity and AMD. Ubisoft, Adobe and Microsoft are Corporate Gold donors, and Activision and Google are Corporate Silver. Next time you claim that nobody gives money to Blender, maybe put your money where your mouth is. Literally multimillion dollar companies are paying the checks of Blender developers to make it the best thing it can be. As for "nefarious actors" who'd mess with the code, maybe don't download Blender from anywhere except the Official Website/Steam Page? The code is open source so that other people can create their own specialized version of Blender. It doesn't mean that just anyone can contribute to the official release. The official release is only coded by the official team, not some shady internet randos.
@carlosandrescastilloc575
@carlosandrescastilloc575 Год назад
The video was so helpful!Thanks a lot!
@donut2022
@donut2022 Год назад
Hey! Thanks so much for this video!
@InspirationTuts
@InspirationTuts Год назад
Glad it was helpful!
@philmehrart
@philmehrart 3 года назад
I love both, I've used Maya for years but have recently picked up Blender and am enjoying it more from a modelling perspective, some of the addons are amazing. However, the Maya uv editor is solid, kinda wish it had that or something similar.
@ichingls
@ichingls 4 года назад
both are good, so I chose Houdini :)
@DamianYamamoto
@DamianYamamoto 3 года назад
But middling is really tough in houdini
@wokk9543
@wokk9543 3 года назад
houdini is hard
@jeetalpeshpatel3582
@jeetalpeshpatel3582 Год назад
Thanks for the video, very helpful and well explained. Off to make so soft
@osmanershn
@osmanershn Год назад
This is great, thank you!
@jakerafil3982
@jakerafil3982 4 года назад
I explored Blender yesterday and i saw how versatile it is. It is also user friendly. Maya user here.
@AkimboFennec
@AkimboFennec 3 года назад
Exactly, and once you start modeling in blender, you will see just how pleasant it is to model stuff in blender. Maya UI is so unintuitive.
@mardiverse
@mardiverse Год назад
Are you still playing with Blender? If yes, how do you compare the latest versions of Maya and Blender?
@nicolasguiem7369
@nicolasguiem7369 Год назад
@@mardiverse my uni don’t want update
@jasminecarriker7047
@jasminecarriker7047 Год назад
I just used Maya for the first time today and found it extremely intuitive
@fadijawhar8206
@fadijawhar8206 3 года назад
there are not enough tutorials for maya, because i'm guessing how much it costs. but for blender its free and anyone can use it without money.
@iamron_TV
@iamron_TV Год назад
Thank you very much man, seriously you helped a lot i started from 0 to 10.
@InspirationTuts
@InspirationTuts Год назад
Glad we could help!
@christofarium
@christofarium 4 года назад
Blender is free opensource, that´s gonna be a game changer, compared to any other software
@mridulsarmah5974
@mridulsarmah5974 3 года назад
If you don't have skills, you can't make a beautiful render in any of the two. It's not the software that matters, it's always down to the skills and expertise that you have.
@jimmy-k6770
@jimmy-k6770 3 года назад
Yes right
@christianlee1423
@christianlee1423 2 года назад
Yes but u don't use a small hammer to destroy a building. Mayas modeling tools is the weakest of all software. Everything else in Maya is good.
@Sans274
@Sans274 Год назад
​@@christianlee1423No they aren't
@lostcrusader8053
@lostcrusader8053 4 года назад
I would’ve chose Maya if not for the subscription-based model. I’m having more fun with Blender so far when it comes to modeling
@MohammedAbbasPLUS
@MohammedAbbasPLUS 4 года назад
Hi, I thinking to start designing so I am looking to choose an app. Can you please share your thoughts and tell me more what was blender and how it is catching with industry soon as many claim? Thanks
@alexas8787
@alexas8787 4 года назад
​@@MohammedAbbasPLUS In short Blender is professional 3D software it's used in film and game industry, back in his day of development and they using it now..Blender was start creating in 1988 by Ton Roosendaal (it's creator), in time were Maya was not existed...Well, catching with industry - professional studios like Tangent Animation was moved since 2016 from Maya to Blender (look NextGen movie created full in Blender), UbiSoft are moved to Blender, Khara Studio (half studio use Blender, other half will use after license expiration with 3DS max) will soon completely be under Blender.... Some pro artist already moved from Maya and 3DS MAX to Blender, soon will be more plus it's free software. Like you see, want we or not Blender will be soon an industry standard by it's nature.
@ale-pg3xb
@ale-pg3xb 4 года назад
@@alexas8787 I don't think it will be an industry standard soon, but it will probably soon be use by a big chunk of the VFX, Game and animation industry.
@robestey5628
@robestey5628 4 года назад
Very interesting. Thank you.
@lucasrocha8402
@lucasrocha8402 Год назад
hanks lot Sir.. You helping us..
