On 23:07 how did you change the black part of the cube to light grey? I did the change you said that is increasing the intensity but still it looks like what it looked at 23:00.
This is amazing. I was wondering if there was a chance that you know how to export the volumetrics for use in Unreal? I'm trying to create a cloud "sea" for a project and would like to create a modular kit of clouds that I can export from Maya
Id definitely use a new graph with lower density (can be comp'ed on top of the cloud for optimisation). For the wispy pattern turbulence force field would be good starting point
can the cloud be used for collision? i have a scene with the tardis and i want it to fly through ans create a trail. or should i stick to vdbs in houdini?
You can bring your geom into the bifrost editor as a collider and plug it into collision. Make sure the mesh is not too dense otherwise you need to make a proxy and use that instead. Then bind the proxy to the high res geom during the animation
hey there running into a bit of an issue again lol... just going through all your courses they are amazing. My clouds are coming out to be very low res or cubic.... (not intentionally) like from the point where we add an advect field it becomes similar to the one the video but just chunky.... (I am using your exact values). any advice as to why this may be would greatly be appreciated. :)
@@ShatabdaRoy115 so I just scaled my scene to meters still it is pixelated but I then just grouped the bifrost stuff and scaled it in group and it just made it visually smaller to see still really bad but far enough away it’s not an issue
Hi Adam; Bifrost has changed a lot since 2020. If you really want to keep Maya 2020 you can do that and just download and install the latest Bifrost version manually