@BrotherShield
@BrotherShield 4 года назад
Both software's are amazing and ive used both but am still going to go for blender, it just has a lot more to offer them Maya, not saying that Maya is bad, but slowly Blender is becoming industry stranded
@yobooboy5591
@yobooboy5591 4 года назад
It always crack me up when I hear Blender is becoming a standard while through my whole career working with VFX Studios and production houses not a single one had Blender in the pipeline. It's a Great, dynamically developed software but please wake up, nobody is using it on the professional market.
@picklechin2716
@picklechin2716 4 года назад
@@yobooboy5591 it is *BECOMING* not is
@yobooboy5591
@yobooboy5591 4 года назад
@@picklechin2716 No it is not.
@picklechin2716
@picklechin2716 4 года назад
@@yobooboy5591 where is your proof. You can clearly see that blender isnt the childrens playground of 3d software like it used to be. It can be used for feature legth animated movies, 3d modelling, 3d sculpting, simulation and way more. You cant just say no.
@deuswulf6193
@deuswulf6193 4 года назад
@@yobooboy5591 I won't say Blender is becoming a standard yet, more like its trying to match the existing standards... however you are probably not understanding Blender completely either. I know a handful of vfx artist working on everything from Marvel films to various other big time TV shows that use Blender in their pipeline. In fact one of the VFX houses I am close to here in Los Angeles even had the Blender team pay them a visit to go over some stuff with their CG team. Another studio working on some popular shows is almost entirely a Blender house, with nuke being used for compositing. One of the Captain America films used Blender for the look dev. I am finding more and more artist in big studios adopting Blender over the alternatives, especially when the studio either allows it or has a copy of blender installed on every workstation. Ubisoft's animation department also switch over, but that's more on the game (cutscene/trailer) side of things. This points towards some significant level of industry adoption, not nearly as great as some of the fanboys want us to think but its certainly happening.
@squishybluecat
@squishybluecat 4 года назад
Blenders hotkey based workflow makes modeling much faster for me, which is why I chose it as my main software.
@MohammedAbbasPLUS
@MohammedAbbasPLUS 4 года назад
Hi, I thinking to start designing so I am looking to choose an app. Can you please share your thoughts and tell me more what was blender and how it is catching with industry soon as many claim? Which one do you suggest and why? Thanks
@squishybluecat
@squishybluecat 4 года назад
@@MohammedAbbasPLUS I would suggest using blender because It is both free, is viable for commercial use, and has a very efficient modeling workflow. Blender also can do many other things that you may need, such as texture-work and PBR materials, Animation, rigging, UV's, rendering, and shaders. Maya is a very capable and awesome software as well, but personally I think Blender is the better software.
@zed5449
@zed5449 4 года назад
lol Maya also be can turned into hotkeys based you should see ILM modelers than can beat your ass any day hahah, and it's actually better that Maya doesn't have too much clutter with the defaults unlike Blender if you change one thing it breaks the others ;)
@durvids474
@durvids474 2 года назад
You realize pretty much every 3d app out there has hotkeys right? It's not like blender invented hotkeys. It's like this for pretty much every feature blender adds, their fans go and proclaim blender invented them!
@squishybluecat
@squishybluecat 2 года назад
@@durvids474 I am not a blender fanboy, it's just something I've noticed when comparing blender to other modeling programs. Out of the box blender has a hotkey for pretty much every action, as opposed to some other programs which rely more on toolbars and the like. I am just saying what works for me, not saying that blender is "the best software." I use many different softwares for my projects, blender is just the main one I use. Also please don't @ me In a year old comment thread, lol.
@tangdynasty789
@tangdynasty789 2 года назад
Thank you for the information
@guillouxavier
@guillouxavier 3 года назад
thanks so much super useful!
@hannesreindl5714
@hannesreindl5714 4 года назад
i wanna point out that the mentioned sculpting and boolean features are very likley to not be used in big productions. Every 3D software has sculpting features now a days but that does not mean they are better than ZBrush / Mudbox / 3DCoat those tool are highly optimized only for sculpting and therefor will be used in production because of that. Also Booleans are usually a big no no, as for movie productions everything needs to be subdivided and using booleans usually costs you more time in cleaning up your mesh afterwards than modeling it by hand in the first place. Also the renderengine, for studios it is mostly interesting how customizeable it is. for example how easy is it to create custom aov's or custom shaders. So far in every single production i worked on i needed to generate custom aov's and arnold or renderman or mantra provide you amazing toolsets to set them up for example. I don't say cycles does not, i never worked with cycles, i just wanna again point out that studios care a lot about the efficiency of a tool. On some productions we needed to write our own hair shader or did setup a prodcution wide default shader for most surfaces, this is the important part for studio productions, how flexible is the tool to be able to fit it into the pipeline. I also kinda disagree on the animation part, i think every tool has the rigging and animation capabilities that maya have, the only reason is as you mentioned that people are used to it and it is the software which get's teached in schools. about a Year ago we wanted to try to switch to blender because honestly maya overall is a pretty shitty tool actually because is has more bugs and poorly implemented features than any other software. But we were not able to find enough artists for blender so we are still forced to stick with maya. Overall for our studio the reason why blender is so attractive is because of its API and the fact that you can customize everything. Because besides maya and houdini no other software on the market really allows you to go into it very deep and access or manipulate core mechanics as you need it.
@chokerzin
@chokerzin 4 года назад
From experience. Mudbox is not a good tool.
@TheLumberjack1987
@TheLumberjack1987 4 года назад
absolutely agree, I work for a company which uses Blender instead of Maya for 6 months now. blender can't handle basic things, world space transforms are broken, undo takes forever on big scenes, the knife tool creates extra vertices randomly, visibility in the viewport is a general pain on big sets. Python scripts from 2.79 don't work in 2.8, which had our TDs rework all the pipeline scripts and the list goes on and on and on. In my experience the only people who think Blender is generally better than other packages are those who haven't worked with other packages long enough, those who don't have to work on complex scenes or those who have just started learning 3D. I'm using the best tool for a certain job and that is not always Maya, but Blender fanboys seem to have this need to prove to the world that Blender is better in everything no matter what.
@christiansandrini96
@christiansandrini96 4 года назад
I agree on everything but I want to point out something about rigging since it is the thing that I love the most as a freelancer. Blender has a lot of capabilities but so many times you are forced to make extremely complicated systems compared to Maya. I always found blender's way of organizing things a bit confusing. Like the constraints stack that is disjointed from your scene outline and things like that. So many times things that are made easy in Maya, things like stretches or ribbons for example, are just not worth the time to do it in blender. Just export the obj and do it in another software
@TheLumberjack1987
@TheLumberjack1987 4 года назад
@@christiansandrini96 not to mention that said rigs have an abysmal performance compared to maya rigs because of the way blender is coded.
@durvids474
@durvids474 2 года назад
@@TheLumberjack1987 That's just it, most of the people championing Blender and saying how it's so much better are usually people who either haven't really worked with other programs, and I mean worked in-depth with other 3d programs, or/and people who have never really worked on a studio setting on a real world production. Everything in blender is shinier but once you look past the surface, it's pretty inefficient and straight up unusable in a big production setting. Animating in blender is a giant pain in the ass, and rigging is terrible, thus people gravitate towards add on's that solve issues, but are not really sustainable on a big scale. And people complaint about Maya's stability as if it's crashing all the time. I work with Maya everyday all day, and have been for the last 15+ years, and it's nowhere as unstable as people are making it up to be. Does it crash? yes, of course. But I might get a crash every couple of weeks, sometimes none in months. Does blender crash? Yes. It's crashed on me multiple times following tutorials. Most of these blender fanboys are young guys who are going into 3d for the first time and benefit from blender allowing them to do contained scenes with a renderer that gives them decent looking output without much effort, but they end up doing things and having workflows that would get you laughed out of any studio. Blender is pretty great, specially for a free software, but this constant need to be shitting on other software to prop up theirs is super tiring and just cultish.
@uglynerd9436
@uglynerd9436 4 года назад
Modelling and rendering:blender Animation and vfx:Maya See guys each software has their own pros and cons
@MohammedAbbasPLUS
@MohammedAbbasPLUS 4 года назад
@@BizlaC Hi, I thinking to start designing so I am looking to choose an app. Can you please share your thoughts and tell me more what was blender and how it is catching with industry soon as many claim? Which one do you suggest and why? Thanks
@creeper20ps
@creeper20ps 4 года назад
@@MohammedAbbasPLUS what do you want to design? Design is so broad. Be more specific.
@creeper20ps
@creeper20ps 4 года назад
I agree. But you know how it is.. RU-vid comments are mostly blender fanboys.
@MohammedAbbasPLUS
@MohammedAbbasPLUS 4 года назад
@@creeper20ps Hi, I like to be a 2D animation designer.
@creeper20ps
@creeper20ps 4 года назад
@@MohammedAbbasPLUS You are in the wrong channel. This place is geared for 3d things. Do a youtube search for "2D animation designer". I have little knowledge on 2d design. And blender is a 3D app.
@vanhuyduong5264
@vanhuyduong5264 2 года назад
It’s totally worth learning new skills cause then you get excited and confident to create
@milkbread5036
@milkbread5036 3 года назад
Thank you so much!!
@theloveofmusicofficial
@theloveofmusicofficial 4 года назад
I think blender is a really good software. You can't compare it with the others. I also think that it can change the industry if the developers make their job good. Alone with that facts blender is better than any other software. And it doesn't matter which software you use. It's about the result. And I think you can do almost everything with blender. And when we wait a few years. You can do everything in blender
@m0rph3u5.
@m0rph3u5. 4 года назад
If you are a game developers, the main areas that matter the most and where Maya still beats blender are: retopologizing (with Quad draw tool), UV unwrapping (since 2018 when autodesk introduced the unfold3d technology), and rigging. I was thinking of switching to Blender since its free and more affordable for an indie developer; however, switching to Blender would mean relying on other external software for retopologizing (like Topogun |which costs |$100) and UV unwrapping (like RizomUV which costs~$150), the combination of which would be more expensive than a MayaLT license (let alone giving away Maya's powerful rigging and animation tools). All other stuff don't really matter e.g. particles, physics, materials, rendering..etc since I use UE4 P.S. I already have Zbrush & substance painter perpetual licenses (however, I am relying now more on Quixel Megascans within UE4 which are superb and FREE)
@11RIHAM
@11RIHAM Год назад
I'm a 2D artist and I just emerged into the 3D world since I want to work in the gaming industry, you said many valid points, I just want to know your opinion on when does 2D artist come handy in the 3D workflow?
@julius7506
@julius7506 Год назад
Blender has improved much recently. An experienced modeler can perform retopolization, rigging and UV unwrapping within blender. Also there are certain free and paid addons for more efficient workflow. Retopolization is the only case where Maya would be better because it's a time consuming process.
@julius7506
@julius7506 Год назад
@@11RIHAM In all professional works, 3D graphics are made based on the concept and references made by 2D artist. And this is true for all 3D modeling fields such as games, machinery, 3D printing, automobiles designing, architecture, even jewelry designing. In games graphics, 2D art is also required for texturing models, both PBR and NPR. Although a lot of it is procedural nowadays. 2D graphics are also used in post processing of 3D graphics for quality images. And lastly, 2D graphics make for most of game UI and HUD.
@11RIHAM
@11RIHAM Год назад
@@julius7506 Thank you for answering, the reason I'm asking is because I was offered an internship in a gaming company few months ago, but I got declined in the last minute for lacking 3d experience, they knew I was 2d artist but they wanted me to wear more hats and to learn a bit of 3d, but once I started learning(zbrush/blender) I got overwhelmed by how many steps and stages 3d art goes through? I got confused on what stage did they want me to participate in.
@julius7506
@julius7506 Год назад
@@11RIHAM Yes, unlike 2D art, 3D art goes through many stages. A good 2D artist should have some understanding of how their art is going to be used, hence some experience with 3D art is required. Blender and Zbrush are easy. If you dedicate like 3 months, you will have a very good understanding of them.
@sqwert654
@sqwert654 2 года назад
Remaped my Razor Tartrus to optimize Blender hot keys now. Along with my 3d mouse and 3 button Wacom pen it's made my workflow "Fast and Furious". Especially when it comes to rigging and animation. Need to try Maya again just to see if I came be just as fast.
@m.ntruth
@m.ntruth Год назад
Thank you Mike! I'm just starting out and tNice tutorials video really helped get the basics down!
@nancyvallieres4039
@nancyvallieres4039 4 года назад
Blender and maya community is having beef so lets have peace between the two in this comment section
@tjseries3057
@tjseries3057 4 года назад
So true
@droidandroid174
@droidandroid174 3 года назад
XD
@labandazozor
@labandazozor 4 года назад
I think Blender's the best. Not because it's the best, but because it's free "for everyone" (anyone can use it and learn how to do 3d); and it works well on Windons, linux and even on the Mac, so if you change pc you can still use it.
@something5208
@something5208 4 года назад
And on old tech. I tried opening the newest version of unreal to start learning it and my old baby (computer) crashed trying to make a new file. But blender works like a charm. Even the newest version.
@deuswulf6193
@deuswulf6193 4 года назад
Forget free, its good because its disruptive and the industry needs a lot of that these days.
@alekofficial1st
@alekofficial1st Год назад
This is the best free software Ive seen. Respect.
@BryantBuralTV
@BryantBuralTV 4 года назад
What is the source of the deer at 4:03? Dope video and would love to watch it.
@user-uu3ul5wx1k
@user-uu3ul5wx1k 2 года назад
MASTER any software , the base remiains the same , but the mastery is in your understanding of 3D functionality and visualization , seriously speaking, i myself started with Blender when i was very new, was practising through the basic procedural functionality, no geometry node, no basic fuctionality of houdini, still it was enough for my visualization as a newbie, that 1 years in blender really paced my learning curve for 3d understanding, and houdini was not very hard for me, it took me just 2 years to be able to use it for my visualization to reality. So just do in which ever you do, the box will be a cube, planes will be grids. BTW Blender will not always remain the same, the way the developers are building upgrades and feautures, in next 5 years Blender can be a very good may be not the best , but at least an acceptable industry standard.
@JacobKinsley
@JacobKinsley 4 года назад
Reasons not to use maya: Autodesk. A company that's too big to fail, will shit on a plate, call it a new feature and empty the wallets of small studios who think the only way to "stand out" is to use maya. Regardless of how good the software is the company is so fucking dubious it's honestly mind boggling that people would want to give them money. But yeah, to answer the question of which is better, using the cracked version of maya to model and rig and then importing into blender to make it look like you didn't use maya in the first place is by far the best workflow :-).
@ThiagoR7767
@ThiagoR7767 4 года назад
What do you mean with "to make it look like you didn't use Maya"? Can they detect if someone used their software?
@tom_paul_3d
@tom_paul_3d 4 года назад
@@ThiagoR7767 absolutely, it's in their terms and conditions, they are fully allowed to check your computer for a proper license.
@kylechen2767
@kylechen2767 4 года назад
@503 Workshop That's not true. Arnold has been recently integrated into Maya. There are some features, like batch rendering, that are not available without purchasing it. Otherwise, it is fully functional and can be used as a regular renderer. Remember, you're dealing with commercial software. The software and pricing are not designed with "consumers" in mind. You're essentially paying for stable software and actual support. Many studios would probably use a different renderer anyway.
@leonardobotelho189
@leonardobotelho189 Год назад
TNice tutorials is the best tutorial. Simply explained to a newbie, great job man.
@OxO0Oo00
@OxO0Oo00 3 года назад
Thank you!
@bowiebowie8610
@bowiebowie8610 4 года назад
i am Maya user for me Maya is the best 3d program just because I learned Maya first.That doesn t mean Blender is bad but for me blender controls are a nightmare
@creativepinoydesign
@creativepinoydesign 4 года назад
bowie bowie in blender you need plenty of patience then you will achieve any in blender for me im newbie in blender but i have no choice at the first when I’ve started to learn about blender and since its free 3dcad software i used it then I joined in blender fb groups and learn here in RU-vid via my blender group
@brandongonzales3785
@brandongonzales3785 4 года назад
For me, Maya's UI is a nightmare
@davey1817
@davey1817 4 года назад
@@creativepinoydesign you're right bro!
@AkimboFennec
@AkimboFennec 3 года назад
Blender UI since version 2.8 is fantastic. Maya and 3Ds max UI is from 1990’s : trash and unintuitive.
@SnakeTheCowboy
@SnakeTheCowboy 3 года назад
Another question here. That is almost about scene optimization, especially in games. I may be wrong in some cases but as I figured it out by myself there is a difference methods of creating different shapes of objects which using different algorithms resulting in different number of polygons. And as far as I know Maya in this case is more superior comparing to Blender. So my question here: - Is this correct?
@julius7506
@julius7506 Год назад
Well both softwares have complex algorithms working in the back to create stuffs, while user only see the ui, tools and windows. Same as how OS works. But when creating shapes and complex scenes, all modeling softwares give you full control over number of polygons you need. So you can create, let's say a ball, using 20 polygons to 200 million polygons, in both softwares. It's all upto you. Therefore, one can't compare based on number of polygons used. Though you can compare based on tools and features, ease of use, efficiency, workflow, ability to handle large scenes, rendering speed and quality. And pricing.
@facu_eze_peralta
@facu_eze_peralta 4 года назад
nice video! Can you make a video about Corona Renderer? That render engine looks good!
@InspirationTuts
@InspirationTuts 4 года назад
i will consider your request.
@kbzplayz5886
@kbzplayz5886 4 года назад
@Abdul Mtoro III I thought so too
@newentshini1229
@newentshini1229 Год назад
very nice video for new comers thanks
@OskarBravo
@OskarBravo 4 года назад
I use Blender, Maya and Zbrush... They're all great in different areas.
@vgmaster9
@vgmaster9 3 года назад
What you use them for?
@vgmaster9
@vgmaster9 2 года назад
@Spread&Share Well I mean for what specific areas.
@vgmaster9
@vgmaster9 2 года назад
@Spread&Share Ah nice.
@Villager_U
@Villager_U 4 года назад
eevee rendering is a game changer
@dvine3488
@dvine3488 2 года назад
In my college,they teach Maya as it is widely used,but I have both Maya and blender,i learn blender by myself how much ever i can
@frederickkessie5445
@frederickkessie5445 2 года назад
same here bro, our HOD force us to learn maya because it's industry standard but i learn Blender. Blender is the best
@saeedzare2410
@saeedzare2410 3 года назад
thanks even I personally think Blender soon or later take upper hand over other 3d packages
@divyansh1139
@divyansh1139 3 года назад
Used both. Working in blender is much more easier and faster than maya. Maya also crashes all the time,. Blender haven't crashed on me yet.
@clausbohm9807
@clausbohm9807 2 года назад
Maya Indie makes the compare more competitive ... but Blender keeps upgrading along with their powerful addons. Yet I spent already around 1000.00 on addons for Blender, that's almost four years of Maya Indie that needs no addons.
@AcO-dl7ll
@AcO-dl7ll Год назад
i finally made so good soft. thanks ❤
@yesyes-om1po
@yesyes-om1po Год назад
0:43 me when I wake up and remember my existence
@creativepinoydesign
@creativepinoydesign 4 года назад
Soon blender will be use on industry like now blender can be used on 3d prints
@ndawulaumar9882
@ndawulaumar9882 4 года назад
Am using Both software
@MohammedAbbasPLUS
@MohammedAbbasPLUS 4 года назад
Hi, I thinking to start designing so I am looking to choose an app. Can you please share your thoughts and tell me more what was blender and how it is catching with industry soon as many claim? Which one do you suggest and why? Thanks
@jamesdraken8456
@jamesdraken8456 4 года назад
@@MohammedAbbasPLUS Blender is free open source software and most of the skills you will learn from it are transferable. There is no downside in starting out with Blender even if it isn't ever the standard or if you eventually decide to use another app. Blender does also have the advantage of being an all-in-one suite for modeling, 3D animation, 2D animation and compositing.
@MohammedAbbasPLUS
@MohammedAbbasPLUS 4 года назад
@@jamesdraken8456 thanks for your thoughts. I have started with Blender.
@torontovo
@torontovo 2 года назад
What kind of set up would I need to cater to either software ? Apple as a preference but open to suggestions.
@FutureMovie
@FutureMovie Год назад
Much love
@yoshiegg6537
@yoshiegg6537 4 года назад
I tried both extensively and chose Maya.
@shamaiahellis8810
@shamaiahellis8810 4 года назад
Your art is only as good as your skills whether your using maya or blender
@jerriddimmusic799
@jerriddimmusic799 4 года назад
It doesn't matter, it depends on users how they use 3d Software
@jameszhao7464
@jameszhao7464 Год назад
I need a 3D software which allows me to design something like an antique arm chair or helmet. The light and shadow will change while I change the dimeson. What kind of software do you recommend? Thank you!
@Maystro_eg
@Maystro_eg 4 года назад
Blender needs 1- 2D Shapes Modeling 2- Parametric Arrays as in C4d 3- More Camera handling improvements 💥🌟💥 and will be the best
@Blueoyster440
@Blueoyster440 4 года назад
Check blender 2.9
@Nickerino617
@Nickerino617 4 года назад
as a game developer/programmer student, my experiences so far with maya: -crashes constantly -bad UI, there is too many things at once -is relatively easy to use my experiences so far with blender: -never crashed -clean UI -also easy to use my college implies on using maya, but honestly, I think blender is better in some aspects. would not be surprised if the industry changes over to blender within the next decade. use the software you like more, I'm not telling that you MUST use a specific software. at least give the others a try
@RetroSteve0
@RetroSteve0 4 года назад
Maya has never crashed on me... Blender on the other hand, heh...
@maik9022
@maik9022 3 года назад
@@RetroSteve0 Maya is well known all around the industry to crash when objects start become more complex, unless you take precautions.
@durvids474
@durvids474 2 года назад
@@maik9022 I know im a year late to this, but wanted to chime in because I keep hearing this about maya being well known for crashing. Been working professionally with maya for over 15 years. No, maya doesn't crash constantly. Does it crash? yes. But not any more than blender. I've been learning blender out of curiousity for the last few months and it's crashed more than maya in the same time, don't know what to tell you..
@marcos_c_m
@marcos_c_m 6 месяцев назад
I think I never had a single day with blender without crashes.
@bardiakenway
@bardiakenway 3 года назад
Both are good in its own way I use them but Blender is my default now.
@severussnape5944
@severussnape5944 2 года назад
So easier way will be: if u wanna make models and have fun or make small projects use blender but if u want to be in the gaming industry and make good models and animations then use maya.
@williampachev4944
@williampachev4944 2 года назад
In my opinion maya may he slightly better but Blender is free and open source
@pokersolver
@pokersolver 4 года назад
I am a generalist in 3d, I have used both but I have to say that maya is a more powerful software, starting with its render engine, Arnold, Arnold is used for cinematographic films like gravity, the avengers, to give examples, Blender is free and at Being free does not have a good technical support so if something serious happens to you with the program you have to find them, instead Autodeskt has a technical support that responds in 24 hours, if you have any problem with the software and that is very important. But saying this does not mean that blender is bad, blender is an evolving software, and it has powerful tools such as digital sculpting that despite not having the power of zbrush can achieve the same result if you are a good artist. The conclusion is: If you have a study of vfx, videogames etc ... you have to have the support of these companies since it is money that is lost when something is not resolved quickly, but if you are a freelance the choice is yours and it gives Just like software you use, because any 3d software exports in fbx or obj.
@imyasharya
@imyasharya 4 года назад
Can you please give the link to the video you showed for cloth simulation that was like the Marvellous Designer?
@gurikasemit
@gurikasemit 4 года назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-DxZju9RJqqo.html
@ritikdixit6758
@ritikdixit6758 Год назад
my laptop speakers. Any suggestions on what to do to get my soft back? I recently updated. Any help would be greatly appreciated.
@ajaysupahiya3299
@ajaysupahiya3299 4 года назад
Most important difference between them is learning material. Maya has very few tutorials atleast at advanced stage. Blender has great asset and leaning library.
@cr1tikz675
@cr1tikz675 4 года назад
If you mean look dev i would say not really. Creating shaders is the same on every software if you are an advanced user already. Nodes have almost the same names, the only difference is that some rendering softwares add more or less nodes to work with.
@xox8717
@xox8717 4 года назад
LMAO it's the way around, Maya has professional made tutorials while Blender mostly made by amatures and non-professionals because the quality speaks for itself .
@JacobKinsley
@JacobKinsley 4 года назад
@@xox8717 nah maya tutorials are the exact same quality as blender tutorials it's just that if you're stupid enough to buy maya, you're also stupid enough to spend money on a tutorial because you're convinced money=better
@wesley5729
@wesley5729 4 года назад
Jacob Rendall maya doesn’t have tutorials, there are classes at universities for animation that use maya and 3d max
@watnoudan
@watnoudan 2 года назад
i've been using both now for quiet a while. However both awesome and the end results can be the same depending on the artist, i sometimes get annoyed by Blender's UN-intuitive interface. Maya is harder to learn, but i end up getting there faster because of its interface. Specially on the modelling side of things. I am so much faster with modelling in Maya because i don't have to go in and out of edit mode and dont have to choose modifiers for everything i do. Still, it's ridiculous how much you have to pay for Maya. It's just stupid. And for that reason only, Blender wins anyway. But i love Maya
@habeebalrahman515
@habeebalrahman515 2 года назад
Hi, I am new Maya user, I want to connect two vertices as we do in blender by just clicking the 'J' key. How do I do it in Maya? The Multi cut tool is not what I am looking for since it makes edge based on camara angle.
@watnoudan
@watnoudan 2 года назад
@@habeebalrahman515 try the "welding" tool, its in the orange buttons. You can also select both vertz and choose edit mesh>merge
@habeebalrahman515
@habeebalrahman515 2 года назад
@@watnoudanthat is not it, when you. Click 'J' in Blender it creates a edge on the surface between the vertices. It is called connect vertex path in blender.
@bluemoon3186
@bluemoon3186 4 года назад
I download the graphics card for blender in Intel G33/G31 express chipset model but it's not work... why
@lookingforsomething7985
@lookingforsomething7985 Год назад
it work on my pc thx bro vеry much
@rushitanpure
@rushitanpure 4 года назад
I just create iron man mask on blender easily, i cant even imagine i can make it when i was maya user, sorry maya but blender will catch the industry very soon
@bloom4774
@bloom4774 4 года назад
Rushi Tanpure If you weren’t able to do that in maya you seriously did something wrong lol
@kwakyekrieger2903
@kwakyekrieger2903 4 года назад
@@bloom4774 lol true
@akshanshkanojia9634
@akshanshkanojia9634 4 года назад
I myself am a blender user for years and not really like maya that much but Blender is no where near soon to catch industry standard it's simple truth it'll take years for Blender to be there while Autodesk isn't sitting around silently so it's still a long way for Blender to catch up.
@rushitanpure
@rushitanpure 4 года назад
@@akshanshkanojia9634 it is not totally right , i am maac institute student and one student went to interview for 3d modelling and rigging ( actually he was maya student) but interviewer said that we do work in blender, but he was best maya rigging student soo they gave him blender training and hired him , this prove that some studios turning towards blender
@TheLumberjack1987
@TheLumberjack1987 4 года назад
@@rushitanpure No studio "turns" to Blender, some new studios build their pipeline around it, but those who already have an existing pipeline do not switch, way too expensive. And the companies which use blender as their backbone still use Houdini, ZBrush and other software to make up for all the things Blender is horrible at.
@analogsynthmuseum784
@analogsynthmuseum784 4 года назад
Maya of course !!!
@tom_paul_3d
@tom_paul_3d 4 года назад
Blender forever!
@warrenayiss3012
@warrenayiss3012 4 года назад
Thank you
@huhhhhh7362
@huhhhhh7362 Год назад
Thanks so much
@InspirationTuts
@InspirationTuts Год назад
You're welcome!
@secrierurobert6502
@secrierurobert6502 4 года назад
Imo the simple fact that blender is open source means that blender WILL catch up to the other systems and perhaps even outperform them. And also you can make a complete project in it, without needing other software.
@night2501
@night2501 4 года назад
you forgot a very important point, PRICE, as you noted blender is pretty much on the same level now, so why would you pay for a much more expensive option, when what it brings to the table is minimal, and in some cases even worse...
@night2501
@night2501 4 года назад
@Transistor Jump sure, if you are a student or using it for training... not for actual production or work, doing so would be a breach of the license, is like saying a software is free because you can pirate it...
@bloom4774
@bloom4774 4 года назад
night2501 if you can afford to be self employed cg artist and not get your software provided by a studio you surely can afford the license
@night2501
@night2501 4 года назад
the problem is the limits on the software use, if you do any production with it you are breaching the student licence
@night2501
@night2501 4 года назад
@@bloom4774 sure, but tell me, if I have 2 options, 2 do the job well and offer me more or less the same, why would I choose the more expensive
@bloom4774
@bloom4774 4 года назад
@@night2501 because its better, and the output is what counts, not that you saved some cash getting your result
@jatinoham
@jatinoham 3 года назад
Blender is open source and free to use when compared to other softwares
@SevenDeMagnus
@SevenDeMagnus 4 года назад
So cool.
@soranin9017
@soranin9017 4 года назад
Ohhhh boy here we go
@kzlejder5481
@kzlejder5481 3 года назад
Year: 9988552 Industry standards: let's use blender now.🤣
@mr.awesome5109
@mr.awesome5109 3 года назад
That's pretty true though
@kzlejder5481
@kzlejder5481 3 года назад
@@mr.awesome5109 Yes bro
@Cookedfrfrfr
@Cookedfrfrfr 3 года назад
The year is 2022: Industry standard - Blender
@mr.antonymous9596
@mr.antonymous9596 3 года назад
It is tough to learn both soft wares at the hand by hand like learning a tamil and malayalam and also like hindi and gujarati.
@wesley5729
@wesley5729 4 года назад
I started with blender, really prepared me for maya
@samashakti
@samashakti 3 года назад
Could you elaborate as to how? I would love to hear about it because I'm thinking about which to do first.
@wesley5729
@wesley5729 3 года назад
@@samashakti in 3d animation most programs use the same workflow, that being posing a character using joints and controllers. so once I learned how blender worked maya wasn't so difficult to jump into
@samashakti
@samashakti 3 года назад
Thanks!
@davey1817
@davey1817 4 года назад
Who's always using blender? like here... Blender is the best!!!
@DeathRow1985
@DeathRow1985 4 года назад
Using blender pretty successfully on modeling for my 3D printer. Where I would need zbrush for detailed organic models and Cad for hardsurface models... I can do both for free in blender. Buuuuuut... for game assets it's a nightmare. Complex materials created in blender are not easily portable into unity/ unreal. So most of the time you have to recreate them all over again.
@kruz3d573
@kruz3d573 3 года назад
10 months late, but you could literally bake the texture/materials as an image inside of blender bruv
@yahyatarek443
@yahyatarek443 4 года назад
Thanks
@AllGoodJoey
@AllGoodJoey 3 года назад
What is the name of the clip on 8:24. It’s like straight packed with a bunch of action but I can’t remember the name of the clip on RU-vid
@o7oGreenwoodo7o
@o7oGreenwoodo7o 4 года назад
If you serious bout doin 3d in the next 30 years here's what you should learn: Houdini, Zbrush, Blender.
@gretegrunmann3881
@gretegrunmann3881 3 года назад
tyyyy
@sanjios
@sanjios 4 года назад
Modeling... 1. You can model in Maya with NURBS, which are still best among 3D animation software, fully integrated into the pipeline. 2. You have paint effects, which are unique modeling/animation tool you have nowhere else. 3. Subdivision surfaces, which you don't have in blender. No, the subds modifier is not the same as modeling with fully supported modeling in Subds. 4. MASH. 5. Fluids, including 3D fractals. 6. Bifrost. 7. Various plugins over the years, free and commercial ones, hardmash for example, mainframe sets and boolean tools, etc. Main point with scupting is number of polygons. If you have a lot of polygons and you want to sculpt, there is a separate tools like mudbox (which usually you got with maya subscriptions), Zbrush, 3D Coat, Sculptris. There is no coincidence that Zbrush is standard for sculpting due to it's superb performance and range of tools. BTW you also have plugins for sculpting for maya, some of which work nicely with animation as well. So which one is better at sculpting ? Zbrush.
@omgjennyfer9571
@omgjennyfer9571 Год назад
I'm trying to learn blender in my spare time, but I still prefer MAYA.
@neokuribo
@neokuribo Год назад
Yes it can - don't despair!
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